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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Mobile devices haveevolved to focus onrich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, andshare media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions. Pro Android Mediaprovides concise and clear instruction on how to utilize the media APIs made available through Android to create dynamic apps. It takes youfrom a simple means to gain access to the camera to complex video capture and sharing examples. It also covers sound, graphics, painting, and moreeverything you need to make your app come "alive." What you'll learn Develop graphics, music, video and rich media apps for Android smartphones and tablets Build touchscreen input features into Android apps that allow users to draw, paint, and do other creative forms of input Turn the Android smartphone into a full fledged media player Integrate and use location-based services and media-related web service APIs Who this book is for This book is aimed primarily at the growing market of Android developers. It is written in such a way that it may be used by those who are familiar with Android, but have no experience developing applications that deal with images, audio, or video Table of Contents Introduction to Android Imaging Building Custom Camera Applications Image Editing and Processing Graphics and Touch Events Introduction to Audio on Android Background and Networked Audio Audio Capture Audio Synthesis and Analysis Introduction to Video Advanced Video Video Capture Media Consumption and Publishing Using Web Services
It seems that everyone and her sister has developed an iPhone App-everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don't need to struggle through Objective-C or master Apple's Cocoa touch APIs. WebKit's support for HTML5 means any ambitious web developer can join Apple's second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad. Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You'll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You'll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities. The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area-as well as a competitive one.You'll want to know about all the advantages available to get ahead and stay ahead, and Beginning iPhone and iPad Web Apps is the perfect starting point.
Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you'll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you'll learn the art of creating applications that will run across all devices. You'll also be introduced to the code-signing process and the distribution of applications through the major application stores, including Research In Motion (BlackBerry), Apple, and Microsoft. What you'll learn How to develop native applications on the leading mobile platforms including iPhone, BlackBerry, Windows Mobile, and Android How to extend native applications to run across all mobile platforms using cross-platform mobile toolkits such as Rhomobile and PhoneGap. Best practices with full end-to-end samples in native code for each mobile platform How to distribute applications through each of the major mobile application stores (BlackBerry, Apple, and Microsoft) Who this book is for Developers who are interested in creating cross-platform mobile applications will find invaluable information in this book. The text is geared toward developers who have developed in any of the primary mobile languages, including Java, Objective-C, and .NET, and want to understand the techniques for developing applications that will run across multiple platforms. Table of Contents The Smartphone is the New PC iPhone Android BlackBerry Windows Mobile Rhodes RhoSync PhoneGap Titanium Mobile Mobile HTML and CSS iWebKit Animated UI with jQTouch Sencha Touch BlackBerry HTML UI Cascading Style Sheets
Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. Learn Java for Android Development teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer's s chances of succeeding as an Android app developer. Each of the book's 10 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's s material. Answers to the book's s more than 300 exercises are provided in an appendix.Once you complete this book, you will be ready to dive into Android, and you can start that journey by obtaining a copy of Beginning Android 2. Additionally, author Jeff Friesen will provide supplementary material (such as 6 more chapters) on his javajeff.mb.ca website, available over the next few months following this book's release. What you'll learn * The Java language: This book provides complete coverage of nearly every pre-Java version 7 language feature (native methods are briefly mentioned but not formally covered). Starting with those features related to classes and objects, you progress to object-oriented features related to inheritance, polymorphism, and interfaces. You then explore the advanced language features for nested types, packages, static imports, exceptions, assertions, annotations, generics, and enums. Continuing, you investigate strictfp, class literals, synchronized, volatile, the enhanced for loop statement, autoboxing/unboxing, and transient fields. The book also briefly presents most (if not all) of Java version 7's language features, although not much is said about closures or modules (which were not finalized at the time of writing).* Java APIs: In addition to Object and APIs related to exceptions, you explore Math, StrictMath, BigDecimal, BigInteger, Package, Boolean, Character, Byte, Short, Integer, Long, Float, Double, Number, the References API, the Reflection API, String, StringBuffer, System, the Threading API, the collections framework, the concurrency utilities, the internationalization APIs, the Preferences API, Random, the Regular Expressions API, File, RandomAccessFile, stream classes, and writer/reader classes. You will also get a tiny taste of Swing in the context of internationalization. * Tools: You will learn how to use the JDK's javac (compiler), java (application launcher), javadoc (Java documentation generator), and jar (Java archive creator, updater, and extractor) tools. You will also receive an introduction to the NetBeans and Eclipse integrated development environments. Although you can develop Android apps without NetBeans or Eclipse, working with these IDEs is much more pleasant.Who this book is for This book is for any programmer (including existing Java programmers and Objective-C (iPhone/iPad) programmers) of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development.
This lecture presents a first compendium of established and emerging standards in pervasive computing systems. The lecture explains the role of each of the covered standards and explains the relationship and interplay among them. Hopefully, the lecture will help piece together the various standards into a sensible and clear landscape. The lecture is a digest, reorganization, and a compilation of several short articles that have been published in the "Standards and Emerging Technologies" department of the IEEE Pervasive Computing magazine. The articles have been edited and shortened or expanded to provide the necessary focus and uniform coverage depth. There are more standards and common practices in pervasive systems than the lecture could cover. However, systems perspective and programmability of pervasive spaces, which are the main foci of the lecture, set the scope and determined which standards should be included. The lecture explains what it means to program a pervasive space and introduces the new requirements brought about by pervasive computing. Among the standards the lecture covers are sensors and device standards, service-oriented device standards, service discovery and delivery standards, service gateway standards, and standards for universal interactions with pervasive spaces. In addition, the emerging sensor platform and domestic robots technologies are covered and their essential new roles explained. The lecture also briefly covers a set of standards that represents an ecosystem for the emerging pervasive healthcare industry. Audiences who may benefit from this lecture include (1) academic and industrial researchers working on sensor-based, pervasive, or ubiquitous computing R (2) system integrator consultants and firms, especially those concerned with integrating sensors, actuators, and devices to their enterprise and business systems; (3) device, smart chips, and sensor manufacturers; (4) government agencies; (5) the healthcare IT and pervasive health industries; and (6) other industries such as logistics, manufacturing, and the emerging smart grid and environment sustainability industries. Table of Contents: Preface / Acknowledgments / Introduction / Sensor and Device Standards / Service-Oriented Device Architecture (SODA) / Sensor Platforms / Service Discovery and Delivery Standards / The Open Services Gateway Initiative (OSGi ) / Universal Interactions / Domestic Robots for Smart Space Interactions / Continua: An Interoperable Personal Health Echosystem / References / Author Biography
The iPad is sleek, powerful, and most importantly, it's much more than just a big iPhone. Your iPad is can be used for reading, surfing the web, emailing, watching TV/Movies, getting work done, and much more. And with the upcoming wave of iPad apps, the possibilities are endless. iPad Made Simple clarifies all of the key features on the iPad, introduces what's new, and also reveals dozens of time-saving shortcuts and techniques. The book has over 1,000 screen shots that are carefully annotated with step-by-step instructions. * Clear instructions on how to set up and use the iPad* Illustrated explanations of all the key features* Hundreds of graphics as well as tips and tricks This book will teach you everything you need to know to get the most out of your new iPad.What you'll learn* Master the new multi-touch display* Browse, buy, and read books with iBooks* Employ little-known time-saving tips and tricks* Learn how to surf the web like never before* Organize, view, and share your photos and albums* Discover and download great Apps from the App Store* How to squeeze every ounce of power from Email, Calendar, and Contacts* Using iTunes to find music, videos, TV shows, and more on your iPad* Synchronize your iPad with your Mac or PC* Techniques to unlock rich media features.Who this book is for This book is for new iPad users, as well as seasoned iPhone or iPod Touch users who are ready to explore the new world of the iPad.Table of Contents* Learning your Way Around* Typing Tips, Copy/Paste & Search* iTunes - Sync with Computer, Buy Music & More* Connecting to a Wi-Fi Network or 3G Network* Moving, Docking, and Deleting Icons* Personalize your iPad* iTunes & PlayingMusic* iBooks - The iPad as an Bookstore & E-Reader* Viewing Videos, TV Shows & More (iPad)* Bluetooth on the iPad* Surfing the Web (Safari) * Email on your iPad * Using Your Contacts* Your Calendar* Having Fun with Pictures (Photos)* Maps powered by Google Maps* Eliminate Your Paper Notes* Clock, Calculator & Weather* iTunes on your iPad* The Amazing App Store* Fun on Your iPad; Games and More* Fixing Problems & Troubleshooting* Upgrade your iPad Software
Pro Android is the first bookto include coverage of Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as custom 3D components. Takes a pragmatic approach to developing Google Android applications. Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders, Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more. With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and moreno matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks. What you'll learn What is Android and how to use Android to build Java-based mobile applications for Google phones with touch screen or keyboard, thanks to Cupcake's inclusion as of Android 1.5. Create applications that run on either or both touch and keyboard screens. How to design and architect a variety of mobile phone and device applications using Google's Android SDK. Build multimedia and even game applications using Android's Media APIs, improved media framework and simplified OpenGL. How to use Android's location-based services, networking (Wi-Fi APIs) and security. Who this book is for This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. The author assumes the reader has a passable understanding of Java. They should be able to write classes and handle basic inheritance structures. This book also targets hobbyist developers looking to get their feet wet in the complex minefield of mobile software. Table of Contents Introducing the Android Computing Platform Getting Your Feet Wet Using Resources, Content Providers, and Intents Building User Interfaces and Using Controls Working with Menus and Dialogs Unveiling 2D Animation Exploring Security and Location-Based Services Building and Consuming Services Using the Media Framework and Telephony APIs Programming 3D Graphics with OpenGL Managing and Organizing Preferences Coming to Grips with 1.5 Simplifying OpenGL and Exploring Live Folders
Today's Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices.Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones Details markup fundamentals, design principles, content adaptation, usability, and interoperability Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, Pocket IE, Opera Mobile, and Skyfire By the end of this book, you'll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device. What you'll learn Build interactive mobile web pages that comply with industry standards and best practices. Develop web sites using the markup languages of the mobile Web: XHTML-MP, Wireless CSS, and WML. Use Mobile JavaScript and Ajax for client-side web interactivity. Adapt the syntax and design of mobile web pages to target smartphone models. Enhance mobile web pages to target advanced features of smartphone browsers. Validate and compress mobile markup to optimize for network transmission and browser performance. Simulate smartphone browsers using emulators and development tools. Who this book is for Mobile application developers and their managers need to learn mobile web technologies because it's in their economic interest. Time-to-market and opportunity costs are significantly lower for web-based mobile applications than for native ones. Desktop web developers at software companies and IT departments of non-technology businesses need to learn mobile web technologies to meet the demands of managers who will soon be asking them to mobilize this web site. These developers will want to do the minimum work possible to maximize the compatibility of their mobile web sites. The standards-based approach advocated in this book will allow them to build gracefully adaptive and portable mobile web experiences that perform well across mobile browser platforms. Table of Contents Introduction to Mobile Web Development Set Up Your Mobile Web Development Environment Mobile Markup Languages Device Awareness and Content Adaptation Adding Interactivity with JavaScript and AJAX Mobile Web Usability Enhancing Mobile Web Pages for Smartphone Browsers Optimizing Mobile Markup Validating Mobile Markup Testing a Mobile Web Site Deploying a Mobile Web Site How to Play Well in the Mobile Ecosystem The Future of the Mobile Web
Welcome to the Galaxy Popular for both work and play, Android tablets fill a useful niche between smartphone and computer. Samsung's Galaxy Tab kicks it up a notch, offering both hardware and software technology beyond its competitors. Samsung enhances the basics--web, email, eReader, navigation, music, video, camera--and offers unique tools such as the Bixby assistant and the high-tech S-Pen. Coupled with an envious design, Galaxy Tab is a formidable contender to other devices, offering features you won't find anywhere else. Samsung Galaxy Tab For Dummies helps you take full advantage of everything this sweet device has to offer. Whether you're looking to keep in touch with friends and family on social media, want a portable way to stay connected to your work, or desire to read the latest potboiler or catch-up with the latest streaming TV drama, the Galaxy Tab makes it possible--and this book shows you how. Set up and start using your new tablet Connect with email, video chat, and explore social media Play games, enjoy music, watch movies and streaming TV Browse digital magazines and enjoy ebooks A whole new galaxy awaits! Get ready to soak it all in!
Android Essentials is a nofrills, nononsense, codecentric run through the guts of application development on Google's Mobile OS. This book uses the development of a sample application to work through topics, focusing on giving developers the essential tools and examples required to make viable commercial applications work. Covering the entirety of the Android catalog in less than 150 pages is simply impossible. Instead, this book focuses on just four main topics: the application life cycle and OS integration, user interface, locationbased services, and networking.Thorough, complete, and useful work on the nuts and bolts of application development in Android Example driven and practically minded A tool for hobbyists and professionals who want to create productionquality applications What you'll learn Understand how an Android application functions and communicates with the handset that hosts it. Comprehend the complexities of timers, services, and multimedia playback. Create and display a rich mix of customrendered screens and tailored Android widgets. Understand how locationbased services are becoming more and more important in the mobile world. See how to use Google's powerful Map tool. Explore the intricacies of network connectivity in the mobile world. Who this book is for This book is for professional software engineers looking to move their ideas and applications into the mobile space with Android. The author assumes the reader has a passable understanding of Java. They should be able to write classes and handle basic inheritance structures. This book also targets hobbyist developers looking to negotiate the complex minefield of mobile software. Table of Contents Introduction The Application User Interface Location, Location, Location Taking Android Out for a Walk Tying on a Bow
Managing data in a mobile computing environment invariably involves caching or replication. In many cases, a mobile device has access only to data that is stored locally, and much of that data arrives via replication from other devices, PCs, and services. Given portable devices with limited resources, weak or intermittent connectivity, and security vulnerabilities, data replication serves to increase availability, reduce communication costs, foster sharing, and enhance survivability of critical information. Mobile systems have employed a variety of distributed architectures from client-server caching to peer-to-peer replication. Such systems generally provide weak consistency models in which read and update operations can be performed at any replica without coordination with other devices. The design of a replication protocol then centers on issues of how to record, propagate, order, and filter updates. Some protocols utilize operation logs, whereas others replicate state. Systems might provide best-effort delivery, using gossip protocols or multicast, or guarantee eventual consistency for arbitrary communication patterns, using recently developed pairwise, knowledge-driven protocols. Additionally, systems must detect and resolve the conflicts that arise from concurrent updates using techniques ranging from version vectors to read-write dependency checks. This lecture explores the choices faced in designing a replication protocol, with particular emphasis on meeting the needs of mobile applications. It presents the inherent trade-offs and implicit assumptions in alternative designs. The discussion is grounded by including case studies of research and commercial systems including Coda, Ficus, Bayou, Sybase's iAnywhere, and Microsoft's Sync Framework. Table of Contents: Introduction / System Models / Data Consistency / Replicated Data Protocols / Partial Replication / Conflict Management / Case Studies / Conclusions / Bibliography
The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers-wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer's closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas. The lecture continues by describing the next step in the evolution of wearable computers, namely, context awareness. Context-aware computing takes into account a user's state and surroundings, and the mobile computer modifies its behavior based on this information. A user's context can be quite rich, consisting of attributes such as physical location, physiological state, personal history, daily behavioral patterns, and so forth. If a human assistant were given such context, he or she would make decisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal is to enable mobile computers to play an analogous role, exploiting context information to significantly reduce demands on human attention. Context-aware intelligent agents can deliver relevant information when a user needs that information. These data make possible many exciting new applications, such as augmented reality, context-aware collaboration, and augmented manufacturing. The combined studies and research reported in this lecture suggest a number of useful guidelines for designing wearable computing devices. Also included with the guidelines is a list of questions that designers should consider when beginning to design a wearable computer. The research directions section emphasizes remaining challenges and trends in the areas of user interface, modalities of interaction, and wearable cognitive augmentation. Finally, we summarize the most important challenges and conclude with a projection of future directions in wearable computing. Table of Contents: Introduction / The Wearable Computing UCAMP / Design Guidelines for Wearable Computing / Research Directions / Conclusions and Future Challenges
This lecture provides an introduction to the problem of managing the energy demand of mobile devices. Reducing energy consumption, primarily with the goal of extending the lifetime of battery-powered devices, has emerged as a fundamental challenge in mobile computing and wireless communication. The focus of this lecture is on a systems approach where software techniques exploit state-of-the-art architectural features rather than relying only upon advances in lower-power circuitry or the slow improvements in battery technology to solve the problem. Fortunately, there are many opportunities to innovate on managing energy demand at the higher levels of a mobile system. Increasingly, device components offer low power modes that enable software to directly affect the energy consumption of the system. The challenge is to design resource management policies to effectively use these capabilities. The lecture begins by providing the necessary foundations, including basic energy terminology and widely accepted metrics, system models of how power is consumed by a device, and measurement methods and tools available for experimental evaluation. For components that offer low power modes, management policies are considered that address the questions of when to power down to a lower power state and when to power back up to a higher power state. These policies rely on detecting periods when the device is idle as well as techniques for modifying the access patterns of a workload to increase opportunities for power state transitions. For processors with frequency and voltage scaling capabilities, dynamic scheduling policies are developed that determine points during execution when those settings can be changed without harming quality of service constraints. The interactions and tradeoffs among the power management policies of multiple devices are discussed. We explore how the effective power management on one component of a system may have either a positive or negative impact on overall energy consumption or on the design of policies for another component. The important role that application-level involvement may play in energy management is described, with several examples of cross-layer cooperation. Application program interfaces (APIs) that provide information flow across the application-OS boundary are valuable tools in encouraging development of energy-aware applications. Finally, we summarize the key lessons of this lecture and discuss future directions in managing energy demand.
iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you'll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered by this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11's Security and Password Autofill Data storage with Apple's Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch
This textbook is about learning Android and developing native apps using the Java programming language. It follows Java and Object-Oriented (OO) programmers' experiences and expectations and thus enables them to easily map Android concepts to familiar ones. Each chapter of the book is dedicated to one or more Android development topics and has one or more illustrating apps. The topics covered include activities and transitions between activities, Android user interfaces and widgets, activity layouts, Android debugging and testing, fragments, shared preferences, SQLite and firebase databases, XML and JSON processing, the content provider, services, message broadcasting, async task and threading, the media player, sensors, Android Google maps, etc. The book is intended for introductory or advanced Android courses to be taught in one or two semesters at universities and colleges. It uses code samples and exercises extensively to explain and clarify Android coding and concepts. It is written for students and programmers who have no prior Android programming knowledge as well as those who already have some Android programming skills and are excited to study more advanced concepts or acquire a deeper knowledge and understanding of Android programming. All the apps in the book are native Android apps and do not need to use or include third-party technologies to run.
Wissen Sie, wie man aus dem iPhone eine Fernbedienung macht? Oder dass Ihr iPhone nicht nur auf Tippen und Wischen, sondern auch auf wildes SchA1/4tteln reagiert? Neben allen Grundfunktionen verrAt Sebastian Schroer Ihnen viele Tipps und Tricks, wie Sie Ihr iPhone nicht nur schneller und effektiver nutzen, sondern damit auch noch jede Menge SpaA haben kAnnen. Erfahren Sie beispielsweise, wie Sie den Akku schonen und KlingeltAne selbst erstellen, welche Apps Sie unbedingt haben sollten und was Sie zum Schutz Ihrer PrivatsphAre und Daten tun kAnnen.
This book presents the Android plug-in technology used in Android development. This technology is widely used by a majority of Chinese internet companies, and is becoming more widely used worldwide. The book fully describes the history of Android plug-in technology, the installation and startup process, and new features of the Android plug-in technology. It also explores plug-in solutions for peripheral technologies. The book is designed to help Android app developers better understand the underlying technology of the Android system. Features Introduces Android system knowledge, including the communication between AMS and four components Describes the Hook technique by Proxy.newProxyInstance and reflection, to modify Android system behavior, for example, to launch an activity not declared in the AndroidManifest. Shows how to use the Hook apk packaging process in Gradle Covers how to merge the resources in the plugin app and the host app, and how to merge dex of the host app and all the plugin apps Presents the SO technique and how to launch SO files dynamically
Ready to unleash the Droid 2? This entertaining guide helps you take full command of Motorola's sleek new device to get online, shop, find locations, keep in touch, and much more. Every page is packed with useful information you can put to work right away, from setup to troubleshooting, with lots of valuable tips and tricks along the way.Get organized. Sync your contacts, calendar, and email with your Google Calendar and Outlook accounts. Go online. Make your phone a portable hotspot or a modem to get your laptop online. Be productive. Use Google docs to create and edit documents, spreadsheets, and presentations. Play music. Purchase music from Amazon and sync your Droid 2 with Windows Media Player. Capture photos and video. Edit your photos and share everything you shoot--instantly.
Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.
Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. Learn the Watch app lifecycle, and understand how these apps interact with the user's iPhone Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data Design a simple glance, the non-interactive Watch component that provides quick-look information Add functionality to the notification system, including actionable items, and display them on the Watch face Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel
Android Security: Attacks and Defenses is for anyone interested in learning about the strengths and weaknesses of the Android platform from a security perspective. Starting with an introduction to Android OS architecture and application programming, it will help readers get up to speed on the basics of the Android platform and its security issues. Explaining the Android security model and architecture, the book describes Android permissions, including Manifest permissions, to help readers analyze applications and understand permission requirements. It also rates the Android permissions based on security implications and covers JEB Decompiler. The authors describe how to write Android bots in JAVA and how to use reversing tools to decompile any Android application. They also cover the Android file system, including import directories and files, so readers can perform basic forensic analysis on file system and SD cards. The book includes access to a wealth of resources on its website: www.androidinsecurity.com. It explains how to crack SecureApp.apk discussed in the text and also makes the application available on its site. The book includes coverage of advanced topics such as reverse engineering and forensics, mobile device pen-testing methodology, malware analysis, secure coding, and hardening guidelines for Android. It also explains how to analyze security implications for Android mobile devices/applications and incorporate them into enterprise SDLC processes. The book's site includes a resource section where readers can access downloads for applications, tools created by users, and sample applications created by the authors under the Resource section. Readers can easily download the files and use them in conjunction with the text, wherever needed. Visit www.androidinsecurity.com for more information.
Develop Android apps with Kotlin to create more elegant programs than the Java equivalent. This revised book covers the various aspects of a modern Android app that professionals are expected to encounter. You'll use the latest Kotlin APIs as made available in most recent versions of the Android SDK. There are chapters dealing with all the important aspects of the Android platform, including GUI design, file- and data-handling, coping with phone calls, multimedia apps, interaction with location and mapping services, monetizing apps, and much more. Jetpack will also be covered. It is a suite of libraries to help developers follow best practices, reduce boilerplate code, and write code that works consistently across Android versions and devices. Pro Android with Kotlin, Second Edition is an invaluable source for developers wanting to build real-world, state-of-the-art Android apps for modern Android devices using the Kotlin programming language and its APIs as available in the modern Android SDK. After reading this book, you'll come away with the skills and techniques to build modern Android apps that you can sell on Google Play. Free source code is available on this book's Github page as well. What You Will Learn Integrate activities, such as intents, services, notifications and more, into your Android apps Build UIs in Android using layouts, widgets, lists, menus, and action bars Deal with data in your Android apps using data persistence and cloud access Design for different Android devices Create multimedia apps in Android Secure, deploy, and monetize your Android apps Who This Book Is ForProfessional Android app developers.
Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.
Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions. |
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Hardcover
Energy Production and Management in the…
Stavros Syngellakis, E. Magaril
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R2,293
Discovery Miles 22 930
Brachypodium Genomics - Methods and…
Gaurav Sablok, Hikmet Budak, …
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R4,266
Discovery Miles 42 660
Goodnight Golda - A Handbook For Brave…
Batya Bricker, Ilana Stein
Paperback
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