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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.
Android Best Practices by Godfrey Nolan shows you how to make your Android apps stand out from the crowd with great reviews. Why settle for just making any Android app? Build a brilliant Android app instead that lets your users praise it for ease of use, better performance, and more. Using a series of example apps which gradually evolve throughout this book, Android Best Practices brings together current Android best practices from user interface (UI)/user experience (UX) design, test-driven development (TDD), and design patterns (e.g., MVC) to help you take your app to the next level. In this book you'll learn how to: * Use Android design patterns for consistent UI experience on many devices * Use agile techniques such as test-driven development, behavior-driven development, and continuous integration * Improve the speed and overall performance of your app * Organize an Android app using design patterns such as MVC/MVP * Create and consume REST and SOAP web services Designing and developing an app that runs well on many if not all the leading Android smartphones and tablets today can be one of the most daunting challenges for Android developers. Well, this book takes much of the mystery out of that for you. After reading and using Android Best Practices, you'll become a much better Android app designer and developer, which in turn can make your apps better placed and more successful in the market place.
Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player data, how to add multiple levels, how to create game graphics for different screen resolution, and even a handy reference on game math and physics. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.
Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Android application developer and expert multimedia producer Wallace Jackson of Mind Taffy Design shows you how to leverage Android's powerful graphics APIs in conjunction with professional open source graphics design tools such as GIMP 2.8.6 and more. You'll learn about: * The foundational graphics concepts behind the three core new media areas (digital imaging, digital video, and 2D animation) which relate to graphics design, and how to optimize these new media assets for your Android applications across iTVs, tablets, eReaders, game consoles, and smartphones. * Digital imaging techniques for Android apps design, including graphics design layouts and graphical user interface elements, and how to use image compositing techniques to take your digital imaging to far higher levels. * Advanced image compositing and blending techniques, using Android's PorterDuff, NinePatch, and LayerDrawable classes. * Advanced 2D animation techniques, using Android's Animation and AnimationDrawable classes.* Digital video optimization, playback, and streaming, using open source 3D (Terragen 3) and video (VirtualDub) applications, as well as professional video editing applications such as Squeeze Pro 9. You'll use these software packages with Android's VideoView and MediaPlayer classes, and add compositing to enhance your end-users' digital video experience. What you'll learn * How to build graphics rich Android apps and games * What are the key Android Graphics support APIs: Images, Animation and Video Concepts * What are the digital imaging techniques for Android apps * What are the advanced animation techniques for Android apps * How to do digital video optimization for Android apps Who this book is for Pro Android Graphics is written for experienced Android developers and advanced multimedia artisans, especially those who want to create rich, vibrant-looking graphics-related applications.Table of Contents * Android Digital Imaging: Formats, Concepts, and Optimization * Android Digital Video: Formats, Concepts, and Optimization * Android Frame Animation: XML, Concepts, and Optimization * Android Procedural Animation: XML, Concepts, and Optimization * Android DIP: Device-Independent Pixel Graphics Design * Android UI Layouts: Graphics Design Using the ViewGroup Class * Android UI Widgets: Graphics Design using the View Class * Advanced ImageView: More Graphics Design Using ImageView * Advanced ImageButton: Creating a Custom Multi-State ImageButton * Using 9-Patch Imaging Techniques to Create Scalable Imaging Elements * Advanced Image Blending: Using Android PorterDuff Classes * Advanced Image Compositing: Using the LayerDrawable Class * Digital Image Transitions: Using the TransitionDrawable Class * Frame-Based Animation: Using the AnimationDrawable Class * Procedural Animation: Using the Animation Classes * Advanced Graphics: Mastering the Drawable Class * Interactive Drawing: Using Paint and Canvas Classes Interactively * Playing Captive Video Using the VideoView and MediaPlayer Classes * Streaming Digital Video from an External Media Server
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 (Jelly Bean) through Android 5.0. Freshly added material covers new Android features such as Fragments, Google Play Services, and Loaders, in addition to the latest Android Wear and Android TV platforms. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0. Every page and example was reviewed and updated for compatibility with the latest versions and streamlined based on reader feedback.
The Android Quick APIs Reference is a condensed code and APIs reference for the new Google Android 5.0 SDK. It presents the essential Android APIs in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a software development kit and APIs reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any mobile or Android app developer or programmer. In the Android Quick APIs Reference, you will find a concise reference to the Android SDK and its APIs using the official Android Studio IDE. This reference is small and handy and ideal for taking with you to your appointments with your clients.
Android Fragments is a 100-page quick start accelerated guide to learning and quickly using Android fragments. You'll learn how to code for fragments; deal with config changes; code for regular vs. fragmented dialogs; work with preferences and saving state; work with the compatibility library; and handle advanced async tasks and progress dialogs. After reading and using this book, which is based on material from the best-selling Pro Android, you'll be an Android UI savant. At the very least, your apps' user interfaces and event handling will be more competitive and better performing, especially for tablet-optimized UIs and events.
Windows Phone 8 Recipes is a problem-solution based guide to the Windows Phone 8 platform. Recipes are grouped according to features of the platform and ways of interacting with the device. Solutions are given in C# and XAML, so you can take your existing .NET skills and apply them to this exciting new venture. * Not sure how to get started? No need to worry, there's a recipe for that * Always wondered what it takes to add cool features like gesture support, maps integration, or speech recognition into your app? We've got it covered * Already have a portfolio of Windows Phone 7 apps that needs to be upgraded? We have a recipe for that too The book starts by guiding you through the setup of your development environment, including links to useful tools and resources. Core chapters range from coding live tiles and notifications to interacting with the camera and location sensor. Later chapters cover external services including Windows Azure Mobile Services, the Live SDK, and the Microsoft Advertising SDK, so you can take your app to a professional level. Finally, you'll find out how to publish and maintain your app in the Windows Phone Store.Whether you're migrating from Windows Phone 7 or starting from scratch, Windows Phone 8 Recipes has the code you need to bring your app idea to life. What you'll learn * Set up your development environment with the Windows Phone 8 SDK. * Upgrade your existing Windows Phone 7 apps to Windows Phone 8. * Meet and try out the new features provided in the Windows Phone 8 SDK. * Bring your apps to life with live tiles, notifications, and cloud services. * Discover the easy steps to setting up your own Windows Phone Store account. * Learn how to submit your apps for publication to the Windows Phone Store. Who this book is for Windows Phone 8 Recipes is for the developer who has a .NET background, is familiar with C# and either WPF or Silverlight, and is ready to tap into a new and exciting market in mobile app development.
The Windows Phone 8 platform, new for 2012, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone App Development, Third Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace--including using new features that the Windows 8 kernel provides and a treatise on developing Metro style apps. For developers new to the Windows Phone platform--whether .NET, iPhone, or Android developers--this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like WinRT, Metro, .NET, Visual Studio 2012, and Expression Blend effectively, how to take advantage of the device's sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more.Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace and Windows 8 App Store. And in this third edition, learn quickly and easily how to take advantage of new API capabilities, cross-device support, and HTML5 compliance right in your browser. What you'll learn *The specifications and capabilities of the Windows Phone series and how to harness that power in your applications *To understand its relationship to .NET, Visual Studio, and Expression Blend and how to use those tools most effectively to develop Windows Phone apps *How to develop applications that take advantage of the available sensors, such as location service, accelerometer, and touch gestures *How to develop rich media applications that harness the graphics capabilities of Windows Phone models *The correct way to design and develop Windows Phone applications utilizing the Model-View-ViewModel architecture *The process of publishing your application to the Windows Phone Marketplace and Windows App Store Who this book is for If you're a Microsoft developer, this book is primarily for you--you're eager to learn how to use your existing skills to develop for the new Windows Phone platform. If you're an iOS or Android developer, this is an ideal guide for you to learn how to expand the market for your existing applications. This does assume some knowledge of C#, managed code in general, and a basic level of familiarity with Visual Studio. And if you're a proficient Windows Phone developer, get up to speed quickly with the new API endpoints and HTML5 browser support in the Tango update.Software developers proficient in other languages will also find this book helpful to get up to speed with developing Windows Phone applications.
Pro iOS Persistence explains how to build apps that persist and use data most effectively including the popular Core Data framework. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently. This book starts by giving you a solid grounding in Core Data, providing a foundation for the rest of the book. With this knowledge, you'll have all you need to master Core Data and power your data-driven applications. You'll see how to work with SQLite and how to create an efficient data model to represent your data. Once you've established your data model, you'll learn how to work with data objects and refine result sets to get the most out of the stored data. The advanced portions of the book begin by showing you how to tune your apps' performance and memory usage, to give you a truly professional edge. You'll see how to version and migrate your data as well, to ensure your data stays organized and efficient. Finally, the book covers managing table views with NSFetchedResultsController.What you'll learn How to persist data using the iOS SDK, Xcode, Core Data and more How to organize data appropriately How to persist data efficiently How to effectively use Apple tools How to build Core Data applications How to use Core Data in advanced settings How to version and migrate data as your applications evolve How to tune and optimize persistence Who this book is for This book is for iOS app developers who have some experience building iPhone or iPad apps. Recommended Reading before using this book: Beginning level iOS books
Pro Android 5 shows you how to build real-world and fun mobile apps using the Android 5 SDK. This book updates the best-selling Pro Android and covers everything from the fundamentals of building apps for smartphones, tablets, and embedded devices to advanced concepts such as custom components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new in Android, including the improved user interface across all Android platforms, integration with services, and more. By reading this definitive tutorial and reference, you'll gain the knowledge and experience to create stunning, cutting-edge Android apps that can make you money, while keeping you agile enough to respond to changes in the future.
GUI Design for Android Apps is the perfect-and concise-introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University, and is excerpted from Android Application Development for the Intel (R) Platform.
Dive straight into hot Fire phone features you won't find in any other device - like Firefly, Mayday, and Dynamic Perspective - with this concise hands-on guide. You probably already know how to make calls, text, and take photos with Amazon's new phone, but where it really shines is in innovative features you've never even seen before. This intuitive, easy-to-follow book opens a world of possibilities with the Fire phone, right out of the box. Instantly identify and order just about any product with Firefly - from DVDs, CDs, and books (or their electronic equivalents) to nearly anything else with a barcode Use Mayday to get live, hands-on tech support and customer service right on your phone Immerse yourself in 3D games, maps, and apps with the Dynamic Perspective sensor system Navigate easily with new one-handed (and no-handed!) gestures found only on Fire phone
This book constitutes the thoroughly refereed post-conference proceedings of the Fourth International Conference on Mobile Computing, Applications, and Services (MobiCASE 2012) held in Seattle, Washington, USA, in October 2012. The 18 revised full papers presented together with 9 revised poster papers were carefully reviewed and selected from 51 submissions. The conference papers are organized in five topical sections, covering mobile application development, multi-dimensional interactions, system support and architecture, mobile applications, and mobile services.
Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app--top to bottom--for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding. What you'll learn * How to use Android and OpenGL ES to create a fully functional Arcade game called Prison Break.* How to render graphics to the screen on all Android Ice Cream Sandwich devices including tablets * How to incorporate music into your game using OpenGL * How to upload and distribute your game using the Android Marketplace Who this book is for This book is for Android app developers with at least some experience, preferably with Android game apps.
Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development. You'll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers. You'll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns. Building Xamarin.Forms Mobile Apps Using XAML explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each platform using industry-standard menus, effects, custom renderers, and native view declaration. What You Will Learn Create world-class mobile apps for iOS and Android using C# and XAML Build a XAML UI decoupled from the C# code behind Design UI layouts such as FrameLayout, controls, lists, and navigation patterns Style your app using resource dictionaries, styles, themes, and CSS Customize controls to have platform-specific features using effects, custom renderers, and native views Who This Book Is For XAML and C# developers, architects, and technical managers as well as many Android and iOS developers
Pro iOS Geo: Developing Apps with Location Based Services is a one of kind book for your iOS app development needs. This book lets you learn, use and integrate various geo-location based tools and APIs. Google Maps, Microsoft Bing, OpenStreetMap and Map Kit APIs and libraries are explored for usage in iOS Safari Web browser or full use/integration as part of your apps development. After reading this book, you'll be able to give your apps life. Your apps will be location aware. Your apps will guide your readers to all the hot spots or to where you or your clients need them to go. Your apps will give your users travel advice and much more. What you'll learn * How to learn, use and integrate various geo-location based tools and APIs.* How to build geo mobile apps * How to use Google Maps JavaScript APIs * How to use OpenStreetMap for mobile geo web apps * How to use Bing Maps JS API for mobile geo web apps * Where are and how to use the Location services * How to use Map Kit * How to integrate OpenStreetMap in your native iOS Apps * How to integrate MS Bing Maps in your native iOS apps * What are the legal issues and restrictions Who this book is for This book is for experienced iOS app developers looking to learn, use and integrate various geo-location based tools and APIs. Table of Contents Part 1: Introduction Chapter 1: Getting Started Part 2: Web Apps Chapter 2: Map-based Web App Basics: Hello World Chapter 3: Map Controls and Styles Chapter 4: Creating a GUI for the App with jQuery Mobile Chapter 5: Overlays Chapter 6: Implementiong Geolocation Part 3: Hybrid Apps Chapter 7: Creating Hybrid Apps Part 4: Native Apps with Apple Map Kit Chapter 8: Introduction to the Core Location Framework Chapter 9: Introduction to Apple Maps and the Map Kit Framework Chapter 10: Displaying Ojects on a Map Appendix A: Understanding the Terms of Service
Beginning iOS Cloud and Database Development gets you started with building apps for or that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOSapps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents.
This book is for iOS developers who want to build apps for or that use the new iCloud platform.
Think you have the next great BlackBerry 10 app idea? The BlackBerry 10 Application Sketch Book is an essential tool for any aspiring BlackBerry developer. This sketch book makes it easy to centralize and organize your ideas, featuring enlarged BlackBerry 10 templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes and document the app name and screen name. This book is an invaluable tool for bringing your next great BlackBerry app idea to life!
Think you have the next great Android app idea? The Nexus 7 App Sketch Book is an essential tool for any aspiring Android developer. This sketch book makes it easy to centralize and organize your ideas, featuring enlarged Android tablet templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes and document the app name and screen name. Its lay-flat binding makes it flexible and ideal for various uses. This book is an invaluable tool for bringing your next great Android app idea to life!
This book constitutes the refereed proceedings of the 28th International Supercomputing Conference, ISC 2013, held in Leipzig, Germany, in June 2013. The 35 revised full papers presented together were carefully reviewed and selected from 89 submissions. The papers cover the following topics: scalable applications with 50K+ cores; performance improvements in algorithms; accelerators; performance analysis and optimization; library development; administration and management of supercomputers; energy efficiency; parallel I/O; grid and cloud.
Eclipse is the most adopted integrated development environment (IDE) for Java programmers. And, now, Eclipse seems to be the preferred IDE for Android apps developers. Android Apps with Eclipse provides a detailed overview of Eclipse, including steps and the screenshots to help Android developers to quickly get up to speed on Eclipse and to streamline their day-to-day software development. This book includes the following: * Overview of Eclipse fundamentals for both Java and C/C++ Development. * Using Eclipse Android Development Toolkit (ADT) to develop, debug, and troubleshoot Android applications. * Using Eclipse C/C++ Development Toolkit (CDT) in conjunction with Android Native Development Kit (NDK) to integrate, develop and troubleshoot native Android components through Eclipse.What you'll learn * How to use the most popular Java IDE for Android apps development * How to install and configure Eclipse for Android development * How to build an Android media player app using the Eclipse IDE * How to leverage Eclipse with the Android Native Development Kit for C/C++ needs * How to leverage Eclipse for scripting using Android's SL4A (Scripting Layer for Android) * How to do continuous integration in Eclipse, including source code controls, scripting builds with Ant and more Who this book is for This book is for both beginner and intermediate developers who would like to quickly come up to speed on Android development using the Eclipse IDE.
If you know HTML, CSS, and JavaScript, you already have the tools you need to develop Android applications. This hands-on book shows you how to use these open source web standards - instead of Java - to design and build apps that can be adapted for any Android device. You'll learn how to create an Android-friendly web app on the platform of your choice, and then convert it to a native Android app with Adobe's free PhoneGap framework. Discover why device-agnostic mobile apps are the wave of the future, and start building apps that offer greater flexibility and a broader reach. * Learn the basics for making a web page look great on the Android web browser * Convert a website into a web application, complete with progress indicators and more * Add animation with JavaScript to make your web app look and feel like a native Android app * Take advantage of client-side data storage with apps that run even when the Android device is offline * Use PhoneGap to hook into advanced Android features - including the accelerometer, geolocation, and alerts * Test and debug your app on the Web under load with real users, and then submit the finished product to the Android Market
The Rhodes framework offers several advantages over other mobile frameworks. Some of the unique features of the Rhodes frameworks are as follows: - The only smartphone framework to offer support for the Model View Controller pattern - The only smartphone framework to offer support for the Object-Relational manager -The only smartphone framework to offer offline, disconnected access to data with the Rho-Synch server - The only smartphone framework to support all mobile devices including Android, BlackBerry, iPhone, Symbian, and Windows - Provides Ruby implementations for all smartphone device operating systems -Provides a web-based Integrated Development Environment for developing mobile applications for all smartphone platforms with the RhoHub development service This book discusses developing Rhodes applications for Android and the BlackBerry platform, as these are the two most commonly used mobile platforms. For each, an application for creating a catalog and another application for getting RSS feed will be developed.
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book have been learned by the author, Bruce Sutherland, over a seven-year career which has involved programming on several AAA titles. Versions of these techniques have been used towards shipping game titles on hardware sold by all of the major console manufacturers: Sony, Microsoft and Nintendo.What you'll learn * How to build your first real-world quality game app for Android smartphones and tablets using the power of the Android C++ APIs as found in the NDK * How to do professional level, quality game design, starting the Droid Runner case study that's used throughout this book to illustrate the key concepts * How to build a game engine * How to write a renderer * How to build the Droid Runner game app with entities, game levels and collisions * How to insert perspectives using cameras and more *How to create or integrate audio into your game app * How to submit to the Android app stores like Google Play and Amazon Appstore Who this book is for This book is for game developers looking to get into Android development for the first time, as well as Android game developers who have never used the Native Development Kit (NDK). |
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