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Do you have an awesome idea for the next break-through mobile
gaming title? This updated edition will help you kick-start your
project as it guides you through the process of creating several
example game apps using APIs available in Android. You will learn
the basics needed to join the ranks of successful Android game app
developers. the book starts with game design fundamentals using
Canvas and Android SDK 10 or earlier programming basics. You then
will progress toward creating your own basic game engine and
playable game apps that work on Android 10 or earlier smartphones
and tablets. You take your game through the chapters and topics in
the book to learn different tools such as OpenGL ES. And you will
learn about publishing and marketing your games to monetize your
creation. What You Will Learn Gain knowledge on the fundamentals of
game programming in the context of Android Use Android's APIs for
graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL
ES Create a full-featured 3D game Publish your games, get crash
reports, and support your users Complete your own playable 2D
OpenGL games Who This Book Is For Those with basic knowledge of
Java who want to write games on the Android platform, and
experienced game developers who want to know about the pitfalls and
peculiarities of the platform
Get started quickly with IntelliJ, from installation to
configuration to working with the source code and more. This
tutorial will show you how to leverage IntelliJ's tools to develop
clean, efficient Java applications. Author Ted Hagos will first
walk you through buidling your first Java applications using
IntelliJ. Then, he'll show you how to analyze your application, top
to bottom; using version control and tools that allow you expand
your application for big data or data science applications and
more. You'll also learn some of the IDE's advanced features to
fully maximize your application's capabilities. The last portion of
the book focuses on application testing and deployment, and
language- and framework- specific guidelines. After reading this
book and working through its freely available source code, you'll
be up to speed with this powerful IDE for today's Java development.
What You Will Learn Use IntelliJ IDEA to build Java applications
Set up your IDE and project Work with source code Extend your Java
application to data science and other kinds of applications Test
and deploy your application and much more Who This Book Is For
Programmers new to IntelliJ IDEA who may have some prior exposure
to Java programming.
This book introduces the Kotlin programming skills and techniques
necessary for building applications. You'll learn how to migrate
your Java programming skills to Kotlin, a Java Virtual Machine
(JVM) programming language. The book starts with a quick tour of
the Kotlin language and gradually walks you through the language in
greater detail over the course of succeeding chapters. You'll learn
Kotlin fundamentals like generics, functional programming, type
system, debugging, and unit testing. Additionally, with the book's
freely downloadable online appendices, you'll discover how to use
Kotlin for building Spring Boot applications, data persistence, and
microservices. What You Will Learn Learn the Kotlin language, its
functions, types, collections, generics, classes, and more Dive
into higher-order functions, generics, debugging, and unit testing
Apply the fundamentals of Kotlin to Spring Boot Add Hibernate to
your Spring Boot application for persistence and data accessibility
Take advantage of functional programming available in Kotlin Who
This Book Is For Java developers who are new to Kotlin and want to
leverage Kotlin, particularly for building Spring Boot apps.
Build Android apps using the popular and efficient Android Studio 3
suite of tools, an integrated development environment (IDE) with
which Android developers can now use the Kotlin programming
language. With this book, you'll learn the latest and most
productive tools in the Android tools ecosystem, ensuring quick
Android app development and minimal effort on your part. Along the
way, you'll use Android Studio to develop apps tier by tier through
practical examples. These examples cover core Android topics such
as Activities, Intents, BroadcastReceivers, Services and AsyncTask.
Then, you'll learn how to publish your apps and sell them online
and in the Google Play store. What You'll Learn Use Android Studio
3 to quickly and confidently build your first Android apps Build an
Android user interface using activities and layouts, event
handling, images, menus and the action bar Incorporate new elements
including fragments Learn how data is persisted Use Kotlin to build
apps Who This Book Is For Those who may be new to Android Studio 3
or Android Studio in general. You may or may not be new to Android
development in general. Some prior experience with Java is also
recommended.
Build and deploy your Java-based Android apps using the popular and
efficient Android Studio 4 suite of tools, an integrated
development environment (IDE) for today's Android developers. With
this book, you'll learn the latest and most productive tools in the
Android tools ecosystem, ensuring quick Android app development and
minimal effort on your part. Among these tools, you'll use the new
Android Studio 4 features, including an upgraded CPU profiler UI, a
new build speed window, the multi-preview feature, and the live
layout inspector. After reading and using this book, you'll be able
to efficiently build complete Java-based Android apps that run on
any Android smartphone, tablet, smart watch and more. You'll also
be able to publish those apps and sell them online and in the
Google Play store. What You Will Learn Use Android Studio 4 to
quickly and confidently build your first Android apps Build an
Android user interface using activities and layouts, event
handling, images, menus, and the action bar Work with new tools in
Android Studio 4: Jetpack compose support, a smart editor for
ProGuard rules, a new motion layout editor, a new Android Gradle
plugin, and a fragment wizard with new fragment templates Integrate
data with data persistence Access the cloud Who This Book Is For
Those who may be new to Android Studio 4 or Android Studio in
general. You may or may not be new to Android development. Some
prior experience with Java is recommended.
This concise reference book for Android Studio 3 presents the
essential Android Studio functions in a well-organized format that
can be used as a handy reference. It will quickly demonstrate the
usage of the Android Studio IDE to build an Android mobile app step
by step. You won't find any technical jargon, bloated samples,
drawn out history lessons, or witty stories in this book. What you
will find is a reference that is concise, to the point and highly
accessible. The Android Studio IDE Quick Reference is packed with
useful information and is a must-have for any mobile or Android app
developer or programmer. What You Will Learn Discover the workflow
basics in Android Studio 3 Make tasks efficient with keyboard
shortcuts Carry out unit testing in Android Studio 3 Use
time-saving techniques such as templates Master debugging basics
Configure your project using Gradle Use the profiler to monitor app
performance Who This Book Is For Those who already know how to
build applications in Android using Java. This book will serve as a
handy and quick reference on how to get things done in Android
Studio 3.
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