![]() |
![]() |
Your cart is empty |
||
Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
This book presents the proceedings of the 6th International Conference on Frontiers of Intelligent Computing: Theory and Applications (FICTA 2017), held in Bhubaneswar, Odisha. The event brought together researchers, scientists, engineers, and practitioners to exchange their new ideas and experiences in the domain of intelligent computing theories with prospective applications to various engineering disciplines. The book is divided into two volumes: Information and Decision Sciences, and Intelligent Engineering Informatics. This volume covers broad areas of Intelligent Engineering Informatics, with papers exploring both the theoretical and practical aspects of various areas like ANN and genetic algorithms, human-computer interaction, intelligent control optimisation, intelligent e-learning systems, machine learning, mobile computing, multi-agent systems, etc. The book also offers a valuable resource for students at the post-graduate level in various engineering disciplines.
Build smart applications using cutting-edge technologies such as rules engines, code automation frameworks, and natural language processing (NLP). This book provides step-by-step instructions on how to port nine rules engines (CLIPS, JRuleEngine, DTRules, Zilonis, TermWare, Roolie, OpenRules, JxBRE, and JEOPS) to the Android platform. You'll learn how to use each rules engine to build a smart application with sample code snippets so that you can get started with programming smart applications immediately. Build Android-Based Smart Applications also describes porting issues with other popular rules engines (Drools, JLisa, Take, and Jess). This book is a step-by-step guide on how to generate a working smart application from requirement specifications. It concludes by showing you how to generate a smart application from unstructured knowledge using the Stanford POS (Part of Speech) tagger NLP framework. What You Will Learn Evaluate the available rules engines to see which rules engine is best to use for building smart applications Build smart applications using rules engines Create a smart application using NLP Automatically generate smart application from requirement specifications Who This Book Is For Android and web developers with some experience.
Learn the bare essentials needed to begin developing cross-platform, mobile apps using Xamarin.Forms. Apps can be easily deployed to Google Play or to the Apple App Store. You will gain insight on architecture and how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. Also covered are expected new features in Xamarin.Forms 3.0, so you may be prepared ahead of time for what the next release brings. Xamarin.Forms Essentials provides a brief history of Xamarin as a company, including how their product has become one of the most-used, cross-platform technologies for enterprise applications and app development across the world. Examples in the book are built around a real-life example that is an actual app in Google Play and in the Apple App Store, and has thousands of downloads between iOS and Android. You will learn how an application is set up from scratch, and you will benefit from the author's hard-won experience and tips in addressing various development challenges. What You'll Learn Create cross-platform user interfaces from one code base for both iOS and Android See how a commercial application is built and then deployed for sale in the app stores Integrate your Xamarin.Forms applications with third-party, RESTful APIs Arrange application architecture to avoid pitfalls and optimize your design Get a heads-up on new features released as part of Xamarin.Forms 3.0 Choose appropriately between Xamarin.Forms and traditional Xamarin, depending upon your application needs and its goals Who This Book Is For Mobile app developers who are producing software for multiple platforms, including Google Android and Apple iOS. Readers should be familiar with Visual Studio either on Mac OS X or Windows, and have a working knowledge of C#.
Plan how to build a better app, grow it into a business, and earn money from your hard work using Firebase. In this book, Laurence Moroney, Staff Developer Advocate at Google, takes you through each of the 15 Firebase technologies, showing you how to use them with concrete examples. You'll see how to build cross-platform apps with the three pillars of the Firebase platform: technologies to help you develop apps with a real-time database, remote configuration, cloud messaging, and more; grow your apps with user sharing, search integration, analytics, and more; and earn from your apps with in-app advertising. After reading The Definitive Guide to Firebase, you'll come away empowered to make the most of this technology that helps you build better cross-platform mobile apps using either native Android or JavaScript-based web apps and effectively deploy them in a cloud environment. What You'll Learn Use the real-time database for a codeless middleware that gives online and offline data for syncing across your users' devices Master Firebase Cloud Messaging, a technology that delivers to connected devices in less than 500ms Grow your app organically with technologies such App Indexing, App Invites, and Dynamic Links Understand problems when they arise with crash reporting Fix user problems without direct access to users' devices Tie it all together with analytics that give you great intelligence about how users interact with your app Who This Book Is For Experienced Android, mobile app developers new to Firebase. This book is also for experienced web developers looking to build and deploy web apps for smartphones and tablets, too, who may be new or less experienced with mobile programming.
Software Development/Mobile/Android/Wearable/Fitness Build "Wearable" Applications on the Android Wear and Google Fit Platforms This book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). It provides relevant history, background and core concepts of wearable computing and ubiquitous computing, as a foundation for designing/developing applications for the Android Wear and Google Fit platforms. This book is intended for Android wearable enthusiasts, technologists and software developers. * Gain insight into wearables in the modern consumer ecosystem of a multitude of devices, ubiquitous computing, cloud computing and intelligent personal assistants * Learn the Android Wear and Google Fit APIs and jump-start hands-on development including: setting up an Android development environment suitable for Android Wear and Google Fit , setting up smartwatch and fitness devices for development and debugging , writing applications that install and execute on Android Wear (smartwatch) devices , and applications that run on your handheld Android devices and find and connect to fitness sensors and access fitness data, and more * Catch up with the new Android 5.0 Lollipop , Android Studio and the gradle based build system Learn how to write applications for smart watches and fitness sensors on the Android/Google ecosystem. Sanjay s tome provides a comprehensive and timely treatment of the essential points of current Wearable technology and Android Wearable development techniques. The easygoing and comprehensive examples make this book a joy to discover and a delight to peruse. Highly recommended! - Rudi Cilibrasi, Computer Scientist The text provides a rich and immersive overview of the field of Wearable computing that is solidified by the impressive set of examples. I was simultaneously entertained as well as educated, and would highly recommend this book to anyone that is looking to get started with Wearables. - Nathan Blair, Software Engineer & Entrepreneur Sanjay M. Mishra began programming in C on various flavors of Unix in the early 1990s. Over the years he has developed diverse software systems spanning web applications and services, messaging, VoIP, NoSQL databases, as well as mobile and embedded platforms. He has worked for companies such as Intertrust, Eyecon Technologies, CallSource, nVoc (formerly Sandcherry, Inc.) and the Starz Entertainment group.
Learn how to use the popular MVVM Light development framework with a focus on reliable, maintainable code that can be deployed across any of the .NET-supported mobile platforms. Clear examples are provided of the advantages of the MVVM platform along with step-by-step demonstrations of how to create applications at different levels of complexity. Application development is covered for iOS, Android, and Windows phone (UWP) using MVVM Light as the central framework. The model-view-view-model (MVVM) pattern is valued by many developers as an excellent way to create sophisticated modern applications. Its clear separation of presentation and business logic produces a clean implementation that promotes speed, scalability, and code reuse in applications with a complex UI. These characteristics have long been highly valued by WPF developers, and now that benefit is available to Xamarin developers, too. What You'll Learn Set up and install MVVM Light Understand the advantages and disadvantages of MVVM Discover why inversion of control is important in MVVM Conduct unit testing of MVVM apps Convert your existing apps to use MVVM Use MVVM Light within a Xamarin Forms app Use webservices Be introduced to the new .NET 2.0 Standard Class Library and how to use MVVM Light with it
Build fast, reliable web applications using the latest web development technologies. This book provides step-by-step learning through the process of transforming a "traditional" web app into a high-performing progressive web app, leveraging principles and lessons taught throughout the book. You will learn to improve the performance, reliability, reach, and user engagement of mobile web applications through the use of specific, practical examples. Because most non-trivial web applications developed today use JavaScript frameworks, you will learn about the most popular frameworks offering a PWA right out of the box, including React, Preact, Vue.js, Angular, and Ionic. You also will learn which tools to enlist to measure your application's performance, such as Google's Lighthouse. Beginning Progressive Web App Development includes best practices to make your app work even when an end user has a poor or no Internet connection, and to send notifications and reminders with the Notification and Push APIs to keep your users engaged. You will come away with an understanding of the technologies-application shells, server push technology, and caching-that will allow you to rapidly deliver content to your users. As important as it is to provide mobile users with a great experience, the principles of PWAs are not limited to smartphones. Most of what you will learn in this book is directly applicable to web applications on all screen sizes. What You'll Learn Achieve nearly instant loading times Implement service workers to make your app load faster and work while users are offline Keep users engaged with web notifications Measure the performance and reach of your web applications Transform your existing web app into a progressive web app Create a progressive web app from scratch Understand what building a truly fast web app entails with Google's PRPL pattern Who This Book Is For Web developers with prior JavaScript experience
This book offers a helpful starting point in the scattered, rich, and complex body of literature on Mobile Information Retrieval (Mobile IR), reviewing more than 200 papers in nine chapters. Highlighting the most interesting and influential contributions that have appeared in recent years, it particularly focuses on both user interaction and techniques for the perception and use of context, which, taken together, shape much of today's research on Mobile IR. The book starts by addressing the differences between IR and Mobile IR, while also reviewing the foundations of Mobile IR research. It then examines the different kinds of documents, users, and information needs that can be found in Mobile IR, and which set it apart from standard IR. Next, it discusses the two important issues of user interfaces and context-awareness. In closing, it covers issues related to the evaluation of Mobile IR applications. Overall, the book offers a valuable tool, helping new and veteran researchers alike to navigate this exciting and highly dynamic area of research.
Put into motion practical examples to master Test-Driven Development (TDD) and acceptance testing in Swift. This book uses a pragmatic approach to writing well-tested code and provides techniques that can be used to retrofit tests to legacy code bases. You'll be introduced to basic principles of TDD, such as Test First, Red-Green-Refactor, Remove Duplicate code, Dependency Injection, and Single Responsibility. Approaches covered include TDD, behavior-driven development (BDD), UI, and acceptance testing with common standard/open source frameworks. iOS Code Testing offers helpful instruction to teach iOS developers to retrospectively fit tests to legacy code, refactor legacy code so as to make the code more testable, install and configure a popular Swift BDD framework, practice BDD with Xcode, and create automated UI tests with Xcode. Additionally, many projects have legacy code bases. Legacy code is often seen as a blocker when it comes to implementing any kind of testing. What You Will Learn Fit test to legacy code retrospectively Install and configure popular Swift BDD frameworks Practice BDD with Xcode Who This Book Is For Software practitioners, such as Swift developers and mobile app testers.
Inside the Android OS is the first comprehensive guide and reference for developers who want to customize and integrate Android into their own embedded devices. Replete with code examples, it encourages you to create your own working code versions as you read -- whether for your own personal insight or for a workplace project in the fast-growing marketplace for non-phone Android devices. G. Blake Meike responds to the real-world needs of embedded and IoT developers moving to Android, providing indispensable information without becoming obscure or too specialized. Meike teaches through a book-length project that covers everything developers need to know to create their own custom Android service. You'll find approachable yet precise coverage of: * Why Android is becoming a pervasive embedded platform * Using Android's four-tier architectural model in embedded devices * Setting up a build platform, downloading the AOSP source, and building an Android image * Walking through system startup on a running Android system * Running native services on embedded systems * Using Android's Native Development Kit (NDK) and HAL to link interpreted Java with native C/C++ code * Taking a deep dive into the seminal Zygote application and its Dalvik interpreter * Quickly building Java system services * Working with Binder, Android's heart and the root of its security and access control models * Establishing permissions and access control * Enabling apps to use the services you've created * Building SDKs that allow third-party developers to code for your device * And much more If you're a software professional who wants to construct or maintain a successful Android-based product, this is the book you've been searching for.
This book constitutes the best paper selection from the First Workshop, WoCCES 2013, held in Brasilia, Brazil, in May 2013, the Second Workshop, WoCCES 2014, held in Florianopolis, Brazil, in May 2014, the Third Workshop, WoCCES 2015, held in Vitoria, Brazil, in May 2015, and the 4th Workshop, WoCCES 2016, held in Salvador, Brazil, in June 2016. The 7 revised full papers were carefully reviewed and selected from 41 submissions. The papers focus on important innovations and recent advances in the specification, design, construction and use of communication in critical embedded systems.
In arenas ranging from enterprise development to Android app programming, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 21 Days helps the serious learner gain true mastery over the new Java 9. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Week 1 introduces the basic building blocks of the Java programming language: keywords, operators, class and object definitions, packages, interfaces, exceptions, and threads. Week 2 covers the Swing graphical user interface class libraries and the important classes that support data structures, string handling, dates and times. Week 3 ventures into the hottest areas of Java programming: web services, Java servlets, network programming, database programming and Android development.
This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer's actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft's ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools
Discover more than 100 down-to-earth code recipes, covering a wide range of useful topics using complete and real-world working code examples. This book is updated to include the Android N SDK (7.0), as well as earlier releases. Crammed with insightful instruction and helpful examples, this fifth edition of Android Recipes is your guide to writing apps for one of today's hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch. Instead of abstract descriptions of complex concepts, in Android Recipes you'll find live code examples. When you start a new project you can consider copying and pasting the code and configuration files from this book and then modifying them for your own customization needs. What You'll Learn Code for Android smartphones and tablets Use external libraries to save time and effort Boost app performance by using the Android NDK and RenderScript Design apps for performance, responsiveness, and seamlessness Send data between devices and other external hardware Persist application data and share it between applications Capture and play back various device media items Communicate with web services Get the most out of your user interface Who This Book Is For All Android app developers.
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. What You'll Learn: Develop using the Platino game engine Build UWP apps using the Processing JS language Extend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
Explore key scenarios required for building quality Ionic apps quickly and easily and bring them to the iOS and Android mobile ecosystem. Learn Ionic 2 explains various techniques to quickly integrate third-party back end systems. With this short guide, you'll benefit from practical examples of implementing authentication and authorization, connecting to social media, integrating with payment gateway, and analytics integration. This book presents solutions to the challenges faced during the development process of these tasks. Validation is essential to the survival and eventual success of any startup. You validate your business idea by placing a product in the hands of your customers and getting them to interact with it. The Ionic framework makes this possible. What You'll Learn: Master end-to-end hybrid application development Create user management modules including signup, login, and forgotten passwords Use analytics to evaluate an application using Ionic Framework Who This Book Is For: Tech entrepreneurs and businessmen with ideas
Design and build custom hardware interfaces for the Raspberry Pi and discover low cost display and sensor options for embedded system projects. With this book you'll master 12C communications using Raspbian Linux in C++ and perform ADC and DAC experiments. You'll experiment with debounce buttons and switches using hardware and software solutions. Develop flywheel rotary encoder effects for ease of tuning and construct a hardware interface to the Music Playing Daemon (MPD) with developed software. Discover how to add your own hardware keypad for remote combination lock applications. Custom Raspberry Pi Interfaces offers a thorough chapter on interfacing 5-volt systems to 3.3-volt Raspberry Pis designed to expand your choice of peripheral options. Ready to go C++ programs involving GPIO and I2C peripherals are provided. This book also explores ADC, DAC, rotary encoders, CMOS shift registers. I2C I/O extenders. What you'll learn: Build simple, low cost input/output interfaces including rotary encoders Interface with 5-volt devices from a 3-volt Raspberry Pi system Apply analog to digital and digital to analog conversions on the Pi Read potentiometers (volume control) from the Pi Determine step, directions, and velocity of a rotary encoder Perform remote interfacing using the I2 PCF8574 chip Work with external CMOS devices like the 74HC595 (in C++) Who this book is for: Students and hobbyists interested in building custom interfaces for their Raspberry Pis.
App Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say "It's just not worth the hassle!" The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you'll find the right experienced-based answers to important questions like "Why do I need version control?", "Why is testing so important?" and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution. After the introductory basics, each chapter delivers a problem statement and a solution. The experienced developer may, without losing anything, skip to whatever problem with which they are currently dealing. At the same time, we guide the less experienced developer through the process with focus on solving problems along the way. What you will learn: iOS career options for the new developer Working with Source Code and Version Control How to work with iOS accessory devices Understanding development methodologies such as Agile/Scrum User Experience Development and UI Tools Unit, UI, and Beta Testing Publishing your work Who this book is for:Developers who need to find specific solutions to common problems in developing apps for iOS and watchOS.
Learn the HomeKit platform structure and how it supports devices-existing and planned-and get a thorough grounding on new and useful apps that deliver a new generation of home automation in a secure and innovative environment. Let your imagination run wild as you design compatible devices with unlimited capabilities. Learn Apple HomeKit on iOS shows you how to move to secure, home automation projects that integrate with your digital world automatically-after you set them up as described in the book. Having your calendar and appointments control your lights, locks, thermostat, and other home devices is the heart of home automation. In homes and small offices, you can banish notes taped to switches and controls that say, "Do not turn off this switch" or "Leave the thermostat alone." The book gets you up to speed on HomeKit, and it also answers some of the pesky questions, such as "What happens when the power goes out?" Along the way there are tips and suggestions for app developers, hardware manufacturers, interior designers, and real estate professionals. For programmers, there's an entire chapter (plus sections in other chapters) dedicated to the core coding issues. For non-programmers, this book is the perfect resource mastering the amazing potential of Apple HomeKit. What You Will Learn: For device developers, understanding the structure of HomeKit-homes, rooms, and accessories-enables you to build devices that are easily managed by a single, simple source and interface. For DIY home networking users, gain a thorough knowledge of how they can adapt HomeKit to their existing spaces. For programmers, there's an entire chapter plus sections in other chapters dedicated to the core coding issues you'll need to learn. For non-programmers, this book is your perfect resource for easily getting your mind around the amazing potential of Apple HomeKit. Author Jesse Feiler develops, consults, and writes about Apple technologies with an emphasis on mobile and location-based apps. Who This Book Is For: Device developers, DIY home networking users, programmers, and those interested in integrating their iOS devices with their IoT devices.
Take a firsthand tour of Xcode and all the latest features Swift 3 has to offer. If you have picked up this book, chances are you know a little bit about Swift Programming. With Practical Swift you'll develop an advanced understanding of the language that will enable you to create a reference guide using Xcode Playgrounds, one you can continue to grow throughout your iOS career. This book not only shows you how to code in a clean and concise manner, but also the why behind the code. Understanding why will be instrumental in your advancement as a Swift developer. What You'll learn: Review the evolution of Swift and the latest features in Swift 3 Study architecture and design patterns Examine Protocol Oriented Programming Understand Swift generics Test Swift code Build an iOS App with core data from scratch Who This Book Is For: The primary audience for this book is developers who have started learning iOS and Swift and want to learn more of the intermediate to advanced topics available in Swift. The secondary audience is developers who have experience in iOS and Swift and want a good reference book for concepts they might already know, but are looking to re-enforce.
Voice user interfaces (VUIs) are becoming all the rage today. But how do you build one that people can actually converse with? Whether you're designing a mobile app, a toy, or a device such as a home assistant, this practical book guides you through basic VUI design principles, helps you choose the right speech recognition engine, and shows you how to measure your VUI's performance and improve upon it. Author Cathy Pearl also takes product managers, UX designers, and VUI designers into advanced design topics that will help make your VUI not just functional, but great. Understand key VUI design concepts, including command-and-control and conversational systems Decide if you should use an avatar or other visual representation with your VUI Explore speech recognition technology and its impact on your design Take your VUI above and beyond the basic exchange of information Learn practical ways to test your VUI application with users Monitor your app and learn how to quickly improve performance Get real-world examples of VUIs for home assistants, smartwatches, and car systems
Whether you're just getting started with your Droid X2, or want to dig deeper into all the amazing things it can do, this book's got you covered. Learn how to get online, shop, keep in touch, take and share photos, enjoy streaming music and video, and much more. Packed with illustrations, this engaging book helps you with everything from setup to troubleshooting, with lots of expert tips and tricks along the way. * Get organized. Import your contacts and sync with Google Calendar and Microsoft Exchange. * Go online. Get your phone to act as a portable hotspot or as a modem to get your laptop online. * Play music. Purchase music from Amazon and sync your Droid X with Windows Media Player and iTunes. * Shoot photos and video. Edit and share your photos, and use them as desktop or icon images; record video and share it with your friends. * Connect to Google Maps. Use geotagging and get turn-by-turn directions.
Table views and collection views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Pro iOS Table and Collection Views with Swift covers table views and collection views on all sizes of iOS devices, including the new Apple Watch.
iOS eCommerce App Development with Parse uses a real-world app example to teach you how to build a complete eCommerce iPhone app powered by Parse - the most popular and powerful Platform As A Service (BaaS) provider. In this comprehensive guide you will learn every step: collecting requirements, architecting the app, designing the visual interface, creating the data model, managing products and the shopping cart, processing the payment, and fulfilling the order - always with secure best practice in mind. You will also learn how to manage user account creation, login with Facebook and Twitter, verify users via email, pay with Stripe and Apple Pay, send email with Mailgun, and manage customer payment methods and order history. Intermediate knowledge of iOS development and object-oriented programming is assumed, and basic knowledge of e-commerce principles will be of benefit too. The author is a successful iPhone app developer whose real-world experience is now brought to print. Master iOS eCommerce app development with Parse using this book today.
This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn* What are the primary genres of new media content production* What new media assets Android Studio supports* What are the concepts behind new media content production* How to Install and use GIMP, Inkscape, and Audacity software* How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development Audience Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers. |
![]() ![]() You may like...
Research Anthology on Securing Mobile…
Information R Management Association
Hardcover
R6,403
Discovery Miles 64 030
Advanced Methodologies and Technologies…
D.B.A., Mehdi Khosrow-Pour,
Hardcover
R10,095
Discovery Miles 100 950
Incorporating the Internet of Things in…
P.B. Pankajavalli, G.S. Karthick
Hardcover
R8,606
Discovery Miles 86 060
When Compressive Sensing Meets Mobile…
Linghe Kong, Bowen Wang, …
Hardcover
R2,927
Discovery Miles 29 270
Design and Optimization of Sensors and…
Vinod Kumar Singh, Ratnesh Tiwari, …
Hardcover
R6,536
Discovery Miles 65 360
Multimedia Cloud Computing Systems
Mohsen Amini Salehi, Xiangbo Li
Hardcover
R4,132
Discovery Miles 41 320
Advanced Methodologies and Technologies…
D.B.A., Mehdi Khosrow-Pour,
Hardcover
R10,100
Discovery Miles 101 000
Algorithms, Methods, and Applications in…
Agustinus Borgy Waluyo
Hardcover
R5,635
Discovery Miles 56 350
|