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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
You ve just purchased a TI-83 Plus calculator to assist in
performing different types of mathematical equations now, how can
you get the most out of it? You ll find the answer to this question
with our comprehensive, 3-panel guide that shows in great detail
what exactly the TI-83 Plus can do. Function key and mode
descriptions, as well as problem-solving examples, are included
within a color-coded format for easy reference.
"
The internet of things (IoT) has had a major impact on academic and
industrial fields. Applying these technologies to healthcare
systems reduces medical costs while enriching the patient-centric
approach to medicine, allowing for better overall healthcare
proficiency. However, usage of IoT in healthcare is still suffering
from significant challenges with respect to the cost and accuracy
of medical sensors, non-standard IoT system architectures, assorted
wearable devices, the huge volume of generated data, and
interoperability issues. Incorporating the Internet of Things in
Healthcare Applications and Wearable Devices is an essential
publication that examines existing challenges and provides
solutions for building smart healthcare systems with the latest
IoT-enabled technology and addresses how IoT improves the
proficiency of healthcare with respect to wireless sensor networks.
While highlighting topics including mobility management, sensor
integration, and data analytics, this book is ideally designed for
computer scientists, bioinformatics analysts, doctors, nurses,
hospital executives, medical students, IT specialists, software
developers, computer engineers, industry professionals,
academicians, researchers, and students seeking current research on
how these emerging wireless technologies improve efficiency within
the healthcare domain.
Wearable continuous monitoring systems are necessary in risky
environments such as mining and diving and are especially important
in the medical monitoring of patients both in medical facilities
and at home. All these applications of monitoring with data
transmission functions can be achieved by using wearable antennas.
Recently, possibilities of connecting completely independent
appliances with textiles have emerged. However, full success will
be achieved only when antennas and all related components are
entirely converted into 100% textile materials. Design and
Optimization of Sensors and Antennas for Wearable Devices provides
innovative insights on the development of adaptable materials and
textile antennas that can be used in the construction of wearable
devices that are biocompatible and offer high conductivity, low
cost, simplistic manufacturing, are comfortable for the wearer, and
are water/climate safe and condition amicable. The content within
this publication examines data transmission, wearable computing,
and medical applications. It is designed for engineers,
manufacturers, researchers, academicians, and scientists who are
interested in the development of wearable technologies.
The proliferation of wireless communications has led to mobile
computing, a new era in data communication and processing allowing
people to access information anywhere and anytime using lightweight
computer devices. Aligned with this phenomenon, a vast number of
mobile solutions, systems, and applications have been continuously
developed. However, despite the opportunities, there exist
constraints, challenges, and complexities in realizing the full
potential of mobile computing, requiring research and
experimentation. Algorithms, Methods, and Applications in Mobile
Computing and Communications is a critical scholarly publication
that examines the various aspects of mobile computing and
communications from engineering, business, and organizational
perspectives. The book details current research involving mobility
challenges that hinder service applicability, mobile money transfer
services and anomaly detection, and mobile fog environments. As a
resource rich in information about mobile devices, wireless
broadcast databases, and machine communications, it is an ideal
source for computer scientists, IT specialists, service providers,
information technology professionals, academicians, and researchers
interested in the field of mobile computing.
A Handheld History is a unique celebration of portable platforms and their iconic games.
Forty years ago, businessmen fiddling with calculators inspired Gunpei Yokoi to create the Game & Watch. Ever since then, handheld gaming has been hugely influential, spawning communities who trade Pokémon in the playground and share Miis on the subway. This introspective adventure will delve into decades of gaming memories and reconnect you to that long car journey full of discarded AA batteries before speeding ahead to the contemporary days of blockbusters in your backpack.
Handheld gaming is celebrated loudly, proudly, and across hundreds of beautifully assembled pages of art and essays. Featuring words from many incredible voices, this is an unmissable ode to the gaming device that you keep close to your heart – right in your jacket pocket.
Portable Biosensors and Point-of-Care Systems describes the
principles, design and applications of a new generation of
analytical and diagnostic biomedical devices, characterized by
their very small size, ease of use, multi-analytical capabilities
and speed to provide handheld and mobile point-of-care (POC)
diagnostics. The book is divided in four Parts. Part I is an
in-depth analysis of the various technologies upon which portable
diagnostic devices and biosensors are built. In Part II, advances
in the design and optimization of special components of biosensor
systems and handheld devices are presented. In Part III, a wide
scope of applications of portable biosensors and handheld POC
devices is described, ranging from the support of primary
healthcare to food and environmental safety screening. Diverse
topics are covered, including counterterrorism, travel medicine and
drug development. Finally, Part IV of the book is dedicated to the
presentation of commercially available products including a review
of the products of point-of-care in-vitro-diagnostics companies, a
review of technologies which have achieved a high Technology
Readiness Level, and a special market case study of POC infusion
systems combined with intelligent patient monitoring. This book is
essential reading for researchers and experts in the healthcare
diagnostic and analytical sector, and for electronics and material
engineers working on portable sensors.
In a digital context, trust is a multifaceted concept, including
trust in application usability, trust in information security, and
trust in fellow users. Mobile technologies have compounded the
impact of such considerations. Trust Management in Mobile
Environments: Autonomic and Usable Models explores current advances
in digital and mobile computing technologies from the user
perspective, evaluating trust models and autonomic trust
management. From the recent history of trust in digital
environments to prospective future developments, this book serves
as a potent reference source for professionals, graduate and
post-graduate students, researchers, and practitioners in the field
of trust management.
Originally designed for interpersonal communication, today mobile
devices are capable of connecting their users to a wide variety of
Internet-enabled services and applications. Multimodality in Mobile
Computing and Mobile Devices: Methods for Adaptable Usability
explores a variety of perspectives on multimodal user interface
design, describes a variety of novel multimodal applications, and
provides real-life experience reports. Containing research from
leading international experts, this innovative publication presents
core concepts that define multi-modal, multi-channel, and
multi-device interactions and their role in mobile, pervasive, and
ubiquitous computing.
<> Learn On-Demand TV, DVRs, Music, Games, Books, and More!
With My Digital Entertainment for Seniors, you'll discover easy
ways to access and experience entertainment using today's
technology, without getting confused or bogged down with
techno-babble-and without spending a fortune. This easy-to-follow
guide covers all aspects of entertainment-movies, TV shows, radio,
music, newspapers and magazines, books, and more-whether you're
using a computer, mobile device, or other technology. Specifically,
you'll: Get acquainted with all forms of digital entertainment that
are available in everyday life, including on-demand TV shows,
movies, music and radio programming, podcasts, eBooks and
audiobooks, digital editions of newspapers and magazines, YouTube
videos, and interactive games.Discover the difference between
streaming and downloading content from the Internet to your
computer or mobile device. Learn what equipment you'll need and how
to use this equipment, no matter how tech-savvy you are-or aren't.
Find out how to watch, listen to, and read what you want, when you
want it, on your TV, desktop computer, notebook computer,
smartphone, tablet, eBook reader, or gaming console. Learn what
types of entertainment are available to use on eBook readers,
digital video recorders, digital music players, high-definition
television sets, cable/satellite TV service providers, what types
of entertainment are readily available via the Internet, and how to
use your computer, smartphone or tablet as an entertainment device.
Find ways to stay safe and protect yourself from identity theft or
online crime when surfing the Internet, shopping online, playing
games, doing online banking, and handling other Internet-related
tasks.
Intelligent assistant systems information is becoming the raw
material of modern society. Access to information spaces and the
capability to use them effectively and efficiently has become a key
economical success factor. ""Intelligent Assistant Systems:
Concepts, Techniques and Technologies"" contributes to the
development of particular kinds of software and intelligent
assistant systems, highlighting preliminary answers to the
question, ""what is assistance?"" ""Intelligent Assistant Systems:
Concepts, Techniques and Technologies"" demonstrates that assistant
systems will become reality, as the technology for implementing
these systems is available and the problems that require assistance
for their solutions are soon to be discovered. This book addresses
intelligent assistant systems and issues, their scope, purpose,
architecture, implementation, deployment, theoretical background,
and use.
The computing power and Internet connectivity of handheld devices
has increased exponentially, creating a vast realm of potential
applications in mobile commerce and personal information
management. Internet-Enabled Handheld Devices, Computing, and
Programming: Mobile Commerce and Personal Data Applications
comprehensively reviews the state of handheld computing technology
and application development, with coverage of such cutting-edge
topics as Advanced Wireless Markup Language and J2ME programming.
Uniquely focused on innovations that can drive mobile commerce and
personal information management to new levels of utility and added
value, this book provides a much-needed resource for academics and
students engaged in mobile-technology research. It will also guide
the efforts of developers and managers in industry seeking to
maximize the evolving commercial opportunities presented by the
current generation of internet-enabled handheld devices.
With the advent of the World Wide Web, electronic commerce has
revolutionized traditional commerce, boosting sales and
facilitating exchanges of merchandise and information. The
emergence of wireless and mobile networks has made possible the
introduction of electronic commerce to a new application and
research area: mobile commerce. Handheld Computing for Mobile
Commerce: Applications, Concepts and Technologies offers 22
outstanding chapters from 71 world-renowned scholars and IT
professionals covering themes such as handheld computing for mobile
commerce, handheld computing research and technologies, wireless
networks and handheld/mobile security, and handheld images and
video. It includes research and development results of lasting
significance in the theory, design, implementation, analysis, and
application of handheld computing. This book is essential for IT
students, researchers, and professionals seeking to better
understand handheld devices and concepts, thereby producing more
useful and effective handheld applications and products.
Each day, new applications and methods are developed for utilizing
technology in the field of medical sciences, both as diagnostic
tools and as methods for patients to access their medical
information through their personal gadgets. However, the maximum
potential for the application of new technologies within the
medical field has not yet been realized. Mobile Devices and Smart
Gadgets in Medical Sciences is a pivotal reference source that
explores different mobile applications, tools, software, and smart
gadgets and their applications within the field of healthcare.
Covering a wide range of topics such as artificial intelligence,
telemedicine, and oncology, this book is ideally designed for
medical practitioners, mobile application developers, technology
developers, software experts, computer engineers, programmers, ICT
innovators, policymakers, researchers, academicians, and students.
In Starting Out with App Inventor for Android, Tony Gaddis and
Rebecca Halsey teach the fundamentals of programming while
simultaneously showing students how to create fun, useful, and
imaginative apps. Because App Inventor allows students to create
apps and see them running on a phone, programming becomes a
personally meaningful skill. ? Gaddis's highly accessible,
step-by-step presentation presents all the details needed to
understand the "how" and the "why"-but never loses sight of the
fact that most novice programmers struggle with this material. His
gradual approach ensures that readers understand the logic behind
developing high-quality programs. ? Teaching and Learning
Experience This program presents a better teaching and learning
experience-for you and your students. It will help: ? Engage
Students with Dynamic Mobile Apps: Students not only learn how to
create their own apps, they can actually see them run on their
phone or the Android emulator. Enhance Learning with the Gaddis
Approach: Gaddis's accessible approach features clear and
easy-to-read code listings, concise real-world examples, and
exercises in every chapter. Motivate Learning: When students learn
they can easily create their own mobile apps, they become motivated
to learn programming-whether that is in the CSO or CS1 course.
Integrate App Inventor in the Classroom: App Inventor can be used
in a variety of ways in the classroom, and this text is designed to
accommodate all of them.
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