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Methods for Studying Video Games and Religion (Paperback): Vit Sisler, Kerstin Radde-Antweiler, Xenia Zeiler Methods for Studying Video Games and Religion (Paperback)
Vit Sisler, Kerstin Radde-Antweiler, Xenia Zeiler
R1,331 Discovery Miles 13 310 Ships in 12 - 17 working days

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

Methods for Studying Video Games and Religion (Hardcover): Vit Sisler, Kerstin Radde-Antweiler, Xenia Zeiler Methods for Studying Video Games and Religion (Hardcover)
Vit Sisler, Kerstin Radde-Antweiler, Xenia Zeiler
R4,068 Discovery Miles 40 680 Ships in 12 - 17 working days

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

Playing with Religion in Digital Games (Hardcover): Heidi A. Campbell, Gregory P. Grieve Playing with Religion in Digital Games (Hardcover)
Heidi A. Campbell, Gregory P. Grieve; Contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, …
R2,559 Discovery Miles 25 590 Ships in 10 - 15 working days

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Playing with Religion in Digital Games (Paperback): Heidi A. Campbell, Gregory P. Grieve Playing with Religion in Digital Games (Paperback)
Heidi A. Campbell, Gregory P. Grieve; Contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, …
R773 Discovery Miles 7 730 Ships in 10 - 15 working days

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

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