What does it take to build an iPhone app with stunning 3D
graphics? This book will show you how to apply OpenGL graphics
programming techniques to any device running the iPhone OS --
including the iPad and iPod Touch -- with no iPhone development or
3D graphics experience required. "iPhone 3D Programming" provides
clear step-by-step instructions, as well as lots of practical
advice, for using the iPhone SDK and OpenGL.
You'll build several graphics programs -- progressing from
simple to more complex examples -- that focus on lighting,
textures, blending, augmented reality, optimization for performance
and speed, and much more. All you need to get started is a solid
understanding of C++ and a great idea for an app. Learn fundamental
graphics concepts, including transformation matrices, quaternions,
and more Get set up for iPhone development with the Xcode
environment Become familiar with versions 1.1 and 2.0 of the OpenGL
ES API, and learn to use vertex buffer objects, lighting,
texturing, and shaders Use the iPhone's touch screen, compass, and
accelerometer to build interactivity into graphics applications
Build iPhone graphics applications such as a 3D wireframe viewer, a
simple augmented reality application, a spring system simulation,
and more
This book received valuable community input through O'Reilly's
Open Feedback Publishing System (OFPS). Learn more at http:
//labs.oreilly.com/ofps.html.
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