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Get a head start on making your games efficiently by avoiding
common design and development pitfalls. Video games combine art and
programming; this unique position has opened up opportunities for
many pitfalls. This book takes you through the fundamentals of game
making and the usual mistakes and bad practices that can harm your
games. We start with the common difficulties and challenges, ways
to find the gaps, and game design. Next, we discuss game engines
and other tools you need to choose while making a game, how you
should choose them, and the design documents you need to make. We
also cover simple but important tweaks in game mechanics as well as
the look and feel of your game. We will also discuss conventions
for naming, code structuring, project structuring, and coding. Your
thought process will be guided in a way that you can look for the
proper approach to make a successful game. The book sheds light
upon how to improve the overall game experience and finalize the
game for release. Along the journey, we will explore some
interesting stories of games and mythology as well. By the end of
the book, you will know about the basic life cycle of a game
development process and how to not make a game. What You Will Learn
Discover the fundamentals of game design See some intermediate
coding tricks to make your games better Grasp the pitfalls to avoid
while designing and programming games Master the different
conventions and practices for file naming and structuring your
projects Who This Book Is For People who want to make games. Basic
programming experience is assumed.
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