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Game studies has been an understudied area within the emerging
field of digital media and religion. Video games can reflect,
reject, or reconfigure traditionally held religious ideas and often
serve as sources for the production of religious practices and
ideas. This collection of essays presents a broad range of
influential methodological approaches that illuminate how and why
video games shape the construction of religious beliefs and
practices, and also situates such research within the wider
discourse on how digital media intersect with the religious worlds
of the 21st century. Each chapter discusses a particular method and
its theoretical background, summarizes existing research, and
provides a practical case study that demonstrates how the method
specifically contributes to the wider study of video games and
religion. Featuring contributions from leading and emerging
scholars of religion and digital gaming, this book will be an
invaluable resource for scholars in the areas of digital culture,
new media, religious studies, and game studies across a wide range
of disciplines.
Game studies has been an understudied area within the emerging
field of digital media and religion. Video games can reflect,
reject, or reconfigure traditionally held religious ideas and often
serve as sources for the production of religious practices and
ideas. This collection of essays presents a broad range of
influential methodological approaches that illuminate how and why
video games shape the construction of religious beliefs and
practices, and also situates such research within the wider
discourse on how digital media intersect with the religious worlds
of the 21st century. Each chapter discusses a particular method and
its theoretical background, summarizes existing research, and
provides a practical case study that demonstrates how the method
specifically contributes to the wider study of video games and
religion. Featuring contributions from leading and emerging
scholars of religion and digital gaming, this book will be an
invaluable resource for scholars in the areas of digital culture,
new media, religious studies, and game studies across a wide range
of disciplines.
Shaman, paragon, God-mode: modern video games are heavily coded
with religious undertones. From the Shinto-inspired Japanese video
game Okami to the internationally popular The Legend of Zelda and
Halo, many video games rely on religious themes and symbols to
drive the narrative and frame the storyline. Playing with Religion
in Digital Games explores the increasingly complex relationship
between gaming and global religious practices. For example, how
does religion help organize the communities in MMORPGs such as
World of Warcraft? What role has censorship played in localizing
games like Actraiser in the western world? How do evangelical
Christians react to violence, gore, and sexuality in some of the
most popular games such as Mass Effect or Grand Theft Auto? With
contributions by scholars and gamers from all over the world, this
collection offers a unique perspective to the intersections of
religion and the virtual world.
Shaman, paragon, God-mode: modern video games are heavily coded
with religious undertones. From the Shinto-inspired Japanese video
game Okami to the internationally popular The Legend of Zelda and
Halo, many video games rely on religious themes and symbols to
drive the narrative and frame the storyline. Playing with Religion
in Digital Games explores the increasingly complex relationship
between gaming and global religious practices. For example, how
does religion help organize the communities in MMORPGs such as
World of Warcraft? What role has censorship played in localizing
games like Actraiser in the western world? How do evangelical
Christians react to violence, gore, and sexuality in some of the
most popular games such as Mass Effect or Grand Theft Auto? With
contributions by scholars and gamers from all over the world, this
collection offers a unique perspective to the intersections of
religion and the virtual world.
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