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Books > Sport & Leisure > Hobbies, quizzes & games > Gambling
This single volume gives you comprehensive information on Asia-Pacific gaming! Casino Industry in Asia Pacific: Development, Operation, and Impact is a one-of-a-kind comprehensive review of the gaming industry in various countries in the Asia-Pacific region. This valuable resource thoroughly details the history, the operational issues, and the impact of casino gaming in Australia, Korea, Macao, and Southeast Asiaand the Pachinko phenomenon in Japan. International authorities discuss crucial issues that involve policy makers and casino developers, allowing industry players a global perspective as they consider various important viewpoints in their long-range planning. Casino Industry in Asia Pacific is organized into three sections: Development, Operation, and Impact. Chapters in the Development section provide a thorough history of gaming for Australia, Japan, Korea, Macao, and Southeast Asia. Laws and regulations are also reviewed for each location. In the Operation section, each chapter analyzes an important casino operational issue, including regulations, licensing and due diligence, internal control and auditing, and rolling commissions. The last section reviews the economic and social impacts for various regions. Chinese culture and gaming are also examined in detail to illustrate the intertwined relationship between gaming and people's daily life. Extensive bibliographies, helpful tables, and fascinating photographs are also included. Casino Industry in Asia Pacific discusses: casino history and gaming legislation in Australia, Korea, and Macao Japan's form of gamblingPachinko gaming in Southeast Asia suggestions for Asian gaming jurisdictions casino licensing investigations accounting, internal controls, and casino auditing the use of non-negotiable chips the societal and economic impacts of gaming in Australia the impacts of casinos in Korea gaming and Chinese culture Casino Industry in Asia Pacific: Development, Operation, and Impact is an essential resource for graduate students, advanced undergraduate students, educators, researchers, gaming policymakers and lobbyists, concerned civic organization leaders and members, casino developers and executives, hotel professionals, travel and tourism professionals, and anyone interested in the gaming industry.
This single volume gives you comprehensive information on Asia-Pacific gaming! Casino Industry in Asia Pacific: Development, Operation, and Impact is a one-of-a-kind comprehensive review of the gaming industry in various countries in the Asia-Pacific region. This valuable resource thoroughly details the history, the operational issues, and the impact of casino gaming in Australia, Korea, Macao, and Southeast Asiaand the Pachinko phenomenon in Japan. International authorities discuss crucial issues that involve policy makers and casino developers, allowing industry players a global perspective as they consider various important viewpoints in their long-range planning. Casino Industry in Asia Pacific is organized into three sections: Development, Operation, and Impact. Chapters in the Development section provide a thorough history of gaming for Australia, Japan, Korea, Macao, and Southeast Asia. Laws and regulations are also reviewed for each location. In the Operation section, each chapter analyzes an important casino operational issue, including regulations, licensing and due diligence, internal control and auditing, and rolling commissions. The last section reviews the economic and social impacts for various regions. Chinese culture and gaming are also examined in detail to illustrate the intertwined relationship between gaming and people's daily life. Extensive bibliographies, helpful tables, and fascinating photographs are also included. Casino Industry in Asia Pacific discusses: casino history and gaming legislation in Australia, Korea, and Macao Japan's form of gamblingPachinko gaming in Southeast Asia suggestions for Asian gaming jurisdictions casino licensing investigations accounting, internal controls, and casino auditing the use of non-negotiable chips the societal and economic impacts of gaming in Australia the impacts of casinos in Korea gaming and Chinese culture Casino Industry in Asia Pacific: Development, Operation, and Impact is an essential resource for graduate students, advanced undergraduate students, educators, researchers, gaming policymakers and lobbyists, concerned civic organization leaders and members, casino developers and executives, hotel professionals, travel and tourism professionals, and anyone interested in the gaming industry.
The sports gambling book you can bet on Sports betting combines America's national pastime (sports) with its national passion (gambling). In the U.S., more than a third of the population bets on at least one sporting event every year. With the recent lifting of the federal ban on sports gambling, states are pushing legislation to take advantage of the new potential source of revenue. The best sports betting books are data driven, statistically honest, and offer ways to take action. Sports Betting For Dummies will cover the basics, as well as delving into more nuanced topics. You'll find all the need-to-know information on types of bets, statistics, handicapping fundamentals, and more. Betting on football, basketball, baseball, and other sports Betting on special events, such as the Superbowl or the Olympics Money management Betting on the internet With handy tips, tricks, and tools, Sports Betting For Dummies shows you how to place the right bet at the right time--to get the right payoff.
People have been gambling, in one form or another, for as long as history itself. Why? Money, entertainment, escape and a desire to win are all traditional explanations. Arguably, however, these are secondary considerations to a higher order purpose: a craving for control. Gambling offers a means of gaining authority over the unknown, granting us a sense of control over uncertainty. Almost always that sense is illusory - gambling, including betting and investing, is essentially random - yet for many it is nonetheless profoundly rewarding. This book attempts to explore the reasons why. Along the way, it examines: The science of probability and uncertainty Why gambling is often condemned The difference between expectation and utility The irrationality of human beings Evolutionary perspectives on gambling Luck and skill Market efficiency and the wisdom of crowds Why winners take all Cheating Why the process matters more than the outcome
There is a growing concern about the rise of gambling in many countries. With the expansion of online gambling opportunities and the relaxation of restrictions on gambling around the world, the industry has increased their investment in marketing activities. The use of diverse and highly visible promotional reminders has been identified as an important influence on problem gambling. Gambling critics, activists and some media campaigns have called for tighter controls over gambling advertising and some national governments have begun to review their legislation and regulatory practices. Gambling Advertising: Nature, Effects and Regulation examines these issues and reviews empirical research about the role of advertising and other forms of marketing in the encouragement of gambling behaviour. However, despite the accumulation of research evidence about the nature and effects of gambling advertising and promotion over the first two decades of the 21st century, there are still gaps in our knowledge. In its attempts to clarify the effectiveness of specific restrictions on the location, amount and nature of gambling advertising, this book will aid university teachers and researchers working in fields such as advertising and marketing, business, communications and media, leisure, and advertising and gambling regulation.
Las Vegas, says William Fox, is a pay-as-you-play paradise that succeeds through its collective ability to fantasize our desire for vast wealth and the excesses of pleasure and consumption that go with it. In this context, he examines how the city's culture of spectacle has obscured boundaries between art and entertainment, public and private interest, and consequently has diminished the power of unembellished nature and the arts to teach and inspire us.Available now for the first time in paperback, ""In the Desert of Desire"" offers unique insight into the increasing commercialization of nature and culture across America, and the ways Las Vegas has manipulated them to achieve ever-higher levels of extravagance and spectacle.
These seven precedent-setting case studies taken from the files of the Nevada Gaming Control Board and Commission illustrate vital issues addressed in the first decade of Las Vegas' megaresorts.
Betfair is the world's leading online betting exchange. Launched in 2000, its annual revenues reached GBP145m in 2006. In the last year, Betfair has more than doubled its number of registered users. Since the first edition of the book was published, the total number of Betfair websites has risen to 18, and an Australian exchange has launched. The services Betfair offer have also expanded, including a telephone betting operation and new games including poker, blackjack and baccarat. This is the definitive insider's guide to playing - and winning - on Betfair. Written by Betfair insiders it gives you the full picture of how Betfair works; it explains the terms and jargon, helps you get started on the site, introduces every type of play - including poker and the Betfair Casino - and offers tips and insider know-how that both newcomers seasoned Betfair punters can use to maximise returns.
"A must for anyone who wants to play a game and play it
correctly." "From the Paperback edition."
An authoritative introduction to the world of professional gaming and casino management, from the authorities on the subject, the faculty of the UNLV International Gaming Institute: Vincent H. Eade, Director David J. Christianson, Dean William F. Harrah College of Hotel Administration Contributing faculty members: Frank D. Borsenik Leslie E. Cummings Robert J. Martin John T. Bowen Bernhardt Fried Andrew Nazarechuk Pearl Brewer Zheng Gu John M. Stefanelli Anthony N. Cabot Jim Kilby This is the book for anyone interested in pursuing or advancing a career in the gaming or casino industry, the ideal reference for hospitality students as well as professionals. Completely up-to-date and reflecting current academic and technological trends in the field, as well as the legislative developments permitting gambling casinos in almost every state, The Gaming Industry:
This book relates the tales of daring and imaginative roulette players who have taken the casino industry for vast sums of money down the years. Roulette has numerous weaknesses and these have been mercilessly exposed and then exploited - not only by people on the inside but by everyday punters. Much of the material in "Killer Roulette "has been kept under wraps over the years but there is also material here which will come as a shock even to hardened casino operatives.
There are numerous variants of poker, but the most popular, both in cardrooms and on-line, is Limit Hold'em. There are literally thousands of tables permanently available on-line and anyone who wants a game can play anywhere in the world at any time. This book will be of tremendous value to anyone who has some experience with Limit Hold'em and is looking to improve their understanding of this exciting game. The material is presented in a novel "test-yourself" format, which simulates live action play by inviting the reader to consider the best course of action at each stage of a hand. All features of the game are discussed within the hands and readers can assess their understanding by comparing their decisions with those of the experts.
Gambling in Papua New Guinea, despite being completely absent prior to the Colonial era, has come to supersede storytelling as the region's main nighttime activity. Money Games is an ethnographic monograph which reveals the contemporary importance of gambling in urban Papua New Guinea. Rich ethnographic detail is coupled with cross-cultural comparison which span the globe. This anthropological study of everyday economics in Melanesia thereby intersects with theories of money, value, play, informal economy, social change and leadership.
Calculated Bets describes a gambling system that works. Steven Skiena, a jai-alai enthusiast and computer scientist, documents how he used computer simulations and modeling techniques to predict the outcome of jai-alai matches and increased his initial stake by 544% in one year. Skiena demonstrates how his jai-alai system functions like a stock trading system, and includes examples of how gambling and mathematics interact in program trading systems, how mathematical models are used in political polling, and what the future holds for Internet gambling. With humor and enthusiasm, Skiena explains computer predictions used in business, sports, and politics, and the difference between correlation and causation. An unusual presentation of how mathematical models are designed, built, and validated, Calculated Bets also includes a list of modeling projects with online data sources. Steven Skiena, Associate Professor of Computer Science at SUNY Stony Brook, is the author of The Algorithm Design Manual (Springer-Verlag, 1997) and the EDUCOM award-winning Computational Discrete Mathematics. He is the recipient of the ONR Young Investigator's Award and the Chancellor's Award for Excellence in Teaching at Stony Brook. His research interests include discrete mathematics and its applications, particularly the design of graph, string, and geometric algorithms.
He played in casinos around the world with a plan to make himself richer than anyone could possibly imagine -- but it would nearly cost him his life. Semyon Dukach was known as the Darling of Las Vegas. A legend at age twenty-one, this cocky hotshot was the biggest high roller to appear in Sin City in decades, a mathematical genius with a system the casinos had never seen before and couldn't stop -- a system that has never been revealed until now; that has nothing to do with card counting, wasn't illegal, and was more powerful than anything that had been tried before. Las Vegas. Atlantic City. Aruba. Barcelona. London. And the jewel of the gambling crown -- Monte Carlo. Dukach and his fellow MIT students hit them all and made millions. They came in hard, with stacks of cash; big, seemingly insane bets; women hanging on their arms; and fake identities. Although they were taking classes and studying for exams during the week, over the weekends they stormed the blackjack tables only to be harassed, banned from casinos, threatened at gunpoint, and beaten in Vegas's notorious back rooms. The stakes were high, the dangers very real, but the players were up to the challenges, consequences be damned. There was Semyon Dukach himself, bored with school and broke; Victor Cassius, the slick, brilliant MIT grad student who galvanized the team; Owen Keller, with stunning ability but a dark past that would catch up to him; and Allie Simpson, bright, clever, and a feast for the eyes. In the classroom, they were geeks. On the casino floor, they were unstoppable. Busting Vega$ is Dukach's unbelievably true story; a riveting account of monumental greed, excess, hubris, sex, love, violence, fear, and statistics that is high-stakes entertainment at its best.
Dice, Cards, Wheels A Different History of French Culture Thomas M. Kavanagh "With his connoisseur's knowledge (and manifest love) of the rules, and ruses, of games and the culture that they shape, Kavanagh makes a convincing case that gambling ought to be considered not a moral failing or individual pathology but a conspicuous, and uncommonly revelatory, practice that sets the social scene that it dramatizes."--"Journal of Modern History" Gambling has been a practice central to many cultures throughout history. In "Dice, Cards, Wheels," Thomas M. Kavanagh scrutinizes the changing face of the gambler in France over a period of eight centuries, using gambling and its representations in literature as a lens through which to observe French culture. Kavanagh argues that the way people gamble tells us something otherwise unrecognized about the values, conflicts, and cultures that define a period or class. To gamble is to enter a world traced out by the rules and protocols of the game the gambler plays. That world may be an alternative to the established order, but the shape and structure of the game reveal indirectly hidden tensions, fears, and prohibitions. Drawing on literature from the Middle Ages to the present, Kavanagh reconstructs the figure of the gambler and his evolving personae. He examines, among other examples, Bodel's dicing in a twelfth-century tavern for the conversion of the Muslim world; Pascal's post-Reformation redefinition of salvation as the gambler's prize; the aristocratic libertine's celebration of the bluff; and Balzac's, Barbey d'Aurevilly's, and Bourget's nineteenth-century revisions of the gambler. "Dice, Cards, Wheels" embraces the tremendous breadth of French history and emerges as a broad-ranging study of the different forms of gambling, from the dice games of the Middle Ages to the digital slot machines of the twenty-first century, and what those games tell us about French culture and history. Thomas M. Kavanagh is Professor of French at Yale University. Among his previous books is "Esthetics of the Moment: Literature and Art in the French Enlightenment." Critical Authors & Issues 2005 264 pages 6 x 9 2 illus. ISBN 978-0-8122-3860-0 Cloth $59.95s 39.00 ISBN 978-0-8122-0245-8 Ebook $55s 36.00 World Rights Literature, Cultural Studies Short copy: Kavanagh argues that the history of gambling as a cultural practice provides new and important insights into how French culture has responded to the challenge of understanding what identity, responsibility, and freedom can mean in a world ruled largely by chance.
Do you play a decent game of low- to middle- stakes limit hold'em but dream of taking your play to the next level? If so, this book will show you how. Do you ever wonder how a successful middle limit hold'em player thinks about the game? This book will tell you. Do you ever wonder how a successful middle limit hold'em player thinks about the game? This book will tell you. In "Professional Middle Limit Hold'Em," Tristan Steiger analyses every hand that he played in a live $30-$60 hold 'em game in Las Vegas over a period of a week. Some opponents were average, some very good and others were terrible. Using this method you will get to understand how an expert assesses the opposition and how he adjusts his play accordingly. In "Professional Middle Limit Hold'Em," Tristan demonstrates exactly the kind of thinking that will enable you to consistently beat the middle limit games, and progress. Tristan Steiger has been a successful middle limit hold 'em player for 15 years and has played poker successfully all over the US
The most complete guide ever to taking up poker and winning Comprehensive and easy to follow, The Mammoth Book of Poker enables even those new to the game to begin and win at home, in casinos, in tournaments and online. Written by leading card games author Paul Mendelson, and packed with top tips, this invaluable new guide helps you understand your chances, appreciate the percentages, and master the odds that your hand improves. All aspects of poker are covered, including: Online poker Texas Hold 'Em, Omaha, Seven-Card Stud, Hi/Lo Split and all other variants No-Limit/Limit Killer online play Casino play Advanced strategies Tournament play and listings With over 500 pages, The Mammoth Book of Poker gives all you need to know to get started and win from the outset.
The glitter and excitement that tourists associate with casinos is only a facade. To the gaming industry's front-line employees, its dealers, the casino is a far less glamorous environment, a workplace full of emotional tension, physical and mental demands, humor and pathos. Author H. Lee Barnes, who spent many years as a dealer in some of Las Vegas's best-known casinos, shows us this world from the point of view of the table-games dealer. Told in the voices of dozens of dealers, male and female, young and old, Dummy Up and Deal takes us to the dealer's side of the table. We observe the ""breaking in"" that constitutes a dealer's training, where the hands learn the motions of the game while the mind undergoes the requisite hardening to endure long hours of concentration and the demands of often unreasonable and sometimes abusive players. We discover how dealers are hired and assigned to shifts and tables, how they interact with each other and with their supervisors, and how they deal with players-the winners and the losers, the ""Sweethearts"" and the ""Dragon Lady,"" the tourists looking for a few thrills and the mobsters showing off their ""juice."" We observe cheaters on both sides of the table and witness the exploits of such high-rollers as Frank Sinatra and Colonel Parker, Elvis's manager. And we learn about the dealers' lives after-hours, how some juggle casino work with family responsibilities while others embrace the bohemian lifestyle of the Strip and sometimes lose themselves to drugs, drink, or sex. It's a life that invites cynicism and bitterness, that can erode the soul and deaden the spirit. But the dealer's life can also offer moments of humor, encounters with generous and kindly players, moments of pride or humanity or professional solidarity. Barnes writes with the candor of a keen observer of his profession, someone who has seen it all-many times-but has never lost his capacity to wonder, to sympathize, or to laugh. Dummy Up and Deal is a colorful insider's view of the casino industry, a fascinating glimpse behind the glitter into the real world of the casino worker.
Twenty-four million people wager nearly $3 billion on college basketball pools each year, but few are aware that winning strategies have been developed by researchers at Harvard, Yale, and other universities over the past two decades. Bad advice from media sources and even our own psychological inclinations are often a bigger obstacle to winning than our pool opponents. Profit opportunities are missed and most brackets submitted to pools don't have a breakeven chance to win money before the tournament begins. Improving Your NCAA (R) Bracket with Statistics is both an easy-to-use tip sheet to improve your winning odds and an intellectual history of how statistical reasoning has been applied to the bracket pool using standard and innovative methods. It covers bracket improvement methods ranging from those that require only the information in the seeded bracket to sophisticated estimation techniques available via online simulations. Included are: Prominently displayed bracket improvement tips based on the published research A history of the origins of the bracket pool A history of bracket improvement methods and their results in play Historical sketches and background information on the mathematical and statistical methods that have been used in bracket analysis A source list of good bracket pool advice available each year that seeks to be comprehensive Warnings about common bad advice that will hurt your chances Tom Adams' work presenting bracket improvement methods has been featured in the New York Times, Sports Illustrated, and SmartMoney magazine.
THE DEFINITIVE BOOK ON DICE GAMES World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages Topics covered include: Betting games - Including casino
favorites where a little knowledge can give you a distinct
advantage...or at least minimize your disadvantages ABOUT THE AUTHOR: Reiner Knizia is one of the world's most successful and prolific game designers of all times. He has had more than 500 games and books published in many countries and languages with sales totaling over 15 million games. He has won numerous international awards including five German Game Prizes, two German Game of the Year Awards, the German Education Game Award, four Austrian Game Awards, the Swiss Game Award, three French Grand Prix du Jouet, the Spanish Game of the Year Award, the Dutch Game of the Year Award, three Finnish Game of the Year Awards, the Swedish Game of the Year Award, the Danish Game of the Year Award and the Japan Board Game Prize.
Having survived the games at the Starside Hotel, Kaiji is invited to join another game for a chance at even more cash! But while the previous game was physically challenging, this game, E-Card, is socially twisted. At its core it is a card game similar to rock-paper-scissors, but like the cards played - slave, citizen, emperor - the power balance is not in the favor of the challenger. |
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