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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Describing the exciting and adventurous world surrounding geocaching--a worldwide hunt in which treasures are located using global positioning system (GPS) devices--this manual offers an understanding and application of the principles and best practices of the sport as well as information on the different types of caches and competitions. With rich illustrations complementing secrets culled from experts, this resource gives participants with basic knowledge new skills for enhancing their experience and provides a visual montage of the different kinds of spots hobbyists can expect to find in the field. Additionally, the dozens of interviews from dedicated geocachers exhibit how the pursuit of hidden treasures has helped people heal frayed marriages and establish new friendships--and even saved lives.
This book offers everything you'll need to upgrade your existing programming knowledge and begin to develop applications for the Windows Phone. It focuses on the 75 percent of the material that you will need 95 percent of the time. We're not going to teach you object-oriented programming (OOP) all over again, but we are going to take the time to point out how .NET and C# differ in their execution of the standard OOP concepts from other languages' implementations in order to make your migration as smooth and stress-free as possible. Migrating to Windows Phone will lead you through a tour of the key features of developing for Microsoft's devices. We'll consider everything from data handling to accelerometers, from mapping to WCF. We'll also walk you through monetizing your application through Microsoft's online Windows Phone store.What you'll learn * To get your phone, IDE and other tools set up in an efficient manner * The controls that are available to you in Windows Phone programming and how they can be applied * To apply concepts of a non-trivial demo application to your own application context * To point out the key elements of both the phone and the Visual Studio IDE * The principles of push and pull data and data-binding * To work with the features that make the Windows Phone unique (Bing Maps, WCF, Silverlight) * To monetize your applications through advertising, the Windows Phone Marketplace, and other channels Who this book is for This book is for anyone seeking to develop applications for the Windows Phone. No prior Silverlight or C# knowledge is required, although an understanding of programming in general, and object-oriented programming in particular, is assumed. Notes are used liberally to highlight features and concepts that might be confusing to programmers unfamiliar with .NET and C#.Table of Contents * Get Set Up: Getting all the tools * Get to Work: Building a non-trivial application * Get Control: Exploring the Windows Phone 7 controls * Get the Data: Working with data-bound applications * Get a Life: The Windows Phone 7 life cycle * Get Moving: Enhancing your applications with Animation * Get a Job: Interacting with the Phone, camera, GPS, etc. * Get Pushy: Push notifications * Get Online: Connecting to and browsing the web * Get Lost: GPS, location services and maps * Get Money: The Marketplace and monetizing your application
Native apps have distinct advantages, but the future belongs to mobile web apps that function on a broad range of smartphones and tablets. Get started with jQuery Mobile, the touch-optimized framework for creating apps that look and behave consistently across many devices. This concise book provides HTML5, CSS3, and JavaScript code examples, screen shots, and step-by-step guidance to help you build a complete working app with jQuery Mobile. If you're already familiar with the jQuery JavaScript library, you can use your existing skills to build cross-platform mobile web apps right now. This book shows you how.Get a high-level overview of jQuery Mobile: how it works and how to use it Learn about paging and navigation, including dialogs, Ajax content, and history Employ jQuery Mobile's extensive event system to create rich interactions Work with toolbars, buttons, lists, forms, and other UI elements Create a variety of visual designs with jQuery Mobile's sophisticated theming system Use the jQuery Mobile API for finer control over elements and interactions Put everything together and build a mobile app from start to finish
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first Hello, World example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.What you'll learn * How to use your existing C# skills to develop applications on the iPhone and iPad * Apple's Model View Controller (MVC) methodology * Working with CocoaTouch's UIKit to create iOS applications using native controls * Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others * Accessing shared resources such as the photos, contacts, and more * How to persist and retrieve data using SQLite and .NET libraries * Complex drawing and animation using CoreGraphics and CoreAnimation * The use of Apple's Push Notification Service * The latest game porting techniques using XNA Touch * How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.Table of Contents * Getting Started with MonoTouch * Our First Application * The Model, View, Controller Approach to Multiple Screen Applications * iPad and Universal (iPhone/iPad) Applications * More on Views and Controllers * Introduction to Controls * Standard Controls * Content Controls * Working with Tables * Working with Keyboards * Multitasking * Working with Touch * Working with Shared Resources * User and Application Settings * Working with CoreLocation * Drawing with CoreGraphics * Core Animation * Notifications * Working with Data * Publishing to the App Store * Third Party Libraries * Using Objective-C Libraries and Code
Developers are racing to discover how to develop for Windows Phone 7and there is no quicker resource to help you get up to speed thanWindows Phone 7 Recipes. This book covers all aspects of development, configuration, testing, and distribution, with detailed code samples and rapid walkthroughs to support you every step of the way. What you'll learn How to design, develop, test and distribute your Windows Phone applications.To create compellinguser interfacesusing Silverlight and Expression Blend Understand how to work with device data using isolated storage, LINQ, and XML serialization How your application can be extended into the cloud using push notifications and web-based services.To distribute your application for sale using the Windows Phone Marketplace Who this book is for Existing .NET and Windows Mobile developers will discover that this is just the book for them. Developers moving to Windows Phone 7 programming from other areas, such as iOS development, will also find its quick-reference format especially valuable Put a professional polish onyour Windows Phone 7 development with Windows Phone 7 Recipes Table of Contents Introduction to Developing Windows Phone 7 Applications Windows Phone 7 Execution Model The User Interface The User Interface With Expression Blend Gestures Sensors Media Management Isolated Storage In the Cloud Testing Windows Phone 7 Applications
Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you'll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. You'll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4. Discover the advantages of building native iOS apps Get started with Objective-C and the Cocoa Touch frameworks Dive deep into the table view classes for building user interfaces Handle data input, parse XML and JSON documents, and store data on SQLite Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS Build apps that use the Core Location and MapKit frameworks Integrate Apple's iCloud service into your applications Walk through the process of distributing your polished app to the App Store
Motorola Xoom is the first tablet to rival the iPad, and no wonder with all of the great features packed into this device. But learning how to use everything can be tricky-and Xoom doesn't come with a printed guide. That's where this Missing Manual comes in. Gadget expert Preston Gralla helps you master your Xoom with step-by-step instructions and clear explanations. As with all Missing Manuals, this book offers refreshing, jargon-free prose and informative illustrations. * Use your Xoom as an e-book reader, music player, camcorder, and phone * Keep in touch with email, video and text chat, and social networking apps * Get the hottest Android apps and games on the market * Do some work with Google Docs, Microsoft Office, or by connecting to a corporate network * Tackle power-user tricks, such as barcode scanning, voice commands, and creating a Wi-Fi hotspot * Sync your Xoom with a PC or a Mac
The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace. For developers new to the Windows Phone platform, whether .NET, iPhone, or Android developers, this book starts by introducing you to the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the available sensors such as the location service, accelerometer, and touch, make your apps location-aware using GPS data, utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. What you'll learn * Discover the specifications and capabilities of Windows Phone series phones and how to harness the power in your applications * Understand the relationship of Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend and how to use those tools most effectively to develop phone apps * Learn how to develop applications take advantage of the available sensors such as the location service, accelerometer, and touch gestures * Develop rich media applications that harness the graphics capabilities of Windows Phone models * Understand the correct way to design and develop Windows Phone 7 applications utilizing the Model-View-ViewModel architecture * Step through the process of publishing your application to the Windows Phone Marketplace Who this book is for If you're a .NET developer, this book is primarily for you--you're eager to learn how to use their existing skills to develop for the new Windows Phone 7 platform. If you're an iOS or Android developer, this is an ideal guide for you to learn how to expand the market for your existing applications. This does assume some knowledge of C#, managed code in general, and a basic level of familiarity with Visual Studio. Software developers proficient in other languages will also find this book helpful to get up to speed with developing Silverlight- and .NET-based Windows Phone applications. Anyone with a curiosity about creating Windows Phone applications, or the platform itself, will find many interesting pages in this book. Table of Contents * Introduction to the Windows Phone 7 and Marketplace * Silverlight User Interface Development * Handling Input on Windows Phone 7 * Windows Phone 7 Programming Model * Windows Phone 7 Advanced UI Development * Windows Phone 7 Advanced Programming Model * Building 2D Games with the XNA Framework * Advanced XNA Framework Development
Microsoft is injecting new energy into the smart phone marketplace with the sophisticated Windows Phone 7. This new energy equates to new opportunities for you, the mobile developer. Beginning Windows Phone 7 Development has been written specifically to help you seize these opportunities and begin creating applications for this exciting new mobile device platform. Beginning Windows Phone 7 Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. The book then takes you step-by-step though the development process as you build and deploy a complete application with a highly sophisticated user interface. Finally, you'll receive step-by-step instructions on selling your applications through the Microsoft Phone Marketplace.
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary
You've developed a killer app for one mobile device-now it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. With Multimobile Development, you'll learn how to quickly retool between the iPhone and Android platforms and broaden the interest and audience of your app, without working with burdensome and error-prone compatibility layers and toolkits. Multimobile Development takes you, the developer, through the same mobile software development project on both platforms, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscation-by the time you get to the end you'll be an expert at developing for any of the major smartphone platforms using each vendor's preferred toolset and approach. Multimobile Development covers the iPhone and Android platforms, two of the hottest mobile device platforms on the market today. What you'll learn* How to develop, end-to-end, the same application on iPhone and Android platforms.*The different service architectures available on each platform, concentrating on services related to storage, communications and security.* Key differences in deploying and managing applications on the various platforms.* How to translate experience at developing on one platform to speed development when attempting a project on a different platform.* Plus, stay on top of developments in the mobile application space by visiting the author's comprehensive resource site at http: //www.multimobiledevelopment.comWho this book is for Multimobile Development is the essential book for software developers looking to build applications that run natively, without cumbersome compatibility layers and toolkits, on the iPhone and Android platforms
Pro Android 2 shows how to build real-world and fun mobile applications using Google's latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work. Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK. Explore and use the Android APIs, including those for media and Wi-Fi. Learn about Android 2's integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features. Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You'll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices. What you'll learn How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard (thanks to Cupcake's inclusion as of Android 1.5) How to design and architect using Google's latest Android SDK How to use the Android SDK to write mobile applications for embedded devices How to create 3D graphics with OpenGL and custom components How to build multimedia and game apps using Android's Media APIs and OpenGL How to use Android's location-based services, networking (Wi-Fi APIs), and security How to create and allow for more integrated local and web searches How to build handwriting gesture UIs How to incorporate Google Translate into your Android applications Who this book is for This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes that readers have a passable understanding of Java, including being able to write classes and handle basic inheritance structures. This book also targets hobbyists. Table of Contents Introducing the Android Computing Platform Getting Your Feet Wet Using Resources, Content Providers, and Intents Building User Interfaces and Using Controls Working with Menus and Dialogs Unveiling 2D Animation Exploring Security and Location-Based Services Building and Consuming Services Using the Media Framework and Telephony APIs Programming 3D Graphics with OpenGL Managing and Organizing Preferences Exploring Live Folders Home Screen Widgets Android Search Exploring Text to Speech and Translate APIs Touchscreens Titanium Mobile: A WebKit-Based Approach to AndroidDevelopment Working with Android Market Outlook and Resources
How can you make your iPad or iPhone app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPad and iPhone app design and development, App Savvy also focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your app -- the ingredients for turning a great idea into a genuinely successful product. Whether you're a designer, developer, entrepreneur, or just someone with a unique idea, App Savvy explains every step in the process, with guidelines for planning a solid concept, engaging customers early and often, developing your app, and launching it with a bang. Author Ken Yarmosh details a proven process for developing successful apps, and presents numerous interviews with the App Store's most prominent publishers. * Learn about the App Store and how Apple's mobile devices function * Follow guidelines for vetting and researching app ideas * Validate your ideas with customers -- and create an app they'll be passionate about * Assemble your development team, understand costs, and establish a workable process * Build your marketing plan while you develop your application * Test your working app extensively before submitting it to the App Store * Assess your app's performance and keep potential buyers engaged and enthusiastic
What people are saying about "Building iPhone Apps w/ HTML, CSS, and JavaScript" "The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."--John Allsopp, author and founder of Web Directions "Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."-- Brian LeRoux, Nitobi Software It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa. Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.Build iPhone apps with tools you already know how to useLearn how to make an existing website look and behave like an iPhone appAdd native-looking animations to your web app using jQTouchTake advantage of client-side data storage with apps that run even when the iPhone is offlineHook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScriptSubmit your applications to the App Store with Xcode This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at "http: //labs.oreilly.com/ofps.html."
Transition from Objective-C to the cleaner, more functional Swift quickly and easily Professional Swift shows you how to create Mac and iPhone applications using Apple's new programming language. This code-intensive, practical guide walks you through Swift best practices as you learn the language, build an application, and refine it using advanced concepts and techniques. Organized for easy navigation, this book can be read end-to-end for a self-paced tutorial, or used as an on-demand desk reference as unfamiliar situations arise. The first section of the book guides you through the basics of Swift programming, with clear instruction on everything from writing code to storing data, and Section II adds advanced data types, advanced debugging, extending classes, and more. You'll learn everything you need to know to make the transition from Objective-C to Swift smooth and painless, so you can begin building faster, more secure apps than ever before. * Get acquainted with the Swift language and syntax * Write, deploy, and debug Swift programs * Store data and interface with web services * Master advanced usage, and bridge Swift and Objective-C Professional Swift is your guide to the future of OS X and iOS development.
What You Will Find Here Here's some good news for all iOS users. iOS 7 is finally here and is set to take the world by storm. Well, if you've upgraded to the latest iOS version, there are chances your device would look alien. Interestingly, this latest offering from Apple has a number of amazing features but you may not find them on day one. This can be a little depressing for some of you, but, there's nothing to worry about. iOS 7 Starter Guide is packed with some useful tips and information to help you browse through the new operating system. So what are you waiting for? Continue reading to find out more about this incredible software.
Samsung Galaxy S4 Manual: The Beginners Samsung Galaxy S4 User Guide Don't let this powerful device leave you in the dust The Samsung Galaxy S4 is a supercharged device with numerous features, but it can be daunting and complicated. Become a pro by downloading this Samsung Galaxy Manual today You've made a great investment with the Samsung Galaxy S4. This smartphone is arguably THE most powerful device on the market today. However, very few are actually unlocking the full potential. With new Air Gesture features, an expanded screen, and kid friendly features, this latest Samsung Galaxy is as complicated as it is powerful Beginner's will learn all there is to know, and advanced users can use this is as an invaluable reference. In this Samsung Galaxy S4 Manual you will learn: The key differences between the Galaxy S3 and Galaxy S4 The Basics of the Galaxy S4, including layout and features New ADVANCED features, such as Air View, Air Gesture, Smart Controls Common Troubleshooting problems and how to resolve them Innovative internet features such as Dropbox and cloud services. BONUS: Discover the benefits of the S4's Dual Camera and the new features. Note from the Author " "The new Samsung Galaxy S4 is the MOST POWERFUL smartphone on the market. DON'T miss out on unlocking its limitless potential."" Grab your copy today and master your Samsung Galaxy S4
Build and deploy an attractive, user-friendly web or mobile application in one day or less using Oracle's new, low-code development tool: Visual Builder Cloud Service. Today's IT world is fast-paced, and the ability to rapidly deliver running code is the most crucial and sought-after skill a developer can have. Oracle has brought together their enterprise experience, advanced usability knowledge, and their best cloud engineering to produce an innovative platform giving developers unprecedented productivity. You will learn how to use all aspects of Oracle Visual Builder Cloud Service to build web or mobile applications. Using the fully browser-based development environment, you'll gain experience with all the modern user-interface components that the tool offers for a visual, user-interface-driven, development approach. You'll also see how to use the integrated data management capabilities and existing REST data services to store your data, and learn how to easily transfer applications to a test/staging environment and later to production, while continuing to develop the next version in the development environment. What You'll Learn Build great-looking web and mobile applications in a browser-based, visual design environment Define custom business logic in the visual logic editor or with JavaScript Manage multiple concurrent application versions from development through staging and production Define business objects with validation logic for application-specific data Communicate with, and draw data from, existing REST web services Use Visual Builder Cloud Service to expand Oracle SaaS solutions Who This Book Is For Developers at all expertise levels as well as business professionals and UX designers with an interest in using IT to quickly solve simple business problems. Because this tool is based on a modern low-code approach, no prior programming experience is necessary to benefit from the book.
Winner, Bronze Award, APEX 2018 and 2018 INDIES Book of the Year Honorable Mention/Health This full-color introduction to the smart home has been written from the ground up with one audience in mind: seniors. No ordinary "beginner's book," My Smart Home for Seniors approaches every topic from a 50+ person's point of view, using meaningful, realistic examples. Full-color, step-by-step tasks-in legible print-walk you through making your home safer and easier to live in using smart technology. Learn how to: * Control your home's lighting with smart bulbs and switches * Make your home more secure with smart doorbells, door locks, and security cameras * Automatically control your home's temperature with a smart thermostat * Make cooking and cleaning easier with smart appliances * Use voice commands or your smart phone to control your smart devices * Use If This Then That (IFTTT) to make your smart devices interact with each other automatically * Get smart about the security and privacy concerns of smart devices * Set up your smart devices and get them to work with one another * Compare and select the best smart hub for your smart home needs * Learn to use Amazon Alexa (TM), Google Home (TM) and other voice-activated devices, as well as Apple's HomeKit (TM) on the iPhone, to make your smart devices work together
Have you recently purchased an Android (or DROID) smart phone and find that the user manual that came with your phone leaves a lot to be desired for learning about your phone? Or do you ask yourself questions about how to do certain things on your phone? Reg's Practical Guide To Using Your Android Phone answers these questions and also shows you some things that you can do with your Android phone that you did not know that it could do such as: 1. Setting up separate ring tones for individual people 2. Using your phone's camera to take still pictures and as a camcorder 3. Using your phone's GPS to locate your phone and to wipe out your personal information to prevent identity theft in case your phone gets stolen 4. Setting up and using E-mail 5. Downloading Music and Pictures to your phone to use it as a MP3 Player and as a digital photo frame 6. Downloading applications to your phone from the Android market
Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.
React is a JavaScript library developed for one main reason-to build reusable UI components that present ever-changing data. The React philosophy is to focus solely on the user interface. In model-viewcontroller (MVC) terminology, React is the view. Because it has to work with models and other libraries, it's designed to play nicely with pretty much any other framework, router, style, and model library. And it's well supported-React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more. React Quickly is for anyone who wants to learn React.js fast. This handson book teaches needed concepts by using lots of examples, tutorials, and a large main project that gets built throughout. It starts with the basics, including how React fits into applications, JSX, and handling states, and events. Next, it explores core topics like components, forms, and data. Finally, the book dives into React integration topics, like unit testing and isomorphic JavaScript with Express.js, and Gulp. Key Features: * Uses videos to supplement learning * Chock full of examples * Gets readers using React quickly This book is for web developers who have some JavaScript experience. About the Technology: React is a JavaScript library developed for one main reason-to build reusable UI components that present ever-changing data. React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more.
Unique and clever ideas are important when building a hot-selling Android app, but the real drivers for success are speed, efficiency, and power management. With this practical guide, you'll learn the major performance issues confronting Android app developers, and the tools you need to diagnose problems early. Customers are finally realizing that apps have a major role in the performance of their Android devices. Author Doug Sillars not only shows you how to use Android-specific testing tools from companies including Google, Qualcomm, and AT&T, but also helps you explore potential remedies. You'll discover ways to build apps that run well on all 19,000 Android device types in use. Understand how performance issues affect app sales and retention Build an Android device lab to maximize UI, functional, and performance testing Improve the way your app interacts with device hardware Optimize your UI for fast rendering, scrolling, and animations Track down memory leaks and CPU issues that affect performance Upgrade communications with the server, and learn how your app performs on slower networks Apply Real User Monitoring (RUM) to ensure that every device is delivering the optimal user experience
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity's advanced features, such as precomputed lighting, shading, customizing the editor, and deployment
The essential beginner's guide to the UK's most popular new tablet Hudl For Dummies is the indispensible guide to Tesco's highly successful Android tablet. With hands-on instruction tailored to the entry-level user, this book provides expert guidance in clear, concise language to help you get the most out of this great new device. Seasoned technology author Rosie Hattersley walks you through each step, from opening the box to setting up e-mail, accessing Blinkbox, shopping online and more. Even if you're a newcomer to tablet technology, this book will have you up and running in a flash! By utilizing groundbreaking technology, it's no wonder analysts expect the Hudl to become the UK's leading tablet. While the device itself is intuitive, the Hudl's infinite possibilities can be a bit of a mystery to new users. Hudl For Dummies is the definitive guide to the device, helping you access the full capabilities of your new tablet. * Gain a complete understanding of how to get up and running with the Tesco Hudl * Download and launch apps with your new tablet to make it a workhorse or an entertainment system * Discover how to access the Internet, e-mail, films, music and books * Shop online with your new device and find out how to buy Hudl accessories An entire chapter on troubleshooting allows you to bypass the repair shop for minor issues, and gives you the confidence to adjust settings and preferences without the worry of messing something up. Whether you're transitioning to the Hudl from another tablet, or are new to tablets entirely, Hudl For Dummies will take you from a new user to full-fledged Hudl devotee. |
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