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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Pro Java ME Apps - Building Commercial Quality Java ME Apps (Paperback, 1st ed.): Ovidiu Iliescu Pro Java ME Apps - Building Commercial Quality Java ME Apps (Paperback, 1st ed.)
Ovidiu Iliescu
R1,223 R1,029 Discovery Miles 10 290 Save R194 (16%) Ships in 10 - 15 working days

Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the bookpresents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices What you'll learn What makes mobile software different from desktop software How to design and implement your Java ME applicationWhat the most common problems affecting Java ME development (such as device fragmentation) and how to solve them What are the proper Java ME programming techniques and how to think like an experienced Java ME developer How to optimize your code How to develop store-quality apps Who this book is for

Intermediate to advanced Java ME developers looking to learn proper Java ME development. Mobile developers looking for a good source of information regarding proper mobile application development Table of Contents Getting Started A Java ME Framework Defining Our Data The Networking Module The Persistence Module The UI Module The Localization Module Putting It All Together Device Fragmentation Optimizing Your Code Adding Fine Touches and User Interaction Improvements Java ME Application Testing Advanced Java ME Graphics The Proper Java ME Mindset Java ME and the Future Final Words

20 Recipes for Programming PhoneGap (Paperback): Jamie Munro 20 Recipes for Programming PhoneGap (Paperback)
Jamie Munro
R453 Discovery Miles 4 530 Ships in 10 - 15 working days

Gain hands-on experience with the amazing PhoneGap library, using the practical recipes in this handy guide. With these solutions, you can enable your mobile web apps to interact with device-specific features such as the accelerometer, GPS, camera, and address book. Learn how to use your knowledge of HTML, CSS, and JavaScript to build full mobile apps for iOS, Android, and several other platforms without rewriting apps in the native platform language. Each recipe includes sample code you can use in your project right away, as well as a discussion of why the solution works. Add functionality that's available only on a certain device or platform Retrieve the device's current GPS location and place a marker on a map Create and save a new contact or edit an existing contact in the address book Take pictures with the camera or select one of the user's existing photos Upload a file from the local device to an external server Allow the device to record audio or video through your app Enable your application to save files locally

Droids Made Simple - For the Droid, Droid X, Droid 2, and Droid 2 Global (Paperback, 1st ed.): Martin Trautschold, Gary Mazo,... Droids Made Simple - For the Droid, Droid X, Droid 2, and Droid 2 Global (Paperback, 1st ed.)
Martin Trautschold, Gary Mazo, Msl Made Simple Learning, Marziah Karch
R771 R714 Discovery Miles 7 140 Save R57 (7%) Ships in 10 - 15 working days

If you have a Droid series smartphoneDroid, Droid X, Droid 2, or Droid 2 Globaland are eager to get the most out of your device, Droids Made Simple is perfect for you. Authors Martin Trautschold, Gary Mazo and Marziah Karch guide you through all of the features, tips, and tricks using their proven combination of clear instructions and detailed visuals. With hundreds of annotated screenshots and step-by-step directions, Droids Made Simple will transform you into a Droid expert, improving your productivity, and most importantly, helping you take advantage of all of the cool features that come with these powerful smartphones. What you'll learn Sync all your music, playlists, pictures, videos, and podcasts from your computer Select and download fun and useful free apps from the Android Market with our Droid App Guide Find your way with turn-by-turn directions and Google Maps Take the best photos and videos and have fun adding zany effects Get productive by editing Microsoft Office documents Manage your busy lifeemail, calendar, contacts and more Use your Droid for all your messaging needs, including social networking and Skype Use your Droid as a Wi-Fi Hotspot Who this book is for

This book is for anyone who currently owns or would like to purchase a Droid, Droid X, Droid 2, or Droid 2 Global smartphone Table of Contents Getting Started Typing, Voice, Copy and Search Sync Your DROID With Your Google Account Other Sync Methods Wi-Fi and 3G Connectivity Organize Your Home Screen: Icons and Widgets Making Phone Calls Bluetooth on Your DROID Email on Your DROID SMS, MMS, and Instant Messaging Surfing the Web Working with Contacts Managing Your Calendar Enjoying Your Music Viewing Videos, TV Shows, and More New Media: Reading Newspapers, Magazines, and E-books The Android Market Taking Photos and Videos Finding Your Way With Maps Social Media and Skype Working With Notes and Documents Fun and Games Utilities: Clock, Calculator, and Weather Troubleshooting DROID Media Sync DRIOD App Guide

Building iPhone OS Accessories - Use the iPhone Accessories API to Control and Monitor Devices (Paperback, 1st ed.): Ken Maskrey Building iPhone OS Accessories - Use the iPhone Accessories API to Control and Monitor Devices (Paperback, 1st ed.)
Ken Maskrey
R1,553 Discovery Miles 15 530 Ships in 10 - 15 working days

This book provides a serious, in-depth look at Apple's External Accessory Framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you've built them yourself or obtained them from a third party. What you'll learn* Develop accessories and apps for the iPhone and iPod touch.* Use Apple's External Accessory Framework to create hardware/software interaction.* Control and monitor external devices using the iPhone Accessories API.* Use the specific controller classes within the iPhone OS SDK.* Build and control your own accessory.* Get your accessories approved by Apple's AE program.Who this book is for This book is for iPhone and iPod touch developers who want to write apps to control external accessories and hardware developers who want to create accessories for iPhone and iPod touch. This includes embedded systems programmers who have been left out of the iPhone gold rush until now.The iPhone OS Accessories API expands the market of iPhone developers yet again, and this book is for all those developers wanting to use these new APIs to control and monitor external device-whether self-built or acquired from other sources.

Learn Blackberry Games Development (Paperback, 1st ed.): Carol Hamer, Andrew Davison Learn Blackberry Games Development (Paperback, 1st ed.)
Carol Hamer, Andrew Davison
R1,277 R1,084 Discovery Miles 10 840 Save R193 (15%) Ships in 10 - 15 working days

BlackBerry smart phones aren't just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget reportthe BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blasteran elegant device, for a more civilized age.

In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry. What you'll learn How to build a custom user interface with your game's theme How to take your graphics to the next level with SVG and OpenGL ES How to boogie on down with a MMAPI music player How to optimize your games with BlackBerry-specific APIs and tools How to program games for any BlackBerry device, from the earliest Java-enabled smartphones to models that run the BlackBerry 5 operating system How to build games for two players or the whole world with GPS, SMS, and the Internet How to create space adventures that may confound your mind with their awesomeness. How to drive a toy sports car from your BlackBerry using Bluetooth and USB How to sell your game on BlackBerry App World and beyond Who this book is for

This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required. Table of Contents Gaming on BlackBerry BlackBerry Application Basics Game Graphics and Events with MIDP and RIM Classes Adding a Professional Look and Feel Security and Selling Your Game Swingin' Light Saber Play a Live Opponent with SMS Using Scalable Vector Graphics Creating Role-Playing Games on the Internet Remotely Drive a (Toy) Sports Car Fox and Hounds Introducing 3D with JSR 239

Creating 3D Game Art for the iPhone with Unity - Featuring modo and Blender pipelines (Portuguese, Paperback): Wes Mcdermott Creating 3D Game Art for the iPhone with Unity - Featuring modo and Blender pipelines (Portuguese, Paperback)
Wes Mcdermott
R1,590 Discovery Miles 15 900 Ships in 12 - 19 working days

Phone application development is a phenomenon, with games the hottest commodity on the App Store. And Unity is a hugely powerful game engine that is fast becoming the most loved middleware in the game world, revolutionizing game development and making game creation for the iPhone much more accessible and fun for artists. With these two killer platforms (iPhone and Unity) game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. Art in this medium must adhere to specific specs like: texture size, polygon count, and shader support, so that the 3D content looks great and runs optimally. This book teaches artists how to circumvent the potential pitfalls of the medium by doing things like "batching," "creating meshes," and "sharing materials" to improve performance. Learn how to create stunning 3D game assets using Luxology's artist-friendly modo, and Blender, the free open-source 3D app. And optimize your art for the iPhone through exercises in modelling characters and environmental assets, texturing painting, animating skinned characters, UV Mapping and baking light information, as well as importing the assets and setting up shaders. The companion web site offers the assets and scene files in the book, and several video walkthrough further illustrating concepts covered in the book. **The author will also deploy a demo of the game assets to the App Store in the form of an iPhone/iPad app that mimics the look and feel of the book. The app will be available free

iOS for game programmers (Mixed media product): Allen Sherrod iOS for game programmers (Mixed media product)
Allen Sherrod
R1,100 R934 Discovery Miles 9 340 Save R166 (15%) Ships in 10 - 15 working days

This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a ""whack-a-mole"" game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.

Modern Computer Architecture and Organization - Learn x86, ARM, and RISC-V architectures and the design of smartphones, PCs,... Modern Computer Architecture and Organization - Learn x86, ARM, and RISC-V architectures and the design of smartphones, PCs, and cloud servers (Paperback, 2nd Revised edition)
Jim Ledin, Dave Farley
R1,070 Discovery Miles 10 700 Ships in 9 - 17 working days

A no-nonsense, practical guide to current and future processor and computer architectures that enables you to design computer systems and develop better software applications across a variety of domains Key Features Understand digital circuitry through the study of transistors, logic gates, and sequential logic Learn the architecture of x86, x64, ARM, and RISC-V processors, iPhones, and high-performance gaming PCs Study the design principles underlying the domains of cybersecurity, bitcoin, and self-driving cars Book DescriptionAre you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures, but are overwhelmed by the complexity of modern systems? This step-by-step guide will teach you how modern computer systems work with the help of practical examples and exercises. You'll gain insights into the internal behavior of processors down to the circuit level and will understand how the hardware executes code developed in high-level languages. This book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction pipelines. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and write a quantum computing program and run it on an actual quantum computer. This edition has been updated to cover the architecture and design principles underlying the important domains of cybersecurity, blockchain and bitcoin mining, and self-driving vehicles. By the end of this book, you will have a thorough understanding of modern processors and computer architecture and the future directions these technologies are likely to take. What you will learn Understand the fundamentals of transistor technology and digital circuits Explore the concepts underlying pipelining and superscalar processing Implement a complete RISC-V processor in a low-cost FPGA Understand the technology used to implement virtual machines Learn about security-critical computing applications like financial transaction processing Get up to speed with blockchain and the hardware architectures used in bitcoin mining Explore the capabilities of self-navigating vehicle computing architectures Write a quantum computing program and run it on a real quantum computer Who this book is forThis book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems: ranging from tiny, embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.

iPad for Seniors in easy steps - Covers iOS 10 (Paperback, 6th edition): Nick Vandome iPad for Seniors in easy steps - Covers iOS 10 (Paperback, 6th edition)
Nick Vandome 1
R356 Discovery Miles 3 560 Ships in 9 - 17 working days
Developing Web Applications with Haskell and Yesod 2e (Paperback, 2 Revised Edition): Michael Snoyman Developing Web Applications with Haskell and Yesod 2e (Paperback, 2 Revised Edition)
Michael Snoyman
R859 R674 Discovery Miles 6 740 Save R185 (22%) Ships in 12 - 19 working days

This fast-moving guide introduces web application development with Haskell and Yesod, a potent language/framework combination that supports high-performing applications that are modular, type-safe, and concise. Fully updated for Yesod 1.4, this second edition shows you how Yesod handles widgets, forms, persistence, and RESTful content. Author Michael Snoyman also introduces various Haskell tools to supplement your basic knowledge of the language. By the time you finish this book, you'll create a production-quality web application with Yesod's ready-to-use scaffolding. You'll also examine several real-world examples, including a blog, a wiki, a JSON web service, and a Sphinx search server. Build a simple application to learn Yesod's foundation datatype and Web Application Interface (WAI) Output HTML, CSS, and Javascript with Shakespearean template languages Get an indepth look at Yesod's core monads for producing cleaner, more modular code Probe Yesod's internal workings: learn the request handling process for a typical application Build forms on top of widgets by implementing the yesod-form declarative API Learn how Yesod and Haskell handle persistence and session data Serve an HTML page and a machine-friendly JSON page from the same URL

Swift Development with Cocoa (Paperback): Jonathon Manning, Paris Buttfield-Addison, Tim Nugent Swift Development with Cocoa (Paperback)
Jonathon Manning, Paris Buttfield-Addison, Tim Nugent
R983 R761 Discovery Miles 7 610 Save R222 (23%) Ships in 12 - 19 working days

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Head First Swift (Paperback): Paris Buttfield-Addison, Jon Manning Head First Swift (Paperback)
Paris Buttfield-Addison, Jon Manning
R1,382 Discovery Miles 13 820 Ships in 12 - 19 working days

What will you learn from this book? Swift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code. With Swift under your belt, you'll be ready to build everything from mobile and web apps to games, frameworks, command-line tools, and beyond. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.

Galaxy S4 (Paperback): Preston Gralla Galaxy S4 (Paperback)
Preston Gralla
R515 R437 Discovery Miles 4 370 Save R78 (15%) Ships in 12 - 19 working days

Galaxy S4 is amazing right out of the box, but if you want to get the most of out your S4 or S4 Mini, start here. With clear instructions and savvy advice from technology expert Preston Gralla, you'll learn how to go online, play games, listen to music, watch movies & TV, monitor your health, and answer calls with a wave of your hand. The important stuff you need to know: Be connected. Browse the Web, manage email, and download apps through WiFi or S4's 3G/4G network. Navigate without touch. Use Air Gestures with your hand, or scroll with your eyes using Smart Screen. Find new ways to link up. Chat, videochat, and add photos, video, or entire slideshows to text messages. Get together with Group Play. Play games or share pictures, documents, and music with others nearby. Create amazing images. Shoot and edit photos and videos - and combine images from the front and back cameras. Keep music in the cloud. Use Google Play Music to store and access tunes. Check your schedule. Sync the S4 with your Google and Outlook calendars.

Appcelerator Titanium - Up and Running (Paperback): John Anderson Appcelerator Titanium - Up and Running (Paperback)
John Anderson
R481 R396 Discovery Miles 3 960 Save R85 (18%) Ships in 12 - 19 working days

Build native apps for iOS, Android, and Blackberry from a single JavaScript codebase with Appcelerator Titanium. This guide gets you quickly up to speed on this amazing framework and shows you how to generate cross-platform apps with 100% native controls. You'll also learn the advantages of using Titanium when you want to create an app for just one native platform, rather than struggle with Java or Objective-C. Fast-paced and full of examples, this book helps you build your first project with Titanium Studio, and then takes you through the steps necessary to build complex data-bound apps. Learn how Titanium differs from frameworks such as jQuery Mobile and Sencha Touch Set up and use iOS and Android SDKs and compilers with Titanium Build basic UI and window controls, and create your own composite objects Take a peek at how Titanium objects and methods work behind the scenes Learn how JavaScript makes Titanium easy to extend and customize Develop apps that consume complex data, whether it's stored locally or on remote servers Understand the pros and cons of distributing apps on the App Store and Android Market

Augmented Reality for Android Application Development (Paperback): Jens Grubert, Dr Raphael Grasset Augmented Reality for Android Application Development (Paperback)
Jens Grubert, Dr Raphael Grasset
R925 Discovery Miles 9 250 Ships in 9 - 17 working days

A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android. Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.

Designing Mobile Interfaces (Paperback): Steven Hoober Designing Mobile Interfaces (Paperback)
Steven Hoober; Contributions by Eric Berkman
R1,235 R937 Discovery Miles 9 370 Save R298 (24%) Ships in 12 - 19 working days

With hundreds of thousands of mobile apps available today, your app needs to capture a user's interest within minutes - and sometimes even sooner. This practical guide teaches you the core principles for designing effective mobile user interfaces, and helps you get started by providing more than 40 proven UI patterns for mobile websites and applications. You'll find patterns for using gesture and sound, patterns that apply to touch and scroll-and-select devices, and some patterns that have different implementations to fit different interaction methods. Learn which patterns apply to the situation or problem you're trying to solve. In several cases, you'll discover more than one choice. Rather than attempt to repackage a web UI for a small screen, you need to take a completely different approach. Designing Mobile Interfaces shows you how.

Concurrent Programming in Mac OS X and iOS (Paperback): Vandad Nahavandipoor Concurrent Programming in Mac OS X and iOS (Paperback)
Vandad Nahavandipoor
R469 R382 Discovery Miles 3 820 Save R87 (19%) Ships in 12 - 19 working days

Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X.

Managing your application's resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues--the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues

iPhone 3D Programming (Paperback): Philip Rideout iPhone 3D Programming (Paperback)
Philip Rideout
R977 R755 Discovery Miles 7 550 Save R222 (23%) Ships in 12 - 19 working days

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. "iPhone 3D Programming" provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http: //labs.oreilly.com/ofps.html.

Elektronik Fur Informatiker - Von Den Grundlagen Bis Zur Mikrocontroller-Applikation (German, Paperback, 2nd ed.): Manfred... Elektronik Fur Informatiker - Von Den Grundlagen Bis Zur Mikrocontroller-Applikation (German, Paperback, 2nd ed.)
Manfred Rost, Sandro Wefel
R2,025 R1,646 Discovery Miles 16 460 Save R379 (19%) Ships in 10 - 15 working days
Mobile Design and Development (Paperback): Brian Fling Mobile Design and Development (Paperback)
Brian Fling
R841 R656 Discovery Miles 6 560 Save R185 (22%) Ships in 12 - 19 working days

Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you:

Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps Work with flows, prototypes, usability practices, and screen-size-independent visual designs Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future Learn how to justify a mobile product by building it on a budget

My Google Chromebook (Paperback, 4th edition): Michael Miller My Google Chromebook (Paperback, 4th edition)
Michael Miller
R609 R563 Discovery Miles 5 630 Save R46 (8%) Ships in 9 - 17 working days

Step-by-step instructions with callouts to Google Chromebook photos that show you exactly what to do Help when you run into Chromebook problems or limitations Tips and Notes to help you get the most from your Chromebook Full-color, step-by-step tasks walk you through doing exactly what you want with your Chromebook. Learn how to Set up and configure your new Chromebook Personalize your Chromebook's desktop and other settings Use your Chromebook with the touchpad, keyboard, or touchscreen Browse and search the Web with the Google Chrome browser Manage your files wherever they're stored: on your Chromebook, on an external drive, or in the cloud Find great new Chrome and Android apps in the Google Play Store Strengthen privacy with Incognito Mode and Google's privacy settings Watch streaming TV shows and movies with Netflix, Hulu, and Amazon Prime Video Listen to streaming music with Pandora, Spotify, and Google Play Music View and fix photos with Google Photos Print from anywhere with Google Cloud Print Send, receive, read, and manage email through Google Gmail Get productive with Google Docs, Sheets, and Slides Use your Google Chromebook for education Optimize Chromebook performance and battery life Troubleshoot and recover from problems

Computernetze Und Internet of Things - Technische Grundlagen Und Spezialwissen (German, Paperback, 1. Aufl. 2020 ed.):... Computernetze Und Internet of Things - Technische Grundlagen Und Spezialwissen (German, Paperback, 1. Aufl. 2020 ed.)
Patrick-Benjamin Boek, Andreas Noack, Marcel Muller, Daniel Behnke
R1,694 Discovery Miles 16 940 Ships in 10 - 15 working days
Galaxy S II (Paperback): Preston Gralla Galaxy S II (Paperback)
Preston Gralla
R508 R428 Discovery Miles 4 280 Save R80 (16%) Ships in 12 - 19 working days

Galaxy S II: The Missing Manual will help you get the most from your phone from the start. Veteran technical author Preston Gralla gives you a guided tour of every feature, with lots of expert tips and tricks along the way. You'll learn how to use all calling and texting features, take and share photos, enjoy streaming music and video, get turn-by-turn directions, and more. Packed with illustrations, this engaging book covers everything from setup to troubleshooting. It's the definitive guide to the Galaxy S II. - Work anywhere. Sync your contacts and files with Google Docs and Microsoft Exchange. - Get online. Make your phone act as a portable hotspot or a modem to get your laptop online. - Play music. Purchase music from Amazon, sync with Windows Media Player and iTunes. - Shoot photos and video. Edit and share your photos, use them as desktop or icon images. Record video and share it with your friends. - Connect to Google Maps. Use geotagging and get turn-by-turn directions. - Explore advanced and amazing tricks. Identify objects with Google Goggles. Snap a photo of a sign and translate it.

Life Drawing on the iPad (Paperback): Julian Vilarrubi Life Drawing on the iPad (Paperback)
Julian Vilarrubi 1
R527 Discovery Miles 5 270 Ships in 12 - 19 working days

Artists have always looked for new ways of making images and today's technology offers a whole range of exciting possibilities. The practical book shows you how an Apple iPad and stylus can transform the way you paint and draw the human figure. As an accessible and convenient device, the iPad can stimulate the practical materials you know whilst discovering and exploring further possibilities to bring our subject and ideas to life. Combining the skills of rendering the human figure with the potential of the iPad, this book is a must-have for all artists new to this medium and all iPad owners keen to start painting the body.

Developing Inclusive Mobile Apps - Building Accessible Apps for iOS and Android (Paperback, 1st ed.): Rob Whitaker Developing Inclusive Mobile Apps - Building Accessible Apps for iOS and Android (Paperback, 1st ed.)
Rob Whitaker
R1,310 R1,090 Discovery Miles 10 900 Save R220 (17%) Ships in 10 - 15 working days

By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. What You'll Learn Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.

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