Pro Android 2 shows how to build real-world and fun mobile
applications using Google's latest Android software development
kit. This new edition is updated for Android 2, covering everything
from the fundamentals of building applications for embedded devices
to advanced concepts such as custom 3D components, OpenGL, and
touchscreens including gestures. While other Android development
guides simply discuss topics, Pro Android 2 offers the combination
of expert insight and real sample applications that work. Discover
the design and architecture of the Android SDK through practical
examples, and how to build mobile applications using the Android
SDK. Explore and use the Android APIs, including those for media
and Wi-Fi. Learn about Android 2's integrated local and web search,
handwriting gesture UI, Google Translate, and text-to-speech
features.
Pro Android 2 dives deep, providing you with all the knowledge
and techniques you need to build mobile applications ranging from
games to Google apps, including add-ons to Google Docs. You'll be
able to extend and run the new Google Chrome APIs on the G1, the
G2, and other next-generation Google phones and Android-enabled
devices. What you'll learn How to use Android to build Java-based
mobile applications for Google phones with a touch screen or
keyboard (thanks to Cupcake's inclusion as of Android 1.5) How to
design and architect using Google's latest Android SDK How to use
the Android SDK to write mobile applications for embedded devices
How to create 3D graphics with OpenGL and custom components How to
build multimedia and game apps using Android's Media APIs and
OpenGL How to use Android's location-based services, networking
(Wi-Fi APIs), and security How to create and allow for more
integrated local and web searches How to build handwriting gesture
UIs How to incorporate Google Translate into your Android
applications Who this book is for
This book is for professional software engineers/programmers
looking to move their ideas and applications into the mobile space
with Android. It assumes that readers have a passable understanding
of Java, including being able to write classes and handle basic
inheritance structures. This book also targets hobbyists. Table of
Contents Introducing the Android Computing Platform Getting Your
Feet Wet Using Resources, Content Providers, and Intents Building
User Interfaces and Using Controls Working with Menus and Dialogs
Unveiling 2D Animation Exploring Security and Location-Based
Services Building and Consuming Services Using the Media Framework
and Telephony APIs Programming 3D Graphics with OpenGL Managing and
Organizing Preferences Exploring Live Folders Home Screen Widgets
Android Search Exploring Text to Speech and Translate APIs
Touchscreens Titanium Mobile: A WebKit-Based Approach to
AndroidDevelopment Working with Android Market Outlook and
Resources
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