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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
The Critical Infrastructure Protection Survey recently released by Symantec found that 53% of interviewed IT security experts from international companies experienced at least ten cyber attacks in the last five years, and financial institutions were often subject to some of the most sophisticated and large-scale cyber attacks and frauds. The book by Baldoni and Chockler analyzes the structure of software infrastructures found in the financial domain, their vulnerabilities to cyber attacks and the existing protection mechanisms. It then shows the advantages of sharing information among financial players in order to detect and quickly react to cyber attacks. Various aspects associated with information sharing are investigated from the organizational, cultural and legislative perspectives. The presentation is organized in two parts: Part I explores general issues associated with information sharing in the financial sector and is intended to set the stage for the vertical IT middleware solution proposed in Part II. Nonetheless, it is self-contained and details a survey of various types of critical infrastructure along with their vulnerability analysis, which has not yet appeared in a textbook-style publication elsewhere. Part II then presents the CoMiFin middleware for collaborative protection of the financial infrastructure. The material is presented in an accessible style and does not require specific prerequisites. It appeals to both researchers in the areas of security, distributed systems, and event processing working on new protection mechanisms, and practitioners looking for a state-of-the-art middleware technology to enhance the security of their critical infrastructures in e.g. banking, military, and other highly sensitive applications. The latter group will especially appreciate the concrete usage scenarios included.
In this dynamic review and synthesis of empirical research and theoretical discussion of design as cognitive activity, Willemien Visser reconciles and integrates the classical view of design, as conceptualized by Herbert Simon's symbolic information processing approach, with modern views of design such as the situativity approach, as formulated by Donald Schon. The author goes on to develop her own view on design, in which design is most appropriately characterized as a construction of representations. "The Cognitive Artifacts of Designing" takes seriously the idea that design research warrants development in the cognitive sciences, and Visser lays the groundwork for the integration of design research and cognitive science. This seemingly simple framework -- designing is the construction of representations -- has implications that set the stage for this mutually beneficial integration. This volume will be of great interest to scholars concerned with design -- not only in cognitive design studies, but also in design methodology and engineering -- as well as cognitive scientists who are interested in problem solving in 'the real world.' Cognitive ergonomists and design practitioners will also be richly rewarded by a close reading of this volume.
"Human-Computer Interaction and Management Information Systems: Applications" offers state-of-the-art research by a distinguished set of authors who span the MIS and HCI fields. The original chapters provide authoritative commentaries and in-depth descriptions of research programs that will guide 21st century scholars, graduate students, and industry professionals. Human-Computer Interaction (or Human Factors) in MIS is concerned with the ways humans interact with information, technologies, and tasks, especially in business, managerial, organizational, and cultural contexts. It is distinctive in many ways when compared with HCI studies in other disciplines. The MIS perspective affords special importance to managerial and organizational contexts by focusing on analysis of tasks and outcomes at a level that considers organizational effectiveness. With the recent advancement of technologies and development of many sophisticated applications, human-centeredness in MIS has become more critical than ever before. This work focuses on applications and evaluations including special case studies, specific contexts or tasks, HCI methodological concerns, and the use and adoption process.
"Human-Computer Interaction and Management Information Systems: Foundations" offers state-of-the-art research by a distinguished set of authors who span the MIS and HCI fields. The original chapters provide authoritative commentaries and in-depth descriptions of research programs that will guide 21st century scholars, graduate students, and industry professionals. Human-Computer Interaction (or Human Factors) in MIS is concerned with the ways humans interact with information, technologies, and tasks, especially in business, managerial, organizational, and cultural contexts. It is distinctive in many ways when compared with HCI studies in other disciplines. The MIS perspective affords special importance to managerial and organizational contexts by focusing on analysis of tasks and outcomes at a level that considers organizational effectiveness. With the recent advancement of technologies and development of many sophisticated applications, human-centeredness in MIS has become more critical than ever before. This book focuses on the basics of HCI, with emphasis on concepts, issues, theories, and models that are related to understanding human tasks, and the interactions among humans, tasks, information, and technologies in organizational contexts in general.
Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs. Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently. Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure. Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.
User interface design is a challenging, multi-disciplinary
activity that requires understanding a wide range of concepts and
techniques that are often subjective and even conflicting. Imagine
how much it would help if there were a single perspective that you
could use to simplify these complex issues down to a small set of
objective principles. In "UI is Communication," Everett McKay
explains how to design intuitive user interfaces by focusing on
effective human communication. A user interface is ultimately a
conversation between users and technology. Well-designed user
interfaces use the language of UI to communicate to users
efficiently and naturally. They also recognize that there is an
emotional human being at the other end of the interaction, so good
user interfaces strive to make an emotional connection. Applying
what you learn from "UI is Communication" will remove much of the
mystic, subjectiveness, and complexity from user interface design,
and help you make better design decisions with confidence. It s the
perfect introduction to user interface design.
This book argues that the key problems of software systems development (SSD) are socio-technical rather than purely technical in nature. Software systems are unique. They are the only human artefacts that are both intangible and determinant. This presents unprecedented problems for the development process both in determining what is required and how it is developed. Primarily this is a problem of communications between stakeholders and developers, and of communications within the development team. Current solutions are not only inadequate in expressing the technical problem, they also evade the communications problems almost entirely. Whilst the book addresses the theoretical aspects of the process, its fundamental philosophy is anchored in the practical problems of everyday software development. It therefore offers both a better understanding of the problems of SSD and practical suggestions of how to deal with those problems. It is intended as a guide for practising IT project managers, particularly those who are relatively new to the position or do not have a strong IT development background. The book will also benefit students in computing and computer-related disciplines who need to know how to develop high quality systems. Software systems development (particularly of large projects) has a notoriously poor track record of delivering projects on time, on budget, and of meeting user needs. Proponents of software engineering suggest that this is because too few project managers actually comply with the disciplines demanded of the process. It is time to ask the question, if this is the case, why might this be? Perhaps instead, it is not the project managers who are wrong, but the definition of the process. The new understanding of the SSD presented here offers alternative models that can help project managers address the difficulties they face and better achieve the targets they are set. This book argues that time is up for the software engineering paradigm of SSD and that it should be replaced with a socio-technical paradigm based on open systems thinking.
In 2000, the Conference on Automation joined forces with a partner
group on situation awareness (SA). The rising complexity of systems
demands that one can be aware of a large range of environmental and
task-based stimulation in order to match what is done with what has
to be done. Thus, SA and automation-based interaction fall
naturally together and this conference is the second embodiment of
this union. Moving into the 21st century, further diversification
of the applications of automation will continue--for example, the
revolution in genetic technology. Given the broad nature of this
form of human-machine interaction, it is vital to apply past
lessons to map a future for the symbiotic relationship between
humans and the artifacts they create. It is as part of this ongoing
endeavor that the present volume is offered.
Forms that Work: Designing Web Forms for Usability clearly explains exactly how to design great forms for the web. The book provides proven and practical advice that will help you avoid pitfalls, and produce forms that are aesthetically pleasing, efficient and cost-effective. It features invaluable design methods, tips, and tricks to help ensure accurate data and satisfied customers. It includes dozens of examples - from nitty-gritty details (label alignment, mandatory fields) to visual designs (creating good grids, use of color). This book isn't just about colons and choosing the right widgets. It's about the whole process of making good forms, which has a lot more to do with making sure you're asking the right questions in a way that your users can answer than it does with whether you use a drop-down list or radio buttons. In an easy-to-read format with lots of examples, the authors present their three-layer model - relationship, conversation, appearance. You need all three for a successful form - a form that looks good, flows well, asks the right questions in the right way, and, most important of all, gets people to fill it out. Liberally illustrated with full-color examples, this book guides readers on how to define requirements, how to write questions that users will understand and want to answer, and how to deal with instructions, progress indicators and errors. This book is essential reading for HCI professionals, web designers, software developers, user interface designers, HCI academics and students, market research professionals, and financial professionals.
This book constitutes the refereed proceedings of the 12th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2011, held in Sao Paulo, Brazil, in October 2011. The 61 revised papers presented were carefully selected from numerous submissions. They provide a comprehensive overview of recent advances in various collaborative network (CN) domains and their applications with a particular focus on adaptation of the networks and their value creation, specifically emphasizing topics related to evolution from social networking to collaborative networks; social capital; value chains; co-creation of complex products; performance management; behavioral aspects in collaborative networks; collaborative networks planning and modeling; benefit analysis and sustainability issues, as well as including important technical and scientific challenges in applying CNs to areas such as advanced logistics networks, business process modeling, service orientation, and other emerging application domains such as ageing, tourism, crisis, and emergency scenarios.
The notion of Minimalism is proposed as a theoretical tool supporting a more differentiated understanding of reduction and thus forms a standpoint that allows definition of aspects of simplicity. Possible uses of the notion of minimalism in the field of human computer interaction design are examined both from a theoretical and empirical viewpoint, giving a range of results. Minimalism defines a radical and potentially useful perspective for design analysis. The empirical examples show that it has also proven to be a useful tool for generating and modifying concrete design techniques. Divided into four parts this book traces the development of minimalism, defines the four types of minimalism in interaction design, looks at how to apply it and finishes with some conclusions. "
This book constitutes the refereed proceedings of the 7th International IFIP WG 2.13 Conference on Open Source Systems, OSS 2010, held in Salvador, Brazil, in October 2011. The 20 revised full papers presented together with 4 industrial full papers and 8 lightning talks were carefully reviewed and selected from 56 submissions. The papers are organized in the following topical sections: OSS quality and reliability, OSS products, review of technologies of and for OSS, knowledge and research building in OSS, OSS reuse, integration, and compliance, OSS value and economics, OSS adoption in industry, and mining OSS repositories.
This is the sixth edited volume of refereed contributions, from an international group of researchers and specialists. Volumes five and six comprise the edited proceedings of the Third International Conference on Engineering Psychology and Cognitive Ergonomics, organized by Cranfield College of Aeronautics, Edinburgh, Scotland, October 2000. The applications areas include aerospace and other transportation, medicine, human-computer interaction, process control, and training technology. Topics addressed include: the design of control and display systems; human perception, error, reliability, information processing, and performance modelling; mental workload; stress; automation; situation awareness; skill acquisition and retention; techniques for evaluating human-machine systems and the physiological correlates of performance. Both volumes will be useful to applied and occupational psychologists, instructors, instructional developers, equipment and systems designers, researchers, government regulatory personnel, human resource managers and selection specialists; also to senior pilots, air traffic control and aviation and ground transportation operations management.
This book interconnects two essential disciplines to study the perception of speech: Neuroscience and Quality of Experience, which to date have rarely been used together for the purposes of research on speech quality perception. In five key experiments, the book demonstrates the application of standard clinical methods in neurophysiology on the one hand and of methods used in fields of research concerned with speech quality perception on the other. Using this combination, the book shows that speech stimuli with different lengths and different quality impairments are accompanied by physiological reactions related to quality variations, e.g., a positive peak in an event-related potential. Furthermore, it demonstrates that - in most cases - quality impairment intensity has an impact on the intensity of physiological reactions.
This book covers all major aspects of cutting-edge research in the field of neuromorphic hardware engineering involving emerging nanoscale devices. Special emphasis is given to leading works in hybrid low-power CMOS-Nanodevice design. The book offers readers a bidirectional (top-down and bottom-up) perspective on designing efficient bio-inspired hardware. At the nanodevice level, it focuses on various flavors of emerging resistive memory (RRAM) technology. At the algorithm level, it addresses optimized implementations of supervised and stochastic learning paradigms such as: spike-time-dependent plasticity (STDP), long-term potentiation (LTP), long-term depression (LTD), extreme learning machines (ELM) and early adoptions of restricted Boltzmann machines (RBM) to name a few. The contributions discuss system-level power/energy/parasitic trade-offs, and complex real-world applications. The book is suited for both advanced researchers and students interested in the field.
In The Human Factor, Kim Vicente coined the term 'Human-tech' to describe a more encompassing and ambitious approach to the study of Human-Technology Interaction (HTI) than is now evident in any of its participating disciplines, such as human factors, human-computer interaction, cognitive science and engineering, industrial design, informatics or applied psychology. Observing that the way forward is 'not by widgets alone,' Vicente's Human-tech approach addresses every level-physical, psychological, team, organizational, and political-at which technology impacts quality of life, identifies a human or societal need, and then tailors technology to what we know about human nature at that level. The Human Factor was written for a broad audience, in part to educate general readers beyond the HTI community about the need to think seriously about the tremendous impact that poorly designed technology can have, ranging from user frustration to the tragic loss of human life. The articles collected in this book provide much of the technical material behind the work that was presented in The Human Factor, and the commentaries by Alex Kirlik situate these articles in their broader historical, scientific and ethical context. This collection of articles and commentaries forms a set of recommendations for how HTI research ought to broaden both its perspective and its practical, even ethical, aspirations to meet the increasingly complicated challenges of designing technology to support human work, to improve quality of life, and to design the way will live with technology. As the first book both to integrate the theory and research underlying Human-tech, and to clearly delineate the scientific challenges and ethical responsibilities that await those who either design technology for human use, or design technology that influences or even structures the working or daily lives of others, Human-tech: Ethical and Scientific Foundations will appeal to the broad range of students and scholars in all of the HTI disciplines.
This two volume set presents the reader with new strategies for the contributions of psychology and Human Factors to the safe and effective functioning of aviation organizations and systems. The volumes comprise the edited contributions to the Fourth Australian Aviation Psychology Symposium. The chapters within are orientated towards presenting and developing practical solutions for the current and future challenges facing the aviation industry. Each volume covers areas of vital and enduring importance within today's complex aviation system. Volume 2 covers Selection, Training, Human-Machine Interface, Air Traffic Control, Maintenance and Situational Awareness. Invited chapters include contributions from Capt. DaA+/-iel Maurino (ICAO), Professor Bob Helmreich (University of Texas), Jean Paries and Dr. Ashleigh Merritt (Dedale), Professor Ron Westrum (Eastern Michigan University), Capt. Azmi Radzi (Malaysian Airlines), Nicole SvA!tek (Virgin Atlantic), Professor Patrick Hudson (Leiden University), Dr. Sherry Chappell (Delta Technology), Dr. Nick McDonald (Trinity College, Dublin), Professor Jan Davies (University of Calgary), Capt. John Bent (Cathay Pacific Airways), Dr. Carol Manning (FAA), Dr. Manfred Barberino and Dr. Anne Isaac (EUROCONTROL), Dr. Drew Dawson (University of South Australia), Rebecca Chute and Professor Earl Wiener (NASA Ames), Dr. Gavan Lintern (AMRL), Bert Ruitenberg (IFATCA) and Dr. Mica Endsley (SA Technologies)
In this book Part I presents first an overview of the ECHORD++ project, with its mission and vision together with a detailed structure of its functionalities and instruments: Experiments, Robotic Innovation Facilities and Public end-user Driven Technology Innovation PDTI. Chapter 1 explains how the project is born, the partners, the different instruments and the new concept of cascade funding projects. This novelty made ECHORD++ a special project along the huge number of research groups and consortia involved in the whole project. So far, it is the European funded project with more research team and partners involved in the robotic field. In Chapter 2, one of the instruments in ECHORD++ is explained in detail: RIF. Robotic innovation facilities are a set of laboratories across Europe funded with the project with the goal of hosting consortia involved in any experiment that have special needs when testing their robotic research. In the chapter the three different and specific RIFs will be described and analyzed. Chapter 3 explains an important instrument in ECHORD++: the Experiments. In this part, a big number of research groups have been involve in short time funded research projects. The chapter explains the management of such Experiments, from the call for participation, the candidate's selection, the monitoring, reviews and funding for each of the 36 experiments funded for Echord. Chapter 4 is very special because it presents the innovation of funding public end-user driven technology, in particular, robotic technology. The robotic challenge is the key of such an instruments together with the management of the different consortia that participated competitively in the success of the robotic challenge proposed by a public entity, selected also with a very special and innovative process.
Dive straight into hot Fire phone features you won't find in any other device - like Firefly, Mayday, and Dynamic Perspective - with this concise hands-on guide. You probably already know how to make calls, text, and take photos with Amazon's new phone, but where it really shines is in innovative features you've never even seen before. This intuitive, easy-to-follow book opens a world of possibilities with the Fire phone, right out of the box. Instantly identify and order just about any product with Firefly - from DVDs, CDs, and books (or their electronic equivalents) to nearly anything else with a barcode Use Mayday to get live, hands-on tech support and customer service right on your phone Immerse yourself in 3D games, maps, and apps with the Dynamic Perspective sensor system Navigate easily with new one-handed (and no-handed!) gestures found only on Fire phone
The scientific monograph Mobility IoT deals with innovative technologies influencing industry and connectivity sectors in the future industrial, urban, social and sustainable development. The mobility and Internet of Things are worldwide phenomena almost in everyday life. It is a challenge in many industries, not only in car manufacturing sector but additionally in e-mobility, smart cities, smart factories (Industry 4.0), smart logistics, social mobility, technological innovations, sustainability, multicultural development, Internet of Things sectors, etc., belonging to the topic of SMART Mobility IoT issue. Features practical, tested applications in Internet of Things mobility as presented at Mobility IoT 2018 Includes application domains such as urban mobility, smart factory, social mobility, and sustainability Applicable to researchers, academics, students, and professionals
This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA, and Hasso Plattner Institute in Potsdam, Germany. The authors offer readers a closer look at Design Thinking with its processes of innovations and methods. The contents of the articles range from how to design ideas, methods, and technologies via creativity experiments and wicked problem solutions, to creative collaboration in the real world and the connectivity of designers and engineers. But the topics go beyond this in their detailed exploration of design thinking and its use in IT systems engineering fields and even from a management perspective. The authors show how these methods and strategies work in companies, introduce new technologies and their functions and demonstrate how Design Thinking can influence as diverse a topic area as marriage. Furthermore, we see how special design thinking use functions in solving wicked problems in complex fields. Thinking and creating innovations are basically and inherently human - so is Design Thinking. Due to this, Design Thinking is not only a factual matter or a result of special courses nor of being gifted or trained: it's a way of dealing with our environment and improving techniques, technologies and life.
This book is the fourth in the series and describes some of the most recent advances and examines emerging problems in engineering psychology and cognitive ergonomics. It bridges the gap between the academic theoreticians, who are developing models of human performance, and practitioners in the industrial sector, responsible for the design, development and testing of new equipment and working practices.
Intelligent tutoring technology is on the verge of a breakthrough
into the mainstream of training and education. Over the past 25
years, researchers have learned not only what it takes to develop
an effective intelligent tutoring system (ITS), but also what it
takes to deploy and use one--the true barometer of a technology's
success. This volume brings together a cross-section of ITS
researchers from academia, industry, and the government to talk
about their experiences in ITS development and technology transfer,
both successful and unsuccessful.
Open innovation increases the profit of companies and organizations via the input and the adoption of new ideas that are transformed into new processes, products, and services. Yet, how do we ensure that adopters of such innovations focus on relevant problems and use appropriate methods? How should we manage open innovation technologies? How can we exploit distributed knowledge and inventions? And how can we promote them successfully on the market? With valuable lessons to be learned from academic research and industrial experiences of e.g. Intel, Nokia, Philips Healthcare, small municipalities, e-learning platforms and user communities, this book focuses on some of the key dimensions of open innovation and open innovation technologies. It is divided into three themes: theme 1 deals with open innovation as it is in use today, including theoretical underpinnings and lessons from related research fields. Theme 2 analyzes the use of open innovation in organizations today in order to extract best practices. Theme 3 presents forward-looking theoretical research as well as practical future uses of open innovation. Each chapter addresses the particular topics by presenting experiences and results gained in real life projects and/or by empirical research, and clearly states its purpose and how readers are supposed to benefit from it. Overall, the objectives of this book are to advance and disseminate research on systematic open innovation, and to make its results available to practitioners. Thus, the intended target audience includes the international academic community, industrial enterprises, and public authorities."
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