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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Beginning Samsung ARTIK - A Guide for Developers (Paperback, 1st ed.): Cliff Wootton Beginning Samsung ARTIK - A Guide for Developers (Paperback, 1st ed.)
Cliff Wootton
R2,238 Discovery Miles 22 380 Ships in 10 - 15 working days

Discover which ARTIK modules to use for various applications, and how to produce code for them. This book goes beyond the information previously available online, efficiently guiding developers from initial setup of their development environment to product development and prototyping in no time. Beginners will find helpful background insights into foundation technology and useful reference information is included for more advanced developers. Samsung's announcement of the new ARTIK modules for IoT has generated tremendous interest in the developer market for wearable and other consumer or industrial devices. This book provides the perfect tutorial-based introduction to the ARTIK family of "Systems on Modules," which integrate powerful microprocessors, memory, wireless connectivity, and enhanced security on to very small form factor boards. With Beginning Samsung ARTIK as your guide, take the next steps to creating great solutions with an ARTIK. What You'll Learn Use terminal emulators to access the command line and talk to the device Establish Wi-Fi connectivity with a wireless network Upgrade the operating system and install additional software Bring up Eclipse IDE and create a cross-compiler toolchain on Mac OS X Cross-compile for the ARM processors in the ARTIK modules using Arduino IDE with libArduino to C Use C to access the ARTIK hardware via a file based API Use Node.js and Python inside the ARTIK module Integrate applications with the Samsung SAMI data aggregation hub Use Temboo to generate IoT software solutions that can be downloaded and compiled natively inside the ARTIK Debug applications with software and hardware probes Who This Book Is For Moderately experienced developers wanting to understand ARTIK and how to interact with it from within their own apps or web services.

Beginning Android (Paperback, 5th ed.): Grant Allen Beginning Android (Paperback, 5th ed.)
Grant Allen
R2,597 R2,431 Discovery Miles 24 310 Save R166 (6%) Ships in 10 - 15 working days

Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance! Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, and more! You'll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!

Beginning Hybrid Mobile Application Development (Paperback, 1st ed.): Mahesh Panhale Beginning Hybrid Mobile Application Development (Paperback, 1st ed.)
Mahesh Panhale
R1,647 Discovery Miles 16 470 Ships in 10 - 15 working days

Create HTML5, JQuery, and CSS3-based hybrid applications and deploy them on multiple mobile devices, including on Android, iOS and Windows Phone. This kind of application development has the edge over native application development. Beginning Hybrid Mobile Application Development shows you how you can convert existing web application into mobile applications with minimal effort. You'll see how hybrid applications can give many web applications a larger audience by making them available as mobile applications. What You Will Learn Understand the basics of hybrid application development Discover the platforms and frameworks used for hybrid application development Master hybrid application development using the available APIs Access data in hybrid application See the role of JSON versus XML in hybrid applications Secure your code Who This Books Is For Mobile and web application developers.

Developing iOS Applications with Flex 4.5 (Paperback): Rich Tretola Developing iOS Applications with Flex 4.5 (Paperback)
Rich Tretola
R459 R378 Discovery Miles 3 780 Save R81 (18%) Ships in 12 - 17 working days

Ready to put your ActionScript 3 skills to work on iPhone and iPad apps? This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with iOS APIs, and get complete code examples for working with device components--including the accelerometer, GPS, camera, gallery, and multitouch display. This is an ideal resource for Flex developers of all levels. Use Flash Builder 4.5 to create and debug a Flex Mobile project Choose a layout option to determine which files Flash Builder autogenerates Explore APIs that enable your app to interact with the camera, accelerometer, and GPS Read and write text files, and create and write to an SQLite database Interact with the browser, place calls, and create emails and text messages Load content into your app with StageWebView Design for iOS with specific UI elements while maintaining one code version for all mobile devices Publish your app to an Apple iOS installer file with Flash Builder

More iPhone Development with Swift - Exploring the iOS SDK (Paperback, 8th ed.): Alex Horovitz, Kevin Kim, David Mark, Jeff... More iPhone Development with Swift - Exploring the iOS SDK (Paperback, 8th ed.)
Alex Horovitz, Kevin Kim, David Mark, Jeff Lamarche, Jayant Varma
R2,797 R2,631 Discovery Miles 26 310 Save R166 (6%) Ships in 10 - 15 working days

Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you've come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning, Face recognition and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You'll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.

Beginning iOS Media App Development (Paperback, 1st ed.): Ahmed Bakir Beginning iOS Media App Development (Paperback, 1st ed.)
Ahmed Bakir
R2,897 Discovery Miles 28 970 Ships in 10 - 15 working days

There's more to build than just game apps for the Apple iTunes App Store. There are rich media or multimedia apps, for example. You can build media or utility apps that take advantage of media such as sound, music, photos, video, animation and other graphics and combines them into a rich media experience or can just make your utility app come alive. Beginning iOS Media Apps Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using 5 real-world examples or case study apps. This book includes detailed step-by-step instructions and important background information from one of the worlds' most successful media app developers out there, Michael Zaletel. What you'll learn How to build a rich, dynamic media or multimedia apps using iOS SDK Get your hands dirty right away with a flash light app, and later 4 other app case studies in remainder of this tutorial What are the fundamentals of iOS media How to do develop and integrate photos on iOS How to create, edit and build the audio experience into your apps that have sound and music How to create, edit and build the video and animation experience into your apps How to combine these experiences and much more Who this book is for This book is for iOS app developers with at least some experience with the iOS SDK, Objective-C and/or Cocoa touch.

Tapworthy - Designing Great iPhone Apps (Paperback): Josh Clark Tapworthy - Designing Great iPhone Apps (Paperback)
Josh Clark
R929 R720 Discovery Miles 7 200 Save R209 (22%) Ships in 12 - 17 working days

So you've got an idea for an iPhone app - along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dollop of personality. "Best iPhone App Design" takes you from concept to polished interface design with plain-spoken principles and a rich collection of visual examples for designing exceptional interfaces for the iPhone and iPod Touch. Witty, down-to-earth, and irreverent, this guide is for everyone involved in the app design process: designers, programmers, managers, and marketers. You'll discover practical advice for sharpening your app's features, creating an effortless user experience, using iPhone controls correctly, and creating your own personality-packed visuals. At every stage, you'll find a gallery of app screenshots to illustrate best practices and inspire you with innovative designs. Case studies let you look over the shoulders of the best app developers, following the evolution of app designs from early sketches to finished product. The book's common-sense principles will equip you to ask the right questions throughout the design process to make aesthetic, technical, and usability decisions that will make your app a pleasure to use.

Samsung Galaxy S Application Sketch Book - For the S4, S3, and SII Android-Enabled Smartphones (Paperback, 1st ed.): Dean Kaplan Samsung Galaxy S Application Sketch Book - For the S4, S3, and SII Android-Enabled Smartphones (Paperback, 1st ed.)
Dean Kaplan
R1,270 Discovery Miles 12 700 Ships in 10 - 15 working days

Think you have the next great Android app idea? The Galaxy S App Sketch Book is an essential tool for any aspiring Android developer. This sketch book makes it easy to centralize and organize your ideas, featuring enlarged Galaxy S smartphone templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes and document the app name and screen name. Its lay-flat binding makes it flexible and ideal for various uses. This book is an invaluable tool for bringing your next great Android app idea to life!

OpenGL ES 2 for Android (Paperback): Kevin Brothaler OpenGL ES 2 for Android (Paperback)
Kevin Brothaler
R1,093 Discovery Miles 10 930 Ships in 10 - 15 working days

Printed in full color.Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

Learn BlackBerry 10 App Development - A Cascades-Driven Approach (Paperback, 1st ed.): Anwar Ludin Learn BlackBerry 10 App Development - A Cascades-Driven Approach (Paperback, 1st ed.)
Anwar Ludin
R2,368 Discovery Miles 23 680 Ships in 10 - 15 working days

Learn how to leverage the BlackBerry 10 Cascades framework to create rich native applications. Learn BlackBerry 10 App Development gives you a solid foundation for creating BlackBerry 10 apps efficiently. Along the way, you will learn how to use QML and JavaScript for designing your app's UI, and C++/Qt for the application logic. No prior knowledge of C++ is assumed and the book covers the fundamental aspects of the language for writing BlackBerry 10 apps. Also a particular emphasis is put on how to create a visually enticing user experience with the Cascades framework, which is based on Qt and QML. Starting with the native SDK configuration and an overview of the Momentics IDE, the book is fast-paced and you will rapidly learn many of the best practices and techniques required for developing beautiful BlackBerry 10 apps. Learn BlackBerry 10 App Development is written for developers wishing to learn how to write apps for the new BlackBerry 10 OS and those interested in porting existing iOS and Android apps to BlackBerry 10 as native applications.

Mobile Computing and Sustainable Informatics - Proceedings of ICMCSI 2021 (Paperback, 1st ed. 2022): Subarna Shakya, Robert... Mobile Computing and Sustainable Informatics - Proceedings of ICMCSI 2021 (Paperback, 1st ed. 2022)
Subarna Shakya, Robert Bestak, Ram Palanisamy, Khaled A. Kamel
R6,068 Discovery Miles 60 680 Ships in 12 - 17 working days

This book gathers selected high-quality research papers presented at International Conference on Mobile Computing and Sustainable Informatics (ICMCSI 2021) organized by Pulchowk Campus, Institute of Engineering, Tribhuvan University, Nepal, during 29-30 January 2021. The book discusses recent developments in mobile communication technologies ranging from mobile edge computing devices, to personalized, embedded and sustainable applications. The book covers vital topics like mobile networks, computing models, algorithms, sustainable models and advanced informatics that supports the symbiosis of mobile computing and sustainable informatics.

Mobile Design Pattern Gallery 2e (Paperback, 2nd edition): Theresa Neil Mobile Design Pattern Gallery 2e (Paperback, 2nd edition)
Theresa Neil
R1,273 R954 Discovery Miles 9 540 Save R319 (25%) Ships in 12 - 17 working days

When you're under pressure to produce a well-designed, easy-to-navigate mobile app, there's no time to reinvent the wheel--and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps.

Much has changed since this book's first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories: Navigation: get patterns for primary and secondary navigationForms: break industry-wide habits of bad form designTables: display only the most important informationSearch, sort, and filter: make these functions easy to useTools: create the illusion of direct interactionCharts: learn best practices for basic chart designTutorials & Invitations: invite users to get started and discover featuresSocial: help users connect and become part of the groupFeedback & Accordance: provide users with timely feedbackHelp: integrate help pages into a smaller form factorAnti-Patterns: what not to do when designing a mobile app

The Little Typer (Paperback): Daniel P. Friedman, David Thrane Christiansen The Little Typer (Paperback)
Daniel P. Friedman, David Thrane Christiansen; Illustrated by Duane Bibby; Foreword by Robert Harper; Afterword by Conor McBride
R1,484 R1,378 Discovery Miles 13 780 Save R106 (7%) Ships in 9 - 15 working days

An introduction to dependent types, demonstrating the most beautiful aspects, one step at a time. A program's type describes its behavior. Dependent types are a first-class part of a language, and are much more powerful than other kinds of types; using just one language for types and programs allows program descriptions to be as powerful as the programs they describe. The Little Typer explains dependent types, beginning with a very small language that looks very much like Scheme and extending it to cover both programming with dependent types and using dependent types for mathematical reasoning. Readers should be familiar with the basics of a Lisp-like programming language, as presented in the first four chapters of The Little Schemer. The first five chapters of The Little Typer provide the needed tools to understand dependent types; the remaining chapters use these tools to build a bridge between mathematics and programming. Readers will learn that tools they know from programming-pairs, lists, functions, and recursion-can also capture patterns of reasoning. The Little Typer does not attempt to teach either practical programming skills or a fully rigorous approach to types. Instead, it demonstrates the most beautiful aspects as simply as possible, one step at a time.

Learn HTML5 and JavaScript for iOS - Web Standards-based Apps for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Scott... Learn HTML5 and JavaScript for iOS - Web Standards-based Apps for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Scott Preston
R983 R845 Discovery Miles 8 450 Save R138 (14%) Ships in 10 - 15 working days

You have a great idea for a simple mobile web app. Or, you have a great idea for a complicated mobile web app. Either way, Learn HTML5 and JavaScript for iOS will help you build, fine-tune, and publish your app for iPhone, iPad, or iPod touch. Scott Preston will walk you through building a mobile web app from scratch using real-world examples. You'll learn about design considerations, mobile web frameworks, and HTML5 features like animation and graphics using Canvas. You'll also learn how to customize your app for a variety of platforms, and you'll explore testing and performance tips for your app. * Get an overview of HTML5, JavaScript, and mobile web frameworks * Discover tips for iOS usability as well as performance * Dig into features like images, animation, and even geolocation What you'll learn * HTML5 features * JavaScript and JavaScript frameworks overview * How to design for usability * How to work with Canvas * How to customize your iOS app depending on device and operating system * How to integrate with services like voice and messaging * How to test and optimize your app Who this book is for Web developers who want to move into mobile app development on iOS devices as well as mobile users and developers who want to develop cross-platform web apps. Table of Contents 1. Getting Started 2. HTML5 In Short 3. CSS3 & Styling 4. JavaScript for Mobile 5. Mobile Frameworks 6. Site Navigation & Usability & Touch Interactions 7. Geolocation & Google Maps 8. Animation & Effects 9. Canvas & Graphics 10. Video & Audio 11. Integrating with Native Services 12. Taking Apps Offline & Local Storage 13. Mobile Testing 14. Advanced Topics - Performance & Analytics & More 15. Going Native with PhoneGap

Migrating to Windows Phone (Paperback, 1st ed.): Jesse Liberty, Jeff Blankenburg Migrating to Windows Phone (Paperback, 1st ed.)
Jesse Liberty, Jeff Blankenburg
R1,193 R1,000 Discovery Miles 10 000 Save R193 (16%) Ships in 10 - 15 working days

This book offers everything you'll need to upgrade your existing programming knowledge and begin to develop applications for the Windows Phone. It focuses on the 75 percent of the material that you will need 95 percent of the time. We're not going to teach you object-oriented programming (OOP) all over again, but we are going to take the time to point out how .NET and C# differ in their execution of the standard OOP concepts from other languages' implementations in order to make your migration as smooth and stress-free as possible. Migrating to Windows Phone will lead you through a tour of the key features of developing for Microsoft's devices. We'll consider everything from data handling to accelerometers, from mapping to WCF. We'll also walk you through monetizing your application through Microsoft's online Windows Phone store.What you'll learn * To get your phone, IDE and other tools set up in an efficient manner * The controls that are available to you in Windows Phone programming and how they can be applied * To apply concepts of a non-trivial demo application to your own application context * To point out the key elements of both the phone and the Visual Studio IDE * The principles of push and pull data and data-binding * To work with the features that make the Windows Phone unique (Bing Maps, WCF, Silverlight) * To monetize your applications through advertising, the Windows Phone Marketplace, and other channels Who this book is for This book is for anyone seeking to develop applications for the Windows Phone. No prior Silverlight or C# knowledge is required, although an understanding of programming in general, and object-oriented programming in particular, is assumed. Notes are used liberally to highlight features and concepts that might be confusing to programmers unfamiliar with .NET and C#.Table of Contents * Get Set Up: Getting all the tools * Get to Work: Building a non-trivial application * Get Control: Exploring the Windows Phone 7 controls * Get the Data: Working with data-bound applications * Get a Life: The Windows Phone 7 life cycle * Get Moving: Enhancing your applications with Animation * Get a Job: Interacting with the Phone, camera, GPS, etc. * Get Pushy: Push notifications * Get Online: Connecting to and browsing the web * Get Lost: GPS, location services and maps * Get Money: The Marketplace and monetizing your application

jQuery Mobile (Paperback): Jon Reid jQuery Mobile (Paperback)
Jon Reid
R376 R310 Discovery Miles 3 100 Save R66 (18%) Ships in 12 - 17 working days

Native apps have distinct advantages, but the future belongs to mobile web apps that function on a broad range of smartphones and tablets. Get started with jQuery Mobile, the touch-optimized framework for creating apps that look and behave consistently across many devices. This concise book provides HTML5, CSS3, and JavaScript code examples, screen shots, and step-by-step guidance to help you build a complete working app with jQuery Mobile.

If you're already familiar with the jQuery JavaScript library, you can use your existing skills to build cross-platform mobile web apps right now. This book shows you how.Get a high-level overview of jQuery Mobile: how it works and how to use it Learn about paging and navigation, including dialogs, Ajax content, and history Employ jQuery Mobile's extensive event system to create rich interactions Work with toolbars, buttons, lists, forms, and other UI elements Create a variety of visual designs with jQuery Mobile's sophisticated theming system Use the jQuery Mobile API for finer control over elements and interactions Put everything together and build a mobile app from start to finish

Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.): Bryan... Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.)
Bryan Costanich
R1,620 Discovery Miles 16 200 Ships in 10 - 15 working days

Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first Hello, World example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.What you'll learn * How to use your existing C# skills to develop applications on the iPhone and iPad * Apple's Model View Controller (MVC) methodology * Working with CocoaTouch's UIKit to create iOS applications using native controls * Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others * Accessing shared resources such as the photos, contacts, and more * How to persist and retrieve data using SQLite and .NET libraries * Complex drawing and animation using CoreGraphics and CoreAnimation * The use of Apple's Push Notification Service * The latest game porting techniques using XNA Touch * How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.Table of Contents * Getting Started with MonoTouch * Our First Application * The Model, View, Controller Approach to Multiple Screen Applications * iPad and Universal (iPhone/iPad) Applications * More on Views and Controllers * Introduction to Controls * Standard Controls * Content Controls * Working with Tables * Working with Keyboards * Multitasking * Working with Touch * Working with Shared Resources * User and Application Settings * Working with CoreLocation * Drawing with CoreGraphics * Core Animation * Notifications * Working with Data * Publishing to the App Store * Third Party Libraries * Using Objective-C Libraries and Code

Motorola Xoom (Paperback): Preston Gralla Motorola Xoom (Paperback)
Preston Gralla
R547 R517 Discovery Miles 5 170 Save R30 (5%) Ships in 10 - 15 working days

Motorola Xoom is the first tablet to rival the iPad, and no wonder with all of the great features packed into this device. But learning how to use everything can be tricky-and Xoom doesn't come with a printed guide. That's where this Missing Manual comes in. Gadget expert Preston Gralla helps you master your Xoom with step-by-step instructions and clear explanations. As with all Missing Manuals, this book offers refreshing, jargon-free prose and informative illustrations. * Use your Xoom as an e-book reader, music player, camcorder, and phone * Keep in touch with email, video and text chat, and social networking apps * Get the hottest Android apps and games on the market * Do some work with Google Docs, Microsoft Office, or by connecting to a corporate network * Tackle power-user tricks, such as barcode scanning, voice commands, and creating a Wi-Fi hotspot * Sync your Xoom with a PC or a Mac

Windows Phone 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Fabio Claudio Ferracchiati, Emanuele Garofalo Windows Phone 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Fabio Claudio Ferracchiati, Emanuele Garofalo
R1,012 R874 Discovery Miles 8 740 Save R138 (14%) Ships in 10 - 15 working days

Developers are racing to discover how to develop for Windows Phone 7and there is no quicker resource to help you get up to speed thanWindows Phone 7 Recipes. This book covers all aspects of development, configuration, testing, and distribution, with detailed code samples and rapid walkthroughs to support you every step of the way. What you'll learn How to design, develop, test and distribute your Windows Phone applications.To create compellinguser interfacesusing Silverlight and Expression Blend Understand how to work with device data using isolated storage, LINQ, and XML serialization How your application can be extended into the cloud using push notifications and web-based services.To distribute your application for sale using the Windows Phone Marketplace Who this book is for

Existing .NET and Windows Mobile developers will discover that this is just the book for them. Developers moving to Windows Phone 7 programming from other areas, such as iOS development, will also find its quick-reference format especially valuable Put a professional polish onyour Windows Phone 7 development with Windows Phone 7 Recipes Table of Contents Introduction to Developing Windows Phone 7 Applications Windows Phone 7 Execution Model The User Interface The User Interface With Expression Blend Gestures Sensors Media Management Isolated Storage In the Cloud Testing Windows Phone 7 Applications

Pro Windows Phone 7 Development (Paperback, 1st ed.): Rob Cameron Pro Windows Phone 7 Development (Paperback, 1st ed.)
Rob Cameron
R1,160 R994 Discovery Miles 9 940 Save R166 (14%) Ships in 10 - 15 working days

The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace. For developers new to the Windows Phone platform, whether .NET, iPhone, or Android developers, this book starts by introducing you to the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the available sensors such as the location service, accelerometer, and touch, make your apps location-aware using GPS data, utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. What you'll learn * Discover the specifications and capabilities of Windows Phone series phones and how to harness the power in your applications * Understand the relationship of Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend and how to use those tools most effectively to develop phone apps * Learn how to develop applications take advantage of the available sensors such as the location service, accelerometer, and touch gestures * Develop rich media applications that harness the graphics capabilities of Windows Phone models * Understand the correct way to design and develop Windows Phone 7 applications utilizing the Model-View-ViewModel architecture * Step through the process of publishing your application to the Windows Phone Marketplace Who this book is for If you're a .NET developer, this book is primarily for you--you're eager to learn how to use their existing skills to develop for the new Windows Phone 7 platform. If you're an iOS or Android developer, this is an ideal guide for you to learn how to expand the market for your existing applications. This does assume some knowledge of C#, managed code in general, and a basic level of familiarity with Visual Studio. Software developers proficient in other languages will also find this book helpful to get up to speed with developing Silverlight- and .NET-based Windows Phone applications. Anyone with a curiosity about creating Windows Phone applications, or the platform itself, will find many interesting pages in this book. Table of Contents * Introduction to the Windows Phone 7 and Marketplace * Silverlight User Interface Development * Handling Input on Windows Phone 7 * Windows Phone 7 Programming Model * Windows Phone 7 Advanced UI Development * Windows Phone 7 Advanced Programming Model * Building 2D Games with the XNA Framework * Advanced XNA Framework Development

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications... Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.)
Steffen Itterheim
R1,028 R890 Discovery Miles 8 900 Save R138 (13%) Ships in 10 - 15 working days

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary

Beginning Windows Phone 7 Development (Paperback, 1st ed.): Henry Lee, Eugene Chuvyrov Beginning Windows Phone 7 Development (Paperback, 1st ed.)
Henry Lee, Eugene Chuvyrov
R1,051 R913 Discovery Miles 9 130 Save R138 (13%) Ships in 10 - 15 working days

Microsoft is injecting new energy into the smart phone marketplace with the sophisticated Windows Phone 7. This new energy equates to new opportunities for you, the mobile developer. Beginning Windows Phone 7 Development has been written specifically to help you seize these opportunities and begin creating applications for this exciting new mobile device platform. Beginning Windows Phone 7 Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. The book then takes you step-by-step though the development process as you build and deploy a complete application with a highly sophisticated user interface. Finally, you'll receive step-by-step instructions on selling your applications through the Microsoft Phone Marketplace.

Building Progressive Web Apps - Bringing the power of native to the browser (Paperback): Tal Ater Building Progressive Web Apps - Bringing the power of native to the browser (Paperback)
Tal Ater
R1,154 R871 Discovery Miles 8 710 Save R283 (25%) Ships in 12 - 17 working days

Move over native apps. New progressive web apps have capabilities that will soon make you obsolete. With this hands-on guide, web developers and business execs will learn how-and why-to develop web apps that take advantage of features that have so far been exclusive to native apps. Features that include fast load times, push notifications, offline access, homescreen shortcuts, and an entirely app-like experience. By leveraging the latest browser APIs, progressive web apps combine all of the benefits of native apps, while avoiding their issues. Throughout the book, author Tal Ater shows you how to improve a simple website for the fictional Gotham Imperial Hotel into a modern progressive web app. Plus: Understand how service workers work, and use them to create sites that launch in an instant, regardless of the user's internet connection Create full-screen web apps that launch from the phone's homescreen just like native apps Re-engage users with push notifications, even days after they have left your site Embrace offline-first and build web apps that gracefully handle loss of connectivity Explore new UX opportunities and challenges presented by progressive web apps

Cracking iPhone and Android Native Development - Cross-Platform Mobile Apps Without the Kludge (Paperback, 1st ed.): Matthew... Cracking iPhone and Android Native Development - Cross-Platform Mobile Apps Without the Kludge (Paperback, 1st ed.)
Matthew Baxter-Reynolds
R1,788 Discovery Miles 17 880 Ships in 10 - 15 working days

You've developed a killer app for one mobile device-now it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. With Multimobile Development, you'll learn how to quickly retool between the iPhone and Android platforms and broaden the interest and audience of your app, without working with burdensome and error-prone compatibility layers and toolkits. Multimobile Development takes you, the developer, through the same mobile software development project on both platforms, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscation-by the time you get to the end you'll be an expert at developing for any of the major smartphone platforms using each vendor's preferred toolset and approach. Multimobile Development covers the iPhone and Android platforms, two of the hottest mobile device platforms on the market today. What you'll learn* How to develop, end-to-end, the same application on iPhone and Android platforms.*The different service architectures available on each platform, concentrating on services related to storage, communications and security.* Key differences in deploying and managing applications on the various platforms.* How to translate experience at developing on one platform to speed development when attempting a project on a different platform.* Plus, stay on top of developments in the mobile application space by visiting the author's comprehensive resource site at http: //www.multimobiledevelopment.comWho this book is for Multimobile Development is the essential book for software developers looking to build applications that run natively, without cumbersome compatibility layers and toolkits, on the iPhone and Android platforms

iOS App Development For Dummies (Paperback): J Feiler iOS App Development For Dummies (Paperback)
J Feiler
R739 Discovery Miles 7 390 Ships in 12 - 17 working days

If you've got incredible iOS ideas, get this book and bring them to life

iOS 7 represents the most significant update to Apple's mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs. That's where "iOS App Development For Dummies" comes in Whether you're a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the iOS market, this book will walk you through the fundamentals of building a universal app that stands out in the iOS crowd.Walks you through joining Apple's developer program, downloading the latest SDK, and working with Apple's developer toolsExplains the key differences between iPad and iPhone apps and how to use each device's features to your advantageShows you how to design your app with the end user in mind and create a fantastic user experienceCovers using nib files, views, view controllers, interface objects, gesture recognizers, and much more

There's no time like now to tap into the power of iOS - start building the next big app today with help from "iOS App Development For Dummies"

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