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Games, Learning, and Society - Learning and Meaning in the Digital Age (Hardcover, New) Loot Price: R2,749
Discovery Miles 27 490
Games, Learning, and Society - Learning and Meaning in the Digital Age (Hardcover, New): Constance Steinkuehler, Kurt Squire,...

Games, Learning, and Society - Learning and Meaning in the Digital Age (Hardcover, New)

Constance Steinkuehler, Kurt Squire, Sasha Barab

Series: Learning in Doing: Social, Cognitive and Computational Perspectives

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Loot Price R2,749 Discovery Miles 27 490 | Repayment Terms: R258 pm x 12*

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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

General

Imprint: Cambridge UniversityPress
Country of origin: United Kingdom
Series: Learning in Doing: Social, Cognitive and Computational Perspectives
Release date: June 2012
First published: June 2012
Editors: Constance Steinkuehler • Kurt Squire • Sasha Barab
Dimensions: 237 x 159 x 30mm (L x W x T)
Format: Hardcover
Pages: 480
Edition: New
ISBN-13: 978-0-521-19623-9
Categories: Books > Social sciences > Education > Educational psychology
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
Books > Social sciences > Sociology, social studies > Social institutions > Leisure
Books > Social sciences > Psychology > Cognition & cognitive psychology > General
LSN: 0-521-19623-X
Barcode: 9780521196239

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