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Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya (R) (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Loot Price: R1,497
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Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya (R) (Paperback, Softcover reprint of hardcover 1st ed. 2005)
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Although computer graphics games and animations have been popular
for more than a decade, recently personal computers evolved to
support real-time, realistic-looking interactive games. OpenGL, a
technology standard to develop CG applications, has had incredible
momentum in both the professional and consumer markets. Once only
the domain of production houses, OpenGL has grown to be the
standard for graphics programming on all platforms, personal
computers, and workstations. Now more than ever, people are eager
to learn about what it takes to make such productions, and how they
can be a part of them. Current literature on how to make
movies/games focus more on the technology (OpenGL, DirectX, etc)
and their APIs rather than on the principles of computer graphics.
However, understanding these principles is the key to dealing with
any technology API. The aim of "Principles of Computer Graphics and
OpenGL" is to teach readers the principles of computer graphics.
Hands-on examples developed in OpenGL illustrate the key concepts,
and readers develop a professional animation, following traditional
processes used in production houses. By the end of the book,
readers will be experts in the principles of computer graphics and
OpenGL. They will be able to develop their own professional quality
games via the same approach used in production houses.
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