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How to Make a Game - Go From Idea to Publication Avoiding the Common Pitfalls Along the Way (Paperback, 1st ed.) Loot Price: R961
Discovery Miles 9 610
You Save: R542 (36%)
How to Make a Game - Go From Idea to Publication Avoiding the Common Pitfalls Along the Way (Paperback, 1st ed.):...

How to Make a Game - Go From Idea to Publication Avoiding the Common Pitfalls Along the Way (Paperback, 1st ed.)

Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan

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List price R1,503 Loot Price R961 Discovery Miles 9 610 | Repayment Terms: R90 pm x 12* You Save R542 (36%)

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Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games. Basic programming experience is assumed.

General

Imprint: Apress
Country of origin: United States
Release date: May 2021
First published: 2021
Authors: Minhaz-Us-Salakeen Fahme • Tanimul Haque Khan
Dimensions: 235 x 155 x 27mm (L x W x T)
Format: Paperback
Pages: 278
Edition: 1st ed.
ISBN-13: 978-1-4842-6916-9
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-4842-6916-0
Barcode: 9781484269169

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