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Books > Computing & IT > Applications of computing > Computer modelling & simulation
Even more than authorship, ownership is challenged by the rise of digital and computational methods of design and production. These challenges are simultaneously legal, ethical and economic. How are new methods of fabrication and manufacture going to irreversibly change not only ways of working, but also designers ethics and their stance on ownership? In his 2013 second-term State of the Union address, President Obama stated that 3D printing has the potential to revolutionize the way we make almost everything . Nowhere will the impact of 3D printing be felt greater than in the architectural and design communities. When anyone can print out an object or structure from a digital file, will designers still exert the same creative rights or will they need to develop new practice and payment models? As architecture becomes more collaborative with open-source processes, will the emphasis on signature as the basis of ownership remain relevant? How will wider teams working globally be accredited and compensated? This issue of AD explores this subject; it features the work of designers who are developing wholly new approaches to practice by exploring means of commercialising process-based products rather than objects. Contributors: Phil Bernstein, Mark Garcia, Antoine Picon, Carlo Ratti and David Ruy Featured architects: Francis Bitonti, Marjan Colletti, Wendy W Fok, Panagiotis Michalatos, Jose Sanchez, Thibault Schwartz, Aaron Sprecher, Feng Xu and Philip Yuan
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The "human dimension" aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
This is the first book of its kind that describes the use of ANSYS (R) finite element analysis (FEA) software, and MATLAB (R) engineering programming software to solve acoustic problems. It covers simple text book problems, such as determining the natural frequencies of a duct, to progressively more complex problems that can only be solved using FEA software, such as acoustic absorption and fluid-structure-interaction. It also presents benchmark cases that can be used as starting points for analysis. There are practical hints too for using ANSYS software. The material describes how to solve numerous problems theoretically, and how to obtain solutions from the theory using MATLAB engineering software, as well as analyzing the same problem using ANSYS Workbench and ANSYS Mechanical APDL. Free downloads are provided on http://www.mecheng.adelaide.edu.au/avc/software, including MATLAB source code, ANSYS APDL models, and ANSYS Workbench models Includes readers' techniques and tips for new and experienced users of ANSYS software Identifies bugs and deficiencies to help practitioners avoid making mistakes It can be used as a textbook for graduate students in acoustics, vibration, and related areas in engineering; undergraduates in mechanical and electrical engineering; and as an authoritative reference for industry professionals.
This graduate-level textbook covers modelling, programming and analysis of stochastic computer simulation experiments, including the mathematical and statistical foundations of simulation and why it works. The book is rigorous and complete, but concise and accessible, providing all necessary background material. Object-oriented programming of simulations is illustrated in Python, while the majority of the book is programming language independent. In addition to covering the foundations of simulation and simulation programming for applications, the text prepares readers to use simulation in their research. A solutions manual for end-of-chapter exercises is available for instructors.
With at least 40% new or updated content since the last edition, "Clinical Decision Support," 2nd Edition explores the crucial new motivating factors poised to accelerate Clinical Decision Support (CDS) adoption. This book is mostly focused on the US perspective because of initiatives driving EHR adoption, the articulation of 'meaningful use', and new policy attention in process including the Office of the National Coordinator for Health Information Technology (ONC) and the Center for Medicare and Medicaid Services (CMS). A few chapters focus on the broader international perspective. "Clinical Decision Support," 2nd Edition explores the technology, sources of knowledge, evolution of successful forms of CDS, and organizational and policy perspectives surrounding CDS. Exploring a roadmap for CDS, with all its efficacy benefits
including reduced errors, improved quality, and cost savings, as
well as the still substantial roadblocks needed to be overcome by
policy-makers, clinicians, and clinical informatics experts, the
field is poised anew on the brink of broad adoption. "Clinical
Decision Support," 2nd Edition provides an updated and pragmatic
view of the methodological processes and implementation
considerations. This book also considers advanced technologies and
architectures, standards, and cooperative activities needed on a
societal basis for truly large-scale adoption.
Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged. Key Features This book provides numerous code examples to illustrate how to put the techniques into practice. It includes expanded introductions to mathematics fundamental to computer graphics and game development. Graphics and physics are covered in introductory overviews. Author Bio Clark Aldrich is an education technology thought leader-the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner's e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.
The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it's already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Kevin Bomberry covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you've never worked with 3D tools before!
Introduction to Computational Modeling Using C and Open-Source Tools presents the fundamental principles of computational models from a computer science perspective. It explains how to implement these models using the C programming language. The software tools used in the book include the Gnu Scientific Library (GSL), which is a free software library of C functions, and the versatile, open-source GnuPlot for visualizing the data. All source files, shell scripts, and additional notes are located at ksuweb.kennesaw.edu/~jgarrido/comp_models. The book first presents an overview of problem solving and the introductory concepts, principles, and development of computational models before covering the programming principles of the C programming language. The author then applies programming principles and basic numerical techniques, such as polynomial evaluation, regression, and other numerical methods, to implement computational models. He also discusses more advanced concepts needed for modeling dynamical systems and explains how to generate numerical solutions. The book concludes with the modeling of linear optimization problems. Emphasizing analytical skill development and problem solving, this book helps you understand how to reason about and conceptualize the problems, generate mathematical formulations, and computationally visualize and solve the problems. It provides you with the foundation to understand more advanced scientific computing, including parallel computing using MPI, grid computing, and other techniques in high-performance computing.
Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Explore traditional linear storytelling and learn different processes for creating successful nonlinear animated stories, and also discover the wonders of experimental filmmaking. Award-winning filmmaker, educator, and motivator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. Animated Storytelling teaches you how to: * Write a creative brief for your project * Find and communicate your story's Big Idea * Create tight stories with linear and nonlinear structures * Explore experimental filmmaking techniques * Use storyboards to communicate your visual story * Use color to clarify and enrich your story * Define the rules for your animated world * Ease into the challenging task of animation * Make the work you want to be hired to do * Share your work with the world! "Equal parts inspiring and practical, Animated Storytelling is a step-by-step guide that takes aspiring storytellers from raw idea to final render to distribution. -Justin Cone, Co-founder, Motionographer "This book is the instruction manual for navigating the complex world of animated storytelling. It's informative, inspirational, and extremely entertaining to read. Anyone working (or hoping to work) in the field of animation needs to read this. -Joey Korenman, CEO & Founder, School of Motion
In this collection of 17 articles, top scholars synthesize and
analyze scholarship on this widely used tool of policy analysis,
setting forth its accomplishments, difficulties, and means of
implementation. Though CGE modeling does not play a prominent role
in top US graduate schools, it is employed universally in the
development of economic policy. This collection is particularly
important because itpresents a history of modeling applications and
examines competing points of view.
This book presents a range of current research topics in biological network modeling, as well as its application in studies on human hosts, pathogens, and diseases. Systems biology is a rapidly expanding field that involves the study of biological systems through the mathematical modeling and analysis of large volumes of biological data. Gathering contributions from renowned experts in the field, some of the topics discussed in depth here include networks in systems biology, the computational modeling of multidrug-resistant bacteria, and systems biology of cancer. Given its scope, the book is intended for researchers, advanced students, and practitioners of systems biology. The chapters are research-oriented, and present some of the latest findings on their respective topics.
This open access book summarizes the research done and results obtained in the second funding phase of the Priority Program 1648 "Software for Exascale Computing" (SPPEXA) of the German Research Foundation (DFG) presented at the SPPEXA Symposium in Dresden during October 21-23, 2019. In that respect, it both represents a continuation of Vol. 113 in Springer's series Lecture Notes in Computational Science and Engineering, the corresponding report of SPPEXA's first funding phase, and provides an overview of SPPEXA's contributions towards exascale computing in today's sumpercomputer technology. The individual chapters address one or more of the research directions (1) computational algorithms, (2) system software, (3) application software, (4) data management and exploration, (5) programming, and (6) software tools. The book has an interdisciplinary appeal: scholars from computational sub-fields in computer science, mathematics, physics, or engineering will find it of particular interest.
This new addition to the popular Essentials series provides a broad, general introduction to the topic of simulation within clinical education. An ideal tool for both teaching and learning, Essential Simulation in Clinical Education provides a theoretical and practical introduction to the subject of simulation, whilst also offering strategies for successful use of simulators within general clinical education and demonstrating best practice throughout. This timely new title provides: The latest information on developments in the field, all supported by an evidence-base Content written by a global team of experts Discussion of policy and strategy initiatives to ground simulation within the healthcare context Practical examples of cases, including inter-professional learning. A superb companion for those involved in multi-disciplinary healthcare teaching, or interested in health care education practices, Essential Simulation in Clinical Education is the most comprehensive guide to the field currently available.
Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D. Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical tutorials. More advanced lessons then follow, with tutorials and insight provided in specifically geared lessons for 2D artists working in Cinema 4D, 3ds Max, and ZBrush. 4-color presentation is further enhanced by various sidebars, tips, and "gotchas" to watch for through-out the book. The downloadable resources contain hours of project files with which you can work along the tutorials in the book.
Improvements in safety in the air and in space can be achieved through better ergonomics, better work environments, and other efforts of traditional avionic psychology that directly affect human behaviors and performance. Not limited to just the aerospace field, this book discusses adaptive probabilistic predictive modeling in human-in-the-loop situations and gets you familiar with a new, powerful, flexible, and effective approach to making outcomes from missions successful and safe. Covers the concepts, which are adaptable across other disciplines, and methodology for evaluating the likelihood of a successful outcome of an extraordinary situation Considers human performance and equipment/instrumentation reliability, as well as other possible sources of uncertainty Presents probabilistic assessment of an aerospace mission outcome Provides the most effective, physically meaningful, and cost-effective planning of an aerospace mission Offers how to organize and provide the most effective training of personnel
The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.
- It provides a rigorous mathematical and physical basis to techniques that are often introduced on empirical basis - While the book covers a broad range of techniques, it starts at a basic theoretical level. This gives the book a strong foundation and makes it accessible to students from various backgrounds. - Has a computational focus unlike many competing titles
This book details how Building Information Modelling is being successfully deployed in the planning, design, construction and future operation of the Istanbul New Airport, a mega-scale construction project incorporating a varying mix of infrastructures including terminals, runways, passenger gates, car parks, railways and roads. The book demonstrates how Airport Building Information Modelling (ABIM) is being used to: * facilitate collaboration, cooperation and integrated project delivery * manage subcontractors and eliminate cost over-runs * reduce waste on site and enhance overall quality * connect people in a virtual environment to encourage collaborative working * provide clients with an effective interface for lifecycle management including: design development, construction documentation, construction phases and BIM and Big Data Integration for future facilities management The book presents a best practice BIM project, demonstrating concurrent engineering, lean processes, collaborative design and construction, and effective construction management. Moreover, the book provides a visionary exemplar for the further use of BIM technologies in civil engineering projects including highways, railways and others on the way towards the Smart City vision. It is essential reading for all Built Environment and Engineering stakeholders.
This book provides a timely summary of physical modeling approaches applied to biological datasets that describe conformational properties of chromosomes in the cell nucleus. Chapters explain how to convert raw experimental data into 3D conformations, and how to use models to better understand biophysical mechanisms that control chromosome conformation. The coverage ranges from introductory chapters to modeling aspects related to polymer physics, and data-driven models for genomic domains, the entire human genome, epigenome folding, chromosome structure and dynamics, and predicting 3D genome structure.
A sleeker, more comprehensive approach to construction projects BIM and Construction Management, Second Edition is a complete integration guide, featuring practical advice, project tested methods and workflows, and tutorials for implementing Building Information Modeling and technology in construction. Updated to align with the latest software editions from Autodesk, Trimble and Bentley, this book provides a common sense approach to leveraging BIM to provide significant value throughout a project's life cycle. This book outlines a results-focused approach which shows you how to incorporate BIM and other technologies into all phases of construction management, such as: Project planning: Set up the BIM project to succeed right from the start by using the right contracts, the right processes and the right technology Marketing: How to exceed customer expectations and market your brand of BIM to win. Pre-construction: Take a practical approach to engineer out risks in your project by using the model early to virtually build and analyze your project, prior to physical construction. Construction: Leverage the model throughout construction to build safer and with better quality. Field work: Learn how mobile technologies have disrupted the way we work in the field to optimize efficiencies and access information faster. Closeout: Deliver a better product to your customer that goes beyond the physical structure and better prepares them for future operations. Additionally, the book provides a look at technology trends in construction and a thoughtful perspective into potential use cases going forward. BIM and Construction Management, Second Edition builds on what has changed in the construction landscape and highlights a new way of delivering BIM-enabled projects. Aligning to industry trends such as Lean, integrated delivery methods, mobile platforms and cloud-based collaboration this book illustrates how using BIM and technology efficiently can create value.
Conflict is a major facet of many environmental challenges of our time. However, growing conflict complexity makes it more difficult to identify win-win strategies for sustainable conflict resolution. Innovative methods are needed to help predict, understand, and resolve conflicts in cooperative ways. Agent-Based Modeling of Environmental Conflict and Cooperation examines computer modeling techniques as an important set of tools for assessing environmental and resource-based conflicts and, ultimately, for finding pathways to conflict resolution and cooperation. This book has two major goals. First, it argues that complexity science can be a unifying framework for professions engaged in conflict studies and resolution, including anthropology, law, management, peace studies, urban planning, and geography. Second, this book presents an innovative framework for approaching conflicts as complex adaptive systems by using many forms of environmental analysis, including system dynamics modeling, agent-based modeling, evolutionary game theory, viability theory, and network analysis. Known as VIABLE (Values and Investments from Agent-Based interaction and Learning in Environmental systems), this framework allows users to model advanced facets of conflicts-including institution building, coalition formation, adaptive learning, and the potential for future conflict-and conflict resolution based on the long-term viability of the actors' strategies. Written for scholars, students, practitioners, and policy makers alike, this book offers readers an extensive introduction to environmental conflict research and resolution techniques. As the result of decades of research, the text presents a strong argument for conflict modeling and reviews the most popular and advanced techniques, including system dynamics modeling, agent-based modeling, and participatory modeling methods. This indispensable guide uses NetLogo, a widely used and free modeling software package, to implement the VIABLE modeling approach in three case study applications around the world. Readers are invited to explore, adapt, modify, and expand these models to conflicts they hope to better understand and resolve.
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
This book introduces electrical machine modeling and control for electrical engineering and science to graduate, undergraduate students as well as researchers, who are working on modeling and control of electrical machines. It targets electrical engineering students who have no time to derive mathematical equations for electrical machines in particular induction machine (IM) and doubly fed induction machines (DFIM). The main focus is on the application of field oriented control technique to induction motor (IM) and doubly fed induction motor (DFIM) in details, and since the induction motors have many drawback using this technique, therefore the application of a nonlinear control technique (feedback linearization) is applied to a reduced order model of DFIM to enhance the performance of doubly fed induction motor. Features Serves as text book for electrical motor modeling, simulation and control; especially modeling of induction motor and doubly fed induction motor using different frame of references. Vector control (field oriented control) is given in more detailed, and is applied to induction motor. A nonlinear controller is applied to a reduced model of an doubly induction motor associated with a linear observer to estimate the unmeasured load torque, which is used to enhance the performance of the vector control to doubly fed induction motor. Access to the full MATLAB/SIMULINK blocks for simulation and control.
This book presents the textile-, mathematical and mechanical background for the modelling of fiber based structures such as yarns, braided and knitted textiles. The hierarchical scales of these textiles and the structural elements at the different levels are analysed and the methods for their modelling are presented. The author reports about problems, methods and algorithms and possible solutions from his twenty year experience in the modelling and software development of CAD for textiles.
This book provides an introduction to fuzzy logic and surveys emerging research trends and the application of state-of-the-art fuzzy hybrid computing techniques in the field of construction engineering and management. Authors cover the theory and implementation of fuzzy hybrid computing methodologies for arithmetic, optimization, machine learning, multi-criteria decision-making, simulation, cognitive maps and data modelling. The practical application of these techniques to solve real-world problems across a wide range of construction engineering and management issues is also demonstrated and discussed. The completion of effectively planned, executed and controlled construction projects is dependent on numerous interacting factors and human activities, both of which introduce vagueness and subjective uncertainty into already complex processes. While expert knowledge is an essential component of effective decision-making, analysis and consideration of expert knowledge expressed in linguistic terms remains a challenging aspect of construction engineering and management. Fuzzy logic, which has applications in many disciplines, has the potential to address certain challenges inherent in construction engineering and management, in part because of its strengths in modelling human reasoning, dealing with subjective uncertainty and computing with linguistic terms. However, fuzzy logic alone has a number of limitations that can only be overcome by its integration with other, complementary methodologies, together leading to advanced and powerful fuzzy hybrid computing techniques. This book is of particular interest to students, researchers and practitioners who want to learn about the latest developments in fuzzy hybrid computing in construction engineering and management. |
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