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Showing 1 - 6 of 6 matches in All Departments
Due to rapid advances in hardware and software technologies, network infrastructure and data have become increasingly complex, requiring efforts to more effectively comprehend and analyze network topologies and information systems. Innovative Approaches of Data Visualization and Visual Analytics evaluates the latest trends and developments in force-based data visualisation techniques, addressing issues in the design, development, evaluation, and application of algorithms and network topologies. This book will assist professionals and researchers working in the fields of data analysis and information science, as well as students in computer science and computer engineering, in developing increasingly effective methods of knowledge creation, management, and preservation.
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a "good" system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. "Human Factors in Augmented Reality Environments" is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. "Human Factors in Augmented Reality Environments" is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary. Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview of previous mobile collaborative AR systems, presents case studies of latest developments in current mobile collaborative AR systems, and latest technologies and system architectures used in this field. Recent Trends of Mobile Collaborative Augmented Reality Systems is designed for a professional audience composed of practitioners and researchers working in the field of augmented reality and human-computer interaction. Advanced-level students in computer science and electrical engineering focused on this topic will also find this book useful as a secondary text or reference.
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a "good" system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary. Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview of previous mobile collaborative AR systems, presents case studies of latest developments in current mobile collaborative AR systems, and latest technologies and system architectures used in this field. Recent Trends of Mobile Collaborative Augmented Reality Systems is designed for a professional audience composed of practitioners and researchers working in the field of augmented reality and human-computer interaction. Advanced-level students in computer science and electrical engineering focused on this topic will also find this book useful as a secondary text or reference.
Time and error measures have limitations in revealing in-depth insights into effectiveness of graph visualizations. For better evaluations, this book introduces a cognitive approach. Three evaluations are presented with each using a different method measuring more than just time and error. These methods include purpose-designed questionnaires and interviews, cognitive load measures and eye tracking technology. Contributions of this work fall into two areas: evaluation methodology and domain knowledge. Our methodological contribution is that we define and apply a cognitive approach in evaluation of graph visualizations. A large set of empirical results and observations are produced demonstrating the usefulness of the cognitive approach. Contributions in improving our domain knowledge are diverse. These include (but not limit to) human sociogram perception conventions, a construct of cognitive load, a model of performance, mental effort and cognitive load, new measures of cognitive load and visualization efficiency, a new concept of geodesic-path tendency. This work should be useful to practitioners, researchers and students in Visualization, User Interface and Human Factors fields.
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