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Books > Sport & Leisure > Hobbies, quizzes & games > Gambling
This first comprehensive history of America's lottery obsession explores the spread of state lotteries and how players and policymakers alike got hooked on wishful dreams of an elusive jackpot. Every week, one in eight Americans place a bet on the dream of a life-changing lottery jackpot. Americans spend more on lottery tickets annually than on video streaming services, concert tickets, books, and movie tickets combined. The story of lotteries in the United States may seem straightforward: tickets are bought predominately by poor people driven by the wishful belief that they will overcome infinitesimal odds and secure lives of luxury. The reality is more complicated. For a Dollar and a Dream shows how, in an era of surging inequality and stagnant upward mobility, millions of Americans turned to the lottery as their only chance at achieving the American Dream. Gamblers were not the only ones who bet on betting. As voters revolted against higher taxes in the late twentieth century, states saw legalized gambling as a panacea, a way of generating a new source of revenue without cutting public services or raising taxes. Even as evidence emerged that lotteries only provided a small percentage of state revenue, and even as data mounted about their appeal to the poor, states kept passing them and kept adding new games, desperate for their longshot gamble to pay off. Alongside stories of lottery winners and losers, Jonathan Cohen shows how gamblers have used prayer to help them win a jackpot, how states tried to pay for schools with scratch-off tickets, and how lottery advertising has targeted lower income and nonwhite communities. For a Dollar and a Dream charts the untold history of the nation's lottery system, revealing how players and policymakers alike got hooked on hopes for a gambling windfall.
The most fun you can have learning Texas Hold'em (and we ain't bluffin') Playing Texas Hold'em is about the most fun you can have with two cards in your hand. Navigating the slang, rules, and intricacies of the game can be challenging, though. With Texas Hold'em For Dummies, 2nd Edition, you'll learn the tricks you need to know to win your first online or in-person game. From ranking the various poker hands to applying betting strategies, this book helps you build the skills necessary to achieve poker room success. In Texas Hold'em For Dummies, you'll learn to: Improve your chances at casinos and in online poker rooms Participate in a poker tournament with confidence Bluff, bet, raise, and fold in the right way at the right times The perfect handbook for beginning poker players who want to play in-person or online, Texas Hold'em For Dummies is also an essential companion for more experienced players looking to brush up on the fundamentals and improve their skills.
People have been gambling, in one form or another, for as long as history itself. Why? Money, entertainment, escape and a desire to win are all traditional explanations. Arguably, however, these are secondary considerations to a higher order purpose: a craving for control. Gambling offers a means of gaining authority over the unknown, granting us a sense of control over uncertainty. Almost always that sense is illusory - gambling, including betting and investing, is essentially random - yet for many it is nonetheless profoundly rewarding. This book attempts to explore the reasons why. Along the way, it examines: The science of probability and uncertainty Why gambling is often condemned The difference between expectation and utility The irrationality of human beings Evolutionary perspectives on gambling Luck and skill Market efficiency and the wisdom of crowds Why winners take all Cheating Why the process matters more than the outcome
This single volume gives you comprehensive information on Asia-Pacific gaming! Casino Industry in Asia Pacific: Development, Operation, and Impact is a one-of-a-kind comprehensive review of the gaming industry in various countries in the Asia-Pacific region. This valuable resource thoroughly details the history, the operational issues, and the impact of casino gaming in Australia, Korea, Macao, and Southeast Asiaand the Pachinko phenomenon in Japan. International authorities discuss crucial issues that involve policy makers and casino developers, allowing industry players a global perspective as they consider various important viewpoints in their long-range planning. Casino Industry in Asia Pacific is organized into three sections: Development, Operation, and Impact. Chapters in the Development section provide a thorough history of gaming for Australia, Japan, Korea, Macao, and Southeast Asia. Laws and regulations are also reviewed for each location. In the Operation section, each chapter analyzes an important casino operational issue, including regulations, licensing and due diligence, internal control and auditing, and rolling commissions. The last section reviews the economic and social impacts for various regions. Chinese culture and gaming are also examined in detail to illustrate the intertwined relationship between gaming and people's daily life. Extensive bibliographies, helpful tables, and fascinating photographs are also included. Casino Industry in Asia Pacific discusses: casino history and gaming legislation in Australia, Korea, and Macao Japan's form of gamblingPachinko gaming in Southeast Asia suggestions for Asian gaming jurisdictions casino licensing investigations accounting, internal controls, and casino auditing the use of non-negotiable chips the societal and economic impacts of gaming in Australia the impacts of casinos in Korea gaming and Chinese culture Casino Industry in Asia Pacific: Development, Operation, and Impact is an essential resource for graduate students, advanced undergraduate students, educators, researchers, gaming policymakers and lobbyists, concerned civic organization leaders and members, casino developers and executives, hotel professionals, travel and tourism professionals, and anyone interested in the gaming industry.
This single volume gives you comprehensive information on Asia-Pacific gaming! Casino Industry in Asia Pacific: Development, Operation, and Impact is a one-of-a-kind comprehensive review of the gaming industry in various countries in the Asia-Pacific region. This valuable resource thoroughly details the history, the operational issues, and the impact of casino gaming in Australia, Korea, Macao, and Southeast Asiaand the Pachinko phenomenon in Japan. International authorities discuss crucial issues that involve policy makers and casino developers, allowing industry players a global perspective as they consider various important viewpoints in their long-range planning. Casino Industry in Asia Pacific is organized into three sections: Development, Operation, and Impact. Chapters in the Development section provide a thorough history of gaming for Australia, Japan, Korea, Macao, and Southeast Asia. Laws and regulations are also reviewed for each location. In the Operation section, each chapter analyzes an important casino operational issue, including regulations, licensing and due diligence, internal control and auditing, and rolling commissions. The last section reviews the economic and social impacts for various regions. Chinese culture and gaming are also examined in detail to illustrate the intertwined relationship between gaming and people's daily life. Extensive bibliographies, helpful tables, and fascinating photographs are also included. Casino Industry in Asia Pacific discusses: casino history and gaming legislation in Australia, Korea, and Macao Japan's form of gamblingPachinko gaming in Southeast Asia suggestions for Asian gaming jurisdictions casino licensing investigations accounting, internal controls, and casino auditing the use of non-negotiable chips the societal and economic impacts of gaming in Australia the impacts of casinos in Korea gaming and Chinese culture Casino Industry in Asia Pacific: Development, Operation, and Impact is an essential resource for graduate students, advanced undergraduate students, educators, researchers, gaming policymakers and lobbyists, concerned civic organization leaders and members, casino developers and executives, hotel professionals, travel and tourism professionals, and anyone interested in the gaming industry.
Maximize your odds on the casino floor Casinos are designed for distraction, so it helps to know a bit about when the odds are in your favor and when they're not before you push a stack of chips onto a table. Professional blackjack player Kevin Blackwood and lifelong sports bettor Swain Scheps know a thing or two about casino gambling. In Casino Gambling For Dummies, these seasoned gaming veterans guide you through the essential strategies for walking out of the casino ahead of the game. They also show you the most common mistakes made by players, helping you avoid gambling risks while you enjoy what the gaming industry has to offer. Learn to see past the flashing lights, decide how much you're willing to wager, and find out how to enjoy yourself. In this book, you'll also discover: Step-by-step walkthroughs of casino etiquette and the rules of common casino games, including poker and blackjack Explanations of video poker and slots and ways to avoid losing more than you're comfortable with Explorations of online gambling, so you can enjoy the fun of a casino from the comfort of your home The perfect guide for anyone looking for an easy introduction to the world of casino gaming, Casino Gambling For Dummies is also an essential resource for those seeking to improve their odds at blackjack, craps, video poker, slots, and other games.
There is a growing concern about the rise of gambling in many countries. With the expansion of online gambling opportunities and the relaxation of restrictions on gambling around the world, the industry has increased their investment in marketing activities. The use of diverse and highly visible promotional reminders has been identified as an important influence on problem gambling. Gambling critics, activists and some media campaigns have called for tighter controls over gambling advertising and some national governments have begun to review their legislation and regulatory practices. Gambling Advertising: Nature, Effects and Regulation examines these issues and reviews empirical research about the role of advertising and other forms of marketing in the encouragement of gambling behaviour. However, despite the accumulation of research evidence about the nature and effects of gambling advertising and promotion over the first two decades of the 21st century, there are still gaps in our knowledge. In its attempts to clarify the effectiveness of specific restrictions on the location, amount and nature of gambling advertising, this book will aid university teachers and researchers working in fields such as advertising and marketing, business, communications and media, leisure, and advertising and gambling regulation.
After surviving Tonegawa's dastardly schemes set outside of the hotel tower, Kaiji was let inside the building for what may be one last chance to pay off his debts. But while his last two tests were partially physical and emotional, this new game is a test of wills. E-Card is a simple card game but when played against someone who says he can read minds, it may be an impossible game to win at consistently! Kaiji has gone too far now, so he'll literally put his body on the line as payback!
The most complete guide ever to taking up poker and winning Comprehensive and easy to follow, The Mammoth Book of Poker enables even those new to the game to begin and win at home, in casinos, in tournaments and online. Written by leading card games author Paul Mendelson, and packed with top tips, this invaluable new guide helps you understand your chances, appreciate the percentages, and master the odds that your hand improves. All aspects of poker are covered, including: Online poker Texas Hold 'Em, Omaha, Seven-Card Stud, Hi/Lo Split and all other variants No-Limit/Limit Killer online play Casino play Advanced strategies Tournament play and listings With over 500 pages, The Mammoth Book of Poker gives all you need to know to get started and win from the outset.
Gambling in Papua New Guinea, despite being completely absent prior to the Colonial era, has come to supersede storytelling as the region's main nighttime activity. Money Games is an ethnographic monograph which reveals the contemporary importance of gambling in urban Papua New Guinea. Rich ethnographic detail is coupled with cross-cultural comparison which span the globe. This anthropological study of everyday economics in Melanesia thereby intersects with theories of money, value, play, informal economy, social change and leadership.
"Secrets of Sit'n'gos" is the ULTIMATE GUIDE to one of the most popular forms of poker. Sit'n'go tournaments are single table events usually starting with nine or ten players and paying prizes for the top three finishers. ALL serious poker websites and casinos offer Sit'n'gos - a fun and profitable way to get started in poker without having to risk a lot of money or make many difficult decisions. This book will teach you everything you need to know whether you are a beginner or an experienced poker player, including: * how to go from being a novice to a winner using basic all-in or fold strategies * how to apply more advanced Sit'n'go concepts such as ICM to become an expert player * how to use computer programs effectively in making critical decisions * how to play optimally when heads-up (one-on-one) with high blinds * how to buiild a $200 bankroll to $100,000 in one year purely in Sit'n'go events Phil Shaw will guide you through the early, middle and late stages of play, with clear explanations of the strategies required for success at each.
Calculated Bets describes a gambling system that works. Steven Skiena, a jai-alai enthusiast and computer scientist, documents how he used computer simulations and modeling techniques to predict the outcome of jai-alai matches and increased his initial stake by 544% in one year. Skiena demonstrates how his jai-alai system functions like a stock trading system, and includes examples of how gambling and mathematics interact in program trading systems, how mathematical models are used in political polling, and what the future holds for Internet gambling. With humor and enthusiasm, Skiena explains computer predictions used in business, sports, and politics, and the difference between correlation and causation. An unusual presentation of how mathematical models are designed, built, and validated, Calculated Bets also includes a list of modeling projects with online data sources. Steven Skiena, Associate Professor of Computer Science at SUNY Stony Brook, is the author of The Algorithm Design Manual (Springer-Verlag, 1997) and the EDUCOM award-winning Computational Discrete Mathematics. He is the recipient of the ONR Young Investigator's Award and the Chancellor's Award for Excellence in Teaching at Stony Brook. His research interests include discrete mathematics and its applications, particularly the design of graph, string, and geometric algorithms.
He played in casinos around the world with a plan to make himself richer than anyone could possibly imagine -- but it would nearly cost him his life. Semyon Dukach was known as the Darling of Las Vegas. A legend at age twenty-one, this cocky hotshot was the biggest high roller to appear in Sin City in decades, a mathematical genius with a system the casinos had never seen before and couldn't stop -- a system that has never been revealed until now; that has nothing to do with card counting, wasn't illegal, and was more powerful than anything that had been tried before. Las Vegas. Atlantic City. Aruba. Barcelona. London. And the jewel of the gambling crown -- Monte Carlo. Dukach and his fellow MIT students hit them all and made millions. They came in hard, with stacks of cash; big, seemingly insane bets; women hanging on their arms; and fake identities. Although they were taking classes and studying for exams during the week, over the weekends they stormed the blackjack tables only to be harassed, banned from casinos, threatened at gunpoint, and beaten in Vegas's notorious back rooms. The stakes were high, the dangers very real, but the players were up to the challenges, consequences be damned. There was Semyon Dukach himself, bored with school and broke; Victor Cassius, the slick, brilliant MIT grad student who galvanized the team; Owen Keller, with stunning ability but a dark past that would catch up to him; and Allie Simpson, bright, clever, and a feast for the eyes. In the classroom, they were geeks. On the casino floor, they were unstoppable. Busting Vega$ is Dukach's unbelievably true story; a riveting account of monumental greed, excess, hubris, sex, love, violence, fear, and statistics that is high-stakes entertainment at its best.
Dice, Cards, Wheels A Different History of French Culture Thomas M. Kavanagh "With his connoisseur's knowledge (and manifest love) of the rules, and ruses, of games and the culture that they shape, Kavanagh makes a convincing case that gambling ought to be considered not a moral failing or individual pathology but a conspicuous, and uncommonly revelatory, practice that sets the social scene that it dramatizes."--"Journal of Modern History" Gambling has been a practice central to many cultures throughout history. In "Dice, Cards, Wheels," Thomas M. Kavanagh scrutinizes the changing face of the gambler in France over a period of eight centuries, using gambling and its representations in literature as a lens through which to observe French culture. Kavanagh argues that the way people gamble tells us something otherwise unrecognized about the values, conflicts, and cultures that define a period or class. To gamble is to enter a world traced out by the rules and protocols of the game the gambler plays. That world may be an alternative to the established order, but the shape and structure of the game reveal indirectly hidden tensions, fears, and prohibitions. Drawing on literature from the Middle Ages to the present, Kavanagh reconstructs the figure of the gambler and his evolving personae. He examines, among other examples, Bodel's dicing in a twelfth-century tavern for the conversion of the Muslim world; Pascal's post-Reformation redefinition of salvation as the gambler's prize; the aristocratic libertine's celebration of the bluff; and Balzac's, Barbey d'Aurevilly's, and Bourget's nineteenth-century revisions of the gambler. "Dice, Cards, Wheels" embraces the tremendous breadth of French history and emerges as a broad-ranging study of the different forms of gambling, from the dice games of the Middle Ages to the digital slot machines of the twenty-first century, and what those games tell us about French culture and history. Thomas M. Kavanagh is Professor of French at Yale University. Among his previous books is "Esthetics of the Moment: Literature and Art in the French Enlightenment." Critical Authors & Issues 2005 264 pages 6 x 9 2 illus. ISBN 978-0-8122-3860-0 Cloth $59.95s 39.00 ISBN 978-0-8122-0245-8 Ebook $55s 36.00 World Rights Literature, Cultural Studies Short copy: Kavanagh argues that the history of gambling as a cultural practice provides new and important insights into how French culture has responded to the challenge of understanding what identity, responsibility, and freedom can mean in a world ruled largely by chance.
Steve Wynn is the former owner of the Bellagio -- Las Vegas's latest monument to conspicuous consumption whose hotel and casino contain over $300 million in fine art and $1.5 billion in Wall Street money. He's a mogul whose empire at one point included the Mirage, the Golden Nugget, and Treasure Island. But how did he gain and wield his tremendous power in Nevada? And why did a confidential Scotland Yard report prevent him from opening a casino in London? When this biography, written by a local reporter, was first released in 1995, Steve Wynn brought suit against its original publisher and forced him into bankruptcy. Now available in paperback, the inside story of the biggest phenomenon to roil Las Vegas since Hoover Dam gives readers an intimate glimpse at the real business that's conducted beyond the gaming tables.
Twenty-four million people wager nearly $3 billion on college basketball pools each year, but few are aware that winning strategies have been developed by researchers at Harvard, Yale, and other universities over the past two decades. Bad advice from media sources and even our own psychological inclinations are often a bigger obstacle to winning than our pool opponents. Profit opportunities are missed and most brackets submitted to pools don't have a breakeven chance to win money before the tournament begins. Improving Your NCAA (R) Bracket with Statistics is both an easy-to-use tip sheet to improve your winning odds and an intellectual history of how statistical reasoning has been applied to the bracket pool using standard and innovative methods. It covers bracket improvement methods ranging from those that require only the information in the seeded bracket to sophisticated estimation techniques available via online simulations. Included are: Prominently displayed bracket improvement tips based on the published research A history of the origins of the bracket pool A history of bracket improvement methods and their results in play Historical sketches and background information on the mathematical and statistical methods that have been used in bracket analysis A source list of good bracket pool advice available each year that seeks to be comprehensive Warnings about common bad advice that will hurt your chances Tom Adams' work presenting bracket improvement methods has been featured in the New York Times, Sports Illustrated, and SmartMoney magazine.
Having survived the games at the Starside Hotel, Kaiji is invited to join another game for a chance at even more cash! But while the previous game was physically challenging, this game, E-Card, is socially twisted. At its core it is a card game similar to rock-paper-scissors, but like the cards played - slave, citizen, emperor - the power balance is not in the favor of the challenger.
The sports gambling book you can bet on Sports betting combines America's national pastime (sports) with its national passion (gambling). In the U.S., more than a third of the population bets on at least one sporting event every year. With the recent lifting of the federal ban on sports gambling, states are pushing legislation to take advantage of the new potential source of revenue. The best sports betting books are data driven, statistically honest, and offer ways to take action. Sports Betting For Dummies will cover the basics, as well as delving into more nuanced topics. You'll find all the need-to-know information on types of bets, statistics, handicapping fundamentals, and more. Betting on football, basketball, baseball, and other sports Betting on special events, such as the Superbowl or the Olympics Money management Betting on the internet With handy tips, tricks, and tools, Sports Betting For Dummies shows you how to place the right bet at the right time--to get the right payoff.
THE DEFINITIVE BOOK ON DICE GAMES World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages Topics covered include: Betting games - Including casino
favorites where a little knowledge can give you a distinct
advantage...or at least minimize your disadvantages ABOUT THE AUTHOR: Reiner Knizia is one of the world's most successful and prolific game designers of all times. He has had more than 500 games and books published in many countries and languages with sales totaling over 15 million games. He has won numerous international awards including five German Game Prizes, two German Game of the Year Awards, the German Education Game Award, four Austrian Game Awards, the Swiss Game Award, three French Grand Prix du Jouet, the Spanish Game of the Year Award, the Dutch Game of the Year Award, three Finnish Game of the Year Awards, the Swedish Game of the Year Award, the Danish Game of the Year Award and the Japan Board Game Prize.
In every pub in every town unspoken stories lie beneath the surface. Each week, six women meet at The Bluebell Inn. They form an unlikely and occasionally triumphant ladies darts team. They banter and jibe, they laugh. But their hidden stories of love and loss are what, in the end, will bind them. There is Mary, full of it but cradling her dark secret; Lena - young and bold, she has made her choice; the cat woman who must return to the place of her birth before it's too late. There's Maggie, still laying out the place for her husband; and Pegs, the dark-eyed girl from the travellers' site bringing her strangeness and first love. And Katy: unappreciated. Open to an offer. They know little of each other's lives. But here they gather and weave a delicate and sustaining connection that maybe they can rely on as the crossroads on their individual paths threaten to overwhelm. With humanity and insight, Kit Fielding reveals the great love that lies at the heart of female friendship. Raw, funny and devastating, all of life can be found at the Bluebell. |
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