0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (2)
  • R100 - R250 (24)
  • R250 - R500 (140)
  • R500+ (427)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS

Learn C on the Mac (Paperback, 1st Corrected ed., Corr. 4th printing): David Mark Learn C on the Mac (Paperback, 1st Corrected ed., Corr. 4th printing)
David Mark
R1,093 R901 Discovery Miles 9 010 Save R192 (18%) Ships in 10 - 15 working days

Considered a classic by an entire generation of Mac programmers, this popular guide has been updated for Mac OS X. Don't know anything about programming? No problem Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple's free Xcode tools. This book is perfect for beginners learning to program. It includes Mac OS X examples Provides best practices for programming newbies Written by the expert on Cprogramming for the Mac Presents all the basics with a pragmatic, Mac OS X-flavored approach Includes updated source code which is fully compatible with Xcode 4 What you'll learn Master C programming, the gateway to programming your Mac or iPhoneWrite applications for the Mac OS X interface, the cleanest user interface aroundUnderstand variables and how to design your own data structuresWork with the file systemConnect to data sources and the Internet Who this book is for

For anyone wanting to learn to program in Mac OS X, including developers new to the Mac, developers new to C, or students entirely new to programming. For anyone who wants to learn how to program their iPhone, this is also the core language primer.

Beginning DevOps on AWS for iOS Development - Xcode, Jenkins, and Fastlane Integration on the Cloud (Paperback, 1st ed.):... Beginning DevOps on AWS for iOS Development - Xcode, Jenkins, and Fastlane Integration on the Cloud (Paperback, 1st ed.)
Abdullahi Olaoye
R1,424 R1,137 Discovery Miles 11 370 Save R287 (20%) Ships in 10 - 15 working days

Apply the principles of DevOps in software development-automated builds, automated tests, and continuous deployment and delivery-to iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility, elasticity, and scale of AWS. It also allows for seamless integration of XCode with fully managed AWS Services from source code control to application deployment. Finally, the book covers how a fully managed Continuous Integration Continuous Deployment (CICD) pipeline can be used to orchestrate all the different components of iOS application development to achieve a fully automated development lifecycle. Get started building your iOS applications using a fully automated process on the AWS Cloud today! What You'll Learn Build an iOS application using AWS DevOps tools Incorporate continuous deployment in your iOS application development Integrate AWS tooling with Xcode and open source tools such as Jenkins and Fastlane Who This Book Is For iOS application developers wanting to incorporate DevOps and Cloud Architecture into their development process.

AppleScript - The Comprehensive Guide to Scripting and Automation on Mac OS X (Paperback, 2nd ed.): Hanaan Rosenthal AppleScript - The Comprehensive Guide to Scripting and Automation on Mac OS X (Paperback, 2nd ed.)
Hanaan Rosenthal
R1,728 R1,409 Discovery Miles 14 090 Save R319 (18%) Ships in 10 - 15 working days

This is the second edition of Hanaan Rosenthals critically-acclaimed AppleScript book. It goes the extra mile to teach you AppleScript, explaining advanced topics without leaving you behind.

AppleScript is the high-level scripting language that resides on the Mac platform. It can be used to add functionality to the Mac operating system, automate tasks, add functions, and generally make things easier. AppleScript has always been very useful, and with Mac OS X, you can take AppleScript further than before.

This book begins with the basics like handling variables, loops, and commands. It proceeds with more advanced concepts like debugging, AppleScripting with databases, manipulating PDFs with SMILE, and automating media workflow. In a nutshell, this book: Takes you on a journey from novice to professional AppleScripter. Is completely comprehensive; nothing is left to the imagination. Is up-to-date through AppleScript 1.10/Mac OS X Tiger.

If you are a Mac user who wants to know the real meaning of having full control over your machine, get into AppleScripting. And pick up this bookit really is the only guide you'll need to master the art of AppleScripting

Beginning iOS Game Center and GameKit - For iOS, tvOS, and MacOS (Paperback, 2nd ed.): Kyle Richter, Beau G. Bolle Beginning iOS Game Center and GameKit - For iOS, tvOS, and MacOS (Paperback, 2nd ed.)
Kyle Richter, Beau G. Bolle
R1,404 R1,116 Discovery Miles 11 160 Save R288 (21%) Ships in 10 - 15 working days

Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven't yet had a chance to work with GameKit technology will benefit from this book.

macOS Catalina: The Missing Manual - The Book That Should Have Been in the Box (Paperback): David Pogue macOS Catalina: The Missing Manual - The Book That Should Have Been in the Box (Paperback)
David Pogue
R708 Discovery Miles 7 080 Ships in 12 - 17 working days

Apple gives macOS new features and improvements right on your desktop and under the hood with Catalina-aka OS X 10.15. With this updated guide, you'll learn how to use your iPad as a second screen, work with iPad apps on your Mac, and use Screen Time on your Mac. This new edition of the #1 bestselling Mac book shows you how to use the revamped apps for Music, Podcasts, and TV. Loaded with illustrations, step-by-step instructions, tips, and tricks, this book from David Pogue-Missing Manual series creator, New York Times columnist, and Emmy-winning tech correspondent for CNBC, CBS, and NPR-covers everything Catalina has to offer with lots of humor and technical insight.

Foundation Mac OS X Web Development (Paperback, Softcover reprint of the original 1st ed.): Phil Sherry Foundation Mac OS X Web Development (Paperback, Softcover reprint of the original 1st ed.)
Phil Sherry
R974 R812 Discovery Miles 8 120 Save R162 (17%) Ships in 10 - 15 working days

This book aims to teach all the essentials of developing dynamic Web sites in OS X in a linear style. This book is not for hardcore developers, but rather for those new to the OS or the Mac, and looking for a primer on Web site development. Typical readers are Web development professionals who are exploring development on the Mac for the first time and Mac-loyal designers expanding from print into Web design.

Core Data in Objective-C 3e (Paperback, 3 Revised Edition): Marcus Zarra Core Data in Objective-C 3e (Paperback, 3 Revised Edition)
Marcus Zarra
R1,085 Discovery Miles 10 850 Ships in 10 - 15 working days

Core Data is Apple's data storage framework: it's powerful, built-in, and can integrate with iCloud. Discover all of Core Data's powerful capabilities, learn fundamental principles including thread and memory management, and add Core Data to both your iOS and OS X projects. All examples in this edition are based on Objective-C and are up-to-date for the latest versions of OS X El Capitan and iOS 9. Core Data expert Marcus Zarra walks you through a fully developed application based around the Core Data APIs. You'll build on this application throughout the book, learning key Core Data principles such as NSPredicate, NSFetchRequest, thread management, and memory management. Start with the basics of Core Data and learn how to use it to develop your application. Then delve deep into the API details. Explore how to get Core Data integrated into your application properly, and work with this flexible API to create convenience methods to improve your application's maintainability. Reduce your migration difficulties, integrate your Core Data app with iCloud and Watch Kit, and use Core Data in a queue-based environment. By the end of the book, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into the iPhone/iPad platform. This third edition updates all examples for OS X El Capitan and iOS 9, and gets you up to speed on changes in multithreading and batch processing. There's a new chapter on efficiently importing data from a network location, and a new discussion of how best to pre-load data into your application. What You Need: Mac OS X El Capitan and iOS 9 and a basic working knowledge of Objective-C

Inside .Mac (Paperback): Chuck Toporek Inside .Mac (Paperback)
Chuck Toporek
R694 Discovery Miles 6 940 Ships in 12 - 17 working days

Apple's .Mac service (pronounced dot Mac) offers everything Mac OS X users have come to expect: an attractive, intuitive interface and a wealth of features with all the underlying power you'll ever need. .Mac includes web mail, an online contact management system, storage space, a fully customizable web site of your own, and much more. On your first tour of this suite of subscriber-based services, you'll be delighted by how easy and convenient .Mac is to use. But you'll soon discover that there's a lot more to .Mac than meets the eye! Inside .Mac will help you get the most out of Apple's new Internet services. This handy, quick reference offers a clear overview of the entire .Mac package and many of its not-so-obvious features. You'll learn how to set up and manage your account quickly and without fuss. Each .Mac service is discussed in an objective, no-frills fashion that'll show you how to use--and what to expect from--iDisk, web mail, your personal web site, and everything else that .Mac offers. The book covers: Setting up your .Mac account: a guided tour to getting started with .Mac, Using your iDisk: a detailed look at using iDisk, its directories, the iDisk utility and more, Mac Software: a look at what's included in the software directory, including Virex anti-virus software, the Backup utility, Mac Slides Publisher, and third-party software, . Mac Email: everything you need to know, on configuring your settings to adding additional email accounts, Building a HomePage: an overview of HomePage options that covers uploading files, publishing iPhoto libraries, protecting your site, and publishing and announcing your site, Synchronizing Your Mac with .Mac: learn how to set up and sync your Address Book, iCal Calendars, and more using iSync. From enthusiastic new users to hardcore Mac geeks, anyone who uses .Mac will want to get the most from their subscription service. Inside .Mac is the only book that shows you how. There's no better way take control than with this handy guide.

macOS High Sierra in easy steps - Covers version 10.13 (Paperback): Nick Vandome macOS High Sierra in easy steps - Covers version 10.13 (Paperback)
Nick Vandome
R468 R404 Discovery Miles 4 040 Save R64 (14%) Ships in 10 - 15 working days
Learning the iOS SDK for JavaScript Programmers (Paperback): Danny Goodman Learning the iOS SDK for JavaScript Programmers (Paperback)
Danny Goodman
R862 R638 Discovery Miles 6 380 Save R224 (26%) Ships in 12 - 17 working days

Is it possible for JavaScript programmers to learn Apple's iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you'll readily understand.

Why bother with the SDK when you can simply build web apps for Apple's iOS devices? Web apps can't access an iPhone's music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool -- and this is your book. Includes full coverage of iOS SDK 4.2. Learn the distinction between web app and iOS native app programming Create a workbench app to test code snippets throughout the learning process Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt Discover how your code launches iOS apps and makes them user-ready Learn about iOS memory management details that are different from JavaScript, including pointers and data types Use Objective-C and Cocoa Touch to implement common JavaScript tasks

iOS and macOS Performance Tuning - Cocoa, Cocoa Touch, Objective-C, and Swift (Paperback): Marcel Weiher iOS and macOS Performance Tuning - Cocoa, Cocoa Touch, Objective-C, and Swift (Paperback)
Marcel Weiher
R1,136 R1,027 Discovery Miles 10 270 Save R109 (10%) Ships in 12 - 17 working days

In iOS and macOS (TM) Performance Tuning, Marcel Weiher drills down to the code level to help you systematically optimize CPU, memory, I/O, graphics, and program responsiveness in any Objective-C, Cocoa, or CocoaTouch program. This guide focuses entirely on performance optimization for macOS and iOS. Drawing on more than 25 years of experience optimizing Apple device software, Weiher identifies concrete performance problems that can be discovered empirically via measurement. Then, based on a deep understanding of fundamental principles, he presents specific techniques for solving them. Weiher presents insights you won't find anywhere else, most of them applying to both macOS and iOS development. Throughout, he reveals common pitfalls and misconceptions about Apple device performance, explains the realities, and helps you reflect those realities in code that performs beautifully. Understand optimization principles, measurement, tools, pitfalls, and techniques Recognize when to carefully optimize, and when it isn't worth your time Balance performance and encapsulation to create efficient object representations, communication, data access, and computation Avoid mistakes that slow down Objective-C programs and hinder later optimization Fix leaks and other problems with memory and resource management Address I/O issues associated with drives, networking, serialization, and SQLite Code graphics and UIs that don't overwhelm limited iOS device resources Learn what all developers need to know about Swift performance This book's source code can be downloaded at github.com/mpw/iOS-macOS-performance. Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

MAC OS X Leopard Pocket Guide (Paperback): Chuck Toporek MAC OS X Leopard Pocket Guide (Paperback)
Chuck Toporek
R368 R272 Discovery Miles 2 720 Save R96 (26%) Ships in 12 - 17 working days

No matter how much Mac experience you have, Mac OS X Leopard requires that you get reacquainted. This little guide is packed with more than 300 tips and techniques to help you do just that. You get all details you need to learn Leopard's new features, configure your system, and get the most out of your Mac. Pronto.
"Mac OS X Leopard Pocket Guide" offers an easy-to-read format for users of all levels. If you're a Mac newcomer, there's a Survival Guide that explains how to adapt, and a chapter on Mac OS X's key features. Experienced Mac users can go right to the heart of Leopard with chapters on system preferences, applications and utilities, and configuring. In all, plenty of tables, concise descriptions, and step-by-step instructions explain: What's new in Leopard, including the Time MachineHow to use Leopard's totally revamped FinderAll about Spaces and how to quickly flip between themHow to search for and find things with SpotlightHow to use Leopard's enhanced Parental ControlsHandy keyboard shortcuts to help you be more efficientQuick tips for setting up and configuring your Mac to make it your own If you're ready to tame Apple's new cat, this is the guide you want.

Mac OS X Snow Leopard Pocket Guide (Paperback): Chris Seibold Mac OS X Snow Leopard Pocket Guide (Paperback)
Chris Seibold
R369 R273 Discovery Miles 2 730 Save R96 (26%) Ships in 12 - 17 working days

Whether you're new to the Mac or a longtime user, this handy book is the quickest way to get up to speed on Snow Leopard. Packed with concise information in an easy-to-read format, Mac OS X Snow Leopard Pocket Guide covers what you need to know and is an ideal resource for problem-solving on the fly.
This book goes right to the heart of Snow Leopard, with details on system preferences, built-in applications, and utilities. You'll also find configuration tips, keyboard shortcuts, guides for troubleshooting, lots of step-by-step instructions, and more.
Learn about new features and changes since the original Leopard release Get quick tips for setting up and customizing your Mac's configuration Solve problems with the handy reference to the fundamentals of the Finder, Dock, and more Understand how to manage user accounts Work more efficiently using keyboard shortcuts Take advantage of MobileMe, Apple's online suite of services and tools

MacRuby - The Definitive Guide (Paperback): Matt Aimonetti MacRuby - The Definitive Guide (Paperback)
Matt Aimonetti
R970 R707 Discovery Miles 7 070 Save R263 (27%) Ships in 12 - 17 working days

Want to build native Mac OS X applications with a sleek, developer-friendly alternative to Objective-C? MacRuby is an ideal choice. This in-depth guide shows you how Apple's implementation of Ruby gives you access to all the features available to Objective-C programmers. You'll get clear, detailed explanations of MacRuby, including quick programming techniques such as prototyping.

Perfect for programmers at any level, this book is packed with code samples and complete project examples. If you use Ruby, you can tap your skills to take advantage of Interface Builder, Cocoa libraries, the Objective-C runtime, and more. If you're a Cocoa developer, you'll learn how to improve your productivity with MacRuby. Get up to speed on MacRuby basics, including classes and methods Learn how to use MacRuby with Apple's Xcode developer suite Delve into the primitive object classes and data types in Foundation Kit Build event-driven user interfaces with the AppKit framework Handle relational object persistence with the Core Data framework Use advanced MacRuby techniques, including concurrency and sandboxing Get examples for applications using Twitter and a location web service Embed MacRuby into existing Objective-C applications

Writing Game Center Apps in iOS (Paperback): Vandad Nahavandipoor Writing Game Center Apps in iOS (Paperback)
Vandad Nahavandipoor
R481 R352 Discovery Miles 3 520 Save R129 (27%) Ships in 12 - 17 working days

Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features.

How do you display players' scores and achievements? How do you create Game Center accounts and add friends? Each recipe in this book includes a simple code solution you can put to work immediately, along with a detailed discussion that offers insight into why and how the recipe works.

Recipes include techniques to: Set up Game Center for an iOS App Use block objects and Grand Central Dispatch to write Game Center apps Authenticate a local player in Game Center Use iTunes Connect to create leaderboards and achievements Retrieve leaderboard and achievement information programmatically Handle players' state changes in multiplayer games

Flutter Recipes - Mobile Development Solutions for iOS and Android (Paperback, 1st ed.): Fu Cheng Flutter Recipes - Mobile Development Solutions for iOS and Android (Paperback, 1st ed.)
Fu Cheng
R1,246 R1,021 Discovery Miles 10 210 Save R225 (18%) Ships in 10 - 15 working days

Take advantage of this comprehensive reference to solving common problems when developing with Flutter. Along with an introduction to the basic concepts of Flutter development, the recipes in this book cover all important aspects of this emerging technology, including development, testing, debugging, performance tuning, app publishing, and continuous integration. Although Flutter presents a rich, cross-platform mobile development framework, helpful documentation is not easily found. Here you'll review solutions to various scenarios and use creative, tested ways to accomplish everything from simple to complex development tasks. Flutter is developed using Dart and contains a unique technology stack that sets it apart from its competitors. This book takes the mystery out of working with the Dart language and integrating Flutter into your already existing workflows and development projects. With Flutter Recipes, you'll learn how to build and deploy apps freshly started in Flutter, as well as apps already in progress, while side-stepping any potential roadblocks you may face along the way. What You'll Learn Debug with Dart Observatory Program accessibility and localization features Build and release apps for iOS and Android Incorporate reactive programming Who This Book Is For Mobile developers with some experience in other frameworks who would like to work with the growing and popular Flutter.

Macintosh Terminal Pocket Guide (Paperback): Daniel J. Barrett Macintosh Terminal Pocket Guide (Paperback)
Daniel J. Barrett
R441 Discovery Miles 4 410 Ships in 12 - 17 working days

Unlock the secrets of the Terminal and discover how this powerful tool solves problems the Finder can't handle. With this handy guide, you'll learn commands for a variety of tasks, such as killing programs that refuse to quit, renaming a large batch of files in seconds, or running jobs in the background while you do other work.

Get started with an easy-to-understand overview of the Terminal and its partner, the shell. Then dive into commands neatly arranged into two dozen categories, including directory operations, file comparisons, and network connections. Each command includes a concise description of its purpose and features.Log into your Mac from remote locationsSearch and modify files in powerful waysSchedule jobs for particular days and timesLet several people use one Mac at the same timeCompress and uncompress files in a variety of formatsView and manipulate Mac OS X processesCombine multiple commands to perform complex operationsDownload and install additional commands from the Internet

Learn Cocoa on the Mac (Paperback, 2nd ed.): Jack Nutting, Peter Clark Learn Cocoa on the Mac (Paperback, 2nd ed.)
Jack Nutting, Peter Clark
R2,611 R2,418 Discovery Miles 24 180 Save R193 (7%) Ships in 10 - 15 working days

The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.

More iOS 6 Development - Further Explorations of the iOS SDK (Paperback, 1st ed.): David Mark, Jeff Lamarche, Alex Horovitz,... More iOS 6 Development - Further Explorations of the iOS SDK (Paperback, 1st ed.)
David Mark, Jeff Lamarche, Alex Horovitz, Kevin Kim
R1,149 R956 Discovery Miles 9 560 Save R193 (17%) Ships in 10 - 15 working days

Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can-covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps-offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there's something for everyone in More iOS 6 Development.

Beginning iOS Storyboarding - Using Xcode (Paperback, 1st ed.): Rory Lewis, Yulia McCarthy, Stephen M. Moraco Beginning iOS Storyboarding - Using Xcode (Paperback, 1st ed.)
Rory Lewis, Yulia McCarthy, Stephen M. Moraco
R1,198 R1,005 Discovery Miles 10 050 Save R193 (16%) Ships in 10 - 15 working days

For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboardingtechnology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer have teamed up to bring you this book, Beginning iOS Storyboarding.The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-Cthe new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more What you'll learn How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple's initial project templates.This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices. Who this book is for

This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developerswho wish tolearn Storyboarding to quickly cut down on their app development and debugging time. Table of Contents Preliminaries Fundamentals Storyboarding with MapView Building a Utility Application Storyboarding a Page-Based App Mastering Table Views with Storyboarding: Core Data Setup Mastering Table Views with Storyboarding: Designing the Flow Mastering Table Views with Storyboarding: Coding the Backend Single View #3: wanderBoard Part I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard Part III How Far You Have Come

Pro iOS Table Views - for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Tim Duckett Pro iOS Table Views - for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Tim Duckett
R1,315 R1,059 Discovery Miles 10 590 Save R256 (19%) Ships in 10 - 15 working days

If you're an iOS app developer, chances are you'll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging.

Pro iOS Table Views takes atask-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It's aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Covers the entire Table View API in depth Covers customization and performance topics in depth Task-oriented reference with multiple levels of detail

Note: source code for this title is currently available for download at: https: //github.com/timd/Pro-iOS-TableViews What you'll learn The anatomy of tables and cells The design patterns that power the table view How to create and configure table views How to customize every last little detail of the table view How to use table views on the iPad Advanced tips and tricks for performance and killer user interfaces The latest updates in iOS 5 and how to exploit them Who this book is for

The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this bookas ahelpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Table views from the ground upHow the table fits togetherFeeding the table with dataHow the cell fits togetherUsing tables for navigation and static contentIndexing table content, grouping & sorting table contentSelecting & editing table contentCustomizing cellsImproving the cell's interactioniPad

iOS 5 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Shawn Grimes, Colin Francis iOS 5 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Shawn Grimes, Colin Francis
R1,424 R1,168 Discovery Miles 11 680 Save R256 (18%) Ships in 10 - 15 working days

iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include: * Working with Interface Builder in the latest version of Xcode * Building applications that incorporate animation and multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with brilliant animations and multimedia * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to extend your apps with TableView, UIView, and core graphics Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents * Xcode Tips and Tricks * Working with Interface Builder in Xcode * Multimedia Recipes * Camera Recipes * TableView Recipes * Core Graphic Recipes * UIView Animation Recipes * Calendar Recipes * Data Storage Recipes * Core Data Recipes * Notification Recipes * iAd Recipes * Location and Mapping Recipes * GameCenter Recipes * App Design Guidelines * Game Kit Recipes

Teach Yourself Basic Mac Skills (Paperback): Rod Lawton Teach Yourself Basic Mac Skills (Paperback)
Rod Lawton
R95 Discovery Miles 950 Ships in 12 - 17 working days

Are you looking to get the best out your new Mac, either as a complete novice or as a convert from a Windows PC? Or have you just upgraded to Leopard and want to know what's new? Either way, this is the book for you. Make sure you're getting the most out of your machine and understand its full potential. Teach Yourself Mac offers a wider, more beginner-friendly scope - an all-in-one reference for those who want to understand the basic concepts rather than the in-depth technicalities. Focusing on the iLife applications which are bundled with Macs including email, iPhoto, iCal, iMovie, iTunes and others, it will help you to enjoy the full Mac experience, and see its appeal as a user-friendly computer that's ready to be used straight away. Learn to live life to the full with your music, your photos, DVDs and email. With straightforward writing from expert authors, the Teach Yourself computing series cuts through the 'technobabble', giving you easy and enjoyable access to all of the computer skills you want to acquire.

Objective-C for Absolute Beginners - iPhone, iPad and Mac Programming Made Easy (Paperback, 1st ed.): Gary Bennett, Brad Lees,... Objective-C for Absolute Beginners - iPhone, iPad and Mac Programming Made Easy (Paperback, 1st ed.)
Gary Bennett, Brad Lees, Mitchell Fisher
R1,060 R867 Discovery Miles 8 670 Save R193 (18%) Ships in 10 - 15 working days

It seems as if everyone is writing applications for Apple's iPhone and iPad, but how do they all do it? It's best to learn Objective-C, the native language of both the iOS and Mac OS X, but where to begin? Right here, even if you've never programmed before

Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone, or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you'll learn to think in programming terms, how to use Objective-C to build program logic, and how to write your own applications and apps.

With over 50 collective years in software development and based on an approach pioneered at Carnegie Mellon University, the authors have developed a remarkably effective approach to learning Objective-C. Since the introduction of Apple's iPhone, the authors have taught hundreds of absolute beginners how to develop Mac, iPhone, and iPad apps, including many that became popular apps in the iTunes App Store. What you'll learn The fundamentals of computer programming: how to understand variables, design data structures, and work with file systems The logic of object-oriented programming: how to use Classes, Objects, and Methods The flexibility of Apple's developer tools: how to install Xcode and write programs in Objective-C The power of Cocoa and Cocoa touch: how to make Mac OS X applications or iOS apps that do cool stuff Who this book is for

Everyone This book is for anyone who wants to learn to develop applications for the Mac or apps for the iPhone and iPad using the Objective-C programming language. No previous programming experience is necessary. Table of Contents Becoming a Great iPhone/iPad or Mac Programmer Programming Basics It's All About the Data Making Decisions About...and Planning Program Flow Object Oriented Programming with Objective-C Introducing Objective-C and Xcode Objective-C Classes, Objects, and Methods Programming Basics in Objective-C Comparing Data Creating User Interfaces with Interface Builder Memory, Addresses, and Pointers Debugging Programs with Xcode Storing Information Protocols and Delegates

Tweak Your Mac Terminal - Command Line macOS (Paperback, 1st ed.): Daniel Platt Tweak Your Mac Terminal - Command Line macOS (Paperback, 1st ed.)
Daniel Platt
R1,477 R1,189 Discovery Miles 11 890 Save R288 (19%) Ships in 10 - 15 working days

Look beyond the basics of Mac programming and development to become a Mac power user. When most people think about the Mac, they think about the amazing graphical user interface macOS is known for. However, there is a whole world to explore beneath the hood. This book approaches working directly in the terminal with fun projects and ideas to help turn you into an advanced Mac user. You'll work with Brew (HomeBrew), which gives you the ability to install applications from Linux (and Unix) that can make the terminal more useful. This is important, because a lot of applications have been stripped out of macOS or deprecated. For example, Apple's built-in PHP is usually a major release behind. You'll also customize your terminal to change everything about it, making it your own. The whole world is about personalizing. Why put up with the Apple defaults? Once you have your terminal set up and ready to rock, you'll review the basics of programming on the Mac terminal. This will allow you to get a taste of power scripting. You'll discover the power of bash, PHP, and Python. And then you'll apply those tools to web development. Tweak Your Mac Terminal takes you on a journey into a world of the terminal and its hidden applications. What You'll Learn Customize the terminal to make it perfect for your needs Develop web applications using basic coding skills in the terminal Install HomeBrew and by extension Linux and Unix applications Who This Book Is ForMac users who are already very familiar with the GUI and want to go further. This book will especially help starting IT professionals and beginning programmers.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
macOS Big Sur For Dummies
B LeVitus Paperback R571 Discovery Miles 5 710
iOS Architecture Patterns - MVC, MVP…
Raul Garcia Paperback R1,533 R1,214 Discovery Miles 12 140
Mac Unlocked - Everything You Need to…
David Pogue Paperback R837 R708 Discovery Miles 7 080
Essential iPad - iOS 10 Edition
Kevin Wilson Paperback R436 R325 Discovery Miles 3 250
Mac Annoyances
John Rizzo Paperback R614 R441 Discovery Miles 4 410
macOS in easy steps - Illustrated using…
Nick Vandome Paperback R348 Discovery Miles 3 480
Managing Apple Devices - Deploying and…
Arek Dreyer, Adam Karneboge Paperback R1,622 R316 Discovery Miles 3 160
macOS Support Essentials 12 - Apple Pro…
Benjamin Levy, Adam Karneboge, … Paperback R1,704 R1,493 Discovery Miles 14 930
Programming iOS 11
Matt Neuberg Paperback R1,806 R406 Discovery Miles 4 060
Practical Artificial Intelligence with…
Mars Geldard, Jonathon Manning, … Paperback R1,056 Discovery Miles 10 560

 

Partners