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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Beginning Windows 8 Application Development -- XAML Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices that will be powered by Windows 8. With the introduction of Windows 8, once again Microsoft has re-envisioned the way that PCs and devices will be used and applications will be built in a world that has become far more connected. The Windows 8 modern UI style is far more than a programming model and Beginning Windows 8 Application Development -- XAML Edition takes you beyond the syntax of any development language. We examine the factors such as UX (User Experience), social integration, and maintaining data and settings across multiple devices.* Gives an early start to building next-generation connected applications * Introduces new programming libraries available in Windows 8 * Explores Windows 8 app design concepts What you'll learnBeginning Windows 8 Application Development - XAML Edition will enable you to: * Apply Windows 8 modern UI style design guidelines to build effective user interfaces * Consume services to bring data into your application * Effectively use application tiles and notifications * Use the cloud to share data and application settings across multiple devices * Integrate with Windows by exposing your application's data to Windows Search and Share menus Who this book is for Beginning Windows 8 Application Development -- XAML Edition is for the novice programmer with a basic understanding of .NET development who is interested in learning how to build the next generation of applications designed to run on Windows 8. Readers who already have an understanding of C# will get the most out of the book and is also an excellent choice for more experienced developers who are not sure where to start learning about programming for Windows 8.
The march of the Android-based tablets has begun, including Galaxy Samsung Tab, Motorola XOOM, Nook and more. But where do you start?And what can you do with an Android tablet Taking Your Android Tablets to the Max is a one-stop shop for users of all skill levels, helping youget the most out of any Android tablet. This book offers: A breakdown of the differences between an Android 2.0+ or an Android 3.0 device Tips for choosing the best device for you and how to best network (i.e., best wireless carrier for 3G or 4G or just WIFI) Detailed walkthroughs on how to get the most out of your tablet and the apps for it What you'll learn Which Android tablet is the best; what size andfeatures What carriers should you choose for 3G/4G or just WIFI How to fully enjoy your tabletbooks, music, movies and games How to use your tablet in a workspace How to take your tablet on the road How to maintain your tablet How to work and live with the cloud as part of your tablet experience How to never worry about losing your pictures, music and more Who this book is for This book is for tech enthusiasts and their family members, or anyone else who either owns or is considering buying an Android tablet. Table of Contents Why Android? Which Android? Choosing the Tablet for You Creating Your Google Account Taking Advantage of Google Apps Amazon Apps The Android Market: Apps to Run Your World The Camera: Standard and Front Facing Music, Movies, Games, and More Using Your Android Tablet Everywhere You Ae Android Tablets in the Workplace Cloud-based Storage: How to Ensure You Never Lose Your Data What You Need to Know about Rooting Customizing Your Android Tablet
If you're an iOS app developer, chances are you'll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging. Pro iOS Table Views takes atask-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It's aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Covers the entire Table View API in depth Covers customization and performance topics in depth Task-oriented reference with multiple levels of detail Note: source code for this title is currently available for download at: https: //github.com/timd/Pro-iOS-TableViews What you'll learn The anatomy of tables and cells The design patterns that power the table view How to create and configure table views How to customize every last little detail of the table view How to use table views on the iPad Advanced tips and tricks for performance and killer user interfaces The latest updates in iOS 5 and how to exploit them Who this book is for The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this bookas ahelpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Table views from the ground upHow the table fits togetherFeeding the table with dataHow the cell fits togetherUsing tables for navigation and static contentIndexing table content, grouping & sorting table contentSelecting & editing table contentCustomizing cellsImproving the cell's interactioniPad
iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include: * Working with Interface Builder in the latest version of Xcode * Building applications that incorporate animation and multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with brilliant animations and multimedia * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to extend your apps with TableView, UIView, and core graphics Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents * Xcode Tips and Tricks * Working with Interface Builder in Xcode * Multimedia Recipes * Camera Recipes * TableView Recipes * Core Graphic Recipes * UIView Animation Recipes * Calendar Recipes * Data Storage Recipes * Core Data Recipes * Notification Recipes * iAd Recipes * Location and Mapping Recipes * GameCenter Recipes * App Design Guidelines * Game Kit Recipes
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published. Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app. Create functionality and content that works on multiple Android devices Choose from several data storage options Create view and navigation components, including a back button Get tips for designing user experience with touch and gestures Build a location-aware app, or one that makes use of motion Explore ways to use audio, video, and photos in your application Learn best practices for asset management and development
Make your Android device truly your own Are you eager to make your Android device your own but you're not sure where to start? Then this is the book for you. XDA is the world's most popular resource for Android hacking enthusiasts, and a huge community has grown around customizing Android devices with XDA. "XDA's Android Hacker's Toolkit" gives you the tools you need to customize your devices by hacking or rooting the android operating system. Providing a solid understanding of the internal workings of the Android operating system, this book walks you through the terminology and functions of the android operating system from the major nodes of the file system to basic OS operations. As you learn the fundamentals of Android hacking that can be used regardless of any new releases, you'll discover exciting ways to take complete control over your device.Teaches theory, preparation and practice, and understanding of the OSExplains the distinction between ROMing and themingProvides step-by-step instructions for Droid, Xoom, Galaxy Tab, LG Optimus, and more Identifies the right tools for various jobs Contains new models enabling you to root and customize your phoneOffers incomparable information that has been tried and tested by the amazing XDA community of hackers, gadgeteers, and technicians "XDA's Android Hacker's Toolkit" is a simple, one-stop resource on hacking techniques for beginners.
Get a head start on building apps for Windows 8. With a series of examples, this hands-on guide takes you through the process of creating complete touch-enabled apps that respond to native sensors. Through the course of the book, you'll learn how to work with the Windows Runtime application model while building a Bing Image Search app. If you're an experienced .NET developer who wants to get up to speed with Windows 8, this book provides the expertise and C# code samples you need. Get a high-level overview of Windows 8 features--from the Start Screen to in-app features such as the Application Bar Begin by building a simple app to retrieve Bing image search results from a web service Learn about the components needed to complete the app, including UI design, the MVVM architectural pattern, and "tombstoning" Take advantage of native OS features such as tiles, file pickers, and sharing requests Examine the steps necessary to publish an app to the Windows Store
iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part
Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide. Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design-including research, concept, design, release, marketing, testing, analyzing, and iterating-all while aiming to build specifically for children. Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids' app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future. What You Will Learn Design platforms specifically for children, to entertain and educate them Work with a complex audience of parents, teachers and kids Understand how different monetization strategies work in this industry and why Who This Book Is ForUser experience designers, UI designers, product owners, teachers and educators, startup founders. The range of topics is so wide that anyone interested or involved in digital products could find something interesting to learn.
The phenomenal success of the iPhone and the iPod touch has ushered in a gold rush for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creatorsperfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer's perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Transform your iPhone app into a powerful marketing tool with easy-to-use concepts and code examples. Analyze your ideas, research the competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Utilize several revenue-generating business models such as in-app advertising, affiliate programs, and In-App Purchase. Includes an extensive chapter on tapping into the Store Kit API. Build synergy with in-app cross-promotion and social networking. Improve usability and implement effective testing, plus a comprehensive walkthrough of provisioning and ad hoc distribution. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated web site promoting your iPhone app. Successfully navigate the App Store submission process. Execute a post-release marketing strategy by crafting effective press releases, soliciting app reviews, and leveraging the power of promotional sales and giveaways. Who this book is for This book is for any developer looking to build a successful business selling iPhone and iPod touch apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromiPhoneBusinessBook.com. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iPhone App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iPhone App Is Your Most Powerful Marketing Tool Money for Nothing: When It Pays to Be Free Exploring New Business Models with In-App Purchaseand Affiliate Programs Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App StoreSubmission Process Increasing Awareness for Your iPhone App
Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applicationsoffering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs. What you'll learn All about Core Data: key concepts and techniques for writing larger application How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit Details on the addition of Bonjour discovery and network streams How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into applications Essentials of concurrent programming and advanced debugging techniques Tips on working with data from the web Who this book is for All iPhone and iPod touch developers, especially developers already familiar with early iPhone SDKs. Table of Contents Here We Go Round Again The Anatomy of Core Data A Super Start: Adding, Displaying, and Deleting Data The Devil in the Detail View Preparing for Change: Migrations and Versioning Custom Managed Objects Relationships, Fetched Properties, and Expressions Peer-to-Peer Over Bluetooth Using GameKit Online Play: Bonjour and Network Streams Working with Data from the Web MapKit Sending Mail iPod Library Access Keeping Your Interface Responsive Debugging The Road Goes Ever On...
Gain the fundamentals of Armv8-A 32-bit and 64-bit assembly language programming. This book emphasizes Armv8-A assembly language topics that are relevant to modern software development. It is designed to help you quickly understand Armv8-A assembly language programming and the computational resources of Arm's SIMD platform. It also contains an abundance of source code that is structured to accelerate learning and comprehension of essential Armv8-A assembly language constructs and SIMD programming concepts. After reading this book, you will be able to code performance-optimized functions and algorithms using Armv8- A 32-bit and 64-bit assembly language. Modern Arm Assembly Language Programming accentuates the coding of Armv8-A 32-bit and 64-bit assembly language functions that are callable from C++. Multiple chapters are also devoted to Armv8-A SIMD assembly language programming. These chapters discuss how to code functions that are used in computationally intense applications such as machine learning, image processing, audio and video encoding, and computer graphics. The source code examples were developed using the GNU toolchain (g++, gas, and make) and tested on a Raspberry Pi 4 Model B running Raspbian (32-bit) and Ubuntu Server (64-bit). It is important to note that this is a book about Armv8-A assembly language programming and not the Raspberry Pi. What You Will Learn See essential details about the Armv8-A 32-bit and 64-bit architectures including data types, general purpose registers, floating-point and SIMD registers, and addressing modes Use the Armv8-A 32-bit and 64-bit instruction sets to create performance-enhancing functions that are callable from C++ Employ Armv8-A assembly language to efficiently manipulate common data types and programming constructs including integers, arrays, matrices, and user-defined structures Create assembly language functions that perform scalar floating-point arithmetic using the Armv8-A 32-bit and 64-bit instruction sets Harness the Armv8-A SIMD instruction sets to significantly accelerate the performance of computationally intense algorithms in applications such as machine learning, image processing, computer graphics, mathematics, and statistics. Apply leading-edge coding strategies and techniques to optimally exploit the Armv8-A 32-bit and 64-bit instruction sets for maximum possible performance Who This Book Is For Software developers who are creating programs for Armv8-A platforms and want to learn how to code performance-enhancing algorithms and functions using the Armv8-A 32-bit and 64-bit instruction sets. Readers should have previous high-level language programming experience and a basic understanding of C++.
Indoor location is one of the two most important contexts (time and location), becoming a key entry for mobile Internet. This book envisions potential indoor location applications, overviews the related state of the art technologies, and presents original patented techniques and open source prototype systems. The tutorial and sample code are provided as a good reference and starting point for readers who are interested in the technique detail.
The updated edition of the bestselling guide to Android app development If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dummies, you'll find easy-to-follow access to the latest programming techniques that take advantage of the new features of the Android operating system. Plus, two programs are provided: a simple program to get you started and an intermediate program that uses more advanced aspects of the Android platform. Android mobile devices currently account for nearly 80% of mobile phone market share worldwide, making it the best platform to reach the widest possible audience. With the help of this friendly guide, developers of all stripes will quickly find out how to install the tools they need, design a good user interface, grasp the design differences between phone and tablet applications, handle user input, avoid common pitfalls, and turn a "meh" app into one that garners applause. * Create seriously cool apps for the latest Android smartphones and tablets * Adapt your existing apps for use on an Android device * Start working with programs and tools to create Android apps * Publish your apps to the Google Play Store Whether you're a new or veteran programmer, Android App Development For Dummies will have you up and running with the ins and outs of the Android platform in no time.
Start building Python-based Android applications using Kivy with Android Studio. Through in-depth examples, this book teaches you everything you need to create your first Android application in Python and publish on Google Play. Building Android Apps in Python Using Kivy with Android Studio takes you through the basics of Kivy by discussing its application structure, widgets, and event handling. The KV language is then introduced for separating the logic and GUI by adding widgets within a KV file. You will then learn how to utilize Android camera using Kivy, build the HTTP server using Flask, and create and manage multiple screens to help you design your own applications. Through detailed step-by-step instructions, you will create your first multi-level cross-platform game that includes animation and sound effects. Following this, the process of converting the Kivy application into an Android application using Buildozer and Python-4-Android is covered in detail. You will then learn how to edit the generated Android Studio project into Android Studio by adding extensions to the original application. The widgets added in Kivy could be handled within Android Studio. Moreover, Android views could be added to enrich the Kivy application. The resulting Android application created with Kivy can be hosted on Google Play to download and install as a regular Android application. At the end, this book will give you the basic knowledge of Kivy needed to build cross-platform Android applications, produce an Android Studio project, and understand how it all works in detail. What You Will Learn Build cross-platform applications from scratch using Kivy in detail Create a cross-platform interactive multi-level game from the ground up Examine the pipeline of building an Android app from the Python Kivy app Understand the structure of the Android Studio project produced by Kivy Recognize how to extend the application within Android Studio by adding more Android views to the application main activity. Who This Book Is For Python developers with no previous experience in Kivy who are looking to create their first Android application completely in Python.
Dive straight into hot Fire phone features you won't find in any other device - like Firefly, Mayday, and Dynamic Perspective - with this concise hands-on guide. You probably already know how to make calls, text, and take photos with Amazon's new phone, but where it really shines is in innovative features you've never even seen before. This intuitive, easy-to-follow book opens a world of possibilities with the Fire phone, right out of the box. Instantly identify and order just about any product with Firefly - from DVDs, CDs, and books (or their electronic equivalents) to nearly anything else with a barcode Use Mayday to get live, hands-on tech support and customer service right on your phone Immerse yourself in 3D games, maps, and apps with the Dynamic Perspective sensor system Navigate easily with new one-handed (and no-handed!) gestures found only on Fire phone
Learn how to build app store-ready hybrid apps with the Ionic 2, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This practical guide shows you how to use Ionic's tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Phone. Author Chris Griffith takes you step-by-step through Ionic's powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you're new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers. Understand what a hybrid mobile app is, and what comprises a basic Ionic application Learn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applications Create a Firebase-enabled to-do application that stores data across multiple clients Build a tab-based National Park explorer app with Google Map integration Develop a weather app with the Darksky weather API and Google's GeoCode API Debug and test your app to resolve issues that arise during development Walk through steps for deploying your app to native app stores Learn how Ionic can be used to create Progressive Web Apps
A step-by-step guide to learning iOS app development and exploring the latest Apple development tools Key Features Explore the latest features of Xcode 11 and the Swift 5 programming language in this updated fourth edition Kick-start your iOS programming career and have fun building your own iOS apps Discover the new features of iOS 13 such as Dark Mode, iPad apps for Mac, SwiftUI, and more Book DescriptioniOS 13 comes with features ranging from Dark Mode and Catalyst through to SwiftUI and Sign In with Apple. If you're a beginner and are looking to experiment and work with these features to create your own apps, then this updated fourth edition gets you off to a strong start. The book offers a comprehensive introduction for programmers who are new to iOS, covering the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. This edition is updated and revised to cover the new iOS 13 features along with Xcode 11 and Swift 5. The book starts with an introduction to the Swift programming language, and how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app, using the latest version of Xcode, and also implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will then help you apply the latest iOS 13 features to existing apps, along with introducing you to SwiftUI, a new way to design UIs. Finally, the book will take you through setting up testers for your app, and what you need to do to publish your app on the App Store. By the end of this book, you'll be well versed with how to write and publish apps, and will be able to apply the skills you've gained to enhance your apps. What you will learn Get to grips with the fundamentals of Xcode 11 and Swift 5, the building blocks of iOS development Understand how to prototype an app using storyboards Discover the Model-View-Controller design pattern, and how to implement the desired functionality within the app Implement the latest iOS features such as Dark Mode and Sign In with Apple Understand how to convert an existing iPad app into a Mac app Design, deploy, and test your iOS applications with industry patterns and practices Who this book is forThis book is for anyone who has programming experience but is completely new to Swift and iOS app development. Experienced programmers looking to explore the latest iOS 13 features will also find this book useful.
Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) with which Android developers can now use the Kotlin programming language. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop apps tier by tier through practical examples. These examples cover core Android topics such as Activities, Intents, BroadcastReceivers, Services and AsyncTask. Then, you'll learn how to publish your apps and sell them online and in the Google Play store. What You'll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Learn how data is persisted Use Kotlin to build apps Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.
Discover how to use React Native in the real world, from scratch. This book shows you what React Native has to offer, where it came from, and where it's going. You'll begin with a solid foundation of practical knowledge, and then build on it immediately by constructing three different apps. You'll learn how to use each feature of React Native by working on two full projects and one full game. These aren't just simple React Native Hello World examples (although you'll naturally start there!) but are apps that you can, if you so choose, install on your mobile devices and use for real. Throughout this book, you'll gain real-world familiarity with React Native as well as supporting components from Expo, NativeBase, React Navigation and the Redux and Lodash libraries. You'll also build server-side code for a mobile React Native app to talk to using the popular Node.js and Socket.io library, providing you a holistic view of things even beyond React Native. And, you'll see many helpful tips, tricks and gotchas to watch out for along the way! Practical React Native offers practical exercises that will give you a solid grasp of building apps with React Native, allowing you to springboard into creating more advanced apps on your own.Creating a game with React Native will allow you to see a whole other perspective on what React Native can do. What You'll Learn Master the basics of React Native Create a logically structured project Review interface elements, such as widgets, controls, and extensions Build layouts Work with Expo, an open source toolchain Who This book Is For The primary audience is mobile developers and anyone looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Readers will need a decent foundation, but not necessarily be experts in, HTML, CSS, and JavaScript, but I'll assume little beyond that.
If you're a .NET developer looking to build tablet apps, this practical book takes you step-by-step through the process of developing apps for the Windows Store. You'll learn how to use Microsoft's Modern UI design language with Windows 8.1 and WinRT 8.1.1 by building a line-of-business mobile app with C# through the course of the book. To develop the app, you'll work with the same system details and design specs that apply to retail apps, such as persistence, backend service, and Windows 8 features for sharing and search. You'll learn how to develop the code, incorporate third-party open source products, and package your app for the Windows Store.Build a UI with XAML and the Model/View/View-Model patternUnderstand asynchrony--and rediscover threads and parallelismStore data and system settings locally with SQLiteUse app bars for commands and the settings charm for Help optionsPresent notifications as tile updates, badges, or toast popupsHelp users visualize locations and tag activities to a mapEnable apps to share data and run side-by-side in the UIImplement functionality for running tasks in the background
Das Praxisbuch dient als Grundlage fur die Abnahme von komplexen IT-Software-Systemen. Die Methoden, die hier vorgestellt werden, gelten sowohl fur Standard- als auch fur angepasste oder neu entwickelte Software und berucksichtigen ITIL und andere IT-Prozess-Standards. Sie haben sich in der Praxis vielfach bewahrt. Sie haben sich in der Praxis vielfach bewahrt. Beschrieben werden zunachst die organisatorischen Voraussetzungen, die fur eine erfolgreiche Abnahme erforderlich sind, sodann alle vorbereitenden Arbeiten, die getatigt werden mussen. Betrachtet werden auch organisatorische Schnittstellenbereiche, die bei der Ermittlung von fachlichen und technischen Anforderungen betroffen sind. Der Autor stellt das Abnahmegeschehen im Detail vor. Die dazu gehoerigen Werkzeuge zur Durchfuhrung und fur den Abschluss werden im Einzelnen erlautert.
A step-by-step guide to learning Flutter and Dart 2 for creating Android and iOS mobile applications Key Features Get up to speed with the basics of Dart programming and delve into Flutter development Understand native SDK and third-party libraries for building Android and iOS applications using Flutter Package and deploy your Flutter apps to achieve native-like performance Book DescriptionGoogle Flutter is a cross-platform mobile framework that makes it easy to write high-performance apps for Android and iOS. This book will help you get to grips with the basics of the Flutter framework and the Dart programming language. Starting from setting up your development environment, you'll learn to design the UI and add user input functions. You'll explore the navigator widget to manage app routes and learn to add transitions between screens. The book will even guide you through developing your own plugin and later, you'll discover how to structure good plugin code. Using the Google Places API, you'll also understand how to display a map in the app and add markers and interactions to it. You'll then learn to improve the user experience with features such as map integrations, platform-specific code with native languages, and personalized animation options for designing intuitive UIs. The book follows a practical approach and gives you access to all relevant code files hosted at github.com/PacktPublishing/Flutter-for-Beginners. This will help you access a variety of examples and prepare your own bug-free apps, ready to deploy on the App Store and Google Play Store. By the end of this book, you'll be well-versed with Dart programming and have the skills to develop your own mobile apps or build a career as a Dart and Flutter app developer. What you will learn Understand the fundamentals of the Dart programming language Explore the core concepts of the Flutter UI and how it compiles for multiple platforms Develop Flutter plugins and widgets and understand how to structure plugin code appropriately Style your Android and iOS apps with widgets and learn the difference between stateful and stateless widgets Add animation to your UI using Flutter's AnimatedBuilder component Integrate your native code into your Flutter codebase for native app performance Who this book is forThis book is for developers looking to learn Google's revolutionary framework Flutter from scratch. No prior knowledge of Flutter or Dart is required; however, basic knowledge of any programming language will be helpful.
Use Microsoft Flow in your business to improve productivity through automation with this step-by-step introductory text from a Microsoft Flow expert. You'll see the prerequisites to get started with this cloud-based service, including how to create a flow and how to use different connectors. Introducing Microsoft Flow takes you through connecting with SharePoint, creating approval flows, and using mobile apps. This vital information gives you a head-start when planning your Microsoft Flow implementation. The second half of the book continues with managing connections and gateways, where you'll cover the configuration, creation, and deletion of connectors and how to connect to a data gateway. The final topic is Flow administration and techniques to manage the environment. After reading this book, you will be able to create and manage Flow from desktop, laptop, or mobile devices and connect with multiple services such as SharePoint, Twitter, Facebook, and other networking sites. What You Will Learn Create flows from built-in and blank templates Manage flows, connections, and gateways Create approvals, connect with multiple services, and use mobile apps Who This Book Is For Administrators and those who are interested in creating automated workflows using templates and connecting with multiple services without writing a single line of code.
Get the most out of Samsung's Galaxy S5 smartphone right from the start. With clear instructions from technology expert Preston Gralla, this Missing Manual gives you a guided tour of Samsung's new flagship phone, including great new features such as the fingerprint scanner, heart rate sensor, and Download Booster. You'll get expert tips and tricks for playing music, calling and texting, shooting photos and videos, and even getting some work done. The important stuff you need to know: Get connected. Browse the Web, manage email, and download apps from Google Play through WiFi or 3G/4G network. Keep in touch. Call, text, chat, videochat, conduct conference calls, and reach out with Facebook and Twitter. Capture and display images. Shoot, edit, show, and share photos, slideshows, and high-definition videos. Play and manage your music. Buy music from Google Play or Amazon and listen to it with Galaxy S5's Music app. Work anywhere. Access your files, company network, calendar, and contacts - and work with Google Docs. Connect to Google Maps. Use geolocation and turn-by-turn drive directions to find your way. Stay fit with S Health. Use this built-in app to keep track of fitness goals, walking, heart rate, blood pressure, and more. |
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