0
Your cart

Your cart is empty

Browse All Departments
Price
  • R100 - R250 (52)
  • R250 - R500 (242)
  • R500+ (871)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Seven Mobile Apps in Seven Weeks (Paperback): Tony Hillerson Seven Mobile Apps in Seven Weeks (Paperback)
Tony Hillerson
R1,193 Discovery Miles 11 930 Ships in 10 - 15 working days

Answer the question "Can we build this for ALL the devices?" with a resounding YES. Learn how to build apps using seven different platforms: Mobile Web, iOS, Android, Windows, RubyMotion, React Native, and Xamarin. Find out which cross-platform solution makes the most sense for your needs, whether you're new to mobile or an experienced developer expanding your options. Start covering all of the mobile world today. Understanding the idioms, patterns, and quirks of the modern mobile platforms gives you the power to choose how you develop. Over seven weeks you'll build seven different mobile apps using seven different tools. You'll start out with Mobile Web; develop native apps on iOS, Android, and Windows; and finish by building apps for multiple operating systems using the native cross-platform solutions RubyMotion, React Native, and Xamarin. For each platform, you'll build simple, but non-trivial, apps that consume JSON data, run on multiple screen sizes, or store local data. You'll see how to test, how to build views, and how to structure code. You'll find out how much code it's possible to share, how much of the underlying platform you still need to know, and ultimately, you'll get a firm understanding of how to build apps on whichever devices your users prefer. This book gives you enough first-hand experience to weigh the trade-offs when building mobile apps. You'll compare writing apps on one platform versus another and understand the benefits and hidden costs of cross-platform tools. You'll get pragmatic, hands-on experience writing apps in a multi-platform world. What You Need: You'll need a computer and some experience programming. When we cover iOS, you'll need a Mac, and when we cover Windows Phone you'll need a computer with Windows on it. It's helpful if you have access to an iPhone, Android phone, and Windows Phone to run the examples on the devices where mobile apps are ultimately deployed, but the simulators or emulator versions of those phones work great.

Snapchat Guide (Hardcover): Phil Walton Snapchat Guide (Hardcover)
Phil Walton
R595 Discovery Miles 5 950 Ships in 12 - 17 working days
Beyond Accessibility Compliance - Building the Next Generation of Inclusive Products (Paperback, 1st ed.): Sukriti Chadha Beyond Accessibility Compliance - Building the Next Generation of Inclusive Products (Paperback, 1st ed.)
Sukriti Chadha
R1,332 R1,096 Discovery Miles 10 960 Save R236 (18%) Ships in 10 - 15 working days

Take a deep look at accessibility as it applies to mobile and wearables. This book covers topics within the accessibility domain that are rarely covered or understood, despite the fact that nearly half of the world's population uses smartphones. Moreover, by 2025, 72% of smartphone users are expected to only use smartphones to access the internet. And yet, accessibility is often an afterthought instead of a core principle of product development. This book changes that.You will begin by exploring the current landscape and policy frameworks, looking at the software product lifecycle and how to embed inclusion from the start. You'll learn the nuances of mobile accessibility as it applies to mobile devices, wearables, and IoT. From there you'll move onto automated testing, accessibility and inclusion, and the next frontiers of emerging technology including AR and VR. There will be notes at the end of programming examples to help those in orthogonal roles, such as project management, understand the basics and the language to better communicate with their engineering counterparts. Over 1 billion people in the world live with some form of disability so it's imperative you devise a comprehensive game plan to make your digital products accessible for all. Beyond Accessibility Compliance is your guide to understanding the current landscape of assistive technology and how emerging techniques are changing the way we think about personalization and accessibility. What You'll Learn See how people with the most common forms of disabilities use digital products Review the basics of the product development lifecycle and how to embed accessibility Explore tangible answers as to how accessibility pertains to unique roles Understand the difference between compliance and usability Make data visualizations accessible for blind users Implement code-level changes to address gaps in accessibility Build a campus programs and course material inclusive for people with disabilities Who This Book Is For Current developers, designers, and others building technology products with basic knowledge of front-end development. This book is also suitable for students in computer science, engineering, HCI, and related fields. Sections that are not engineering-specific are applicable to design, user research, communication, and business students who are looking to pursue careers in technology.

NOOK HD - The Missing Manual 2e (Paperback, 2nd Revised edition): Preston Gralla NOOK HD - The Missing Manual 2e (Paperback, 2nd Revised edition)
Preston Gralla
R532 R454 Discovery Miles 4 540 Save R78 (15%) Ships in 12 - 17 working days

You can do many things with NOOK HD right out of the box, but if you really want to get the most from your HD or HD+ tablet, start with this book. With clear instructions, full-color illustrations, and savvy advice from technology expert Preston Gralla, you'll learn how to use email and the Web, watch movies and shows, play games, listen to music, and enjoy your personal ebook library. The important stuff you need to know: Relax with a book. Load your NOOK library with ebooks, comics, and interactive books for kids. Play with apps. Enjoy the games and apps everyone's talking about. Go online. Browse the Web and check your email with built-in WiFi. Be social. Share books and recommendations with your NOOK Friends, and Facebook and Twitter contacts. Take in a show. Watch movies and TV series, and listen to your favorite music anywhere. Read all about it. Subscribe to a variety of magazines and newspapers.

Losing the Signal - The Untold Story Behind the Extraordinary Rise and Spectacular Fall of Blackberry (Paperback): Jacquie... Losing the Signal - The Untold Story Behind the Extraordinary Rise and Spectacular Fall of Blackberry (Paperback)
Jacquie McNish, Sean Silcoff
R489 R425 Discovery Miles 4 250 Save R64 (13%) Ships in 10 - 15 working days
Apple Game Frameworks and Technologies - Build 2D Games with SpriteKit & Swift (Paperback): Tammy Coron Apple Game Frameworks and Technologies - Build 2D Games with SpriteKit & Swift (Paperback)
Tammy Coron
R1,379 Discovery Miles 13 790 Ships in 9 - 15 working days

Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Mobile Applications Development - With Python in Kivy Framework (Paperback): Tarkeshwar Barua, Ruchi Doshi, Kamal Kant Hiran Mobile Applications Development - With Python in Kivy Framework (Paperback)
Tarkeshwar Barua, Ruchi Doshi, Kamal Kant Hiran
R1,760 R1,432 Discovery Miles 14 320 Save R328 (19%) Ships in 10 - 15 working days

The book covers the concepts of Python programming language along with mobile application development. Starting from fundamentals, the book continues with the explanation of mobile app development using Kivy framework. All the chapters offer questions and exercises for to better understanding of the subject. At the end of the book some hands-on projects are given to help the readers to improve their programming and project development skills.

Android Apps Security - Mitigate Hacking Attacks and Security Breaches (Paperback, 2nd ed.): Sheran Gunasekera Android Apps Security - Mitigate Hacking Attacks and Security Breaches (Paperback, 2nd ed.)
Sheran Gunasekera
R1,389 R1,152 Discovery Miles 11 520 Save R237 (17%) Ships in 10 - 15 working days

Gain the information you need to design secure, useful, high-performing apps that expose end-users to as little risk as possible. This book shows you how to best design and develop Android apps with security in mind: explore concepts that you can use to secure apps and how you can use and incorporate these security features into your apps. What You Will Learn Identify data that should be secured Use the Android APIs to ensure confidentiality and integrity of data Build secure apps for the enterprise Implement Public Key Infrastructure and encryption APIs in apps Master owners, access control lists, and permissions to allow user control over app properties Manage authentication, transport layer encryption, and server-side security Who This Book Is For Experienced Android app developers.

Web App Development and Real-Time Web Analytics with Python - Develop and Integrate Machine Learning Algorithms into Web Apps... Web App Development and Real-Time Web Analytics with Python - Develop and Integrate Machine Learning Algorithms into Web Apps (Paperback, 1st ed.)
Tshepo Chris Nokeri
R1,363 R1,126 Discovery Miles 11 260 Save R237 (17%) Ships in 10 - 15 working days

Learn to develop and deploy dashboards as web apps using the Python programming language, and how to integrate algorithms into web apps. Author Tshepo Chris Nokeri begins by introducing you to the basics of constructing and styling static and interactive charts and tables before exploring the basics of HTML, CSS, and Bootstrap, including an approach to building web pages with HTML. From there, he'll show you the key Python web frameworks and techniques for building web apps with them. You'll then see how to style web apps and incorporate themes, including interactive charts and tables to build dashboards, followed by a walkthrough of creating URL routes and securing web apps. You'll then progress to more advanced topics, like building machine learning algorithms and integrating them into a web app. The book concludes with a demonstration of how to deploy web apps in prevalent cloud platforms. Web App Development and Real-Time Web Analytics with Python is ideal for intermediate data scientists, machine learning engineers, and web developers, who have little or no knowledge about building web apps that implement bootstrap technologies. After completing this book, you will have the knowledge necessary to create added value for your organization, as you will understand how to link front-end and back-end development, including machine learning. What You Will Learn Create interactive graphs and render static graphs into interactive ones Understand the essentials of HTML, CSS, and Bootstrap Gain insight into the key Python web frameworks, and how to develop web applications using them Develop machine learning algorithms and integrate them into web apps Secure web apps and deploy them to cloud platforms Who This Book Is For Intermediate data scientists, machine learning engineers, and web developers.

Beginning Unity Android Game Development - From Beginner to Pro (Paperback, 1st ed.): Kishan Takoordyal Beginning Unity Android Game Development - From Beginner to Pro (Paperback, 1st ed.)
Kishan Takoordyal
R1,359 R1,123 Discovery Miles 11 230 Save R236 (17%) Ships in 10 - 15 working days

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity's windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. What You Will Learn Explore basic Unity and C# programming concepts and scripting for Android games Navigate around the Unity interface and use its basic tools Make the most of popular components and features of Unity Write an Android game with optimizations Who This Book Is For Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.

Mobile Edge Computing (Paperback, 1st ed. 2022): Yan Zhang Mobile Edge Computing (Paperback, 1st ed. 2022)
Yan Zhang
R1,107 Discovery Miles 11 070 Ships in 10 - 15 working days

This is an open access book. It offers comprehensive, self-contained knowledge on Mobile Edge Computing (MEC), which is a very promising technology for achieving intelligence in the next-generation wireless communications and computing networks.The book starts with the basic concepts, key techniques and network architectures of MEC. Then, we present the wide applications of MEC, including edge caching, 6G networks, Internet of Vehicles, and UAVs. In the last part, we present new opportunities when MEC meets blockchain, Artificial Intelligence, and distributed machine learning (e.g., federated learning). We also identify the emerging applications of MEC in pandemic, industrial Internet of Things and disaster management.The book allows an easy cross-reference owing to the broad coverage on both the principle and applications of MEC. The book is written for people interested in communications and computer networks at all levels. The primary audience includes senior undergraduates, postgraduates, educators, scientists, researchers, developers, engineers, innovators and research strategists.

Creating Apps with React Native - Deliver Cross-Platform 0 Crash, 5 Star Apps (Paperback, 1st ed.): M. Holmes He Creating Apps with React Native - Deliver Cross-Platform 0 Crash, 5 Star Apps (Paperback, 1st ed.)
M. Holmes He
R1,638 R1,344 Discovery Miles 13 440 Save R294 (18%) Ships in 10 - 15 working days

Produce high-quality, cross-platform apps with user experiences almost identical to pure native apps. When evaluating cross-platform frameworks, developers make an assumption that quality will be compromised. But that doesn't have to be true. The principles in this book will show you how to meet quality expectations both from engineering and consumer standpoints. You'll also realize the ideal of a greater front end. That means your whole front-end team, including app side and web side, will be optimized. The shared knowledge base as well as mobilization potential give more flexibility and strength in all front-end facets without the need of increasing team sizes. The market has seen a large amount of high quality React Native apps and successful stories about them. Nevertheless, under optimized apps and unsuccessful stories shadow. The fundamental difference between the two opposing groups is understanding. Discover the critical points in the React and React Native architecture, and develop general best practices that can lead to consistently developing 0 crash, 5 star apps based on an understanding of fundamentals. What You'll Learn Measure and define successful app design Create animation based on user need Reduce performance bottleneck throughout your apps Who This Book Is For Mobile developers who want to expand their front end skill set, and web developers who want to enter mobile development.

Mobile Forensics - The File Format Handbook - Common File Formats and File Systems Used in Mobile Devices (Paperback, 1st ed.... Mobile Forensics - The File Format Handbook - Common File Formats and File Systems Used in Mobile Devices (Paperback, 1st ed. 2022)
Christian Hummert, Dirk Pawlaszczyk
R1,464 Discovery Miles 14 640 Ships in 10 - 15 working days

This open access book summarizes knowledge about several file systems and file formats commonly used in mobile devices. In addition to the fundamental description of the formats, there are hints about the forensic value of possible artefacts, along with an outline of tools that can decode the relevant data. The book is organized into two distinct parts: Part I describes several different file systems that are commonly used in mobile devices. * APFS is the file system that is used in all modern Apple devices including iPhones, iPads, and even Apple Computers, like the MacBook series. * Ext4 is very common in Android devices and is the successor of the Ext2 and Ext3 file systems that were commonly used on Linux-based computers. * The Flash-Friendly File System (F2FS) is a Linux system designed explicitly for NAND Flash memory, common in removable storage devices and mobile devices, which Samsung Electronics developed in 2012. * The QNX6 file system is present in Smartphones delivered by Blackberry (e.g. devices that are using Blackberry 10) and modern vehicle infotainment systems that use QNX as their operating system. Part II describes five different file formats that are commonly used on mobile devices. * SQLite is nearly omnipresent in mobile devices with an overwhelming majority of all mobile applications storing their data in such databases. * The second leading file format in the mobile world are Property Lists, which are predominantly found on Apple devices. * Java Serialization is a popular technique for storing object states in the Java programming language. Mobile application (app) developers very often resort to this technique to make their application state persistent. * The Realm database format has emerged over recent years as a possible successor to the now ageing SQLite format and has begun to appear as part of some modern applications on mobile devices. * Protocol Buffers provide a format for taking compiled data and serializing it by turning it into bytes represented in decimal values, which is a technique commonly used in mobile devices. The aim of this book is to act as a knowledge base and reference guide for digital forensic practitioners who need knowledge about a specific file system or file format. It is also hoped to provide useful insight and knowledge for students or other aspiring professionals who want to work within the field of digital forensics. The book is written with the assumption that the reader will have some existing knowledge and understanding about computers, mobile devices, file systems and file formats.

Practical Forensic Analysis of Artifacts on iOS and Android Devices - Investigating Complex Mobile Devices (Paperback, 1st... Practical Forensic Analysis of Artifacts on iOS and Android Devices - Investigating Complex Mobile Devices (Paperback, 1st ed.)
Mohammed Moreb
R1,667 R1,373 Discovery Miles 13 730 Save R294 (18%) Ships in 10 - 15 working days

Leverage foundational concepts and practical skills in mobile device forensics to perform forensically sound criminal investigations involving the most complex mobile devices currently available on the market. Using modern tools and techniques, this book shows you how to conduct a structured investigation process to determine the nature of the crime and to produce results that are useful in criminal proceedings. You'll walkthrough the various phases of the mobile forensics process for both Android and iOS-based devices, including forensically extracting, collecting, and analyzing data and producing and disseminating reports. Practical cases and labs involving specialized hardware and software illustrate practical application and performance of data acquisition (including deleted data) and the analysis of extracted information. You'll also gain an advanced understanding of computer forensics, focusing on mobile devices and other devices not classifiable as laptops, desktops, or servers. This book is your pathway to developing the critical thinking, analytical reasoning, and technical writing skills necessary to effectively work in a junior-level digital forensic or cybersecurity analyst role. What You'll Learn Acquire and investigate data from mobile devices using forensically sound, industry-standard tools Understand the relationship between mobile and desktop devices in criminal and corporate investigations Analyze backup files and artifacts for forensic evidence Who This Book Is For Forensic examiners with little or basic experience in mobile forensics or open source solutions for mobile forensics. The book will also be useful to anyone seeking a deeper understanding of mobile internals.

Beginning Unity Editor Scripting - Create and Publish Your Game Tools (Paperback, 1st ed.): Benny Kok Beginning Unity Editor Scripting - Create and Publish Your Game Tools (Paperback, 1st ed.)
Benny Kok
R1,586 R1,292 Discovery Miles 12 920 Save R294 (19%) Ships in 10 - 15 working days

Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets. You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will Learn Get started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorTool Structure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIs Master packaging and selling your own editor tools Set up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is For Readers who want to learn about editor scripting to improve their game-development process and create tools for themselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.

Teach Yourself VISUALLY Android Phones and Tablets  2e (Paperback, 2nd Edition): G. Hart-Davis Teach Yourself VISUALLY Android Phones and Tablets 2e (Paperback, 2nd Edition)
G. Hart-Davis
R726 R605 Discovery Miles 6 050 Save R121 (17%) Ships in 12 - 17 working days

Experience all your Android device has to offer! Teach Yourself VISUALLY Android Phones and Tablets, 2nd Edition is the perfect resource if you are a visual learner who wants to master the ins and outs of the Android operating system. With step-by-step instructions driven by targeted, easy-to-understand graphics, this informative book shines a light on the features, functions, and quirks of the Android OS and shows you how to use them. With the guidance provided by this easy to follow resource, you will quickly access, download, and enjoy books, apps, music, and video content, as well as photos, emails, and other forms of media, right from your phone or tablet! This book is perfect for Android users at beginner to intermediate levels. The Android operating system is graphics intensive, which is why a visual guide is the best way to navigate your Android device. Now that the Android OS is available on both phones and tablets, you can maximize the productivity and convenience of your devices by mastering the features, functions, and quirks of this operating system. * Explore the latest Android features and functions * Peruse full-color illustrations that walk you, step-by-step, through instructions for using the Android operating system * Discover how to access, download, and enjoy multimedia content * Sync your Android devices to maximize their capabilities Teach Yourself VISUALLY Android Phones and Tablets, 2nd Edition is the top resource for visual learners wanting to further explore the capabilities of Android devices.

Building Android Apps in Python Using Kivy with Android Studio - With Pyjnius, Plyer, and Buildozer (Paperback, 1st ed.): Ahmed... Building Android Apps in Python Using Kivy with Android Studio - With Pyjnius, Plyer, and Buildozer (Paperback, 1st ed.)
Ahmed Fawzy Mohamed Gad
R1,782 R1,460 Discovery Miles 14 600 Save R322 (18%) Ships in 10 - 15 working days

Start building Python-based Android applications using Kivy with Android Studio. Through in-depth examples, this book teaches you everything you need to create your first Android application in Python and publish on Google Play. Building Android Apps in Python Using Kivy with Android Studio takes you through the basics of Kivy by discussing its application structure, widgets, and event handling. The KV language is then introduced for separating the logic and GUI by adding widgets within a KV file. You will then learn how to utilize Android camera using Kivy, build the HTTP server using Flask, and create and manage multiple screens to help you design your own applications. Through detailed step-by-step instructions, you will create your first multi-level cross-platform game that includes animation and sound effects. Following this, the process of converting the Kivy application into an Android application using Buildozer and Python-4-Android is covered in detail. You will then learn how to edit the generated Android Studio project into Android Studio by adding extensions to the original application. The widgets added in Kivy could be handled within Android Studio. Moreover, Android views could be added to enrich the Kivy application. The resulting Android application created with Kivy can be hosted on Google Play to download and install as a regular Android application. At the end, this book will give you the basic knowledge of Kivy needed to build cross-platform Android applications, produce an Android Studio project, and understand how it all works in detail. What You Will Learn Build cross-platform applications from scratch using Kivy in detail Create a cross-platform interactive multi-level game from the ground up Examine the pipeline of building an Android app from the Python Kivy app Understand the structure of the Android Studio project produced by Kivy Recognize how to extend the application within Android Studio by adding more Android views to the application main activity. Who This Book Is For Python developers with no previous experience in Kivy who are looking to create their first Android application completely in Python.

Mobility Data-Driven Urban Traffic Monitoring (Paperback, 1st ed. 2021): Zhidan Liu, Kaishun Wu Mobility Data-Driven Urban Traffic Monitoring (Paperback, 1st ed. 2021)
Zhidan Liu, Kaishun Wu
R1,985 Discovery Miles 19 850 Ships in 10 - 15 working days

This book introduces the concepts of mobility data and data-driven urban traffic monitoring. A typical framework of mobility data-based urban traffic monitoring is also presented, and it describes the processes of mobility data collection, data processing, traffic modelling, and some practical issues of applying the models for urban traffic monitoring. This book presents three novel mobility data-driven urban traffic monitoring approaches. First, to attack the challenge of mobility data sparsity, the authors propose a compressive sensing-based urban traffic monitoring approach. This solution mines the traffic correlation at the road network scale and exploits the compressive sensing theory to recover traffic conditions of the whole road network from sparse traffic samplings. Second, the authors have compared the traffic estimation performances between linear and nonlinear traffic correlation models and proposed a dynamical non-linear traffic correlation modelling-based urban traffic monitoring approach. To address the challenge of involved huge computation overheads, the approach adapts the traffic modelling and estimations tasks to Apache Spark, a popular parallel computing framework. Third, in addition to mobility data collected by the public transit systems, the authors present a crowdsensing-based urban traffic monitoring approach. The proposal exploits the lightweight mobility data collected from participatory bus riders to recover traffic statuses through careful data processing and analysis. Last but not the least, the book points out some future research directions, which can further improve the accuracy and efficiency of mobility data-driven urban traffic monitoring at large scale. This book targets researchers, computer scientists, and engineers, who are interested in the research areas of intelligent transportation systems (ITS), urban computing, big data analytic, and Internet of Things (IoT). Advanced level students studying these topics benefit from this book as well.

Mobile Devices - Tools and Technologies (Hardcover): Lauren Collins, Scott R. Ellis Mobile Devices - Tools and Technologies (Hardcover)
Lauren Collins, Scott R. Ellis
R2,732 Discovery Miles 27 320 Ships in 12 - 17 working days

Wireless and mobile communications have grown exponentially. The average individual now possesses a minimum of two smart mobile devices. The consistent advancement of mobile devices feeds the ever-growing appetite for faster bandwidth, uninterrupted connectivity, applications to fulfill the needs of consumers and businesses, and security for all of this information. Mobile Devices: Tools and Technologies provides readers at all levels of technical expertise with an understanding of mobile device concepts, application development processes, networking and infrastructure, and security methods. This book is organized into four sections, with chapters contributed by engineers with extensive real-world experience in the mobile and wireless field. The first section discusses the current mobile device landscape, including the latest technology innovations, personal and business use trends, and mobile operating systems and applications. The second section focuses on the application development process, from strategy and process through the development phases, to production and launch. This section covers both Android and iOS application development. In the third section, the authors explore mobile access standards, network types, and infrastructure components. This section also covers proximity communications standards, including Bluetooth, NFC, and RFID. The book concludes with a look at mobile device security, including mobile encryption methods, wireless security levels, and corporate security and workforce management strategies. Throughout the book, the contributors illustrate proven best practices and methodologies using real-world case studies drawn from their extensive experiences with mobile software and infrastructures for enterprise customers.

Snapchat Guide (Paperback): Phil Walton Snapchat Guide (Paperback)
Phil Walton
R295 R277 Discovery Miles 2 770 Save R18 (6%) Ships in 10 - 15 working days
Portrait Revolution - Inspiration, Tips and Techniques for Creating Portraits from the Artists of Julia Kay's Portrait... Portrait Revolution - Inspiration, Tips and Techniques for Creating Portraits from the Artists of Julia Kay's Portrait Party (Paperback)
Julia L Kay 1
R611 R547 Discovery Miles 5 470 Save R64 (10%) Ships in 9 - 15 working days

Julia Kay's Portrait Party is an international collaborative project in which artists all over the world make portraits of each other and share them online. After years of exchanging portraits, tips and techniques within the group, in Portrait Revolution these artists are now sharing their art, their words, and their inspiration with everyone who is interested in or would like to get started with portraiture. Here you can find information on using different media, how to handle difficult portrait issues, and more. Portrait Revolution showcases 450 portraits by 200 artists, in a wide variety of media from oil painting to iPad art, watercolour to ballpoint, linocut to mosaic. There are a range of styles from realistic to abstract and interpretations by multiple artists of the same subject.

Image Processing and Computer Vision in iOS (Paperback, 1st ed. 2020): Oge Marques Image Processing and Computer Vision in iOS (Paperback, 1st ed. 2020)
Oge Marques
R1,597 Discovery Miles 15 970 Ships in 10 - 15 working days

This book presents the fundamentals of mobile visual computing in iOS development and provides directions for developers and researchers interested in developing iOS applications with image processing and computer vision capabilities. Presenting a technical overview of some of the tools, languages, libraries, frameworks, and APIs currently available for developing iOS applications Image Processing and Computer Vision in iOS reveals the rich capabilities in image processing and computer vision. Its main goal is to provide a road map to what is currently available, and a path to successfully tackle this rather complex but highly rewarding task.

Building Versatile Mobile Apps with Python and REST - RESTful Web Services with Django and React (Paperback, 1st ed.): Art Yudin Building Versatile Mobile Apps with Python and REST - RESTful Web Services with Django and React (Paperback, 1st ed.)
Art Yudin
R1,381 R1,144 Discovery Miles 11 440 Save R237 (17%) Ships in 10 - 15 working days

Develop versatile iOS and Android apps using Python with RESTful web services. Dive into full-stack development with Django, a powerful Python framework, and React Native, the most in-demand JavaScript library. Begin by building a mobile app using the RESTful APIs and React Native. Starting from scratch, create a database and serialize the data with Django REST to serve APIs. Then build the front-end with React and mobile apps for iOS and Android with React Native. By the end of the book, you'll have developed three apps powered by Django-a desktop React app, an iOS app, and an Android app. Discover the whole process of developing apps from inception to distribution of an iOS app in the Apple store and an Android app in the Google Play store. You will: Develop using the Model-View-Controller pattern Facilitate the communications between the back-end and front-end of web apps with HTTP Design a robust front-end for an app with React Create one back-end solution for both iOS and Android devices with Django

Developing Medical Apps and mHealth Interventions - A Guide for Researchers, Physicians and Informaticians (Paperback, 1st ed.... Developing Medical Apps and mHealth Interventions - A Guide for Researchers, Physicians and Informaticians (Paperback, 1st ed. 2020)
Alan Davies, Julia Mueller
R1,890 Discovery Miles 18 900 Ships in 10 - 15 working days

This book provides a practically applicable guide to designing evidence-based medical apps and mHealth interventions. It features detailed guidance and case studies where applicable on the best practices and available techniques from both technological (platform technologies, toolkits, sensors) and research perspectives. This approach enables the reader to develop a deep understanding of how to collect the appropriate data and work with users to build a user friendly app for their target audience. Information on how researchers and designers can communicate their intentions with a variety of stakeholders including medical practitioners, developers and researchers to ensure the best possible decisions are made during the development process to produce an app of optimal quality that also considers usability. Developing Medical Apps and mHealth Interventions comprehensively covers the development of medical and health apps for researchers, informaticians and physicians, and is a valuable resource for the experienced professional and trainee seeking a text on how to develop user friendly medical apps.

Learn Android Studio 3 with Kotlin - Efficient Android App Development (Paperback, 1st ed.): Ted Hagos Learn Android Studio 3 with Kotlin - Efficient Android App Development (Paperback, 1st ed.)
Ted Hagos
R1,580 R1,315 Discovery Miles 13 150 Save R265 (17%) Ships in 10 - 15 working days

Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) with which Android developers can now use the Kotlin programming language. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop apps tier by tier through practical examples. These examples cover core Android topics such as Activities, Intents, BroadcastReceivers, Services and AsyncTask. Then, you'll learn how to publish your apps and sell them online and in the Google Play store. What You'll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Learn how data is persisted Use Kotlin to build apps Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The The Life of a Racer Volume 2
Michael Rutter, John McAvoy Hardcover R881 Discovery Miles 8 810
What? Do You Expect from a Sinner
Claudia Renee Hardcover R882 Discovery Miles 8 820
Off-Road Giants! Heroes of 1060s…
Andrew Westlake Hardcover  (1)
R791 R630 Discovery Miles 6 300
I Choose to Be Happy
Clyde Emanuel McNell Paperback R504 R460 Discovery Miles 4 600
Indomitable Spirit - How to React and…
Steven Remy Hardcover R832 Discovery Miles 8 320
Ballistic Kubaton Self-Defense Stick…
R180 R135 Discovery Miles 1 350
Knots - A Folding Pocket Guide to…
James Kavanagh, Waterford Press Pamphlet  (1)
R181 Discovery Miles 1 810
Ballistic Bgc120-t Gun Case (120cm)(Tan)
R1,050 R950 Discovery Miles 9 500
Aspects of Reason
Paul Grice Hardcover R3,771 Discovery Miles 37 710
Survival 101 Beginner's Guide 2021 - The…
Rory Ander Hardcover R680 R618 Discovery Miles 6 180

 

Partners