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Toward a More Visual Literacy - Shifting the Paradigm with Digital Tools and Young Adult Literature (Hardcover): Jennifer S.... Toward a More Visual Literacy - Shifting the Paradigm with Digital Tools and Young Adult Literature (Hardcover)
Jennifer S. Dail, Shelbie Witte, Steven T. Bickmore
R1,520 Discovery Miles 15 200 Ships in 10 - 15 working days

Technology and multimodal texts must be included as part of the literacies we teach in 21st century schools. Implementing multiple modes of literacy requires that teachers shift their focus toward multiple genres and modes of text. This shift to the visual requires that teachers consider how students read images in the classroom, address visual literacy, and engage students in constructing visual texts. Students already live and communicate in a virtual world connected by expansive networks, and many also read young adult literature. Given this, researchers and practitioners in the field examine ways texts written for students can be combined with digital tools to craft more critical conversations around literary response and digital media consumption and production. This book explores ways adolescents read, engage, and construct meaning within the world around them and examines how teachers can leverage the use of young adult literature with digital practices within their classrooms.

Young Adult Literature and the Digital World - Textual Engagement through Visual Literacy (Hardcover): Jennifer S. Dail,... Young Adult Literature and the Digital World - Textual Engagement through Visual Literacy (Hardcover)
Jennifer S. Dail, Shelbie Witte, Steven T. Bickmore
R1,745 Discovery Miles 17 450 Ships in 10 - 15 working days

This book considers the practical intersection between digital media and young adult texts. In these books, teachers and teacher educators offer practical examples for engaging students with crafting critical responses to young adult literature through digital spaces. It examines how teachers can use these spaces to help students encounter, evaluate, and engage in the world in which they live. Young adult literature offers a vehicle through which students can discuss and explore the world in a more removed manner, while digital media offers a paradigm for helping students craft multimodal responses that extend beyond the traditional literary essay. This intersection asks teachers to consider how they are asking students to interact with the texts they read. It asks them to invite students to enter and contribute to broader conversations through the production of their own texts. This book illustrates pedagogical principles in practice, showing what is possible in literature study in classrooms.

Writing Can Change Everything - Middle Level Kids Writing Themselves into the World (Paperback): Shelbie Witte Writing Can Change Everything - Middle Level Kids Writing Themselves into the World (Paperback)
Shelbie Witte
R687 Discovery Miles 6 870 Ships in 9 - 17 working days
Playing with Teaching - Considerations for Implementing Gaming Literacies in the Classroom (Hardcover): Antero Garcia, Jennifer... Playing with Teaching - Considerations for Implementing Gaming Literacies in the Classroom (Hardcover)
Antero Garcia, Jennifer Dail, Shelbie Witte
R3,411 Discovery Miles 34 110 Ships in 18 - 22 working days

The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games - both digital and non-digital - can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.

Studying Gaming Literacies - Theories to Inform Classroom Practice (Paperback): Antero Garcia, Jennifer S. Dail, Shelbie Witte Studying Gaming Literacies - Theories to Inform Classroom Practice (Paperback)
Antero Garcia, Jennifer S. Dail, Shelbie Witte
R1,079 Discovery Miles 10 790 Ships in 18 - 22 working days

Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field's approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and - particularly in the name of educational equity - they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastian Castano, Laura D'Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raul Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramirez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.

Playing with Teaching - Considerations for Implementing Gaming Literacies in the Classroom (Paperback): Antero Garcia, Jennifer... Playing with Teaching - Considerations for Implementing Gaming Literacies in the Classroom (Paperback)
Antero Garcia, Jennifer Dail, Shelbie Witte
R1,442 Discovery Miles 14 420 Ships in 18 - 22 working days

The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games - both digital and non-digital - can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.

Studying Gaming Literacies - Theories to Inform Classroom Practice (Hardcover): Antero Garcia, Jennifer S. Dail, Shelbie Witte Studying Gaming Literacies - Theories to Inform Classroom Practice (Hardcover)
Antero Garcia, Jennifer S. Dail, Shelbie Witte
R3,411 Discovery Miles 34 110 Ships in 18 - 22 working days

Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field's approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and - particularly in the name of educational equity - they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastian Castano, Laura D'Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raul Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramirez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.

Young Adult Literature and the Digital World - Textual Engagement Through Visual Literacy (Paperback): Jennifer S. Dail,... Young Adult Literature and the Digital World - Textual Engagement Through Visual Literacy (Paperback)
Jennifer S. Dail, Shelbie Witte, Steven T. Bickmore
R977 Discovery Miles 9 770 Ships in 18 - 22 working days

This book considers the practical intersection between digital media and young adult texts. In these books, teachers and teacher educators offer practical examples for engaging students with crafting critical responses to young adult literature through digital spaces. It examines how teachers can use these spaces to help students encounter, evaluate, and engage in the world in which they live. Young adult literature offers a vehicle through which students can discuss and explore the world in a more removed manner, while digital media offers a paradigm for helping students craft multimodal responses that extend beyond the traditional literary essay. This intersection asks teachers to consider how they are asking students to interact with the texts they read. It asks them to invite students to enter and contribute to broader conversations through the production of their own texts. This book illustrates pedagogical principles in practice, showing what is possible in literature study in classrooms.

Toward a More Visual Literacy - Shifting the Paradigm with Digital Tools and Young Adult Literature (Paperback): Jennifer S.... Toward a More Visual Literacy - Shifting the Paradigm with Digital Tools and Young Adult Literature (Paperback)
Jennifer S. Dail, Shelbie Witte, Steven T. Bickmore
R864 Discovery Miles 8 640 Ships in 18 - 22 working days

Technology and multimodal texts must be included as part of the literacies we teach in 21st century schools. Implementing multiple modes of literacy requires that teachers shift their focus toward multiple genres and modes of text. This shift to the visual requires that teachers consider how students read images in the classroom, address visual literacy, and engage students in constructing visual texts. Students already live and communicate in a virtual world connected by expansive networks, and many also read young adult literature. Given this, researchers and practitioners in the field examine ways texts written for students can be combined with digital tools to craft more critical conversations around literary response and digital media consumption and production. This book explores ways adolescents read, engage, and construct meaning within the world around them and examines how teachers can leverage the use of young adult literature with digital practices within their classrooms.

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