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Showing 1 - 6 of 6 matches in All Departments
Adopting an evidence-based approach, this book uses two state-of-the-art experimental studies to explore nature’s therapeutic benefits in healthcare environments, emphasizing how windows and transparent spaces can strengthen people–nature interactions. High-quality, supportive, and patient-centred healthcare environments are a key priority for healthcare designers worldwide, with ageing populations creating a demand for remodeled and updated facilities. The first study demonstrates individual psychophysiological responses, moods, and preferences in simulated hospital waiting areas with different levels of visual access to nature through windows, while the second experiment uses cutting-edge immersive virtual reality techniques to explore how gardens and nature views impact people’s spatial cognition, wayfinding behaviors, and experience when navigating hospitals. Through these studies and discussions drawing on architectural theory, the book highlights the important benefits of having access to nature from hospital interiors. This concise volume will appeal to academics and designers interested in therapeutic landscapes and healthcare architecture.
Adopting an evidence-based approach, this book uses two state-of-the-art experimental studies to explore nature's therapeutic benefits in healthcare environments, emphasizing how windows and transparent spaces can strengthen people-nature interactions. High-quality, supportive, and patient-centred healthcare environments are a key priority for healthcare designers worldwide, with ageing populations creating a demand for remodeled and updated facilities. The first study demonstrates individual psychophysiological responses, moods, and preferences in simulated hospital waiting areas with different levels of visual access to nature through windows, while the second experiment uses cutting-edge immersive virtual reality techniques to explore how gardens and nature views impact people's spatial cognition, wayfinding behaviors, and experience when navigating hospitals. Through these studies and discussions drawing on architectural theory, the book highlights the important benefits of having access to nature from hospital interiors. This concise volume will appeal to academics and designers interested in therapeutic landscapes and healthcare architecture.
1000-PIECE PUZZLE: Piece together the world of James Bond in this exciting jigsaw inspired by the iconic films. The perfect challenge for dedicated James Bond fans, lovers of cinema - or anyone who enjoys a good puzzle. FIND THE CHARACTERS: Featuring a cast of original Bonds, villains and supporting characters to spot as you race through shuttle launches and underwater lairs to island retreats and casinos. INCLUDES A PULL-OUT POSTER: With information about the featured characters, gadgets, locations and scenes on an illustrated poster bursting with 007 facts. SCREEN-FREE FUN: From one of the world's leading publishers of books and gifts on the creative arts. Laurence King works with the world's best illustrators, designers, artists and photographers to create beautiful books and gifts which are acclaimed for their inventiveness, beautiful design and authoritative texts. SUBSTANTIAL JIGSAW: Completed puzzle measures 48.5 x 68 cm (19 x 27 in.). "THE WORLD OF..." JIGSAWS are a fun way of celebrating the works of creative greats. Also available in the series: The World of Shakespeare, The World of Sherlock Holmes, The World of Jane Austen Welcome to The World of James Bond, MI6's most famous Secret Service agent. As you piece together this action-packed puzzle, spot some of the ground-breaking gadgets, breath-taking stunts and eccentric adversaries that make Bond films so iconic. Find your way through the scene with the help of a poster bursting with 007 knowledge.
Will you survive the game of Mafia? Two teams compete in this delightfully deadly party game. Based on the classic role-playing strategy game, it's kill or be killed as innocent city folk pit their wits against a mob of ruthless international gangsters. Engage in a tangled web of intrigue, subterfuge, wild accusations, protestations of innocence and bluffing. Includes 24 street character cards, crime-scene notepad and definitive game guide with rules, case files, tactical tips and ideas for advanced play.
Fire your imagination with these fun storytelling cards. Reviving the Victorian craze for 'myrioramas', the 20 picture cards can be placed in any order to create seamless scenes. Almost infinite combinations of cards provide endless storyscaping possibilities. London, 1900. A brilliant scientist leaves the world above to create his own world below, determined to prove his radical theory - that gravity is a geometric property of spacetime. What happens when time is bent, space is collapsed and dimensions overlap? Descend into the shadow world to find out. With many games to play and millions of stories to tell, each turn of the card is a new adventure. Where will the story take you?
Most discussion of visitor experiences uses a behavioural or managerial approach where the way the visitor thinks is ignored - it's a black box. Visitor Experience Design is the first book of its kind to examine best practice in creating and delivering exciting and memorable travel and visitation experiences from a cognitive psychological perspective - it opens the black box. The chapters draw on recent findings from cognitive psychology, cognitive science and neuroscience to provide a basis for a better understanding of the antecedents of a memorable experience, including: * The psychological process of the formation or creation of a visitor's experiences * Psychological aspects of tourism experiences such as attention, emotion, memory and mindfulness * Pre-stage experience: customer inputs such as knowledge, myths, values and memories from previous travel * On-site experience: co-creation processes * Post-stage experience: immediate and long term outcomes including happiness and well-being * Experience design cases Tourism, hospitality and event managers seek to provide WOW experiences to their visitors through better design and management.This book encourages the discussion of different facets of experience design such as emotions, attentions, sensations, learning, the process of co-creation and experiential stimuli design. It will be of interest to tourism researchers and postgraduate students studying tourism management, marketing and product design.
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