0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (35)
  • R250 - R500 (153)
  • R500+ (5,724)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Brain-Computer Interface Research - A State-of-the-Art Summary -2 (Hardcover, 2014 ed.): Christoph Guger, Brendan Allison, E.C.... Brain-Computer Interface Research - A State-of-the-Art Summary -2 (Hardcover, 2014 ed.)
Christoph Guger, Brendan Allison, E.C. Leuthardt
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book reports on the latest research and developments in the field of brain-computer interfaces (BCIs). It introduces ten outstanding and innovative BCI projects, nominated as finalists for the BCI award 2012 by a jury of established researchers and discusses how each of the nominated projects reflects general worldwide trends in BCI development. At the core of the book, nine of these ten projects are described in detailed individual chapters. These include a focused introduction to each project, an easy to grasp description of the methods and a timely report on the most recent developments achieved since the submission to the award. Hence, this book provides a cutting-edge overview of the newest BCI research trends, from leading experts, in an easy to read format supported by explanatory pictures, graphs and figures.

Routledge International Handbook of Participatory Design (Hardcover): Jesper Simonsen, Toni Robertson Routledge International Handbook of Participatory Design (Hardcover)
Jesper Simonsen, Toni Robertson
R7,191 Discovery Miles 71 910 Ships in 10 - 15 working days

Participatory design is about the direct involvement of people in the co-design of the technologies they use. Its central concern is how collaborative design processes can be driven by the participation of the people affected by the technology designed. Embracing a diverse collection of principles and practices aimed at making technologies, tools, environments, businesses, and social institutions more responsive to human needs, the International Handbook of Participatory Design is a state-of-the-art reference handbook for the subject. The Handbook brings together a multidisciplinary and international group of highly recognized and experienced experts to present an authoritative overview of the field and its history and discuss contributions and challenges of the pivotal issues in participatory design, including heritage, ethics, ethnography, methods, tools and techniques and community involvement. The book also highlights three large-scale case studies which show how participatory design has been used to bring about outstanding changes in different organizations. The book shows why participatory design is an important, highly relevant and rewarding area for research and practice. It will be an invaluable resource for students, researchers, scholars and professionals in participatory design.

GIS Jumpstart for Health Professionals (Paperback): Kristen S Kurland GIS Jumpstart for Health Professionals (Paperback)
Kristen S Kurland
R1,140 R1,021 Discovery Miles 10 210 Save R119 (10%) Ships in 10 - 15 working days

Now, more than ever, professionals can benefit from the power of location data, maps, and analytics in healthcare. Health professionals see the importance of the who, what, when, and where of data analytics. The "where" adds a crucial element because good healthcare begins locally and understanding the impacts of place leads to better health. Health professionals recognize the insights gained from visualizing and analyzing location data. Maps, dashboards, apps, and charts can serve as location analytic tools to quantify problems, make predictions, improve operations, assess infrastructure, and make better decisions overall. GIS Jump Start for Health Professionals is a concise workbook that introduces location analytics available in geographic information systems (GIS) to health professionals, medical students, residents, fellows, nursing students, medical researchers, and others interested in health IT and informatics, health-care administration, and health policy. GIS Jump Start for Health Professionals provides hands-on tutorials that introduce the ArcGIS tools and shows how to use web-based data, storytelling apps, and much more. The book includes concepts and short video lectures to improve learning outcomes. Focused lessons get health professionals up and running quickly and experiencing first hand the value of location data, maps, and analytics. Written by Kristen S. Kurland, an award-winning professor at Carnegie Mellon University and co-creator of the GIS Tutorial series, this book can be used as a short course or incorporated into another course. It is also valuable to self-learners who want location technology experience.

Augmenting Human Manipulation Abilities with Supernumerary Robotic Limbs (Hardcover, 1st ed. 2020): Irfan Hussain, Domenico... Augmenting Human Manipulation Abilities with Supernumerary Robotic Limbs (Hardcover, 1st ed. 2020)
Irfan Hussain, Domenico Prattichizzo
R3,332 Discovery Miles 33 320 Ships in 18 - 22 working days

This book offers a timely report on an emerging topic in the field of wearable assistive technology: the design and development of robotic extra fingers. After a concise review of the state of the art and a description of earlier prototypes, it discusses the authors' efforts to address issues such as portability and wearability of the devices, including strategies to reduce fatigue and to integrate the motion of the extra fingers with that of the human hand. The book also explores optimized control algorithms and the design of wearable sensorimotor interfaces, and presents a set of tests carried out on healthy subjects and chronic stroke patients. Merging concepts from robotics, biomechanics, human factors and control theory and offering an overview of supernumerary robotic fingers, including the challenges, this book will inspire researchers involved in the development of wearable robotic devices and interfaces based on the principles of wearability, safety, ergonomics and user comfort.

The Handover - How We Gave Control Of Our Lives To Corporations, States And AIs (Hardcover): David Runciman The Handover - How We Gave Control Of Our Lives To Corporations, States And AIs (Hardcover)
David Runciman
R583 R524 Discovery Miles 5 240 Save R59 (10%) Ships in 9 - 17 working days

'The Singularity' is what Silicon Valley calls the idea that, eventually, we will be overrun by machines that are able to take decisions and act for themselves. What no one says is that it happened before.

A few hundred years ago, humans started building the robots that now rule our world. They are called states and corporations: immensely powerful artificial entities, with capacities that go far beyond what any individual can do, and which, unlike us, need never die.

They have made us richer, safer and healthier than would have seemed possible even a few generations ago - and they may yet destroy us. The Handover distils over three hundred years of thinking about how to live with artificial agency.

Forms that Work - Designing Web Forms for Usability (Paperback): Caroline Jarrett, Gerry Gaffney Forms that Work - Designing Web Forms for Usability (Paperback)
Caroline Jarrett, Gerry Gaffney; Foreword by Steve Krug
R1,203 Discovery Miles 12 030 Ships in 10 - 15 working days

Forms that Work: Designing Web Forms for Usability clearly explains exactly how to design great forms for the web. The book provides proven and practical advice that will help you avoid pitfalls, and produce forms that are aesthetically pleasing, efficient and cost-effective. It features invaluable design methods, tips, and tricks to help ensure accurate data and satisfied customers. It includes dozens of examples - from nitty-gritty details (label alignment, mandatory fields) to visual designs (creating good grids, use of color). This book isn't just about colons and choosing the right widgets. It's about the whole process of making good forms, which has a lot more to do with making sure you're asking the right questions in a way that your users can answer than it does with whether you use a drop-down list or radio buttons. In an easy-to-read format with lots of examples, the authors present their three-layer model - relationship, conversation, appearance. You need all three for a successful form - a form that looks good, flows well, asks the right questions in the right way, and, most important of all, gets people to fill it out. Liberally illustrated with full-color examples, this book guides readers on how to define requirements, how to write questions that users will understand and want to answer, and how to deal with instructions, progress indicators and errors. This book is essential reading for HCI professionals, web designers, software developers, user interface designers, HCI academics and students, market research professionals, and financial professionals.

Spatial Augmented Reality - The development of edutainment for augmented digital spaces (Paperback, 14th edition): Donato... Spatial Augmented Reality - The development of edutainment for augmented digital spaces (Paperback, 14th edition)
Donato Maniello
R1,172 Discovery Miles 11 720 Ships in 10 - 15 working days
Theory of Fun for Game Design (Paperback, 2nd ed.): Raph Kostet Theory of Fun for Game Design (Paperback, 2nd ed.)
Raph Kostet
R1,137 R772 Discovery Miles 7 720 Save R365 (32%) Ships in 10 - 15 working days

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Experimental Design - From User Studies to Psychophysics (Hardcover, New): Douglas W. Cunningham, Christian Wallraven Experimental Design - From User Studies to Psychophysics (Hardcover, New)
Douglas W. Cunningham, Christian Wallraven
R3,957 Discovery Miles 39 570 Ships in 10 - 15 working days

As computers proliferate and as the field of computer graphics matures, it has become increasingly important for computer scientists to understand how users perceive and interpret computer graphics. Experimental Design: From User Studies to Psychophysics is an accessible introduction to psychological experiments and experimental design, covering the major components in the design, execution, and analysis of perceptual studies.

The book begins with an introduction to the concepts central to designing and understanding experiments, including developing a research question, setting conditions and controls, and balancing specificity with generality. The book then explores in detail a number of types of experimental tasks: free description, rating scales, forced-choice, specialized multiple choice, and real-world tasks as well as physiological studies. It discusses the advantages and disadvantages of each type and provides examples of that type of experiment from the authors own work. The book also covers stimulus-related issues, including popular stimulus resources. It concludes with a thorough examination of statistical techniques for analyzing results, including methods specific to individual tasks.

Relationships 5.0 - How AI, VR, and Robots Will Reshape Our Emotional Lives (Hardcover): Elyakim Kislev Relationships 5.0 - How AI, VR, and Robots Will Reshape Our Emotional Lives (Hardcover)
Elyakim Kislev
R635 Discovery Miles 6 350 Ships in 18 - 22 working days

A trailblazing inquiry into human love and relationships in the age of super-smart technology Technology is our new life partner. No longer confined to the sidelines, new interactive technologies like AI therapists, avatar friends, and robot assistants are ready to transform technology's role from basic tools of convenience to intimate elements of our social and emotional lives. This turn towards human-like technology signals the beginning of a new epoch in human history, a change already facing both excitement and resistance. Blending science, sociology, history, and psychology, Relationships 5.0 asks how recent technological developments cause us to think differently about our family lives, love affairs, and emotional needs. It argues that we are currently living through a technological paradigm shift similar in magnitude to the preceding agricultural, industrial, and informational revolutions in human history. Thanks to the convergence of the cognitive revolution (AI), the sensorial revolution (VR and AR), and the physical revolution (robots), technology can now fulfill emotional, intellectual, and physical needs that have until now been met by other humans. While many are still wary of human-technology companionship, Relationships 5.0 reveals that these novel interactions aren't as risky as we'd once thought, but can instead make our social and emotional lives richer and more diverse. Still, we must ask: What will the age of Relationships 5.0 look like? How should we prepare for such an age? Who might already be ready to embrace these changes, and why? Guiding readers away from fear and toward a new reality, Relationships 5.0 exposes the fundamental questions behind such essentials as companionship, trust, and love-and offers fascinating and revealing ideas about what the coming years will look like.

State Space Grids - Depicting Dynamics Across Development (Hardcover, 2013 ed.): Tom Hollenstein State Space Grids - Depicting Dynamics Across Development (Hardcover, 2013 ed.)
Tom Hollenstein
R3,419 Discovery Miles 34 190 Ships in 18 - 22 working days

During the past 20 years, behavioral and social scientists following advances in physics and mathematics have shown an increasing interest in complex, adaptive, self-organizing, dynamic systems. The appeal of this perspective is fueled by the fact that there are a handful of properties that are common to all dynamic systems that can be used to explain the spontaneous emergence of novel forms, the mechanisms of continuity and change, and the dynamics of a large number of interacting factors. From animal population dynamics to human neural processes, there is growing evidence that human individual and social interactions may be understood as a dynamic system. In the field of psychology, there was a flurry of books during the early 1990s that explored the dynamic human system. These titles, and those that have been published since, fall into two general categories: those that integrate dynamic systems ideas into psychological theories and those that provide methods of modeling dynamic human systems (see list of competitive titles below).

Despite the enrichment that dynamic systems principles have afforded psychological theories, the methods provided to test these theoretical assumptions have not been readily adopted. The reason is that, unlike the physical scientists, social scientists are not as familiar with the mathematical formulations (i.e., differential and difference equations) required for these methods, nor are their data particularly amenable to such manipulations or models. Furthermore, the psychological relevance of some of the parameters extracted from these methods (i.e., Lyupanov exponents, chaotic attractors) is very difficult to interpret. What is needed is a methodological middle road to bridge theory and analysis. The proposed book on the state space grid method is perfectly poised to provide that bridge.

State space grids were first developed by Marc Lewis and colleagues (Lewis, Lamey, and Douglas, 1999) to depict sequences of infant attention and distress. This technique has since been applied to the study of parent-child interactions (Granic & Lamey, 2002; Granic, Hollenstein, Dishion, & Patterson, 2003; Hollenstein, Granic, Stoolmiller, & Snyder, 2005; Hollenstein & Lewis, under review; Lewis, Zimmerman, Hollenstein, & Lamey, 2004), and peer interactions (Dishion, Nelson, Bullock, & Winter, 2005; Martin, Fabes, Hanish, & Hollenstein, 2005). At this time, there are projects in progress that extend this work into the study of marital interactions, young adult group drinking patterns, eye gaze and eye contact in response to questioning, diary studies, and peer pressure dynamics.
"

The CAPTCHA: Perspectives and Challenges - Perspectives and Challenges in Artificial Intelligence (Hardcover, 1st ed. 2020):... The CAPTCHA: Perspectives and Challenges - Perspectives and Challenges in Artificial Intelligence (Hardcover, 1st ed. 2020)
Darko Brodic, Alessia Amelio
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book discusses the CAPTCHA (completely automated public Turing test to tell computers and humans apart), an artificial-intelligence-based test commonly used on websites for preventing security attacks, covering its foundations, the main trends and challenges, as well as innovative features and research aspects. It focuses on the recently proposed CAPTCHAs, introducing research approaches for analyzing of the usability of the CAPTCHA test for Internet users. The book enables readers to become familiar with the CAPTCHA technology from the user's perspective, from the basic concepts underlying the test to more advanced concepts. It is intended for students as well as graduates wanting to gain insights into new CAPTCHA designs as well as new research directions.

Web And Digital For Graphic Designers (Paperback): Neil Leonard, Andrew Way, Frederique Santune Web And Digital For Graphic Designers (Paperback)
Neil Leonard, Andrew Way, Frederique Santune
R897 Discovery Miles 8 970 Ships with 25 working days

Creative web design requires knowledge from across the design and technical realms, and it can seem like a daunting task working out where to get started. In this book the authors take you through all you need to know about designing for the web and digital, from initial concepts and client needs, through layout and typography to basic coding, e-commerce and working with different platforms. The companion website provides step-by-step tutorial videos, HTML/CSS styling tips and links to useful resources to really help you get to grips with all the aspects of web design. Working alongside the text are interviews with international designers and critical commentaries looking at best practice and theoretical considerations. Written for graphic designers, this book delivers more than just an instruction manual - it provides a complete overview of designing for the web.

Handbook of Human Factors in Web Design (Hardcover, 2nd edition): Kim-Phuong L. Vu, Robert W Proctor Handbook of Human Factors in Web Design (Hardcover, 2nd edition)
Kim-Phuong L. Vu, Robert W Proctor
R6,446 Discovery Miles 64 460 Ships in 10 - 15 working days

The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents that can improve convenience and usability. Written by leading researchers and/or practitioners in the field, this volume reflects the varied backgrounds and interests of individuals involved in all aspects of human factors and Web design and includes chapters on a full range of topics.
Divided into 12 sections, this book addresses:
*historical backgrounds and overviews of Human Factors and Ergonomics (HFE);
*specific subfields of HFE;
*issues involved in content preparation for the Web;
*information search and interactive information agents;
*designing for universal access and specific user populations;
*the importance of incorporating usability evaluations in the design process;
*task analysis, meaning analysis, and performance modeling;
*specific Web applications in academic and industrial settings;
*Web psychology and information security;
*emerging technological developments and applications for the Web; and
*the costs and benefits of incorporating human factors for the Web and the state of current guidelines.
The Handbook of Human Factors in Web Design is intended for researchers and practitioners concerned with all aspects of Web design. It could also be used as a text for advanced courses in computer science, industrial engineering, and psychology.

Delivering Data Analytics - A Step-By-Step Guide to Driving Adoption of Business Intelligence from Planning to Launch... Delivering Data Analytics - A Step-By-Step Guide to Driving Adoption of Business Intelligence from Planning to Launch (Hardcover)
Nicholas Kelly
R2,666 Discovery Miles 26 660 Ships in 10 - 15 working days

The importance of data analytics is well known, but how can you get end users to engage with analytics and business intelligence (BI) when adoption of new technology can be frustratingly slow or may not happen at all? Avoid wasting time on dashboards and reports that no one uses with this practical guide to increasing analytics adoption by focusing on people and process, not technology. Pulling together agile, UX and change management principles, Delivering Data Analytics outlines a step-by-step, technology agnostic process designed to shift the organizational data culture and gain buy-in from users and stakeholders at every stage of the project. This book outlines how to succeed and build trust with stakeholders amid the politics, ambiguity and lack of engagement in business. With case studies, templates, checklists and scripts based on the author's considerable experience in analytics and data visualisation, this book covers the full cycle from requirements gathering and data assessment to training and launch. Ensure lasting adoption, trust and, most importantly, actionable business value with this roadmap to creating user-centric analytics projects.

IUTAM Symposium on Dynamics Modeling and Interaction Control in Virtual and Real Environments - Proceedings of the IUTAM... IUTAM Symposium on Dynamics Modeling and Interaction Control in Virtual and Real Environments - Proceedings of the IUTAM Symposium on Dynamics Modeling and Interaction Control in Virtual and Real Environments, held in Budapest, Hungary, June 7-11, 2010 (Hardcover, 2011 ed.)
Gabor Stepan, Laszlo L. Kovacs, Andras Toth
R2,700 Discovery Miles 27 000 Ships in 18 - 22 working days

This volume contains the invited papers presented at the IUTAM Symposium on Multibody Dynamics and Interaction Control in Virtual and Real Environments held in Budapest, Hungary, June 7 11 2010.

The symposium aimed to bring together specialists in the fields of multibody system modeling, contact/collision mechanics and control of mechanical systems.

The offered topics included modeling aspects, mechanical and mathematical models, the question of neglections and simplifications, reduction of large systems, interaction with environment like air, water and obstacles, contact of all types, control concepts, control stability and optimization.

Discussions between experts in these fields made it possible to exchange ideas about the recent advances in multibody system modeling and interaction control, as well as about the possible future trends. The presentations of recent scientific results may facilitate the interaction between scientific areas like system/control engineering and mechanical engineering.

Papers on dynamics modeling and interaction control were selected to cover the main areas: mathematical modeling, dynamic analysis, friction modeling, solid and thermomechanical aspects, and applications.

A significant outcome of the meeting was the opening towards applications that are of key importance to the future of nonlinear dynamics.

"

Tangible Modeling with Open Source GIS (Hardcover, 2nd ed. 2018): Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam... Tangible Modeling with Open Source GIS (Hardcover, 2nd ed. 2018)
Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
R3,956 Discovery Miles 39 560 Ships in 10 - 15 working days

This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.

Systems Practice in the Information Society (Paperback): Jose-Rodrigo Cordoba-Pachon Systems Practice in the Information Society (Paperback)
Jose-Rodrigo Cordoba-Pachon
R1,460 Discovery Miles 14 600 Ships in 10 - 15 working days

As a collection of ideas and methodologies, systems thinking has made an impact in organizations and in particular in the information systems field. However, this main emphasis on organizations limits the scope of systems thinking and practice. There is a need first to use systems thinking in addressing societal problems, and second to enable people involved in developing the information society to reflect on the impacts of systems and technologies in society as a whole. Thus, there are opportunities to review the scope and potential of systems thinking and practice to deal with information society-related issues.

Systems Practice in the Information Society provides students of information systems as well as practicing Inofrmation Systems managers with concepts and strategies to enable them to understand and use systems thinking methodologies and address challenges posed by the development of information-based societies. This book brings experiences, ideas, and applications of systemic thinking in designing and evaluating socio-technological initiatives. Using a number of cultural contexts, this book explores how organizations, including governments, can enable better access to information and communication technologies and improve the quality of life of individuals.

Systems Practice in the Information Society (Hardcover): Jose-Rodrigo Cordoba-Pachon Systems Practice in the Information Society (Hardcover)
Jose-Rodrigo Cordoba-Pachon
R5,479 Discovery Miles 54 790 Ships in 10 - 15 working days

As a collection of ideas and methodologies, systems thinking has made an impact in organizations and in particular in the information systems field. However, this main emphasis on organizations limits the scope of systems thinking and practice. There is a need first to use systems thinking in addressing societal problems, and second to enable people involved in developing the information society to reflect on the impacts of systems and technologies in society as a whole. Thus, there are opportunities to review the scope and potential of systems thinking and practice to deal with information society-related issues.

Systems Practice in the Information Society provides students of information systems as well as practicing Inofrmation Systems managers with concepts and strategies to enable them to understand and use systems thinking methodologies and address challenges posed by the development of information-based societies. This book brings experiences, ideas, and applications of systemic thinking in designing and evaluating socio-technological initiatives. Using a number of cultural contexts, this book explores how organizations, including governments, can enable better access to information and communication technologies and improve the quality of life of individuals.

Human-Computer Interaction and Operators' Performance - Optimizing Work Design with Activity Theory (Hardcover, New):... Human-Computer Interaction and Operators' Performance - Optimizing Work Design with Activity Theory (Hardcover, New)
Gregory Z. Bedny, Waldemar Karwowski
R4,671 Discovery Miles 46 710 Ships in 10 - 15 working days

A collection of works authored by leading scientists from the US and Russia, Human-Computer Interaction and Operators' Performance: Optimizing Work Design with Activity Theory describes applied and systemic-structural activity theory as it is used to study human-computer interaction, aviation, design, and training. Important from a theoretical and practical perspective, the book describes new analytical and experimental methods in the study of human work. The book facilitates the exchange of ideas between scientists working in ergonomics, human factors, human-computer interaction, industrial/organizational psychology, economics, management training, and other related areas. Drawing on their theoretical perspectives, the authors provide a comparative analysis of the various schools working in activity theory and a new approach to the study of human work derived from applied and systemic-structural activity theory. They cover special topics such as functional analysis of attention and classification of professions developed utilizing applied activity theory methods. In addition the book presents comparative analysis of work activity theory and applications. Representing the next significant step in the development of applied and systemic-structural activity theory, the book offers a balanced picture of theoretical and applied issues in the study of human work from general, applied, and systemic-structural activity theory points of view. It provides state-of-the art information and emphasizes its application to the study of human work while interacting with advanced technology.

Topological Methods in Data Analysis and Visualization VI - Theory, Applications, and Software (Hardcover, 1st ed. 2021):... Topological Methods in Data Analysis and Visualization VI - Theory, Applications, and Software (Hardcover, 1st ed. 2021)
Ingrid Hotz, Talha Bin Masood, Filip Sadlo, Julien Tierny
R4,743 Discovery Miles 47 430 Ships in 18 - 22 working days

This book is a result of a workshop, the 8th of the successful TopoInVis workshop series, held in 2019 in Nykoeping, Sweden. The workshop regularly gathers some of the world's leading experts in this field. Thereby, it provides a forum for discussions on the latest advances in the field with a focus on finding practical solutions to open problems in topological data analysis for visualization. The contributions provide introductory and novel research articles including new concepts for the analysis of multivariate and time-dependent data, robust computational approaches for the extraction and approximations of topological structures with theoretical guarantees, and applications of topological scalar and vector field analysis for visualization. The applications span a wide range of scientific areas comprising climate science, material sciences, fluid dynamics, and astronomy. In addition, community efforts with respect to joint software development are reported and discussed.

Human/Machine - The Future of our Partnership with Machines (Paperback): Daniel Newman, Olivier Blanchard Human/Machine - The Future of our Partnership with Machines (Paperback)
Daniel Newman, Olivier Blanchard 1
R621 R487 Discovery Miles 4 870 Save R134 (22%) Ships in 9 - 17 working days

Will the workplace of the future be overrun by machines and robots? Are the new frontiers of artificial intelligence (AI) on the cusp of dethroning us in efficiency, intelligence and innovative potential? Automation and AI will augment our human world and potential. The winners of the future of work are those that harness the power of machines to their advantage. Human/Machine is the only guide you need to understand the fourth industrial revolution. It sets out a road map to the challenges ahead, but also unlocks the wondrous opportunities that it offers.

Human/Machine explores how we will work symbiotically with machines, detailing how institutions, companies, individuals and education providers will evolve to integrate seamlessly with new technologies. With exclusive case studies, this book offers a glimpse into the future and details how top companies are already thriving on this very special relationship. From gamification in job training to project management teams integrated with bots and predictive technologies that fix problems in the supply chain before they happen, the authors deliver a powerful manifesto for the adoption and celebration of automation and AI. In a much more fluid, skills-based economy, we will all need to prove our worth and future-proof our skills base. This book offers a blueprint to avoid being left behind and unearth the opportunities unique to human-machine partnership ecosystems.

There's Not an App for That - Mobile User Experience Design for Life (Paperback): Simon Robinson, Gary Marsden, Matt Jones There's Not an App for That - Mobile User Experience Design for Life (Paperback)
Simon Robinson, Gary Marsden, Matt Jones
R1,058 Discovery Miles 10 580 Ships in 10 - 15 working days

There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.

Human-Computer Interaction Fundamentals (Hardcover): Andrew Sears, Julie A. Jacko Human-Computer Interaction Fundamentals (Hardcover)
Andrew Sears, Julie A. Jacko
R5,942 Discovery Miles 59 420 Ships in 10 - 15 working days

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes emerging topics such as sensor based interactions, tangible interfaces, augmented cognition, cognition under stress, ubiquitous and wearable computing, and privacy and security. It puts the spotlight not only on the fundamental issues involved in the technology of human-computer interactions and but also on the users themselves. The book features visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view this discipline.

Human-Computer Interaction - Design Issues, Solutions, and Applications (Hardcover): Andrew Sears, Julie A. Jacko Human-Computer Interaction - Design Issues, Solutions, and Applications (Hardcover)
Andrew Sears, Julie A. Jacko
R5,950 Discovery Miles 59 500 Ships in 10 - 15 working days

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Design Issues, Solutions, and Applications focuses on HCI from a privacy, security, and trust perspective. Under the aegis of Andrew Sears and Julie Jacko, expert practitioners address the myriad issues involved when designing the interactions between users and computing technologies. As expected in a book that begins by pondering "Why we should think before doing," you get an interdisciplinary resource that explores the relationship between people and technology.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Brain Machine Interfaces for Space…
Luca Rossini, Dario Izzo Hardcover R4,841 Discovery Miles 48 410
Cognitive Reliability and Error Analysis…
E. Hollnagel Hardcover R3,518 Discovery Miles 35 180
Deceitful Media - Artificial…
Simone Natale Hardcover R2,435 Discovery Miles 24 350
The API-First Transformation
Kin Lane Hardcover R1,297 Discovery Miles 12 970
Integer Optimization and its Computation…
Zhengtian Wu Paperback R3,139 Discovery Miles 31 390
Studying and Designing Technology for…
Tejinder Judge, Carman Neustaedter Paperback R1,382 R1,304 Discovery Miles 13 040
Product Management for UX People
Christian Crumlish Paperback R1,394 Discovery Miles 13 940
I Am Code
Brent Katz, Josh Morgenthau, … Paperback R390 R348 Discovery Miles 3 480
State Space Systems with Time-Delays…
Ya Gu, Chuanjiang Li Paperback R2,761 Discovery Miles 27 610
Customized Production Through 3D…
Lin Zhang, Longfei Zhou, … Paperback R3,925 Discovery Miles 39 250

 

Partners