0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.) Loot Price: R890
Discovery Miles 8 900
You Save: R138 (13%)
Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications...

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.)

Steffen Itterheim

 (sign in to rate)
List price R1,028 Loot Price R890 Discovery Miles 8 900 | Repayment Terms: R83 pm x 12* You Save R138 (13%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary

General

Imprint: Apress
Country of origin: Germany
Release date: December 2010
First published: 2010
Authors: Steffen Itterheim
Dimensions: 254 x 178 x 21mm (L x W x T)
Format: Paperback
Pages: 416
Edition: 1st ed.
ISBN-13: 978-1-4302-3303-9
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Books > Computing & IT > Applications of computing > Image processing > General
Promotions
LSN: 1-4302-3303-6
Barcode: 9781430233039

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,481 Discovery Miles 24 810
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,626 R1,507 Discovery Miles 15 070
Program Construction - Calculating…
Roland Backhouse Paperback R2,664 Discovery Miles 26 640
Programming Logic & Design…
Joyce Farrell Paperback R1,227 R1,146 Discovery Miles 11 460
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,844 Discovery Miles 18 440
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R599 R244 Discovery Miles 2 440
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,238 Discovery Miles 22 380
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,638 Discovery Miles 16 380
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,248 Discovery Miles 22 480
Object-Oriented Game Development
Julian Gold Paperback R2,157 R1,710 Discovery Miles 17 100

See more

Partners