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Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya (R) (Paperback, Softcover reprint of hardcover 1st... Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya (R) (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Shalini Govil-Pai
R1,433 Discovery Miles 14 330 Ships in 18 - 22 working days

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.

Learning Computer Graphics - From 3D Models to Animated Movies on Your PC (Mixed media product, Softcover reprint of the... Learning Computer Graphics - From 3D Models to Animated Movies on Your PC (Mixed media product, Softcover reprint of the original 1st ed. 1998)
Shalini Govil-Pai, Rajesh Pai
R1,387 Discovery Miles 13 870 Ships in 18 - 22 working days

This volume and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics. After an overview of computer graphics, the following chapters--complete with discussions and exercises--are devoted to modeling of 3D objects with polygons and wireframes; animation of modeled objects; and rendering of photorealistic images from the modeled objects, including lighting, shading, and texture mapping. After modeling, animating, and rendering, coverage details how to add special effects such as warping, bending, or morphing, as described in the chapter on image manipulation and postproduction. The book concludes with a look into the future of computer graphics and an overview of computer graphics in various fields. The CD-ROM software includes a complete 3D graphics application with a user-friendly graphical interface, which can be used to perform all the exercises in the book.

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