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Image-Based Rendering (Hardcover, and ed.): Heung-Yeung Shum, Shing-Chow Chan, Sing Bing Kang Image-Based Rendering (Hardcover, and ed.)
Heung-Yeung Shum, Shing-Chow Chan, Sing Bing Kang
R4,317 Discovery Miles 43 170 Ships in 10 - 15 working days

Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Image-Based Rendering (Paperback, 2007): Heung-Yeung Shum, Shing-Chow Chan, Sing Bing Kang Image-Based Rendering (Paperback, 2007)
Heung-Yeung Shum, Shing-Chow Chan, Sing Bing Kang
R4,271 Discovery Miles 42 710 Ships in 10 - 15 working days

Image-based rendering (IBR) refers to a collection of techniques and representations that allow 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. IBR uses images as the primary substrate. The potential for photorealistic visualization has tremendous appeal, and it is thus not surprising that IBR has been receiving increasing attention over the years. Applications such as video games, virtual travel, and E-commerce stand to benefit from this technology.

Image-Based Rendering examines the theory, practice, and applications associated with image-based rendering and modeling. The authors bring together their backgrounds and research experiences in computer graphics, computer vision and signal processing to address the multi-disciplinary nature of IBR research. The topics to be covered vary from IBR basic concepts and representations on the theory side, to signal processing and data compression on the practical side. These theoretical and practical issues are further disseminated in several IBR systems built to-date. However, this book will not focus on the geometrical modeling aspect of IBR, since 3D modeling has been extensively treated elsewhere in the vision literature.

One of the only titles devoted exclusively to the area of IBR, this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image processing, and video processing. Advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Computer Vision -- ACCV 2007 - 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part I... Computer Vision -- ACCV 2007 - 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part I (Paperback, 2007 ed.)
Yasushi Yagi, Sing Bing Kang, In So Kweon, Hongbin Zha
R2,995 Discovery Miles 29 950 Ships in 10 - 15 working days

The two volume set LNCS 4843 and LNCS 4844 constitutes the refereed proceedings of the 8th Asian Conference on Computer Vision, ACCV 2007, held in Tokyo, Japan, in November 2007.

The 46 revised full papers, 3 planary and invited talks, and 130 revised poster papers of the two volumes were carefully reviewed and seleceted from 551 submissions. The papers of this volume are organized in topical sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and gesture, tracking, camera networks, face/gesture/action detection and recognition, learning, motion and tracking, retrival and search, human pose estimation, matching, face/gesture/action detection and recognition, low level vision and phtometory, motion and tracking, human detection, and segmentation.

Computer Vision - ACCV 2007 - 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part II... Computer Vision - ACCV 2007 - 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part II (Paperback, 2007 ed.)
Yasushi Yagi, Sing Bing Kang, In So Kweon, Hongbin Zha
R2,979 Discovery Miles 29 790 Ships in 10 - 15 working days

The two volume set LNCS 4843 and LNCS 4844 constitutes the refereed proceedings of the 8th Asian Conference on Computer Vision, ACCV 2007, held in Tokyo, Japan, in November 2007.

The 46 revised full papers, 3 planary and invited talks, and 130 revised poster papers of the two volumes were carefully reviewed and seleceted from 551 submissions. The papers of this volume are organized in topical sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and gesture, tracking, camera networks, face/gesture/action detection and recognition, learning, motion and tracking, retrival and search, human pose estimation, matching, face/gesture/action detection and recognition, low level vision and phtometory, motion and tracking, human detection, and segmentation.

Image-Based Rendering (Paperback): Sing Bing Kang, Yin Li, Xin Tong, Heung-Yeung Shum Image-Based Rendering (Paperback)
Sing Bing Kang, Yin Li, Xin Tong, Heung-Yeung Shum
R1,691 Discovery Miles 16 910 Ships in 10 - 15 working days

Image-based rendering (IBR) is unique in that it requires computer graphics, computer vision, and image processing to join forces to solve a common goal, namely photorealistic rendering through the use of images. IBR as an area of research has been around for about ten years, and substantial progress has been achieved in effectively capturing, representing, and rendering scenes. Image-Based Rendering surveys the various techniques used in the area. It shows that representations and rendering techniques can differ radically, depending on design decisions related to ease of capture, use of geometry, accuracy of geometry (if used), number and distribution of source images, degrees of freedom for virtual navigation, and expected scene complexity.It is an invaluable resource for anyone planning or conducting research in this particular area, or computer graphics or vision generally. The essentials of the topic are presented in an accessible manner and an extensive bibliography guides towards further reading.

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