Interested in iPhone development? Want to learn more? Whether
you're a self-taught iPhone development genius or have just made
your way through the pages of Beginning iPhone 3 Development, we
have the perfect book for you.More iPhone 3 Development: Tackling
iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling
authors Dave Mark and Jeff LaMarche explain concepts as only they
can, covering topics like Core Data, peer-to-peer networking using
GameKit and network streams, working with data from the web,
MapKit, in-application e-mail, and more. All the concepts and APIs
are clearly presented with code snippets you can customize and use,
as you like, in your own apps.
If you are going to write a professional iPhone app, you'll want
to get your arms around Core Data, and there's no better place to
do so than in the pages of this book. The book continues right
where Beginning iPhone 3 Development left off with a series of
chapters devoted to Core Data, the standard for persistence that
Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step
through each of the Core Data concepts and show you techniques and
tips specifically for writing larger applicationsoffering a breadth
of coverage you won't find anywhere else.
The Core Data coverage alone is worth the price of admission.
But there's so much more. This book covers a variety of networking
mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer
model, to the addition of Bonjour discovery and network streams,
through the complexity of accessing files via the web. Dave and
Jeff will also take you through coverage of concurrent programming
and some advanced techniques for debugging your applications.
Whether you are a relative newcomer to iPhone development or an
old hand looking to expand your horizons, there's something for
everyone in More iPhone 3 Development.
Note: A few of the apps in this book demonstrate technologies
not yet supported by the simulator. To run them on your iPhone or
iPod touch, you'll need to join one of Apple's paid iPhone
developer programs. What you'll learn All about Core Data: key
concepts and techniques for writing larger application How to
utilize a variety of networking mechanisms, including peer-to-peer
connections over Bluetooth using GameKit Details on the addition of
Bonjour discovery and network streams How to embed maps with Map
Kit and use in-application email How to access a user's iPod
library and integrate music into applications Essentials of
concurrent programming and advanced debugging techniques Tips on
working with data from the web Who this book is for
All iPhone and iPod touch developers, especially developers
already familiar with early iPhone SDKs. Table of Contents Here We
Go Round Again The Anatomy of Core Data A Super Start: Adding,
Displaying, and Deleting Data The Devil in the Detail View
Preparing for Change: Migrations and Versioning Custom Managed
Objects Relationships, Fetched Properties, and Expressions
Peer-to-Peer Over Bluetooth Using GameKit Online Play: Bonjour and
Network Streams Working with Data from the Web MapKit Sending Mail
iPod Library Access Keeping Your Interface Responsive Debugging The
Road Goes Ever On...
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