0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

More iPhone 3 Development - Tackling iPhone SDK 3 (Paperback, 1st ed.) Loot Price: R864
Discovery Miles 8 640
You Save: R175 (17%)

More iPhone 3 Development - Tackling iPhone SDK 3 (Paperback, 1st ed.)

David Mark, Jeff Lamarche

 (sign in to rate)
List price R1,039 Loot Price R864 Discovery Miles 8 640 | Repayment Terms: R81 pm x 12* You Save R175 (17%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applicationsoffering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs. What you'll learn All about Core Data: key concepts and techniques for writing larger application How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit Details on the addition of Bonjour discovery and network streams How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into applications Essentials of concurrent programming and advanced debugging techniques Tips on working with data from the web Who this book is for

All iPhone and iPod touch developers, especially developers already familiar with early iPhone SDKs. Table of Contents Here We Go Round Again The Anatomy of Core Data A Super Start: Adding, Displaying, and Deleting Data The Devil in the Detail View Preparing for Change: Migrations and Versioning Custom Managed Objects Relationships, Fetched Properties, and Expressions Peer-to-Peer Over Bluetooth Using GameKit Online Play: Bonjour and Network Streams Working with Data from the Web MapKit Sending Mail iPod Library Access Keeping Your Interface Responsive Debugging The Road Goes Ever On...

General

Imprint: Apress
Country of origin: Germany
Release date: December 2009
First published: 2009
Authors: David Mark • Jeff Lamarche
Dimensions: 236 x 192 x 29mm (L x W x T)
Format: Paperback
Pages: 559
Edition: 1st ed.
ISBN-13: 978-1-4302-2505-8
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
LSN: 1-4302-2505-X
Barcode: 9781430225058

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,400 Discovery Miles 24 000
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R702 R638 Discovery Miles 6 380
C++ Programming - Program Design…
D. Malik Paperback R1,660 R1,485 Discovery Miles 14 850
Program Construction - Calculating…
Roland Backhouse Paperback R1,358 Discovery Miles 13 580
Programming Logic & Design…
Joyce Farrell Paperback R1,253 R1,123 Discovery Miles 11 230
Starting Out with Python, Global Edition
Tony Gaddis Paperback R2,272 R2,114 Discovery Miles 21 140
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,779 Discovery Miles 17 790
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,163 Discovery Miles 21 630
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,581 Discovery Miles 15 810
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,169 Discovery Miles 21 690
Object-Oriented Game Development
Julian Gold Paperback R2,202 R1,648 Discovery Miles 16 480

See more

Partners