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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Inclusive Design for Organisations - Including your missing 20% by embedding web and mobile accessibility (Paperback, 2nd New... Inclusive Design for Organisations - Including your missing 20% by embedding web and mobile accessibility (Paperback, 2nd New edition)
Jonathan Hassell
R574 Discovery Miles 5 740 Ships in 18 - 22 working days
Beginning iOS 7 Development - Exploring the iOS SDK (Paperback, 1st ed.): Jack Nutting, David Mark, Jeff Lamarche, Fredrik... Beginning iOS 7 Development - Exploring the iOS SDK (Paperback, 1st ed.)
Jack Nutting, David Mark, Jeff Lamarche, Fredrik Olsson
R1,245 R1,073 Discovery Miles 10 730 Save R172 (14%) Ships in 18 - 22 working days

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 7 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 7 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Filled with examples * Best practices for optimizing your code and delivering great user experiences * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app to work with the Cloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required.

Samsung Galaxy S Application Sketch Book - For the S4, S3, and SII Android-Enabled Smartphones (Paperback, 1st ed.): Dean Kaplan Samsung Galaxy S Application Sketch Book - For the S4, S3, and SII Android-Enabled Smartphones (Paperback, 1st ed.)
Dean Kaplan
R1,176 Discovery Miles 11 760 Ships in 18 - 22 working days

Think you have the next great Android app idea? The Galaxy S App Sketch Book is an essential tool for any aspiring Android developer. This sketch book makes it easy to centralize and organize your ideas, featuring enlarged Galaxy S smartphone templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes and document the app name and screen name. Its lay-flat binding makes it flexible and ideal for various uses. This book is an invaluable tool for bringing your next great Android app idea to life!

Android Recipes - A Problem-Solution Approach (Paperback, 3rd ed.): Dave Smith, Jeff Friesen Android Recipes - A Problem-Solution Approach (Paperback, 3rd ed.)
Dave Smith, Jeff Friesen
R1,361 R1,164 Discovery Miles 11 640 Save R197 (14%) Ships in 18 - 22 working days

Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Third Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the KitKat Android 4.4 SDK as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project you can consider copying and pasting the code and configuration files from this book and then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this third edition of Android Recipes is your guide to writing apps for one of today's hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!

Beginning iOS Social Games (Paperback, 1st ed.): Kyle Richter Beginning iOS Social Games (Paperback, 1st ed.)
Kyle Richter
R1,931 Discovery Miles 19 310 Ships in 18 - 22 working days

It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.What you'll learn * Build socially integrated games on iOS for iPhone and iPad using Twitter and Facebook * Configure and begin using Game Center, Apple's social gaming platform * Work with the advanced features of Apple's Game Center using leaderboards, achievements, matchmaking, invitations, and multiplayer * Exchange data while dealing with errors, dropped connections and other hurdles * Create turned-based iOS games using Game Center * Implement other socially rich features like real time Voice Chat, In App Purchases with Store Kit, and displaying content on a TV using Airplay * Explore all these features and more while building a real iOS game, UFOs Who this book is for This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook.

Mobile ASP.NET MVC 5 (Paperback, 1st ed.): Eric Sowell Mobile ASP.NET MVC 5 (Paperback, 1st ed.)
Eric Sowell
R2,040 Discovery Miles 20 400 Ships in 18 - 22 working days

Mobile ASP.NET MVC 5 will take you step-by-step through the process of developing fluid content that adapts its layout to the client device using HTML, JavaScript and CSS, and responsive web design. This book introduces server-side techniques that allow you to show different content to different devices and make the most of their strengths and capabilities. Mobile ASP.NET MVC 5 includes a wide range of techniques, tips, and guidelines for dealing with some of the challenges of mobile web development, such as browser incompatibilities, varying device performance, and targeting older devices. You'll learn to: Use responsive principles to build apps that display and perform well on a range of mobile devices. Leverage your server-side code to customize what you serve to the client, depending on its capabilities. Build an ASP.NET MVC custom view engine, use display modes effectively, and create reusable mobile components with custom HTML helpers. Make the most of new capabilities offered on some devices by interacting with native APIs. By the end of Mobile ASP.NET MVC 5, you should feel confident building web apps that successfully target anything from an iOS or Android device to a feature phone or an older mobile browser. Along the way, you'll learn about the modern mobile web landscape and how to choose the approaches that are right for you, depending on your target audience. This book is for the ASP.NET developer who knows how ASP.NET MVC works and is eager to learn how to use it for building mobile websites.

iPhone and iPad Apps for Absolute Beginners (Paperback, 4th ed.): Rory Lewis, Laurence Moroney iPhone and iPad Apps for Absolute Beginners (Paperback, 4th ed.)
Rory Lewis, Laurence Moroney
R1,828 R1,732 Discovery Miles 17 320 Save R96 (5%) Ships in 18 - 22 working days

This update of an Apress bestseller walks you through creating your first app, with plain English and practical examples using the latest iOS 7 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 7 Offers bonus videos from the author that enable you to follow along-it's like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app-that's why you're reading this now! And with the popularity of the iPad, this demand will just continue to grow.

Microsoft Mapping - Geospatial Development with Bing Maps and C# (Paperback, 1st ed.): Ray Rischpater, Carmen Au Microsoft Mapping - Geospatial Development with Bing Maps and C# (Paperback, 1st ed.)
Ray Rischpater, Carmen Au
R2,067 Discovery Miles 20 670 Ships in 18 - 22 working days

Geospatial mapping applications have become hugely popular in recent years. With smart-phone and tablet numbers snow-balling this trend looks set to continue well into the future. Indeed, it is true to say that in today's mobile world location-aware apps are becoming the norm rather than the exception. In Microsoft Mapping author Ray Rischpater showcases Microsoft's Bing Maps API and demonstrates how its integration features make it by far the strongest mapping candidate for business that are already using Windows 8 or the .NET Framework. Whether you want to build a new app from scratch of add a few modest geospatial features to your existing website Ray's carefully chosen examples will provide you with both the inspiration and the code you need to achieve your goals. What you'll learn * Fully working code samples that show the concepts in use with ASP.NET 4.5, Windows 8 and Windows Phone. * Complete solutions to the common problems of geospatial development: visualisation, hosting and localization of services are all explained.* Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability. * Unique coverage of how the Bing Maps API can be implanted within Windows Phone and iOS apps to provide a robust service tailored to the capabilities of each device. Who this book is for This book is for experienced Microsoft developers with a grounding in C# and .NET together with a basic understanding of WCF.

Beginning Windows 8 Data Development - Using C# and JavaScript (Paperback, 1st ed.): Vinodh Kumar Beginning Windows 8 Data Development - Using C# and JavaScript (Paperback, 1st ed.)
Vinodh Kumar
R1,849 Discovery Miles 18 490 Ships in 18 - 22 working days

This book introduces novice developers to a range of data access strategies for storing and retreiving data both locally and remotely. It provides you with a range of fully working data access solutions and the insight you need to know when, and how, to apply each of the techniques to best advantage. Focussing specifically on how the Windows 8 app developer can work with the Windows Runtime (often called Windows RT) framework this book provides careful analysis of the many options you have open to you, along with a comparision of their strengths and weaknesses under different conditions. With the days of a single database being the right choice for almost all development projects long gone. You will lean that the right choice for your app now depends on a variety of factors and getting it right will be critical to your customer's end user experience. We cover a range of data access strategies ranging from storing and retrieving data locally using the JET API, to using the most popular open and closed source database products like SQLite and SQL Server. We look at how lightweight HTML and JavaScript apps work well with equally feather-weight data stores like IndexedDB.We'll also introduce you to more advanced data access techniques like REST (JSON), WCF RIA Services, ASP.NET MVC 4 Web API and Windows Azure that can hugely expand the horizons of what it is possible for your app to do as storage - and even processing - are taken beyond the confines of your user's device. By the time you have read this book you will be familiar with the key data access considerations you will need to evaluate as you build you apps and you will be able to confidently select the data access architecture that is most appropriate to the app you want to build. What you'll learn * Understand the data access capability of WinRT * Explore the various data access strategies * Understand local storage in Windows 8 Apps * Discover how to use HTML5 indexedDB as an offline database * Use SQLite and SQL Server with Windows 8 Apps * Develop ASP.NET MVC 4 Web API data stores * Learn how to consume data through a WCF Service * Integrate your app with Public Web Services using REST * See how SQL Azure can extend your Windows 8 Apps Who this book is for This book is for all the .NET, iOS, Android and Windows Phone app developers looking to develop data driven Windows 8 style apps.You should be comfortable with basic programming concepts and have worked with simple data stores previously. Table of Contents * Introducing Windows 8 development from a data perspective * Windows 8 Modern app data access strategies * Selecting the right strategy for your app * Local Data Access I: JET API * Local Data Access: II: IndexedDB * Dealing with Application Data * WCF RIA Services * ASP.NET Web API * SQL Databases * Windows Phone 8 Data Access

Enabling Smart Urban Services with GPS Trajectory Data (Paperback, 1st ed. 2021): Chao Chen, Daqing Zhang, Yasha Wang, Hongyu... Enabling Smart Urban Services with GPS Trajectory Data (Paperback, 1st ed. 2021)
Chao Chen, Daqing Zhang, Yasha Wang, Hongyu Huang
R4,052 Discovery Miles 40 520 Ships in 10 - 15 working days

With the proliferation of GPS devices in daily life, trajectory data that records where and when people move is now readily available on a large scale. As one of the most typical representatives, it has now become widely recognized that taxi trajectory data provides rich opportunities to enable promising smart urban services. Yet, a considerable gap still exists between the raw data available, and the extraction of actionable intelligence. This gap poses fundamental challenges on how we can achieve such intelligence. These challenges include inaccuracy issues, large data volumes to process, and sparse GPS data, to name but a few. Moreover, the movements of taxis and the leaving trajectory data are the result of a complex interplay between several parties, including drivers, passengers, travellers, urban planners, etc. In this book, we present our latest findings on mining taxi GPS trajectory data to enable a number of smart urban services, and to bring us one step closer to the vision of smart mobility. Firstly, we focus on some fundamental issues in trajectory data mining and analytics, including data map-matching, data compression, and data protection. Secondly, driven by the real needs and the most common concerns of each party involved, we formulate each problem mathematically and propose novel data mining or machine learning methods to solve it. Extensive evaluations with real-world datasets are also provided, to demonstrate the effectiveness and efficiency of using trajectory data. Unlike other books, which deal with people and goods transportation separately, this book also extends smart urban services to goods transportation by introducing the idea of crowdshipping, i.e., recruiting taxis to make package deliveries on the basis of real-time information. Since people and goods are two essential components of smart cities, we feel this extension is bot logical and essential. Lastly, we discuss the most important scientific problems and open issues in mining GPS trajectory data.

TouchDevelop - Programming on the Go (Paperback, 3rd ed.): Nigel Horspool, Nikolai Tillmann, Judith Bishop TouchDevelop - Programming on the Go (Paperback, 3rd ed.)
Nigel Horspool, Nikolai Tillmann, Judith Bishop
R1,361 Discovery Miles 13 610 Ships in 18 - 22 working days

"The book is great It's clear and easy to read, with loads of examples that showed my students what to do." -- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book. -- Jennifer Marsman, Microsoft Principal Developer Evangelist Mobiledevices such as smartphones and tablets are set to become the main computersthat virtually all people will own and carry with them at all times. And yet, mobile devices are not yet used for all computing tasks. A project at MicrosoftResearch was created to answer a simple question: It is possible to createinteresting apps directly on a smartphone or tablet, without using a separatePC or a keyboard? The result is TouchDevelop, a programming environment thatruns on all modern mobile devices such as Windows Phone, iPhone, iPad, Androidphones and tablets, and also on PCs and Macs. This book walks you through all of the screens of the TouchDevelop app, and itpoints out similarities and differences of the TouchDevelop language comparedto other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programminglanguage constructs, starting from the very basic constructs such as variablesand loops. The book also explores many of the phone sensors and data sourceswhich makecreating apps for mobile devices so rewarding. If you are new to programming with TouchDevelop, or if you have not yet workedon touchscreen devices, we suggest that you read the book starting from Chapter1. If you are already familiar with the basic paradigm of the TouchDevelopprogramming environment, then feel free to jump ahead to the later chaptersthat address particular topic areas. This book is written from theperspective of a person developing their code using a web browser. TheTouchDevelop Web App runs in many modern browsers on many different devicesincluding smartphones and tablets, Macs, PC. All screenshots and navigationinstructions refer to the TouchDevelop Web App running in a browser. ForWindows Phone, there is a dedicated TouchDevelop app in the Windows Phone Storewhich gives access to many more sensors and data sources. Starting with theTouchDevelop app v3.0 for Windows Phone 8, the phone app will share the samelook and navigation structure and all features of the Web App. What you'll learn The little tricks to programming on your mobile devices and for a mobile device The scripting language and cloud-based ecosystem Using cameras, video and audio, and other sensors such as a microphone, accelerometer, compass, and gyroscope Access to the web, authorized access to web services How to write simple games using a built-in physics engine Who this book is for

This programming language was written for people who wish tobe able to create apps from their phone. This scenario is particularlyappealing to enthusiastic end-users who own mobile devices and students, whoare the target audience of this book. Table of Contents Chapter 1Introduction to TouchDevelopChapter 2The Scripting LanguageChapter 3The Wall using the screenChapter 4The WebChapter 5AudioChapter 6Camera, Graphics and VideoChapter 7SensorsChapter 8InteractionsChapter 9Game BoardChapter 10UI with Boxes and PagesChapter 11Authenticating Web ServicesAppendix AEditing TouchDevelop ScriptsAppendix BTouchDevelop ServicesAppendix CTouchDevelop DatatypesAppendix DPlatform CapabilitiesAppendix ETouchDevelop Editor on a Windows Phone

Growing up Healthy in a World of Digital Media - A guide for parents and caregivers of children and adolescents (Paperback):... Growing up Healthy in a World of Digital Media - A guide for parents and caregivers of children and adolescents (Paperback)
Richard Brinton, Michaela Glockler; Translated by Astrid Klee; Introduction by Michaela Glockler; Notes by Michaela Glockler; Preface by …
R327 Discovery Miles 3 270 Ships in 10 - 15 working days
Learn Android App Development (Paperback, 1st ed.): Wallace Jackson Learn Android App Development (Paperback, 1st ed.)
Wallace Jackson
R1,189 R1,018 Discovery Miles 10 180 Save R171 (14%) Ships in 18 - 22 working days

Learn Android App Development isa hands-ontutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps. You will fid that Learn Android App Development is an all-in-one getting started guide to building your first Android smartphone or tablet apps The Android SDK offers powerful features, and this book is the fastest path to mastering themand the rest of the Andorid SDK for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally and soundly. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs. You'll also learn best practices that ensure your code will be efficient and perform well. An app that performs well and is well designed is likely to get you the best reviews on Google Play or Amazon Appstore, which in turn helps drive higher or better search results and perhaps more revenue. Why spend months or years discovering the best ways to design and code Android apps when this book will show you how to do things the right way from the start? Get an accelerated but complete enough treatment of the core fundamentals of Java necessary to get you started. Design your first app using prototyping and other design methods as others in the industry now do. Build your first Android app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Google Play or other Android app store. After reading this book, you'll have your first app ready and on the app store making you the prestige and the money you hopefully seek. What you'll learn How to get a quick start to learning Android to build your first Android app How the Android development process works and what is the usual workflow How to design an Android app User Interface (UI) How to add interactivity and functionality to your Android apps How to deliver new media instead your Android apps and more Who this book is for This book is for those who have some programming experience but who are new to the Android mobile platform. This book is ideal for those who may be coming from iOS programming/development to learn about this other most popular mobile platform, Android.

iPhone and iPad Apps for Absolute Beginners (Paperback, 3rd ed.): Rory Lewis, Chad Mello iPhone and iPad Apps for Absolute Beginners (Paperback, 3rd ed.)
Rory Lewis, Chad Mello
R1,852 Discovery Miles 18 520 Ships in 18 - 22 working days

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. * Teaches iPhone and iPad apps development in language anyone can understand * Provides simple, step-by-step examples that make learning easy, using iOS 6 * Offers bonus videos from the author that enable you to follow along--it's like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps.Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app--that's why you're reading this now And with the popularity of the iPad, this demand will just continue to grow. What you'll learn * Get both yourself and your computer set up for iPhone and iPad application development * Start by making small changes to existing applications to build your knowledge and experience before creating your own applications * Follow steps in plain English to build simple apps and get them working immediately * Style your application so that it looks good and users can easily navigate through it * Make use of the iPhone's touch screen and accelerometer * Use shortcuts and cheat sheets to create apps the easy way Who this book is for If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine.

Android Recipes - A Problem-Solution Approach (Paperback, 2nd ed.): Dave Smith, Jeff Friesen Android Recipes - A Problem-Solution Approach (Paperback, 2nd ed.)
Dave Smith, Jeff Friesen
R1,429 R1,232 Discovery Miles 12 320 Save R197 (14%) Ships in 18 - 22 working days

Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Second Edition guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include latest Jelly Bean Android SDK as well as earlier releases. In this expanded edition, * You'll start off with a recap of Android architecture and app fundamentals, and then get down to business and build an app with Android SDK 4.1 version or earlier release at the command line and Eclipse. * Next, you'll learn how to accomplish practical tasks pertaining to the user interface, communications with the cloud, device hardware, data persistence, communications between applications, and interacting with Android itself.* Finally, you'll learn how to leverage various libraries and Scripting Layer for Android (SL4A) to help you perform tasks more quickly, how to use the Android NDK to boost app performance, and how to design apps for performance, responsiveness, seamlessness, and more. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. This can save you a great deal of work over creating a project from scratch What you'll learn * Discover Android architecture and various Android-specific APIs * How to develop a unit conversion app in the context of command-line/Android SDK and Eclipse/Android SDK environments * How to accomplish various tasks related to the user interface and more * How to use external libraries to save time and effort * How to quickly develop an app using the Scripting Layer for Android (SL4A) tool * How to boost app performance by using the Android NDK * Guidelines for designing filtered apps, performant apps, responsive apps, and seamless apps Who this book is for This book is a handy reference for all Android app developers. Newcomers may also find this of interest, too.

Android Apps for Absolute Beginners (Paperback, 2nd ed.): Wallace Jackson Android Apps for Absolute Beginners (Paperback, 2nd ed.)
Wallace Jackson
R943 R822 Discovery Miles 8 220 Save R121 (13%) Ships in 18 - 22 working days

Anybody can start building simple apps for the Android platform, and this book will show you how Recently updated to include Android Jelly Bean, Android Apps for Absolute Beginners, Second Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. * Teaches Android application development in language anyone can understand, giving you the best possible start in Android development * Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss * Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book is Android Jelly Bean compliant, but is backwards compatible to most of the previous Android releases.What you'll learn * Get yourself and your computer set up for Android apps development * Use the Eclipse programming environment to make your Android development efficient and straightforward * Follow steps in plain English to build simple apps and get them working immediately * Style your application so that it appeals to potential users * Make use of the Android's touch screen * Use shortcuts and cheat sheets to create apps the easy way * Use the basics of Java and XML to move onto more advanced apps Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits

Pro Android Web Game Apps - Using HTML5, CSS3 and JavaScript (Paperback, 1st ed.): Juriy Bura, Paul Coates Pro Android Web Game Apps - Using HTML5, CSS3 and JavaScript (Paperback, 1st ed.)
Juriy Bura, Paul Coates
R1,131 R985 Discovery Miles 9 850 Save R146 (13%) Ships in 18 - 22 working days

Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more-even if you have no previous games development or server-side experience.

Foundation iPhone App Development - Build An iPhone App in 5 Days with iOS 6 SDK (Paperback, 1st ed.): Nick Kuh Foundation iPhone App Development - Build An iPhone App in 5 Days with iOS 6 SDK (Paperback, 1st ed.)
Nick Kuh
R959 R838 Discovery Miles 8 380 Save R121 (13%) Ships in 18 - 22 working days

Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. You'll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But it's you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews.The 5-day learning process is divided into the following key stages: * Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. You'll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you'll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. * Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. * Day 3 begins with table views and data population. By the end of the third day you'll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. * By Day 4 you'll be learning how to communicate with Facebook using Apple's new Social framework introduced in iOS 6. * Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you'll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace.From start to finish, this book inherits Nick's tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, you'll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, you'll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too.What you'll learn * How to develop with Xcode, write Objective-C and work with the latest iOS SDK * Why and how to create Navigation Hierarchies and Table View Controllers, for making life easier * How to design, plan and develop an iPhone app from the initial app idea to App Store submission * How to Storyboard and implement a custom-designed User Interface * How to work with Core Data to build an offline caching solution * How to implement asynchronous HTTP API calls to download and display images * How to use the new iOS Appearance APIs for custom design implementation and make beautiful apps * How to increase your app's chances for success in the App Store Who this book is for This book is for existing programmers--programmers who have already mastered another object oriented language and wish to become proficient programming Objective C for writing iPhone Apps using Xcode.Table of ContentsDay 1: Objective C, Xcode and iOS SDK Foundation work Chapter 1: Design and Planning of our App: Chapter 2: Provisioning our App for Development Chapter 3: Setting Up Our Xcode Project Chapter 4: Objective-C and Xcode: Developing a Blackjack Game Day 2: Storyboarding the User Interface Chapter 5: iPhone App Navigation, Views and View Controllers Chapter 6: Views, Controls, Camera, Action Day 3: Working with Data Chapter 7: Table Views, Arrays and Dictionaries - Oh My Chapter 8: Data Persistence with Core Data Chapter 9: iOS Skinning: Make Your Apps Lickable Day 4: Importing Birthdays from the Address Book and Facebook Chapter 10: Importing Birthdays from the Address Book Chapter 11: Working with the Facebook SDK Chapter 12: Settings and Local Notifications Day 5: The Finishing Touches Chapter 13: Before You Launch: Increasing Your Chances of App Store Success Chapter 14: Submitting our App

Beginning Android Games (Paperback, 2nd ed.): Robert Green, Mario Zechner Beginning Android Games (Paperback, 2nd ed.)
Robert Green, Mario Zechner
R1,238 R1,067 Discovery Miles 10 670 Save R171 (14%) Ships in 18 - 22 working days

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: * The fundamentals of game development and design suitable for Android smartphones and tablets * The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management * The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you'll learn * How to set up/use the development tools for creating your first Android game app * The fundamentals of game programming in the context of the Android platform * How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals * How to develop two 2D games from scratch, based on Canvas API and OpenGL ES * How to create a full-featured 3D game * How to publish your games, get crash reports, and support your users * How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.): Steffen Itterheim, Andreas Lw Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.)
Steffen Itterheim, Andreas Lw
R989 R868 Discovery Miles 8 680 Save R121 (12%) Ships in 18 - 22 working days

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Embedded Software Timing - Methodology, Analysis and Practical Tips with a Focus on Automotive (Paperback, 1st ed. 2021): Peter... Embedded Software Timing - Methodology, Analysis and Practical Tips with a Focus on Automotive (Paperback, 1st ed. 2021)
Peter Gliwa
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

Without correct timing, there is no safe and reliable embedded software. This book shows how to consider timing early in the development process for embedded systems, how to solve acute timing problems, how to perform timing optimization, and how to address the aspect of timing verification.The book is organized in twelve chapters. The first three cover various basics of microprocessor technologies and the operating systems used therein. The next four chapters cover timing problems both in theory and practice, covering also various timing analysis techniques as well as special issues like multi- and many-core timing. Chapter 8 deals with aspects of timing optimization, followed by chapter 9 that highlights various methodological issues of the actual development process. Chapter 10 presents timing analysis in AUTOSAR in detail, while chapter 11 focuses on safety aspects and timing verification. Finally, chapter 12 provides an outlook on upcoming and future developments in software timing. The number of embedded systems that we encounter in everyday life is growing steadily. At the same time, the complexity of the software is constantly increasing. This book is mainly written for software developers and project leaders in industry. It is enriched by many practical examples mostly from the automotive domain, yet the vast majority of the book is relevant for any embedded software project. This way it is also well-suited as a textbook for academic courses with a strong practical emphasis, e.g. at applied sciences universities. Features and Benefits * Shows how to consider timing in the development process for embedded systems, how to solve timing problems, and how to address timing verification * Enriched by many practical examples mostly from the automotive domain * Mainly written for software developers and project leaders in industry

Pro Android Augmented Reality (Paperback, 1st ed.): Raghav Sood Pro Android Augmented Reality (Paperback, 1st ed.)
Raghav Sood
R1,025 R878 Discovery Miles 8 780 Save R147 (14%) Ships in 18 - 22 working days

Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.What you'll learn * How to use most Android cameras * How to find the user's location with GPS data * How to detect movement and orientation of the device * How to program against the accelerometer and compass * How to use the AndAR library in marker recognition * How to create an artificial horizon for your app * How to integrate the Google Maps API into AR apps * How to build enterprise augmented reality apps using the case studies in this book Who this book is for This book is for Android developers familiar with Android programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general. Table of Contents * Applications of Augmented Reality * Basics of Augmented Reality on the Android Platform * Adding Overlays * Artificial Horizons * Other Features of Augmented Reality * A Simple App Using AR * A More Complex Project Using More AR Features * A Project Using All AR Features * An AR Game

Learn Objective-C on the Mac - For OS X and iOS (Paperback, 2nd ed.): Scott Knaster, Mark Dalrymple, Waqar Malik Learn Objective-C on the Mac - For OS X and iOS (Paperback, 2nd ed.)
Scott Knaster, Mark Dalrymple, Waqar Malik
R1,037 R890 Discovery Miles 8 900 Save R147 (14%) Ships in 18 - 22 working days

Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark's bestselling Learn C on the Mac. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps A complete course on the basics of Objective-C using Apple's newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster What you'll learn Learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac Write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around Understand variables and how to design your own data structures Work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions Work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD) Undertand UIKit and how to build simple user interfaces easily and effectively Explore using the latest Xcode Who this book is for

For anyone wanting to learn to program native apps in iOS and/orOS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience. Table of Contents Hello Extensions to C Introduction to Object-Oriented Programming Inheritance Composition Source File Organization and Using Xcode 4 More About Xcode A Quick Tour of the Foundation Kit Memory Management and ARC Object Initialization Properties Categories Protocols Blocks and Concurrency Introduction to UIKit Introduction to the Application Kit File Loading and Saving Key-Value Coding Using the Static Analyzer NSPredicate

Beginning Android ADK with Arduino (Paperback, 1st ed.): Mario Bhmer Beginning Android ADK with Arduino (Paperback, 1st ed.)
Mario Bhmer
R914 R793 Discovery Miles 7 930 Save R121 (13%) Ships in 18 - 22 working days

Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK. Mario Bohmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard Arduino boards may differ from Google-branded Arduinos. You aren't tied to specific hardware with this book; use what you have, and this book will show you how. What you'll learn How different boards work with the ADK How to create your first sketch and project How to work with light and sound How to work with servos and DC motors How to work with photoresistors and thermistors to sense the environment How to make your own capacitive touch game show buzzer How to create your own camera-enabled alarm system Who this book is for

This book is for beginning Arduino and Android enthusiasts, or Arduino developers who want to try out the new Android ADK. Table of Contents Introduction Andriod and Arduino: Getting to Know Each Other Outputs Inputs Sounds Light Intensity Sensing Temperature Sensing A Sense of Touch Making Things Move Alarm System

Pro Android 4 (Paperback, 1st ed.): Satya Komatineni, Dave MacLean Pro Android 4 (Paperback, 1st ed.)
Satya Komatineni, Dave MacLean
R1,550 R1,328 Discovery Miles 13 280 Save R222 (14%) Ships in 18 - 22 working days

Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 4, including the improveduser interfaceacross all Android platforms, integration with services, and more. What you'll learn How to use Android 4 to build Java-based mobile apps for Android smartphonesand tablets How to build irresistible standard and custom User Interfaces and User Experiences (UI and UX) across Android devices How to populate your application with data from data sources, using Content Providers How to build multimedia and game apps using Android's media APIs How to use Android's location-based services, network-based services, and security How to use new Android features, such as Fragments and the ActionBar Who this book is for

This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures. Table of Contents Introducing the Android Computing Platform Setting up Your Development Environment Understanding Resources Understanding Content Providers Understanding Intents Building User Interfaces and Using Controls Adding Menus Fragments Dialogs: Regular and Fragment Action Bar Advanced Debugging and Analysis Responding to Configuration Changes Working with Preferences and Saving State Security and Permissions Working with Services Exploring Packages, Processes, and Library Projects Exploring Processes, Components, Threads, and Handlers Advanced Async Task Exploring Broadcast Receivers and Long Running Services Exploring the Alarm Manager Unveiling 2D Animation Exploring Maps and Location Services Using the Telephony APIs Understanding the Media Frameworks Home Screen Widgets Home Screen List Widgets Android Search User Experience Drag and Drop Using Sensors Understanding the Contacts API Deploying your Application: Android Market and Beyond

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