Printed in full color.Android is booming like never before, with
millions of devices shipping every day. It's never been a better
time to learn how to create your own 3D games and live wallpaper
for Android. You'll find out all about shaders and the OpenGL
pipeline, and discover the power of OpenGL ES 2.0, which is much
more feature-rich than its predecessor. If you can program in Java
and you have a creative vision that you'd like to share with the
world, then this is the book for you.This book will teach you
everything you need to know to create compelling graphics on
Android. You'll learn the basics of OpenGL by building a simple
game of air hockey, and along the way, you'll see how to initialize
OpenGL and program the graphics pipeline using shaders. Each lesson
builds upon the one before it, as you add colors, shading, 3D
projections, touch interaction, and more.Then, you'll find out how
to turn your idea into a live wallpaper that can run on the home
screen. You'll learn about more advanced effects involving
particles, lighting models, and the depth buffer. You'll understand
what to look for when debugging your program, and what to watch out
for when deploying to the market.OpenGL can be somewhat of a dark
art to the uninitiated. As you read this book, you'll learn each
new concept from first principles. You won't just learn about a
feature; you'll also understand how it works, and why it works the
way it does. Everything you learn is forward-compatible with the
just-released OpenGL ES 3, and you can even apply these techniques
to other platforms, such as iOS or HTML5 WebGL.
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