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Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.) Loot Price: R681
Discovery Miles 6 810
You Save: R190 (22%)
Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications...

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.)

Steffen Itterheim

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List price R871 Loot Price R681 Discovery Miles 6 810 | Repayment Terms: R64 pm x 12* You Save R190 (22%)

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Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary

General

Imprint: Apress
Country of origin: Germany
Release date: December 2010
First published: 2010
Authors: Steffen Itterheim
Dimensions: 254 x 178 x 21mm (L x W x T)
Format: Paperback
Pages: 416
Edition: 1st ed.
ISBN-13: 978-1-4302-3303-9
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Books > Computing & IT > Applications of computing > Image processing > General
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LSN: 1-4302-3303-6
Barcode: 9781430233039

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