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Theory of Fun for Game Design (Paperback, 2nd ed.)
Loot Price: R794
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Theory of Fun for Game Design (Paperback, 2nd ed.)
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Now in full color, the 10th anniversary edition of this classic
book takes you deep into the influences that underlie modern video
games, and examines the elements they share with traditional games
such as checkers. At the heart of his exploration, veteran game
designer Raph Koster takes a close look at the concept of fun and
why it's the most vital element in any game. Why do some games
become boring quickly, while others remain fun for years? How do
games serve as fundamental and powerful learning tools? Whether
you're a game developer, dedicated gamer, or curious observer, this
illustrated, fully updated edition helps you understand what drives
this major cultural force, and inspires you to take it further.
You'll discover that: Games play into our innate ability to seek
patterns and solve puzzles Most successful games are built upon the
same elements Slightly more females than males now play games Many
games still teach primitive survival skills Fictional dressing for
modern games is more developed than the conceptual elements Truly
creative designers seldom use other games for inspiration Games are
beginning to evolve beyond their prehistoric origins
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