iPhone games are hot Just look at the numbers. Games make up
over 25 percent of total apps and over 70 percent of the most
popular apps. Surprised? Of course not Most of us have filled our
iPhone or iPod touch with games, and many of us hope to develop the
next best-selling, most talked-about game.
You've probably already read and mastered Beginning iPhone 3
Development; Exploring the iPhone SDK, the best-selling second
edition of Apress's highly acclaimed introduction to the iPhone and
iPod touch by developers Dave Mark and Jeff LaMarche . This book is
the game-specific equivalent, providing you with the same
easy-to-follow, step-by-step approach, more deep technical
insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious
business. With this Beginning iPhone Games Development book, you're
going to roll up your sleeves and get your hands dirty with some
hardcore coding. While you may have written games before, this book
will take you further, immersing you in the following topics: Game
graphics and animation with UIKit, Quartz, Core Animation, and
OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV
Foundation, and AudioSession Game networking with GameKit, Bonjour,
and Internet sharing
For those looking for iPad game development coverage and/or iOS
5 SDK specific game coverage, check out the published Beginning iOS
5 Games Development by Lucas Jordan from Apress. What you'll learn
Efficient methods for drawing in 2D and 3D to the iPhone screen
Game-specific animation techniques with Core Animation To use
OpenGL ES for more complex and realistic gaming backgrounds and
action Numerous ways to add music to enhance the gaming experience
How to give your users access to their iPhone libraries from within
games The tools and techniques of 3D audio for creating even more
realistic gaming experiences How to do networking right, including
two-player games over Bluetooth and multiplayer games over Wi-Fi
Who this book is for
All game developers who desire to create iPhone and/or iPod
touch games. Table of Contents A Revolutionary Gaming Platform
Games for Everyone, Anytime, Anywhere Developing iPhone Games
Peeking Inside the iPhone Toolbox Moving Images on a Small
ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out
and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your
Head Around the OpenGL AP Putting It Together: Making a Game in
OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My
Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning
Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game
Excitement Networking for iPhone Games: Introductio Going Head to
Head Party Time Connecting with the Outside World Putting It All
Together: Now Comes the Fun Part
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