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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

App Development Recipes for iOS and watchOS - A Problem-Solution Approach (Paperback, 1st ed.): Molly K. Maskrey App Development Recipes for iOS and watchOS - A Problem-Solution Approach (Paperback, 1st ed.)
Molly K. Maskrey
R1,205 R1,033 Discovery Miles 10 330 Save R172 (14%) Ships in 18 - 22 working days

App Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say "It's just not worth the hassle!" The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you'll find the right experienced-based answers to important questions like "Why do I need version control?", "Why is testing so important?" and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution. After the introductory basics, each chapter delivers a problem statement and a solution. The experienced developer may, without losing anything, skip to whatever problem with which they are currently dealing. At the same time, we guide the less experienced developer through the process with focus on solving problems along the way. What you will learn: iOS career options for the new developer Working with Source Code and Version Control How to work with iOS accessory devices Understanding development methodologies such as Agile/Scrum User Experience Development and UI Tools Unit, UI, and Beta Testing Publishing your work Who this book is for:Developers who need to find specific solutions to common problems in developing apps for iOS and watchOS.

Beginning Hybrid Mobile Application Development (Paperback, 1st ed.): Mahesh Panhale Beginning Hybrid Mobile Application Development (Paperback, 1st ed.)
Mahesh Panhale
R1,524 Discovery Miles 15 240 Ships in 18 - 22 working days

Create HTML5, JQuery, and CSS3-based hybrid applications and deploy them on multiple mobile devices, including on Android, iOS and Windows Phone. This kind of application development has the edge over native application development. Beginning Hybrid Mobile Application Development shows you how you can convert existing web application into mobile applications with minimal effort. You'll see how hybrid applications can give many web applications a larger audience by making them available as mobile applications. What You Will Learn Understand the basics of hybrid application development Discover the platforms and frameworks used for hybrid application development Master hybrid application development using the available APIs Access data in hybrid application See the role of JSON versus XML in hybrid applications Secure your code Who This Books Is For Mobile and web application developers.

iPad for Seniors in easy steps - Covers all iPads with iPadOS 13, including iPad mini and iPad Pro (Paperback, 9th ed.): Nick... iPad for Seniors in easy steps - Covers all iPads with iPadOS 13, including iPad mini and iPad Pro (Paperback, 9th ed.)
Nick Vandome
R314 Discovery Miles 3 140 Ships in 10 - 15 working days
Beginning Samsung ARTIK - A Guide for Developers (Paperback, 1st ed.): Cliff Wootton Beginning Samsung ARTIK - A Guide for Developers (Paperback, 1st ed.)
Cliff Wootton
R2,067 Discovery Miles 20 670 Ships in 18 - 22 working days

Discover which ARTIK modules to use for various applications, and how to produce code for them. This book goes beyond the information previously available online, efficiently guiding developers from initial setup of their development environment to product development and prototyping in no time. Beginners will find helpful background insights into foundation technology and useful reference information is included for more advanced developers. Samsung's announcement of the new ARTIK modules for IoT has generated tremendous interest in the developer market for wearable and other consumer or industrial devices. This book provides the perfect tutorial-based introduction to the ARTIK family of "Systems on Modules," which integrate powerful microprocessors, memory, wireless connectivity, and enhanced security on to very small form factor boards. With Beginning Samsung ARTIK as your guide, take the next steps to creating great solutions with an ARTIK. What You'll Learn Use terminal emulators to access the command line and talk to the device Establish Wi-Fi connectivity with a wireless network Upgrade the operating system and install additional software Bring up Eclipse IDE and create a cross-compiler toolchain on Mac OS X Cross-compile for the ARM processors in the ARTIK modules using Arduino IDE with libArduino to C Use C to access the ARTIK hardware via a file based API Use Node.js and Python inside the ARTIK module Integrate applications with the Samsung SAMI data aggregation hub Use Temboo to generate IoT software solutions that can be downloaded and compiled natively inside the ARTIK Debug applications with software and hardware probes Who This Book Is For Moderately experienced developers wanting to understand ARTIK and how to interact with it from within their own apps or web services.

Seniors Guide to Mastering Samsung Galaxy Tab S7 And S7 Plus (Large Print Edition) - A Comprehensive User Manual with... Seniors Guide to Mastering Samsung Galaxy Tab S7 And S7 Plus (Large Print Edition) - A Comprehensive User Manual with Step-by-Step Guide to Hidden Features of Samsung Galaxy Tab S7 and S7 Plus (Paperback)
Konrad Christopher
R367 Discovery Miles 3 670 Ships in 18 - 22 working days
Beginning iOS Media App Development (Paperback, 1st ed.): Ahmed Bakir Beginning iOS Media App Development (Paperback, 1st ed.)
Ahmed Bakir
R2,675 Discovery Miles 26 750 Ships in 18 - 22 working days

There's more to build than just game apps for the Apple iTunes App Store. There are rich media or multimedia apps, for example. You can build media or utility apps that take advantage of media such as sound, music, photos, video, animation and other graphics and combines them into a rich media experience or can just make your utility app come alive. Beginning iOS Media Apps Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using 5 real-world examples or case study apps. This book includes detailed step-by-step instructions and important background information from one of the worlds' most successful media app developers out there, Michael Zaletel. What you'll learn How to build a rich, dynamic media or multimedia apps using iOS SDK Get your hands dirty right away with a flash light app, and later 4 other app case studies in remainder of this tutorial What are the fundamentals of iOS media How to do develop and integrate photos on iOS How to create, edit and build the audio experience into your apps that have sound and music How to create, edit and build the video and animation experience into your apps How to combine these experiences and much more Who this book is for This book is for iOS app developers with at least some experience with the iOS SDK, Objective-C and/or Cocoa touch.

iPhone se 2020 - iphone se 2020 user guide and manual for beginners and seniors (Paperback): King N O iPhone se 2020 - iphone se 2020 user guide and manual for beginners and seniors (Paperback)
King N O
R244 Discovery Miles 2 440 Ships in 18 - 22 working days
Android Studio New Media Fundamentals - Content Production of Digital Audio/Video, Illustration and 3D Animation (Paperback,... Android Studio New Media Fundamentals - Content Production of Digital Audio/Video, Illustration and 3D Animation (Paperback, 1st ed.)
Wallace Jackson
R1,093 Discovery Miles 10 930 Ships in 18 - 22 working days

This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn* What are the primary genres of new media content production* What new media assets Android Studio supports* What are the concepts behind new media content production* How to Install and use GIMP, Inkscape, and Audacity software* How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development Audience Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.

Get Fit with Apple Watch - Using the Apple Watch for Health and Fitness (Paperback, 1st ed.): Allen Taylor Get Fit with Apple Watch - Using the Apple Watch for Health and Fitness (Paperback, 1st ed.)
Allen Taylor
R1,095 Discovery Miles 10 950 Ships in 18 - 22 working days

Get Fit with Apple Watch is the concise introduction to the amazing new Apple Watch. It's the first book specifically focused on the Apple Watch's most important function: health and fitness. This book is for you if you are interested in health and are willing to make small lifestyle adjustments in order to enhance health and well-being. This book is also for you if you are a dedicated health junkie who already exercises on a regular basis and follows a healthy diet. The Apple Watch includes fitness apps that you can access right on your wrist while you are exercising, for instant feedback on how you are doing. You will learn how to use the Watch to avoid sitting for too long, to register a healthy amount of body movement every day, and how to get the most out of more strenuous exercise activities. All fitness and exercise-related built-in apps will be covered in detail, as well as leading third party health and fitness apps that have been specifically tailored to work with the Watch. Part I plus two appendixes give readers just what they need to know to understand all functionality of the Apple Watch to set up their Apple Watch, and what third-party apps are available (at time of publication). It's a great mini-book that will be appeal to readers who don't feel the need to buy an entire standalone introduction to the Apple Watch. Part II (the majority of the book) clearly explains the Apple Watch's fitness an d health-tracking functions, but goes well beyond this by showing readers different ways to integrate these functions into their daily lives, regular workout routines, and with their iPhone and the leading third-party health and fitness apps. Plus, there's an entire chapter devoted to the Apple Watch Research Kit, explaining the benefits of the associated medical research apps and how users can participate in these world-changing programs, should they choose to. Veteran technology author Allen Taylor is also a participant in the Apple Watch Research Kit study in cardiovascular fitness conducted by Stanford University.

Learn WatchKit for iOS (Paperback, 1st ed.): Kim Topley Learn WatchKit for iOS (Paperback, 1st ed.)
Kim Topley
R2,067 R1,945 Discovery Miles 19 450 Save R122 (6%) Ships in 18 - 22 working days

Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch.

Tapworthy - Designing Great iPhone Apps (Paperback): Josh Clark Tapworthy - Designing Great iPhone Apps (Paperback)
Josh Clark
R910 R706 Discovery Miles 7 060 Save R204 (22%) Ships in 10 - 15 working days

So you've got an idea for an iPhone app - along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dollop of personality. "Best iPhone App Design" takes you from concept to polished interface design with plain-spoken principles and a rich collection of visual examples for designing exceptional interfaces for the iPhone and iPod Touch. Witty, down-to-earth, and irreverent, this guide is for everyone involved in the app design process: designers, programmers, managers, and marketers. You'll discover practical advice for sharpening your app's features, creating an effortless user experience, using iPhone controls correctly, and creating your own personality-packed visuals. At every stage, you'll find a gallery of app screenshots to illustrate best practices and inspire you with innovative designs. Case studies let you look over the shoulders of the best app developers, following the evolution of app designs from early sketches to finished product. The book's common-sense principles will equip you to ask the right questions throughout the design process to make aesthetic, technical, and usability decisions that will make your app a pleasure to use.

Xamarin Mobile Application Development - Cross-Platform C# and Xamarin.Forms Fundamentals (Paperback, 1st ed.): Dan Hermes Xamarin Mobile Application Development - Cross-Platform C# and Xamarin.Forms Fundamentals (Paperback, 1st ed.)
Dan Hermes 1
R3,285 R2,912 Discovery Miles 29 120 Save R373 (11%) Ships in 18 - 22 working days

Xamarin Mobile Application Development is a hands-on Xamarin.Forms primer and a cross-platform reference for building native Android, iOS, and Windows Phone apps using C# and .NET. This book explains how to use Xamarin.Forms, Xamarin.Android, and Xamarin.iOS to build business apps for your customers and consumer apps for Google Play and the iTunes App Store. Learn how to leverage Xamarin.Forms for cross-platform development using the most common UI pages, layouts, views, controls, and design patterns. Combine these with platform-specific UI to craft a visually stunning and highly interactive mobile user experience. Use Xamarin.Forms to data bind your UI to both data models and to view models for a Model-View-ViewModel (MVVM) implementation. Use this book to answer the important question: Is Xamarin.Forms right for my project? Platform-specific UI is a key concept in cross-platform development, and Xamarin.Android and Xamarin.iOS are the foundation of the Xamarin platform. Xamarin Mobile Application Development will cover how to build an Android app using Xamarin.Android and an iOS app using Xamarin.iOS while sharing a core code library. SQLite is the database-of-choice for many Xamarin developers. This book will explain local data access techniques using SQLite.NET and ADO.NET. Build a mobile data access layer (DAL) using SQLite and weigh your options for web services and enterprise cloud data solutions. This book will show how organize your Xamarin code into a professional-grade application architecture. Explore solution-building techniques from starter-to-enterprise to help you decouple your functional layers, manage your platform-specific code, and share your cross-platform classes for code reuse, testability, and maintainability. Also included are 250+ screenshots on iOS, Android, and Windows Phone and 200+ C# code examples with downloadable C# and XAML versions available from Apress.com. This comprehensive recipe and reference book addresses one of the most important and vexing problems in the software industry today: How do we effectively design and develop cross-platform mobile applications?

iPhone 11 User Guide - The Essential Manual How To Set Up And Start Using New iPhone (Paperback): Quick Guides Team iPhone 11 User Guide - The Essential Manual How To Set Up And Start Using New iPhone (Paperback)
Quick Guides Team
R374 Discovery Miles 3 740 Ships in 18 - 22 working days
Learn Android Studio - Build Android Apps Quickly and Effectively (Paperback, 1st ed.): Clifton Craig, Adam Gerber Learn Android Studio - Build Android Apps Quickly and Effectively (Paperback, 1st ed.)
Clifton Craig, Adam Gerber
R2,843 Discovery Miles 28 430 Ships in 18 - 22 working days

Learn Android Studio covers Android Studio and its rich tools ecosystem, including Git and Gradle: this book covers how Android Studio works seamlessly with Git, for source control, and Gradle, a build and test tool. In addition, this book demonstrates how to develop/collaborate with remote Git web-hosting services such as GitHub and Bitbucket. Four complete Android projects accompany this volume and are available for download from a public Git repository. With this book, you learn the latest and most productive tools in the Android tools ecosystem, and the best practices for Android app development. You will be able to take away the labs' code as templates or frameworks to re-use and customize for your own similar apps. Android Studio is an intuitive, feature-rich, and extremely forgiving Integrated Development Environment (IDE). This IDE is more productive and easier to use for your Android app creations than Eclipse. With this book you will quickly master Android Studio and maximize your Android development time. Source code on the remote web-hosting service is targeted to the latest Android Studio release, version 1.2.

Beginning Android Wearables - With Android Wear and Google Glass SDKs (Paperback, 1st ed.): Andres Calvo Beginning Android Wearables - With Android Wear and Google Glass SDKs (Paperback, 1st ed.)
Andres Calvo
R2,629 R2,482 Discovery Miles 24 820 Save R147 (6%) Ships in 18 - 22 working days

Beginning Android Wearables gives you the skills you need to make effective apps for Android Wear-based smartwatches, fitness bracelets, connected home wearable controllers, and Google Glass. Delight your users by giving them access to the information they'll need at the tips of their fingers. This book is very practical and contains many examples that not only show you how to write code for Glass and Android Wear, but also demonstrate how to apply this code in the context of an app.

A Simple Guide to Mastering the iPad Pro - Tips and Tricks to Master the iPad Pro (Paperback): David Great A Simple Guide to Mastering the iPad Pro - Tips and Tricks to Master the iPad Pro (Paperback)
David Great
R280 Discovery Miles 2 800 Ships in 18 - 22 working days
Create an Enterprise-Level Test Automation Framework with Appium - Using Spring-Boot, Gradle, Junit, ALM Integration, and... Create an Enterprise-Level Test Automation Framework with Appium - Using Spring-Boot, Gradle, Junit, ALM Integration, and Custom Reports with TDD and BDD Support (Paperback, 1st ed.)
Koushik Das
R1,222 R1,025 Discovery Miles 10 250 Save R197 (16%) Ships in 18 - 22 working days

Think from a framework design perspective and move beyond straightforward coding skills. You'll design an enterprise level test framework that is capable of supporting both TDD and BDD at the same time, using the latest open source tools and coding best practices. Taking a less-is-more approach, superfluous information is excised in favor of sleek and direct instruction and focused coding practices. Your framework will be built with Spring-Boot, Gradle, and Junit. And it will support HP QC integration, Allure (TDD, BDD), Extent (BDD), and customized Pdf reporting (TDD, BDD). Extensive utilities are provided, such as HP ALM integration, device management utilities, email reporting, pdf reporting, OCR utility, Log utility, and more! There's also a special chapter on internationalization/localization testing in multiple languages. After reading this book, you'll have full confidence in your ability to build new test automation frameworks for yourself. Though primarily written for software professionals who are in test automation, recent engineering graduates who have programming knowledge and want to prepare for a role in mobile test automation will also find what's taught here helpful. Test engineers and computer science graduates alike can use what they learn here to become absolute pros in test automation.What You'll Learn Design an enterprise level mobile test automation framework capable of supporting both TDD and BDD Work with the latest open source tools and coding best practices Build with Spring-Boot, Gradle, and Junit while supporting HP QC integration, Allure, Extent, and customized PDF reporting Who This Book Is For Software professionals working in test automation. Recent engineering graduates who have programming knowledge and want to prepare for a role in mobile test automation should also find it helpful.

Using Galaxy Tab - An Android Tablet (Paperback, 1st ed.): Marziah Karch Using Galaxy Tab - An Android Tablet (Paperback, 1st ed.)
Marziah Karch
R432 R397 Discovery Miles 3 970 Save R35 (8%) Ships in 18 - 22 working days

Learn to use your Galaxy Tab with ease, no jargon. Clear, concise, short and to the point... Using Galaxy Tab is the essential guide to getting around Samsung's flagship and best selling Android-based tablet and e-book reader. This book explores setting up your new Tab and registering; navigating around the interface and what all the buttons, lists and icons are for; configuring your WiFi; setting up, sending and receiving emails using Yahoo, Gmail, Hotmail and your Exchange account; and browsing the web. This book also looks at the relationship of your device and cloud storage; buying and downloading games and apps from Google Play as well as other Android app stores; transferring your own documents to your Tab. Furthermore, this book shows you how to watch videos, YouTube on your TV, and movies on your TV from Tab. Techniques are illustrated step-by-step, together with concise, easy to follow text from an established Google Android devices reviewer and expert. Whether you have just bought your first Tab or a keen user, this book will provide you with a firm grasp of the underpinning foundations and equip you with the skills needed to use your Tab.

Using Kindle Fire HD (Paperback, 1st ed.): Kevin Wilson Using Kindle Fire HD (Paperback, 1st ed.)
Kevin Wilson
R678 Discovery Miles 6 780 Ships in 18 - 22 working days

Learn how to use your Kindle Fire with ease and no jargon. Clear, concise, short and to the point... Using Kindle Fire HD, is the essential guide to getting around Amazon's tablet/e-book reader. This book explores setting up your new Kindle and registering; navigating around the interface and what all the buttons, lists and icons are for; configuring your WiFi; keeping your kids safe when they use the device with parental controls; setting up, sending and receiving emails using Yahoo, Gmail or Hotmail; and browsing the web with the new version of Amazon Silk. This book also looks at the relationship of your device to cloud storage; buying and downloading games and apps from the Amazon App Store; buying and reading books; buying and listening to music; transferring your own tunes from your PC; sending documents to your Kindle Fire. Furthermore, this book shows you how to watch videos, use YouTube, and project movies onto your TV from Kindle. Lastly, you learn how to use the built-in camera; share photos with your friends on Facebook; and Skype. Techniques are illustrated step-by-step using photography and screen prints throughout, together with concise, easy to follow text from an established expert in the field, provide a quick guide to the Kindle Fire. Whether you have just bought your first Kindle or a keen user, this brief book will provide you with a firm grasp of the underpinning foundations and equip you with the skills needed to use a Kindle Fire.

Mobile Applications - Design, Development and Optimization (Hardcover, 1st ed. 2022): Tejinder S. Randhawa Mobile Applications - Design, Development and Optimization (Hardcover, 1st ed. 2022)
Tejinder S. Randhawa
R2,262 Discovery Miles 22 620 Ships in 10 - 15 working days

Using Android as a reference, this book teaches the development of mobile apps designed to be responsive, trustworthy and robust, and optimized for maintainability. As the share of mission-critical mobile apps continues to increase in the ever-expanding mobile app ecosystem, it has become imperative that processes and procedures to assure their reliance are developed and included in the software life cycle at opportune times. Memory, CPU, battery life and screen size limitations of smartphones coupled with volatility associated with mobile environments underlines that the quality assurance strategies that proved to be successful for desktop applications may no longer be effective in mobile apps. To that effect, this book lays a foundation upon which quality assurance processes and procedures for mobile apps could be devised. This foundation is composed of analytical models, experimental test-beds and software solutions. Analytical models proposed in the literature to predict software quality are studied and adapted for mobile apps. The efficacy of these analytical models in prejudging the operations of mobile apps under design and development is evaluated. A comprehensive test suite is presented that empirically assesses a mobile app's compliance to its quality expectations. Test procedures to measure quality attributes such as maintainability, usability, performance, scalability, reliability, availability and security, are detailed. Utilization of test tools provided in Android Studio as well as third-party vendors in constructing the corresponding test-beds is highlighted. An in-depth exploration of utilities, services and frameworks available on Android is conducted, and the results of their parametrization observed through experimentation to construct quality assurance solutions are presented. Experimental development of some example mobile apps is conducted to gauge adoption of process models and determine favorable opportunities for integrating the quality assurance processes and procedures in the mobile app life cycle. The role of automation in testing, integration, deployment and configuration management is demonstrated to offset cost overheads of integrating quality assurance process in the life cycle of mobile apps.

iPhone 11, 11 Pro & 11 Pro Max For The Elderly - A Comprehensive Illustrated, Practical Guide with Tips & Tricks to Mastering... iPhone 11, 11 Pro & 11 Pro Max For The Elderly - A Comprehensive Illustrated, Practical Guide with Tips & Tricks to Mastering The iPhone 11 Series And iOS 13 (Paperback)
Michael Hill
R344 Discovery Miles 3 440 Ships in 18 - 22 working days
App Inventor 2, 2e (Paperback, 2 Revised Edition): David Wolber, Hal Abelson, Ellen Spertus, Liz Looney App Inventor 2, 2e (Paperback, 2 Revised Edition)
David Wolber, Hal Abelson, Ellen Spertus, Liz Looney
R911 R707 Discovery Miles 7 070 Save R204 (22%) Ships in 10 - 15 working days

Yes, you can create your own apps for Android devices - and it's easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor's Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps - like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO(R) MINDSTORMS(R) NXT robot with your phone Build location-aware apps by working with your phone's sensors Explore apps that incorporate information from the Web

Inclusive Design for Products - Including your missing 20% by embedding web and mobile accessibility (Paperback, 2nd New... Inclusive Design for Products - Including your missing 20% by embedding web and mobile accessibility (Paperback, 2nd New edition)
Jonathan Hassell
R651 Discovery Miles 6 510 Ships in 18 - 22 working days
Pervasive Displays - Understanding the Future of Digital Signage (Paperback): Nigel Davies, Sarah Clinch, Florian Alt Pervasive Displays - Understanding the Future of Digital Signage (Paperback)
Nigel Davies, Sarah Clinch, Florian Alt
R988 Discovery Miles 9 880 Ships in 18 - 22 working days

Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction. In this lecture, we provide an introduction to this emerging field for researchers and practitioners interested in creating state-of-the-art pervasive display systems. We begin by describing the history of pervasive display research, providing illustrations of key systems, from pioneering work on supporting collaboration to contemporary systems designed for personalized information delivery. We then consider what the near future might hold for display networks -- describing a series of compelling applications that are being postulated for future display networks. Creating such systems raises a wide range of challenges and requires designers to make a series of important trade-offs. We dedicate four chapters to key aspects of pervasive display design: audience engagement, display interaction, system software, and system evaluation. These chapters provide an overview of current thinking in each area. Finally, we present a series of case studies of display systems and our concluding remarks.

Inclusive Design for Organisations - Including your missing 20% by embedding web and mobile accessibility (Paperback, 2nd New... Inclusive Design for Organisations - Including your missing 20% by embedding web and mobile accessibility (Paperback, 2nd New edition)
Jonathan Hassell
R574 Discovery Miles 5 740 Ships in 18 - 22 working days
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