|
|
Showing 1 - 6 of
6 matches in All Departments
Socioinformatics is a new scientific approach to study the
interactions between humans and IT. These proceedings are a
collection of the contributions during a workshop of the
Gesellschaft fur Informatik (GI). Researchers in this emerging
field discuss the main aspects of interactions between IT and
humans with respect to; social connections, social changes,
acceptance of IT and the social conditions affecting this
acceptance, effects of IT on humans and in response changes of IT,
structures of the society and the influence of IT on these
structures, changes of metaphysics influenced by IT and the social
context of a knowledge society.
Socioinformatics is a new scientific approach to study the
interactions between humans and IT. These proceedings are a
collection of the contributions during a workshop of the
Gesellschaft fur Informatik (GI). Researchers in this emerging
field discuss the main aspects of interactions between IT and
humans with respect to; social connections, social changes,
acceptance of IT and the social conditions affecting this
acceptance, effects of IT on humans and in response changes of IT,
structures of the society and the influence of IT on these
structures, changes of metaphysics influenced by IT and the social
context of a knowledge society.
|
End-User Development - 2nd International Symposium, IS-EUD 2009, Siegen, Germany, March 2-4, 2009, Proceedings (Paperback, 2009 ed.)
Volkmar Pipek, Mary Beth Rosson, Volker Wulf
|
R1,408
Discovery Miles 14 080
|
Ships in 18 - 22 working days
|
Work practices and organizational processes vary widely and evolve
constantly. The technological infrastructure has to follow,
allowing or even supporting these changes. Traditional approaches
to software engineering reach their limits whenever the full
spectrum of user requirements cannot be anticipated or the
frequency of changes makes software reengineering cycles too clumsy
to address all the needs of a specific field of application.
Moreover, the increasing importance of 'infrastructural' aspects,
particularly the mutual dependencies between technologies, usages,
and domain competencies, calls for a differentiation of roles
beyond the classical user-designer dichotomy. End user development
(EUD) addresses these issues by offering lightweight, use-time
support which allows users to configure, adapt, and evolve their
software by themselves. EUD is understood as a set of methods,
techniques, and tools that allow users of software systems who are
acting as non-professional software developers to 1 create, modify,
or extend a software artifact. While programming activities by
non-professional actors are an essential focus, EUD also
investigates related activities such as collective understanding
and sense-making of use problems and solutions, the interaction
among end users with regard to the introduction and diffusion of
new configurations, or delegation patterns that may also partly
involve professional designers.
|
End-User Development - 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings (Paperback, 2015 ed.)
Paloma Diaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, …
|
R1,416
Discovery Miles 14 160
|
Ships in 18 - 22 working days
|
This book constitutes the refereed proceedings of the 5th
International Symposium on End-User Development, IS-EUD 2015, held
in Madrid, Spain, in May 2015. The 10 full papers and 13 short
papers were presented at the event. Additionally, the volume
contains 2 keynote speeches, 3 doctoral consortia papers, 1
workshop paper and 6 EUD-playground papers. The papers provide a
broad overview of the current state of End-User Development
research.
|
Socio-Informatics (Hardcover)
Volker Wulf, Volkmar Pipek, David Randall, Markus Rohde, Kjeld Schmidt, …
|
R3,054
Discovery Miles 30 540
|
Ships in 10 - 15 working days
|
The book is an exploration of the theoretical, conceptual and
methodological foundations of human-centred design. Specifically,
it critically examines the notion of 'practice' and argues for an
understanding of the concept which emanates from engagement with
design problems rather than simply from social scientific theory.
The contributors to the book in their various ways all subscribe to
a systematic account of how practice- oriented studies can inform
design. Using the perspective of 'grounded design', it pursues a
long term view of the design process, arguing for user engagement
from the very earliest stages of design policy, including methods
for understanding user practices to inform initial design policies
up to and including processes of appropriation as technologies are
embedded in contexts of use. Grounded design is a perspective which
also deals with the vexed problem of appropriate generalization in
design studies and the kinds of cross-comparison that can usefully
be done. The book contains a number of case studies which exemplify
these themes, some of which are rooted in the use of technology in
organizational contexts, others of which deal with design in
contexts such as care of the elderly, firefighting and
multicultural education.
Virtuelle Untemehmen und Organisationen haben sich in der
Dienstleistungswirt- schaft schon weit verbreitet. Sie konnen als
Beleg fUr einen rasanten Wandel im Tertiiiren Sektor herangezogen
werden. Damit sind Beschiiftigte und das Manage- ment dieser
Untemehmen mit neuartigen Herausforderungen konfrontiert. Diese
Situation ist bislang weder umfassend thematisiert worden, noch hat
sie dazu ge- fuhrt, entsprechende Gestaltungsansiitze in den
Bereichen Personal-, Organisati- ons-und Technikentwicklung
systematisch zu entwickeln und aktiv umzusetzen. Das
Bundesministerium fur Bildung und Forschung hat darauf insbesondere
mit der Initiative "Dienstleistungen fur das 21. Jahrhundert"
reagiert, die 1995 startete. 1m Rahmen dieser Initiative hat der
Forderbereich "Dienstleistungen" eine wichtige Rolle; der
DLR-Projekttriiger Arbeitsgestaltung und Dienstleistungen nimmt
hier u. a. wissenschaftliche und administrative Management-und
Control- lingaufgaben wahr. 1m Zeitraum von 1998 bis 2001 wurden im
Bereich der Dienstleistungs- forderung insgesamt sieben
Bekanntrnachungen verOffentlicht, wobei beim Pro- jekttriiger dazu
tiber 850 Projektskizzen eingereicht wurden. Themenfelder waren
beispielsweise wissensintensive Dienstleistungen, Benchmarking oder
Finanz- dienstleistungen. Pro Jahr sind bisher mehr als 200
Einzelvorhaben mit einer Summe von insgesamt ca. 60 Mio. gefordert
worden. Die im Rahmen der Dienstleistungsinitiative gefOrderten
Vorhaben zu virtuel- len Untemehmen gehen auf die Bekanntmachung
"Arbeitsorganisation, Manage- ment und Tertiarisierung" vom 21.
August 1998 zurUck. Mit dieser Bekannt- machung wurde u. a. die
Absicht verfolgt, zur Etablierung selbstlemender Orga-
nisationskulturen in virtuellen Untemehmen und Organisationen
beizutragen.
|
You may like...
American Hustle
Jennifer Lawrence, Amy Adams, …
Blu-ray disc
(2)
R528
R259
Discovery Miles 2 590
Loot
Nadine Gordimer
Paperback
(2)
R367
R340
Discovery Miles 3 400
|