0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.) Loot Price: R854
Discovery Miles 8 540
You Save: R174 (17%)
Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications...

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.)

Steffen Itterheim

 (sign in to rate)
List price R1,028 Loot Price R854 Discovery Miles 8 540 | Repayment Terms: R80 pm x 12* You Save R174 (17%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary

General

Imprint: Apress
Country of origin: Germany
Release date: December 2010
First published: 2010
Authors: Steffen Itterheim
Dimensions: 254 x 178 x 21mm (L x W x T)
Format: Paperback
Pages: 416
Edition: 1st ed.
ISBN-13: 978-1-4302-3303-9
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 1-4302-3303-6
Barcode: 9781430233039

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,400 Discovery Miles 24 000
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R702 R638 Discovery Miles 6 380
C++ Programming - Program Design…
D. Malik Paperback R1,660 R1,485 Discovery Miles 14 850
Program Construction - Calculating…
Roland Backhouse Paperback R1,358 Discovery Miles 13 580
Programming Logic & Design…
Joyce Farrell Paperback R1,253 R1,123 Discovery Miles 11 230
Starting Out with Python, Global Edition
Tony Gaddis Paperback R2,272 R2,114 Discovery Miles 21 140
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,779 Discovery Miles 17 790
Engineering Software Products: An…
Ian Sommerville Paperback R2,437 Discovery Miles 24 370
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,163 Discovery Miles 21 630
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,616 Discovery Miles 16 160
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,169 Discovery Miles 21 690

See more

Partners