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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

iPhone - The User Manual like No Other (Paperback): Phila Perry iPhone - The User Manual like No Other (Paperback)
Phila Perry
R569 Discovery Miles 5 690 Ships in 10 - 15 working days
iPad - Making the Most Use of Your iPad Features with Simplicity (Paperback): Burr Jone iPad - Making the Most Use of Your iPad Features with Simplicity (Paperback)
Burr Jone
R453 Discovery Miles 4 530 Ships in 10 - 15 working days
How to Make a Living with Your Writing Third Edition - Turn Your Words into Multiple Streams Of Income (Large print, Paperback,... How to Make a Living with Your Writing Third Edition - Turn Your Words into Multiple Streams Of Income (Large print, Paperback, Large type / large print edition)
Joanna Penn
R494 Discovery Miles 4 940 Ships in 10 - 15 working days
Android Studio 3.4 Development Essentials - Kotlin Edition - Developing Android 9 Apps Using Android Studio 3.4, Kotlin and... Android Studio 3.4 Development Essentials - Kotlin Edition - Developing Android 9 Apps Using Android Studio 3.4, Kotlin and Android Jetpack (Paperback)
Neil Smyth
R1,422 Discovery Miles 14 220 Ships in 10 - 15 working days
Exploring Fire Tablets - The Illustrated, Practical Guide to using Amazon's Fire Tablet (Paperback): Kevin Wilson Exploring Fire Tablets - The Illustrated, Practical Guide to using Amazon's Fire Tablet (Paperback)
Kevin Wilson
R553 Discovery Miles 5 530 Ships in 10 - 15 working days
Flutter Cookbook - Over 100 proven techniques and solutions for app development with Flutter 2.2 and Dart (Paperback): Simone... Flutter Cookbook - Over 100 proven techniques and solutions for app development with Flutter 2.2 and Dart (Paperback)
Simone Alessandria, Brian Kayfitz
R1,451 Discovery Miles 14 510 Ships in 10 - 15 working days

Discover how to build, scale, and debug native iOS and Android applications from a single codebase using the Dart programming language - a hands-on approach Key Features Work through practical recipes for building mobile applications with Flutter Quickly build and iterate on your user interface (UI) with hot reload Fix bugs and prevent them from reappearing using Flutter's developer tools and test suites Book Description"Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk." - Amazon 5* Review Lauded as the 'Flutter bible' for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you'll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you'll be writing and delivering fully functional apps with confidence. What you will learn Use Dart programming to customize your Flutter applications Discover how to develop and think like a Dart programmer Leverage Firebase Machine Learning capabilities to create intelligent apps Create reusable architecture that can be applied to any type of app Use web services and persist data locally Debug and solve problems before users can see them Use asynchronous programming with Future and Stream Manage the app state with Streams and the BLoC pattern Who this book is forIf you're familiar with the basic concepts of programming and have your eyes set on developing mobile apps using Dart, then this book is for you. As a beginner, you'll benefit from the clear and concise step-by-step recipes, while a more experienced programmer will learn best practices and find useful tips. You'll get the most out of this book if you have experience coding in either JavaScript, Swift, Kotlin, Java, Objective-C, or C#.

Xamarin.Forms Projects - Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019, 2nd Edition... Xamarin.Forms Projects - Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019, 2nd Edition (Paperback, 2nd Revised edition)
Daniel Hindrikes, Johan Karlsson; Foreword by David Ortinau
R1,284 Discovery Miles 12 840 Ships in 10 - 15 working days

Learn to build cross-platform mobile apps using the latest features in Xamarin.Forms 4 with the help of a series of projects including apps for real-time chatting, AR games, location-tracking, weather, photo galleries, and much more Key Features Develop mobile apps, AR games, and chatbots of varying complexity with the help of real-world examples Explore the important features of Xamarin.Forms 4 such as Shell, CollectionView, and CarouselView Get to grips with advanced concepts such as AR and VR and machine learning for mobile development Book DescriptionXamarin.Forms is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of Xamarin.Forms, this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning. Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You'll build your first Xamarin.Forms app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You'll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory. By the end of this book, you'll be ready to develop your own native apps with Xamarin.Forms and its associated technologies, such as .NET Core, Visual Studio 2019, and C#. What you will learn Set up Xamarin.Forms to build native apps with code-sharing capabilities Understand the core aspects of developing a mobile app, such as its layout, UX, and rendering Use custom renderers to gain platform-specific access Discover how to create custom layouts for your apps with Xamarin.Forms Shell Use Azure SignalR to implement serverless services in your Xamarin apps Create an augmented reality (AR) game for Android and iOS using ARCore and ARKit, respectively Build and train machine learning models using CoreML, TensorFlow, and Azure Cognitive Services Who this book is forThis book is for C# and .NET developers who want to learn Xamarin.Forms and get started with native Xamarin mobile application development from the ground up. Working knowledge of Visual Studio will help you to get the most out of this book.

Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and... Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition (Paperback, 3rd Revised edition)
Jonathan Linowes
R1,321 Discovery Miles 13 210 Ships in 10 - 15 working days

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is forWhether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Beginning SwiftUI (Paperback): Greg Lim Beginning SwiftUI (Paperback)
Greg Lim
R447 R419 Discovery Miles 4 190 Save R28 (6%) Ships in 10 - 15 working days
iPhone 11 USER GUIDE - A step by step comprehensive manual on how to use iPhone 11, Pro and Pro Max, with simple iOS 14 Tips... iPhone 11 USER GUIDE - A step by step comprehensive manual on how to use iPhone 11, Pro and Pro Max, with simple iOS 14 Tips and Tricks for beginners, Pros and senior iPhone users. (Paperback)
Piers N Lowe
R347 Discovery Miles 3 470 Ships in 10 - 15 working days
A Senior's Guide to Apple Watch Series 7 and Apple Watch SE - An Easy To Understand Guide To the 2021 Apple Watch With... A Senior's Guide to Apple Watch Series 7 and Apple Watch SE - An Easy To Understand Guide To the 2021 Apple Watch With watchOS 8 (Paperback)
Scott La Counte
R645 R581 Discovery Miles 5 810 Save R64 (10%) Ships in 10 - 15 working days
Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece,... Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition (Paperback, 4th Revised edition)
John P. Doran
R1,463 Discovery Miles 14 630 Ships in 10 - 15 working days

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is forThis book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

Amazon Fire HD 8 & 10 - A Technical Approach To Master Fire HD 8 & 10 (Paperback): Leonard Eddison Amazon Fire HD 8 & 10 - A Technical Approach To Master Fire HD 8 & 10 (Paperback)
Leonard Eddison
R377 Discovery Miles 3 770 Ships in 10 - 15 working days
Righting the Wrong - Closing the Gender Gap in Computing (Paperback): Frances Grundy Righting the Wrong - Closing the Gender Gap in Computing (Paperback)
Frances Grundy; Contributions by Greg Genestine-Charlton
R551 Discovery Miles 5 510 Ships in 10 - 15 working days
How to Make a Living with Your Writing Third Edition - Companion Workbook (Paperback): Joanna Penn How to Make a Living with Your Writing Third Edition - Companion Workbook (Paperback)
Joanna Penn
R369 Discovery Miles 3 690 Ships in 10 - 15 working days
The Ridiculously Simple Guide to Sketch App - The Absolute Beginners Guide to Designing Websites and Apps with Sketch App... The Ridiculously Simple Guide to Sketch App - The Absolute Beginners Guide to Designing Websites and Apps with Sketch App (Paperback)
Scott La Counte
R536 Discovery Miles 5 360 Ships in 10 - 15 working days
Android Studio 4.2 Development Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 4.2, Kotlin and... Android Studio 4.2 Development Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 4.2, Kotlin and Android Jetpack (Paperback)
Neil Smyth
R1,511 Discovery Miles 15 110 Ships in 10 - 15 working days
iPhone 11 Pro Max User Guide - The Ultimate Handy Guide to Master Your iPhone 11 Pro Max and iOS 13 With Tips and Tricks... iPhone 11 Pro Max User Guide - The Ultimate Handy Guide to Master Your iPhone 11 Pro Max and iOS 13 With Tips and Tricks (Paperback)
Mac. Andrews
R237 Discovery Miles 2 370 Ships in 10 - 15 working days
Smoke - An Android Echo Chat Software Application - Personal Chat Messenger / Open Source Technical Website Reference... Smoke - An Android Echo Chat Software Application - Personal Chat Messenger / Open Source Technical Website Reference Documentation 2020-11-15 (Paperback)
Casio Moonlander
R1,304 Discovery Miles 13 040 Ships in 10 - 15 working days
SwiftUI Essentials - iOS 14 Edition - Learn to Develop iOS Apps using SwiftUI, Swift 5 and Xcode 12 (Paperback): Neil Smyth SwiftUI Essentials - iOS 14 Edition - Learn to Develop iOS Apps using SwiftUI, Swift 5 and Xcode 12 (Paperback)
Neil Smyth
R1,174 Discovery Miles 11 740 Ships in 10 - 15 working days
Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition... Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition (Paperback, 3rd Revised edition)
John Horton
R1,235 Discovery Miles 12 350 Ships in 10 - 15 working days

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Mobile Deep Learning with TensorFlow Lite, ML Kit and Flutter - Build scalable real-world projects to implement end-to-end... Mobile Deep Learning with TensorFlow Lite, ML Kit and Flutter - Build scalable real-world projects to implement end-to-end neural networks on Android and iOS (Paperback)
Anubhav Singh, Rimjhim Bhadani
R1,238 Discovery Miles 12 380 Ships in 10 - 15 working days

Learn how to deploy effective deep learning solutions on cross-platform applications built using TensorFlow Lite, ML Kit, and Flutter Key Features Work through projects covering mobile vision, style transfer, speech processing, and multimedia processing Cover interesting deep learning solutions for mobile Build your confidence in training models, performance tuning, memory optimization, and neural network deployment through every project Book DescriptionDeep learning is rapidly becoming the most popular topic in the mobile app industry. This book introduces trending deep learning concepts and their use cases with an industrial and application-focused approach. You will cover a range of projects covering tasks such as mobile vision, facial recognition, smart artificial intelligence assistant, augmented reality, and more. With the help of eight projects, you will learn how to integrate deep learning processes into mobile platforms, iOS, and Android. This will help you to transform deep learning features into robust mobile apps efficiently. You'll get hands-on experience of selecting the right deep learning architectures and optimizing mobile deep learning models while following an application oriented-approach to deep learning on native mobile apps. We will later cover various pre-trained and custom-built deep learning model-based APIs such as machine learning (ML) Kit through Firebase. Further on, the book will take you through examples of creating custom deep learning models with TensorFlow Lite. Each project will demonstrate how to integrate deep learning libraries into your mobile apps, right from preparing the model through to deployment. By the end of this book, you'll have mastered the skills to build and deploy deep learning mobile applications on both iOS and Android. What you will learn Create your own customized chatbot by extending the functionality of Google Assistant Improve learning accuracy with the help of features available on mobile devices Perform visual recognition tasks using image processing Use augmented reality to generate captions for a camera feed Authenticate users and create a mechanism to identify rare and suspicious user interactions Develop a chess engine based on deep reinforcement learning Explore the concepts and methods involved in rolling out production-ready deep learning iOS and Android applications Who this book is forThis book is for data scientists, deep learning and computer vision engineers, and natural language processing (NLP) engineers who want to build smart mobile apps using deep learning methods. You will also find this book useful if you want to improve your mobile app's user interface (UI) by harnessing the potential of deep learning. Basic knowledge of neural networks and coding experience in Python will be beneficial to get started with this book.

Getting Started With the iPhone SE (Second Generation) - A Newbies Guide to the Second-Generation SE iPhone (Paperback): Scott... Getting Started With the iPhone SE (Second Generation) - A Newbies Guide to the Second-Generation SE iPhone (Paperback)
Scott La Counte
R755 Discovery Miles 7 550 Ships in 10 - 15 working days
The Ridiculously Simple Guide to iPhone 11, iPhone Pro and iPhone Pro Max - A Practical Guide to Getting Started With the Next... The Ridiculously Simple Guide to iPhone 11, iPhone Pro and iPhone Pro Max - A Practical Guide to Getting Started With the Next Generation of iPhone and iOS 13 (Color Edition) (Paperback, Color ed.)
Scott La Counte
R778 R686 Discovery Miles 6 860 Save R92 (12%) Ships in 10 - 15 working days
Apple Watch Tips & Tricks - Unlocking the Amazing, Time Saving Potentials & Fun Features in WatchOS 6 (Paperback): Dale Brave Apple Watch Tips & Tricks - Unlocking the Amazing, Time Saving Potentials & Fun Features in WatchOS 6 (Paperback)
Dale Brave
R431 R400 Discovery Miles 4 000 Save R31 (7%) Ships in 10 - 15 working days
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