For the beginner who has never programmed, Beginning iOS
Storyboarding shows how to extract those cool and innovative app
ideas you have in your head into a working app ready for sale on
the iTunes store by using Apple's new Storyboardingtechnology.
Storyboarding allows you to skip chunks of code by just dragging
scenes and segues onto your Storyboard canvas. A time saver for
sure, but it's new Dr. Rory Lewis, Yulia McCarthy and Stephen
Moraco a best selling Apress author, a former Apple iOS engineering
group intern and a successful app developer have teamed up to bring
you this book, Beginning iOS Storyboarding.The three authors have
found a beautiful way to lead the beginner into Storyboarding and
at the same time show old school coders of Objective-Cthe new and
exquisite methodology of this incredible tool. Even if you're an
intermediate or pro-level Objective-C developer, you can still
learn the ins and outs of Xcode's new Storyboarding feature, and
find new ways of building and debugging your new Storyboarding app.
Yup: This book is also for you, too. In this book, you get the
following, beyond learning the fundamentals and classical elements
of Storyboarding: Design and build utilities and a location based
service app using Storyboarding techniques Design and build a
universal app with a rich user interface and user experience (UX)
Create a fun game app, and more What you'll learn How iOS
Storyboarding is like a different planet in the Xcode universe. We
do this by introducing you to the standard transitions to views,
passing data to the views, returning data from the views, and,
lastly, showing how to navigate the critical transitions to views.
How to develop a simple utility app using Storyboarding. Here we
learn the foundation of many apps, which is how to place controls
on the settings screen of a utility application and to return those
settings to the main view of the app via the settings view delegate
protocol. How to develop an app with an advanced MKMapView.
Specifically, we introduce you to override the default views
provided by Apple's initial project templates.This opens the door
to you being able to code specialized views such as MKMapView, and
utilize iOS Location Services for building navigation-based apps.
What are the cool, powerful tools that enable you to create page
controller view transitions. We dig deep into the ins and outs of
how to apply the UIPageControls to display views and supply
traditional view notification to controlled views. How to create a
very cool universal app while you learn how to develop table views,
which in the iPad case, present themselves differently depending
upon the device orientation using the UISplitViewController. How to
build a universal app with two Storyboards (one for iPhone, one for
iPad) and provide techniques and tips for developing universal
apps. How to develop a cool game app which stretches your knowledge
of how segues can be used to provide much more complex navigation
paths between screens and devices. Who this book is for
This book is for the beginner who has never programmed, but can
use the Storyboarding tool in Xcode to get up and running fast.
This book is also for experienced iOS developerswho wish tolearn
Storyboarding to quickly cut down on their app development and
debugging time. Table of Contents Preliminaries Fundamentals
Storyboarding with MapView Building a Utility Application
Storyboarding a Page-Based App Mastering Table Views with
Storyboarding: Core Data Setup Mastering Table Views with
Storyboarding: Designing the Flow Mastering Table Views with
Storyboarding: Coding the Backend Single View #3: wanderBoard Part
I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard
Part III How Far You Have Come
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