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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Xamarin with Visual Studio - Launch your mobile development career by creating Android and iOS applications using.NET and C#... Xamarin with Visual Studio - Launch your mobile development career by creating Android and iOS applications using.NET and C# (English Edition) (Paperback)
Alessandro Del Sole
R976 Discovery Miles 9 760 Ships in 10 - 15 working days
The Insanely Easy Guide to iPhone 14 and iPhone 14 Pro - Getting Started with the 2022 iPhone and iOS 16 (Paperback): Scott La... The Insanely Easy Guide to iPhone 14 and iPhone 14 Pro - Getting Started with the 2022 iPhone and iOS 16 (Paperback)
Scott La Counte
R932 Discovery Miles 9 320 Ships in 10 - 15 working days
The Ridiculously Simple Guide to iPhone 12 Mini - A Practical Guide to Getting Started With the Next Generation of iPhone and... The Ridiculously Simple Guide to iPhone 12 Mini - A Practical Guide to Getting Started With the Next Generation of iPhone and iOS 14 (Paperback)
Scott La Counte
R601 R506 Discovery Miles 5 060 Save R95 (16%) Ships in 10 - 15 working days
Android Studio Arctic Fox Essentials - Java Edition - Developing Android Apps Using Android Studio 2020.31 and Java... Android Studio Arctic Fox Essentials - Java Edition - Developing Android Apps Using Android Studio 2020.31 and Java (Paperback)
Neil Smyth
R1,321 Discovery Miles 13 210 Ships in 10 - 15 working days
The Insanely Simple Guide to the Samsung Galaxy Z Fold 4 and Flip 4 - Unlocking the Power of the Latest Samsung Foldable Phones... The Insanely Simple Guide to the Samsung Galaxy Z Fold 4 and Flip 4 - Unlocking the Power of the Latest Samsung Foldable Phones (Paperback)
Scott La Counte
R502 R423 Discovery Miles 4 230 Save R79 (16%) Ships in 10 - 15 working days
The Insanely Easy Guide to Galaxy Tab S - Understanding How to Use the S8, S7, S6, A8, and A7 Tablet (Paperback): Scott La... The Insanely Easy Guide to Galaxy Tab S - Understanding How to Use the S8, S7, S6, A8, and A7 Tablet (Paperback)
Scott La Counte
R476 R394 Discovery Miles 3 940 Save R82 (17%) Ships in 10 - 15 working days
Messung Modellierung Und Bewertung Von Rechensystemen Und Netzen - 5 Tagung : Papers (German, Paperback): Gunther Stiege, Jung... Messung Modellierung Und Bewertung Von Rechensystemen Und Netzen - 5 Tagung : Papers (German, Paperback)
Gunther Stiege, Jung S Lie
R1,611 Discovery Miles 16 110 Ships in 10 - 15 working days

Dieses Buch enthalt die Beitrage der 5. GI/ITG-Fachtagung uber Messung, Modellierung und Bewertung von Rechensystemen und Netzen, die im September 1989 in Braunschweig veranstaltet wurde. Inhalt dieser wichtigsten deutschen Tagung auf diesem Gebiet war der Austausch neuer Ideen und Erfahrungen bei der quantitativen Untersuchung von Rechensystemen und Netzen. Dabei wurde einerseits das volle methodische Spektrum - Messinstrumentierung/Messung - Modellbildung/simulative und mathematische Modellanalyse - Bewertung und Synthese in leistungsorientierter bzw. leistungs-/ zuverlassigkeitsorientierter Sicht abgedeckt sowie andererseits uber praktische Erfahrungen beim Einsatz dieser Methoden und Techniken bei Entwurf, Implementierung/Installierung und Betrieb einzelner und vernetzter Rechensysteme berichtet. Die Beitrage behandeln Methoden und Techniken der Beschreibung und Untersuchung von Systemen hinsichtlich ihrer Leistungsfahigkeit und Zuverlassigkeit, (Hard- und Software-) Mess- und Monitorsysteme, Charakterisierung von Systembelastungen, Erstellung und simulative mathematische/hybride Analyse von Systemmodellen sowie Erfahrungen bei der Bewertung und Optimierung von Rechensystemen und Netzen."

Android Studio Chipmunk Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2021.2.1 and Kotlin... Android Studio Chipmunk Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2021.2.1 and Kotlin (Paperback)
Neil Smyth
R1,400 Discovery Miles 14 000 Ships in 10 - 15 working days
Supercomputer '89 - Anwendungen, Architekturen, Trends : Seminar : Papers (German, Microfilm): Hans W Meuer Supercomputer '89 - Anwendungen, Architekturen, Trends : Seminar : Papers (German, Microfilm)
Hans W Meuer
R1,559 Discovery Miles 15 590 Ships in 10 - 15 working days

Seit 1986 trifft sich in Mannheim jahrlich auf Einladung des Vereins zur wissenschaftlichen Weiterbildung der Universitat Mannheim e.V. die deutschsprachige Supercomputergemeinde - Anwender, Betreiber, Hersteller - zu einem fruchtbaren Dialog und Erfahrungsaustausch. In dem diesjahrigen Seminar "Supercomputer - Anwendungen, Architekturen und Trends" werden die neuesten Entwicklungen dieses stark innovativen Gebiets unter einem sehr anwendungsbezogenen, praktischen Aspekt aufgearbeitet. Experten aus dem Inland sowie den nach wie vor fuhrenden Landern USA und Japan konnten auch bei dieser zum vierten Mal stattfindenden Veranstaltung zu Prasentationen gewonnen werden. Alle Beitrage zum Seminar sind in diesem Band enthalten. Insbesondere befassen sie sich mit folgenden Schwerpunkten: - Visualisierung/Mensch-Maschine-Schnittstelle - Architekturen - Parallel versus vector processing - Innovative Anwendungen."

iOS Development with Swift (Paperback): Craig Grummitt iOS Development with Swift (Paperback)
Craig Grummitt
R1,370 Discovery Miles 13 700 Ships in 10 - 15 working days

According to Apple, there are currently 380,000 registered iOS developers and over a billion iOS devices in use worldwide. Swift, the language of iOS development, is the fastest growing programming language. iOS Development with Swift is a hands-on guide to creating apps for iPhone and iPad using the Swift language. It starts by giving a birdseye view of how an iOS application works and what it takes to build one. With the basics well in hand, the book takes readers through progressively more challenging examples as they learn how to design iOS apps, build good layouts, handle navigation, and interact with the device's camera. Key Features: * Hands-on guide to creating apps * Teaches the very basics * Rich in examples Written for readers with experience using a language like Java, Python, or C#. No prior iOS development or Swift experience required. About the Technology: Swift is a modern language created by Apple. In 2015 Swift was rated the most loved programming language on Stack Overflow, and it is currently ranked 17 in the programming language rankings guide of January 2016.

SwiftUI Essentials - iOS 15 Edition - Learn to Develop IOS Apps Using SwiftUI, Swift 5.5 and Xcode 13 (Paperback): Smyth SwiftUI Essentials - iOS 15 Edition - Learn to Develop IOS Apps Using SwiftUI, Swift 5.5 and Xcode 13 (Paperback)
Smyth
R1,036 Discovery Miles 10 360 Ships in 10 - 15 working days
The Ridiculously Simple Guide to iPadOS 14 - Getting Started With iPadOS 14 For iPad, iPad Mini, iPad Air, and iPad Pro... The Ridiculously Simple Guide to iPadOS 14 - Getting Started With iPadOS 14 For iPad, iPad Mini, iPad Air, and iPad Pro (Paperback)
Scott La Counte
R464 R388 Discovery Miles 3 880 Save R76 (16%) Ships in 10 - 15 working days
Android Studio Arctic Fox Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2020.31 and Kotlin... Android Studio Arctic Fox Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2020.31 and Kotlin (Paperback)
Neil Smyth
R1,325 Discovery Miles 13 250 Ships in 10 - 15 working days
SwiftUI Cookbook - A guide to solving the most common problems and learning best practices while building SwiftUI apps, 2nd... SwiftUI Cookbook - A guide to solving the most common problems and learning best practices while building SwiftUI apps, 2nd Edition (Paperback, 2nd Revised edition)
Giordano Scalzo, Edgar Nzokwe
R1,175 Discovery Miles 11 750 Ships in 10 - 15 working days

Unleash the power of declarative programming in SwiftUI by building cross-platform Apple apps for iOS 15, macOS, and watchOS using Swift 5.5, Xcode 13, and SwiftUI 3 Key Features Apply the declarative programming paradigm to build cross-platform UIs for Apple devices Learn to integrate UIkit, Core Data, Firebase, and Sign in with Apple with SwiftUI Adopt the new SwiftUI 3.0 features to build visually appealing UIs speedily Book DescriptionSwiftUI provides an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based cookbook, you'll cover the foundations of SwiftUI as well as the new SwiftUI 3 features introduced in iOS 15 and explore a range of essential techniques and concepts that will help you through the development process. The cookbook begins by explaining how to use basic SwiftUI components. Once you've learned the core concepts of UI development, such as Views, Controls, Lists, and ScrollViews, using practical implementations in Swift, you'll advance to adding useful features to SwiftUI using drawings, built-in shapes, animations, and transitions. You'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps by sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems encountered when building SwiftUI apps. What you will learn Explore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGrid Create widgets to quickly display relevant content at glance Get up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygons Discover modern animation and transition techniques in SwiftUI Add user authentication using Firebase and Sign in with Apple Manage concurrency with Combine and async/await in SwiftUI Solve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layouts Who this book is forThis book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIkit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures will be useful but not necessary. You'll also find this book to be a helpful resource if you're looking for reference material regarding the implementation of various features in SwiftUI.

Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece,... Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition (Paperback, 4th Revised edition)
John P. Doran
R1,346 Discovery Miles 13 460 Ships in 10 - 15 working days

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is forThis book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

Android Studio 4.0 Development Essentials - Java Edition - Developing Android Apps Using Android Studio 4.0, Java and Android... Android Studio 4.0 Development Essentials - Java Edition - Developing Android Apps Using Android Studio 4.0, Java and Android Jetpack (Paperback)
Neil Smyth
R1,304 Discovery Miles 13 040 Ships in 10 - 15 working days
Certified Programming with Dependent Types - A Pragmatic Introduction to the Coq Proof Assistant (Paperback): Adam Chlipala Certified Programming with Dependent Types - A Pragmatic Introduction to the Coq Proof Assistant (Paperback)
Adam Chlipala
R1,732 Discovery Miles 17 320 Ships in 10 - 15 working days
Beginning iOS 13 & Swift App Development - Develop iOS Apps with Xcode 11, Swift 5, Core ML, ARKit and more (Paperback): Greg... Beginning iOS 13 & Swift App Development - Develop iOS Apps with Xcode 11, Swift 5, Core ML, ARKit and more (Paperback)
Greg Lim
R480 R412 Discovery Miles 4 120 Save R68 (14%) Ships in 10 - 15 working days
Dimwit IPhone 12 Pro Mastering - IPhone 12 Pro User Guide For Beginners With Comprehensive Manual To Get Started With Apple... Dimwit IPhone 12 Pro Mastering - IPhone 12 Pro User Guide For Beginners With Comprehensive Manual To Get Started With Apple Siri (Paperback)
Jim Wood
R263 Discovery Miles 2 630 Ships in 10 - 15 working days
Android Studio Bumble Bee Essentials - Java Edition - Developing Android Apps Using Android Studio 2021.1 and Java (Paperback):... Android Studio Bumble Bee Essentials - Java Edition - Developing Android Apps Using Android Studio 2021.1 and Java (Paperback)
Neil Smyth
R1,392 Discovery Miles 13 920 Ships in 10 - 15 working days
Apple Watch Series 5 - The iWatch Beginners & Seniors Tutorial Guide for Exploring WatchOS 6 on all Apple watch series 5, 4, 3... Apple Watch Series 5 - The iWatch Beginners & Seniors Tutorial Guide for Exploring WatchOS 6 on all Apple watch series 5, 4, 3 and 2 respectively (Paperback)
Peblo Kelligns
R407 R338 Discovery Miles 3 380 Save R69 (17%) Ships in 10 - 15 working days
Getting Started With the Samsung S21 5G - The Ridiculously Simple Guide to the Samsung S21 5G and S21 Ultra (Paperback): Scott... Getting Started With the Samsung S21 5G - The Ridiculously Simple Guide to the Samsung S21 5G and S21 Ultra (Paperback)
Scott La Counte
R495 R416 Discovery Miles 4 160 Save R79 (16%) Ships in 10 - 15 working days
Server Side Swift with Kitura (Second Edition) - Building Web APIs and Apps in Kitura (Paperback): David Okun, Chris Bailey,... Server Side Swift with Kitura (Second Edition) - Building Web APIs and Apps in Kitura (Paperback)
David Okun, Chris Bailey, Raywenderlich Tutorial Team
R1,376 Discovery Miles 13 760 Ships in 10 - 15 working days
Fehlertolerante Mikroprozessorsysteme (German, Paperback, 1984 ed.): Walter Geisselhardt Fehlertolerante Mikroprozessorsysteme (German, Paperback, 1984 ed.)
Walter Geisselhardt
R1,523 Discovery Miles 15 230 Ships in 10 - 15 working days
Getting Started With the GoPro Hero10 - An Insanely Easy Guide to Taking Videos and Photos With the Hero10 (Paperback): Scott... Getting Started With the GoPro Hero10 - An Insanely Easy Guide to Taking Videos and Photos With the Hero10 (Paperback)
Scott La Counte
R420 R346 Discovery Miles 3 460 Save R74 (18%) Ships in 10 - 15 working days
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