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Books > Computing & IT > Applications of computing > Artificial intelligence > Knowledge-based systems / expert systems
This book constitutes the refereed proceedings of the 14th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2017, held in Mallorca, Spain, in September 2017. The 31 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 84 submissions. The papers cover a broad range of topics in the field of cooperative visualization; cooperative design; cooperative engineering; basic theories, methods and technologies that support CDVE; and cooperative applications.
This book constitutes the proceedings of the 15th International Conference on Smart Homes and Health Telematics, ICOST 2017, held in Paris, France, in August 2017. The 18 regular papers, 5 short papers together with 2 invited talks included in this volume were carefully reviewed and selected from numerous submissions. The conference features a dynamic program incorporating a range of design, development, deployment and evaluation of Smart Urban Environments, Assistive Technologies, Chronic Disease Management, Coaching and Health Telematics systems.
This book provides a concise study of eye gaze tracking as a direct controller of electronic displays and interfaces inside cars and other vehicles. The author explores the prospect of controlling a vehicle's internal system via the drivers' eye gaze and for the vehicles to analyse and respond to a drivers' change in cognitive load too. New algorithms tackling micro-saccadic eye movements and the inaccuracy in eye gaze tracking for controlling on-screen pointers are presented and explored. Multimodal fusion algorithms involving eye gaze and finger tracking systems are presented and validated and important results have been obtained on gaze controlled interfaces and visual responses whilst encountering oncoming road hazards. A set of user trials to validate the algorithms involving driving simulators are also presented by the author. Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments would of great importance to researchers and designers alike, within the fields of automotive design and engineering, human-computer interaction (HCI) and intelligent interfaces.
The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: games in HCI; mobile and wearable interaction; HCI, children and learning; and HCI in complex human environments.
This book constitutes the proceedings of the Third International Conference on Internet Science held in Florence, Italy, in September 2016. The 25 papers presented were carefully reviewed and selected for inclusion in this volume. They were organized in topical sections named: collective awareness and crowdsourcing platforms collaboration, privacy and conformity in virtual/social environments; internet interoperability, freedom and data analysis; smart cities and sociotechnical systems.
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
This book constitutes the proceedings of the First International Conference on Interactive Collaborative Robotics, ICR 2016, held in Budapest, Hungary, in August 2016.The 29 papers presented in this volume were carefully reviewed and selected from 48 submissions.
Data is the base for information, information is needed to have knowledge, and knowledge is used to make decisions and manage 21st century businesses and organizations. Thus, it is imperative to remain up to date on the major breakthroughs within the technological arena in order to continually expand and enhance knowledge for the benefit of all institutions. Information Technology Trends for a Global and Interdisciplinary Research Community is a crucial reference source that covers novel and emerging research in the field of information science and technology, specifically focusing on underrepresented technologies and trends that influence and engage the knowledge society. While highlighting topics that include computational thinking, knowledge management, artificial intelligence, and visualization, this book is essential for academicians, researchers, and students with an interest in information management.
This book constitutes the refereed proceedings of the 22nd International Conference on Parallel and Distributed Computing, Euro-Par 2016, held in Grenoble, France, in August 2016. The 47 revised full papers presented together with 2 invited papers and one industrial paper were carefully reviewed and selected from 176 submissions. The papers are organized in 12 topical sections: Support Tools and Environments; Performance and Power Modeling, Prediction and Evaluation; Scheduling and Load Balancing; High Performance Architectures and Compilers; Parallel and Distributed Data Management and Analytics; Cluster and Cloud Computing; Distributed Systems and Algorithms; Parallel and Distributed Programming, Interfaces, Languages; Multicore and Manycore Parallelism; Theory and Algorithms for Parallel Computation and Networking; Parallel Numerical Methods and Applications; Accelerator Computing.
This book constitutes the refereed proceedings of the 19th International Conference on Principles and Practice of Multi-Agent Systems, PRIMA 2016, held in Phuket, Thailand, in August 22-26, 2016. The 16 revised full papers presented together with two invited papers, 9 short papers and three extended abstracts were carefully reviewed and selected from 50 submissions. The intention of the papers is to showcase research in several domains, ranging from foundations of agent theory and engineering aspects of agent systems, to emerging interdisciplinary areas of agent-based research.
The two volumes LNCS 10199 and 10200 constitute the refereed conference proceedings of the 20th European Conference on the Applications of Evolutionary Computation, EvoApplications 2017, held in Amsterdam, The Netherlands, in April 2017, collocated with the Evo* 2016 events EuroGP, EvoCOP, and EvoMUSART. The 46 revised full papers presented together with 26 poster papers were carefully reviewed and selected from 108 submissions. EvoApplications 2016 consisted of the following 13 tracks: EvoBAFIN (natural computing methods in business analytics and finance), EvoBIO (evolutionary computation, machine learning and data mining in computational biology), EvoCOMNET (nature-inspired techniques for telecommunication networks and other parallel and distributed systems), EvoCOMPLEX (evolutionary algorithms and complex systems), EvoENERGY (evolutionary computation in energy applications), EvoGAMES (bio-inspired algorithms in games), EvoIASP (evolutionary computation in image analysis, signal processing, and pattern recognition), EvoINDUSTRY (nature-inspired techniques in industrial settings), EvoKNOW (knowledge incorporation in evolutionary computation), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoROBOT (evolutionary robotics), EvoSET (nature-inspired algorithms in software engineering and testing), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments).
The two-volume set LNCS 9774 and 9775 constitutes the refereed proceedings of the 10th International Conference EuroHaptics 2016, held in London, UK, in July 2016. The 100 papers (36 oral presentations and 64 poster presentations) presented were carefully reviewed and selected from 162 submissions. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover topics such as perception of hardness and softness; haptic devices; haptics and motor control; tactile cues; control of haptic interfaces; thermal perception; robotics and sensing; applications.
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
This book constitutes the refereed proceedings of the 21st Ada-Europe International Conference on Reliable Software Technologies, Ada-Europe 2016, held in Pisa, Italy, in June 2016. The revised 12 full papers presented together with one invited paper were carefully reviewed and selected from 28 submissions. They are organized in topical sections on concurrency and parallelism, testing and verification, program correctness and robustness, and real-time systems.
This book constitutes the refereed proceedings of the 10th International Workshop on Hybrid Metaheuristics, HM 2016, held in Plymouth, UK, in June 2016. The 15 revised full papers presented were carefully reviewed and selected from 43 submissions. The selected papers are of interest for all the researchers working on integrating metaheuristics with other areas for solving both optimization and constraint satisfaction problems. They represent as well a sample of current research demonstrating how metaheuristics can be integrated with integer linear programming and other operational research techniques for tackling difficult and relevant problems.
Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You'll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will Learn Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion Who This Book Is For Students, developers, game developers, and tech enthusiasts.
This book constitutes the proceedings of the 18th International GI/ITG Conference on Measurement, Modelling and Evaluation of Computing Systems and Dependability and Fault Tolerance, MMB & DFT 2016, held in Munster, Germany, in April 2016. The 12 full papers and 3 short papers included in this volume were carefully reviewed and selected from 23 submissions. The papers deal with the fields of performance evaluation, dependability, and fault-tolerance of computer and communication systems. A relatively new topic of smart grids is also covered.
This book sonstitutes selected papers from the first International Conference on Cyber Warfare, Security and Space Research, SpacSec 2021, held in Jaipur, India, in December 2021. The 19 full and 6 short papers were thoroughly reviewed and selected from the 98 submissions. The papers present research on cyber warfare, cyber security, and space research area, including the understanding of threats and risks to systems, the development of a strong innovative culture, and incident detection and post-incident investigation.
This volume contains the lecture notes of the five courses and one seminar given at the School on Engineering Trustworthy Software Systems (SETSS 2014), held in September 2014 at Southwest University in Chongqing, China. The material is useful for postgraduate students, researchers, academics and industrial engineers who are interested in the theory and practice of methods and tools for the design and programming of trustworthy software systems. The common themes of the courses include the design and use of theories, techniques and tools for software specification and modeling, analysis and verification. The courses cover sequential programming, component- and object software, hybrid systems and cyber-physical systems with challenges of termination, security, safety, security, fault-tolerance and real-time requirements. The techniques include model checking, correctness by construction through refinement and model transformations, synthesis and computer algebra.
This book presents a significant advancement in the theory and practice of knowledge engineering, the discipline concerned with the development of intelligent agents that use knowledge and reasoning to perform problem solving and decision-making tasks. It covers the main stages in the development of a knowledge-based agent: understanding the application domain, modeling problem solving in that domain, developing the ontology, learning the reasoning rules, and testing the agent. The book focuses on a special class of agents: cognitive assistants for evidence-based reasoning that learn complex problem-solving expertise directly from human experts, support experts, and nonexperts in problem solving and decision making, and teach their problem-solving expertise to students. A powerful learning agent shell, Disciple-EBR, is included with the book, enabling students, practitioners, and researchers to develop cognitive assistants rapidly in a wide variety of domains that require evidence-based reasoning, including intelligence analysis, cybersecurity, law, forensics, medicine, and education.
This book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Workshop on Environments for Multiagent Systems, E4MAS 2014 - 10 years later, held in Paris, France, in May 2014 as an associated event of AAMAS 2014, the 13th International Conference on Autonomous Agents and Multiagent Systems. The 6 revised full papers presented together with 1 roadmap paper and 7 invited papers were carefully reviewed and selected from 14 initial submissions. The papers are organized in topical sections on connecting agents, environments, and humans; environments for complex and stigmergic systems; virtual and simulated environments; and open agent environments and interoperability. |
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