0
Your cart

Your cart is empty

Books > Computing & IT > Computer software packages > Multimedia

Buy Now

Technologies for Interactive Digital Storytelling and Entertainment - Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (Paperback, 2004 ed.) Loot Price: R1,677
Discovery Miles 16 770
Technologies for Interactive Digital Storytelling and Entertainment - Second International Conference, TIDSE 2004, Darmstadt,...

Technologies for Interactive Digital Storytelling and Entertainment - Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (Paperback, 2004 ed.)

Stefan Goebel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix

Series: Lecture Notes in Computer Science, 3105

 (sign in to rate)
Loot Price R1,677 Discovery Miles 16 770 | Repayment Terms: R157 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It's tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic - together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) - which will be further cultivated.

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Lecture Notes in Computer Science, 3105
Release date: June 2004
First published: 2004
Editors: Stefan Goebel • Ulrike Spierling • Anja Hoffmann • Ido Iurgel • Oliver Schneider • Johanna Dechau • Axel Feix
Dimensions: 233 x 155 x 17mm (L x W x T)
Format: Paperback
Pages: 308
Edition: 2004 ed.
ISBN-13: 978-3-540-22283-5
Categories: Books > Computing & IT > Computer software packages > Multimedia
LSN: 3-540-22283-9
Barcode: 9783540222835

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners