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Games, Learning, and Society - Learning and Meaning in the Digital Age (Hardcover, New): Constance Steinkuehler, Kurt Squire,... Games, Learning, and Society - Learning and Meaning in the Digital Age (Hardcover, New)
Constance Steinkuehler, Kurt Squire, Sasha Barab
R2,400 Discovery Miles 24 000 Ships in 12 - 17 working days

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Games, Learning, and Society - Learning and Meaning in the Digital Age (Paperback, New edition): Constance Steinkuehler, Kurt... Games, Learning, and Society - Learning and Meaning in the Digital Age (Paperback, New edition)
Constance Steinkuehler, Kurt Squire, Sasha Barab
R1,225 Discovery Miles 12 250 Ships in 12 - 17 working days

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Designing for Virtual Communities in the Service of Learning (Paperback, New): Sasha Barab, Rob Kling, James H. Gray Designing for Virtual Communities in the Service of Learning (Paperback, New)
Sasha Barab, Rob Kling, James H. Gray
R1,171 Discovery Miles 11 710 Ships in 12 - 17 working days

While many of us are concerned with the loss of communal spaces and ties that broaden one's sense of self beyond the 'me' or 'I' and into the 'we' and 'us', less clear are the educational advantages of a community approach in terms of learning curricular content. The chapters in this 2004 volume explore the theoretical, design, learning, and methodological questions with respect to designing for and researching web-based communities to support learning. The authors, coming from diverse academic backgrounds (computer science, information science, instructional systems technology, educational psychology, sociology, and anthropology), are frank in examining what we do and do not know about the processes and practices of designing communities to support learning. Taken as a collection, these manuscripts point to the challenges and complex tensions that emerge when designing for web-supported community, especially when the focal practice of the community is learning.

Designing for Virtual Communities in the Service of Learning (Hardcover, New): Sasha Barab, Rob Kling, James H. Gray Designing for Virtual Communities in the Service of Learning (Hardcover, New)
Sasha Barab, Rob Kling, James H. Gray
R2,521 Discovery Miles 25 210 Ships in 12 - 17 working days

While many of us are concerned with the loss of communal spaces and ties that broaden one’s sense of self beyond the ‘me’ or ‘I’ and into the ‘we’ and ‘us’, less clear are the educational advantages of a community approach in terms of learning curricular content. The chapters in this volume explore the theoretical, design, learning, and methodological questions with respect to designing for and researching web-based communities to support learning. The authors, coming from diverse academic backgrounds (computer science, information science, instructional systems technology, educational psychology, sociology, and anthropology), are frank in examining what we do and do not know about the processes and practices of designing communities to support learning. Taken as a collection, these manuscripts point to the challenges and complex tensions that emerge when designing for web-supported community, especially when the focal practice of the community is learning.

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