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Authoring, its tools, processes, and design challenges are key
issues for the Interactive Digital Narrative (IDN) research
community. The complexity of IDN authoring, often involving stories
co-created by procedures and user interaction, creates confusion
for tool developers and raises barriers for new authors. This book
examines these issues from both the tool designer and the author's
perspective, discusses the poetics of IDN and how that can be used
to design authoring tools, explores diverse forms of IDN and their
demands, and investigates the challenges around conducting research
on IDN authoring. To address these challenges, the chapter authors
incorporate a range of interdisciplinary perspectives on 'The
Authoring Problem' in IDN. While existing texts provide 'how-to'
guidance for authors, this book is a primer for research and
practice-based investigations into the authoring problem,
collecting the latest thoughts about this area from key researchers
and practitioners.
This volume contains scientific papers and case studies presented
at Interactive Sto- telling '08: The First Joint International
Conference on Interactive Digital Storytelling (ICIDS), held
November 26-29, 2008, in Erfurt, Germany. Interactive Digital
Storytelling (IDS) is a cross-disciplinary topic, which explores
new uses of interactive technologies for creating and experiencing
narratives. IDS is also a huge step forward in games and learning.
This can be seen through its ability to enrich virtual characters
with intelligent behavior, to allow collaboration of humans and
machines in the creative process, and to combine narrative
knowledge and user activity in interactive artifacts. IDS involves
concepts from many aspects of Computer Science, above all from
Artificial Intelligence, with topics such as narrative
intelligence, automatic dialogue and drama management, and smart
graphics. In order to process stories in real time, traditional
storytelling needs to be formalized into computable models by
drawing from narratological studies. As it is currently hardly
accessible for creators and e- users, there is a need for new
authoring concepts and tools supporting the creation of such
dynamic stories, allowing for rich and meaningful interaction with
the content.
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Technologies for Interactive Digital Storytelling and Entertainment - Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (Paperback, 2004 ed.)
Stefan Goebel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, …
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R1,633
Discovery Miles 16 330
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Ships in 10 - 15 working days
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Interactive Digital Storytelling has evolved as a prospering
research topic banding together formerly disjointed disciplines
stemming from the arts and humanities as well as computer science.
It's tied up with the notion of storytelling as an effective means
for the communication of knowledge and social values since the
existence of humankind. It also builds a bridge between current
academic trends investigating and formalizing computer games, and
developments towards the experience-based design of human-media
interaction in general. In Darmstadt, a first national workshop on
Digital Storytelling was organized by ZGDV e.V. in 2000, which at
that time gave an impression about the breadth of this new research
field for computer graphics (DISTEL 2000). An international
follow-up was planned: the 1st International Conference on
Technologies for Interactive Digital Storytelling and Entertainment
(TIDSE 2003). Taking place in March 2003, it showed a more focussed
range of research specifically on concepts and first pro- types for
automated storytelling and autonomous characters, including
modelling of emotions and the user experience. At TIDSE 2004, an
established and still-growing community of researchers ga- ered
together to exchange results and visions. This confirms the
construction of a series of European conferences on the topic -
together with the International Conf- ence on Virtual Storytelling,
ICVS (conducted in 2001 and 2003 in France) - which will be further
cultivated.
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