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Designing Gamified Systems - Meaningful Play in Interactive Entertainment, Marketing and Education (Hardcover) Loot Price: R3,263
Discovery Miles 32 630
Designing Gamified Systems - Meaningful Play in Interactive Entertainment, Marketing and Education (Hardcover): Sari Gilbert

Designing Gamified Systems - Meaningful Play in Interactive Entertainment, Marketing and Education (Hardcover)

Sari Gilbert

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Loot Price R3,263 Discovery Miles 32 630 | Repayment Terms: R306 pm x 12*

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Imagine a time in the not too distant future when not only game companies but also the human resources, marketing and product development divisions of major corporations are hiring game designers. The time is coming when companies large and small, creative agencies, school systems, museums, libraries and public and governmental institutions will employ game designers to engage employees, customers, students and volunteers to generate new audiences and deepen commitments. The skills that a game designer brings, organizing and presenting a body of information in the most appropriate and entertaining way, are the ones needed by the twenty-first century organization. Designing Gamified Systems is a practical guide for practicing and aspiring game designers to put their unique and valuable skills to work to drive engagement, build motivation, and facilitate positive behavior.

Rather than the overused ideas of pervasive games or "gamification," this book uniquely focuses first and foremost on the partnership between the content expert or client and the game designer. It assumes that game systems are one more meaningful tool that can now be used to help organizations and individuals encourage people to care about them and support them. Providing a solid introduction to the fundamental principles of the game layer, it also offers a practical set of tools and activities to contextualize the practice within a variety of different scenarios. It includes interviews with industry leaders, content experts, game designers, museum professionals, and educators who are all using game practices and ideas in new and innovative ways. Catching a snapshot of this exciting moment while delivering enduring fundamentals, the book can be used in the classroom or can be read as a trade book, and will appeal to industry professionals, game designers and game design students."

General

Imprint: Routledge
Country of origin: United Kingdom
Release date: October 2015
First published: 2016
Authors: Sari Gilbert
Dimensions: 229 x 152 x 24mm (L x W x T)
Format: Hardcover - Cloth over boards
Pages: 316
ISBN-13: 978-0-415-72571-2
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
LSN: 0-415-72571-2
Barcode: 9780415725712

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