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Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya (R) (Paperback, Softcover reprint of hardcover 1st ed. 2005) Loot Price: R1,497
Discovery Miles 14 970
Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya (R) (Paperback, Softcover reprint of hardcover 1st...

Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya (R) (Paperback, Softcover reprint of hardcover 1st ed. 2005)

Shalini Govil-Pai

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Loot Price R1,497 Discovery Miles 14 970 | Repayment Terms: R140 pm x 12*

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Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.

General

Imprint: Springer-Verlag New York
Country of origin: United States
Release date: December 2010
First published: 2005
Authors: Shalini Govil-Pai
Dimensions: 235 x 181 x 23mm (L x W x T)
Format: Paperback
Pages: 296
Edition: Softcover reprint of hardcover 1st ed. 2005
ISBN-13: 978-1-4419-4718-5
Categories: Books > Computing & IT > General theory of computing > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 1-4419-4718-3
Barcode: 9781441947185

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