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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
The Rhodes framework offers several advantages over other mobile frameworks. Some of the unique features of the Rhodes frameworks are as follows: - The only smartphone framework to offer support for the Model View Controller pattern - The only smartphone framework to offer support for the Object-Relational manager -The only smartphone framework to offer offline, disconnected access to data with the Rho-Synch server - The only smartphone framework to support all mobile devices including Android, BlackBerry, iPhone, Symbian, and Windows - Provides Ruby implementations for all smartphone device operating systems -Provides a web-based Integrated Development Environment for developing mobile applications for all smartphone platforms with the RhoHub development service This book discusses developing Rhodes applications for Android and the BlackBerry platform, as these are the two most commonly used mobile platforms. For each, an application for creating a catalog and another application for getting RSS feed will be developed.
Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 4, including the improveduser interfaceacross all Android platforms, integration with services, and more. What you'll learn How to use Android 4 to build Java-based mobile apps for Android smartphonesand tablets How to build irresistible standard and custom User Interfaces and User Experiences (UI and UX) across Android devices How to populate your application with data from data sources, using Content Providers How to build multimedia and game apps using Android's media APIs How to use Android's location-based services, network-based services, and security How to use new Android features, such as Fragments and the ActionBar Who this book is for This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures. Table of Contents Introducing the Android Computing Platform Setting up Your Development Environment Understanding Resources Understanding Content Providers Understanding Intents Building User Interfaces and Using Controls Adding Menus Fragments Dialogs: Regular and Fragment Action Bar Advanced Debugging and Analysis Responding to Configuration Changes Working with Preferences and Saving State Security and Permissions Working with Services Exploring Packages, Processes, and Library Projects Exploring Processes, Components, Threads, and Handlers Advanced Async Task Exploring Broadcast Receivers and Long Running Services Exploring the Alarm Manager Unveiling 2D Animation Exploring Maps and Location Services Using the Telephony APIs Understanding the Media Frameworks Home Screen Widgets Home Screen List Widgets Android Search User Experience Drag and Drop Using Sensors Understanding the Contacts API Deploying your Application: Android Market and Beyond
Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark's bestselling Learn C on the Mac. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps A complete course on the basics of Objective-C using Apple's newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster What you'll learn Learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac Write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around Understand variables and how to design your own data structures Work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions Work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD) Undertand UIKit and how to build simple user interfaces easily and effectively Explore using the latest Xcode Who this book is for For anyone wanting to learn to program native apps in iOS and/orOS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience. Table of Contents Hello Extensions to C Introduction to Object-Oriented Programming Inheritance Composition Source File Organization and Using Xcode 4 More About Xcode A Quick Tour of the Foundation Kit Memory Management and ARC Object Initialization Properties Categories Protocols Blocks and Concurrency Introduction to UIKit Introduction to the Application Kit File Loading and Saving Key-Value Coding Using the Static Analyzer NSPredicate
Today's Android apps developers are often running into the need to refine, improve and optimize their apps performances. As more complex apps can be created, it is even more important for developers to deal with this critical issue. Android allows developers to write apps using Java, C or a combination of both with the Android SDK and the Android NDK. Pro Android Apps Performance Optimization reveals how to fine-tune your Android apps, making them more stable and faster. In this book, you'll learn the following: How to optimize your Java code with the SDK, but also how to write and optimize native code using advanced features of the Android NDK such as using ARM single instruction multiple data (SIMD) instructions (in C or assembly) How to use multithreading in your application, how make best use of memory and how to maximize battery life How to use to some OpenGL optimizations and to Renderscript, a new feature in Android 3.0 (Honeycomb) and expanded in Android 4.0 (Ice Cream Sandwich). After reading and using this book, you'll be a better coder and your apps will be better-coded. Better-performing apps mean better reviews and eventually, more money for you as the app developer or your indie shop.
PhoneGap is a growing and leading open-source mobile web apps development framework that lets developers build JavaScript and HTML5-based web applications with native wrappers for more than six mobile platforms, including iOS, Android, and BlackBerry. This framework lets you build HTML- and JavaScript-based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized JavaScript frameworks like jQuery Mobile and more. Beginning PhoneGap is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbian-without the complexities of these platforms. This book shows how to build apps which makes use of Google Local Search to create a Restaurant finder apps (which uses Maps to layout locations and uses internal database to store your favorite restaurants. Furthermore, you'll learn how to extend PhoneGap's functionality by using PhoneGap plugins to write apps like Dropbox (syncing files in the background outside HTML/JavaScript code and in native code). By the time you finish Beginning PhoneGap, you'll know PhoneGap inside and out, and, consequently, be able to develop mobile web apps faster and more efficiently than ever before. Make more money in less time!
Android Security: Attacks and Defenses is for anyone interested in learning about the strengths and weaknesses of the Android platform from a security perspective. Starting with an introduction to Android OS architecture and application programming, it will help readers get up to speed on the basics of the Android platform and its security issues. Explaining the Android security model and architecture, the book describes Android permissions, including Manifest permissions, to help readers analyze applications and understand permission requirements. It also rates the Android permissions based on security implications and covers JEB Decompiler. The authors describe how to write Android bots in JAVA and how to use reversing tools to decompile any Android application. They also cover the Android file system, including import directories and files, so readers can perform basic forensic analysis on file system and SD cards. The book includes access to a wealth of resources on its website: www.androidinsecurity.com. It explains how to crack SecureApp.apk discussed in the text and also makes the application available on its site. The book includes coverage of advanced topics such as reverse engineering and forensics, mobile device pen-testing methodology, malware analysis, secure coding, and hardening guidelines for Android. It also explains how to analyze security implications for Android mobile devices/applications and incorporate them into enterprise SDLC processes. The book's site includes a resource section where readers can access downloads for applications, tools created by users, and sample applications created by the authors under the Resource section. Readers can easily download the files and use them in conjunction with the text, wherever needed. Visit www.androidinsecurity.com for more information.
Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's AndroidAppstore, and more. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You'll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started What you'll learn Develop Java-based mobile applications and games for a wide range of phones and devices. Create user interfaces using WebKit and the Android widget framework. Build location- and map-based applications drawing on live feeds over the Internet. Incorporate activities, services, content providers, and broadcast receivers into your applications. Support multiple Android versions, multiple screen sizes, and other device-specific characteristics. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users. Table of Contents The Big Picture How to Get Started Your First Android Project Examining Your First Project A Bit About Eclipse Enhancing Your First Project Rewriting Your First Project Using XML-Based Layouts Employing Basic Widgets Working with Containers The Input Method Framework Using Selection Widgets Getting Fancy with Lists Still More Widgets and Containers Embedding the WebKit Browser Applying Menus Showing Pop-up Messages Handling Activity Lifecycle Events Handling Rotation Dealing with Threads Creating Intent Filters Launching Activities and Sub-Activities Working with Resources Defining and Using Styles Handling Multiple Screen Sizes Introducing the Honeycomb UI Using the Action Bar Fragments Handling Platform Changes Accessing Files Using Preferences Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Services: The Theory Basic Service Patterns Alerting Users via Notifications Requesting and Requiring Permissions Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Fonts More Development Tools The Role of Alternative Environments HTML5 PhoneGap Other Alternative Environments Dealing with Devices Where Do We Go from Here?
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Android APIs, and get complete code examples for working with Android device components-GPS, camera, gallery, accelerometer, multitouch display, and OS interactions. No matter how much Flex experience you have, this book is the ideal resource. * Use Flash Builder 4.5 to create and debug a Flex Mobile project * Choose a layout option to determine which files Flash Builder auto-generates * Select permissions that control which devices can install your app from the Android Market * Explore APIs that enable your app to interact with specific Android OS features * Learn how to read and write text files, browse the file system for media files, and create and write to an SQLite database * Use the URLRequest class to open your app in the browser, place calls, and create emails and text messages * Load web and video content into your app with StageWebView * Publish your app to an Android installer file with Flash Builder
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. * The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games.These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. What you'll learn * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.* The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Best Tools for cocos2D Development * Kobold2D Fundamentals * Out of the Ordinary
Pro Android Python with SL4A is for programmers and hobbyists who want to write apps for Android devices without having to learn Java first. Paul Ferrill leads you from installing the Scripting Layer for Android (SL4A) towriting small scripts, to more complicated and interesting projects, and finally to uploading and packaging your programs to an Android device. Android runs scripts in many scripting languages, but Python, Lua, and Beanshell are particularly popular. Most programmers know more than one programming language, so that they have the best tool for whatever task they want to accomplish. Pro Android Python with SL4A explores the world of Android scripting by introducing you to the most important open-source programming languages that are available on Android-based hardware. Pro Android Python with SL4A starts by exploring the Androidsoftware development kitand then shows you how to set up an Eclipse-based Android development environment. You then approach the world of Android programming by using Beanshell, which runs on the Dalvik, and learning how to write small programs to administer an Android device. Next, discover how Lua, a lightweight language perfectly suited for scripting on smaller devices, can work with Android. Lua can be used for small but important tasks, like SMS encryption and synchronizing photos with flickr. Last, but certainly not least, you will discover the world of Python scripting for SL4A, and the power contained within the full range of Python modules that can combine with the Android SDK. You'll learn to write small location-aware apps to get you started, but by the end of this book, you'll find yourself writing fully GUI-fied applications running on the Android desktop Pro Android Python with SL4A is rounded out with a chapter on distributing and packaging scripts, a skill that you'll find very useful as you reach out to a wider audience with your programs. What you'll learn Understand the SL4A Explore the Androidsoftware development kit Write scripts to administer an Android phone Write and execute full Python and applications Learn how to write simple apps using Facades Explore the full Android development process, from development to packaging Who this book is for This is a book for beginning and intermediate Android developers, and a book for anyone coding in Python, Lua or exploring Beanshell. Table of Contents Introduction Getting Started with Android Scripting Navigating the Android SDK Developing Androids Scripts with Eclipse Exploring the Android API Background Scripting Python Utilities Python Dialog-Based GUIs Python for GUI with WebUI Packaging and Distributing Your Scripts
A delayed train, a dip in the conversation, an early morning hour with no sleep-during these moments, do you feel an overwhelming urge to grab your BlackBerry? Do you know someone else who does? If the answer is yes, then look no further than this one-of-a-kind book...CrackBerry: True Tales of Blackberry Use and Abuse covers the phenomenon of BlackBerry Addiction, offering true-life accounts of BlackBerry dependence and mishaps. You'll find comfort and humor in the unbelievable tales of BlackBerry abuse and also learn some valuable information along the way. * The definitive guide to responsible BlackBerry use.* How to tame and get the most out of your BlackBerry device* BlackBerry etiquette guidelines This book offers a comprehensive 12 Step Plan for BlackBerry users and abusers. It's a must have if you own a BlackBerry, and maybe it's the perfect gift for a friend who is showing signs of a BlackBerry addiction.* Dozens of user stories that are just too funny or too sad to believe* A unique 12 Step approach to curb your BlackBerry dependence* Use effective strategies for balancing life and your BlackBerry* Work BlackBerry etiquette tips to live by*BlackBerry Confessions from the authors and users from CrackBerry.com* The BlackBerry Quiz to test your level of addiction For everyone who has used a BlackBerry smartphone
The iPad 2 is thinner, more powerful, intuitive and very fun for users of all ages. Your iPad can be used for reading, surfing the web, emailing, watching TV and movies, getting work done and much more. And with over 65,000 apps just for the iPad, as well as the ability to run over 30,000 iPhone apps, the possibilities are endless. iPad 2 Made Simple clarifies all of the key features on the iPad, introduces what's new, and also reveals dozens of time-saving shortcuts and techniques. The book has over 1,000 screen shots that are carefully annotated with step-by-step instructions. Clear instructions on how to set up and use the iPad Illustrated explanations of all the key features Hundreds of graphics as well as tips and tricks What you'll learn Master themulti-touch display Browse, buy, and read books with iBooks as well as the Kindle app Employ little-known time-saving tips and tricks Learn how to surf the web like never before Organize, view and share your photos and albums via social networking sites and e-mail Discover and download great apps from the App Store How to squeeze every ounce of power from E-mail, Calendar and Contacts Using iTunes to find music, videos, Podcasts, TV shows and more on your iPad Synchronize your iPad with your Windows or Mac or with your MobileMe or Google account Who this book is for This book is for new iPad users, as well as seasoned iPad, iPhone or iPod touch users who are ready to explore the new world of the iPad 2. Table of Contents Getting Started Typing Tips, Copy/Paste and Search Sync Your iPad with iTunes Other Sync Methods Wi-Fi and 3G Connectivity Organize Your Icons and Folders Personalize and Secure Your iPad Multitasking and Lock Rotation/Mute Playing Music Viewing Videos, TV Shows and More Surfing the Web with Safari iBooks and E-Books Email on your iPad Working with Contacts Your Calendar iPad Photography Recording and Editing Videos FaceTime Video Messaging and Skype Productivity and File Transfer iTunes on your iPad The Amazing App Store Games and Fun Social Networking Eliminate Your Paper Notes Bluetooth on your iPad New Media: Reading Newspapers, Magazines, and More Find your way with Maps Troubleshooting Your iTunes User Guide
Beginning 3D Game Development with Unity is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. What you'll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integratea story/walkthrough Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents Exploring the Genre Unity UIBasics andGetting Started ScriptingGetting your Feet Wet Terrain GenerationCreating a Test Environment Navigation and Introduction to Functionality Cursor Control Action Objects Managing State Object Metadata Message Text Inventory Logic Managing the Inventory Finishing the Basic Functionality Getting Down to the Game Maze and Final Sequence Menus and Levels Beyond the Basics Appendix A: Shader Graphs Appendix B: Keyboard Key Names Appendix C: Final Sequence Outline
iPad 2: It looks different. It acts different. It connects to the world, yet it is as personal as a well-worn book. And now it has two cameras Taking Your iPad 2 to the Max is written so that anyone can quickly get up to speed on Apple's latest hit. As bloggers at The Unofficial Apple Weblog (TUAW.com), the authors have the happy privilege of working with Apple products every day, and they'll guide you through all of the perks of being an iPad 2owner. This book takes you from selecting and buying an iPad, to connecting it to the Internet, to using the incredible power of the iPad and all its apps to enhance your life. Whether you're using your iPad to surf the Internet, admire family photos, listen to music, watch movies, create or edit movies, or read a book, this book will help guide you. Discover how your iPad 2can be a virtual shopping mall, opening the door to purchases of music, books, videos, and movies. This book will help you organize your daily life through the use of Calendar, Notes, and Contacts, communicate with friends and colleagues with Mail, and find your way with Maps. You'll also learn how get the most out of your iPad's twocameras. Taking Your iPad 2 to the Max introduces the essentials of using your iPad 2 for recreation, travel, and workand includes the basics of Apple's iWork suite for iPad. Learn to create business or personal documents with Pages, make professional presentations with Keynote, and keep data and finances under control with Numbers. What you'll learn Learn to manipulate the next gen iPad and its tens of thousands of apps Watch, read and listen more with endless movies, books and music at your fingertips Create images and videos and edit them with iMovie Use the new iPad as a professional office tool to create rich documents, spreadsheets, and presentations Get connected, stay connected and set your computing life free Who this book is for No matter how you intend to use your iPad 2--for work or play, for movies or books--you are the person we wrote this book for. Welcome to the next world of computing--you're gonna love it. Table of Contents Bringing Your iPad Home Putting Your Data and Media on Your iPad Exploring the iPad Hardware Interacting with Your iPad Connecting to the Internet Browsing the Internet with Safari Touching Your Music and Video Shopping for Apps, Books, Music, and More Using iBooks Leveraging Your Desk Set Setting Up and Using Mail Working with Maps Touching Your Digital Photos On the Go with iWork Using the iPad Cameras with Camera, Photobooth, and FaceTime Other Great Ways to Use Your iPad
If you thought your phone was smart, you should see the new Android tablets Based on Android 3 Honeycomb, these tabletsprovide all the computing power you'll need on a device light enough to carry wherever you go Get the most out of your Android 3.0 Honeycomb tabletwith Android Tablets Made Simplelearn all the key features, understand what's new, and utilize dozens of time-saving tips and tricks. Android Tablets Made Simple includes over 500 pages of easy-to-read instructions and over 1,000 carefully annotated screen shots to guide you to Android tablet mastery. You'll never be left wondering, How did they do that? This book guides you through: Finding and purchasing the right Android tablet Understanding the Android Honeycomb interface Downloading and using tablet apps What you'll learn Connect your tablet to wireless networks, including 3G, 4G, and Wi-Fi Make video calls to your friends and colleagues Download and read eBooks, newspapers, and magazines in your new compact library Connect with friends and coworkers through e-mail and social networks Unleash your creative side with photo editing and drawing tools Troubleshoot minor problems with your tablet without having to wait on hold with tech support Who this book is for This book is for new and potential owners of Android-based tablets running Android 3 (Honeycomb) and above. These devices include the Motorola Xoom, the Galaxy Tab 4G, and devices by Toshiba, Asus, and others. Table of Contents A Day in the Life With a Tablet (inside cover) Quick Start Guide IntroductionWhat Is Android? Choosing the Right Tablet Getting Started Typing, Copy, and Search Syncing Your Tablet With Google Setting up Other Accounts Understanding Connection: Wi-Fi, 3G, and 4G Icons and Widgets, and Tabs Email and Instant Messaging Managing Contacts Working With Calendars Using Maps Browsing the Web The Android Market Alternative App Markets Social Media Video Conferencing and Skype Reading E-books, Newspapers, and Magazines on Your Tablet Taking Notes and Working With Documents Viewing Videos and Movies on Your Tablet Creating Photos, Videos, and Art on Android Listening to Music Games on Tablets The Clock, Calculator, and Other Utilities Connecting Your Tablet to Keyboards, Docks, Computers, and TVs Troubleshooting Appendix: App Guide for Tablets
Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Androidappears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets Android Recipes: A Problem-Solution Approach guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. In this book, you'll start off with a recap of Android architecture and app fundamentals, and then get down to business and build an app with Google's Android SDK at the command line and Eclipse. Next, you'll learn how to accomplish practical tasks pertaining to the user interface, communications with the cloud, device hardware, data persistence, communications between applications, and interacting with Android itself. Finally, you'll learn how to leverage various libraries and Scripting Layer for Android (SL4A)to help you perform tasks more quickly, how to use the Android NDK to boost app performance, and how to design apps for performance, responsiveness, seamlessness, and more. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. This can save you a great deal of work over creating a project from scratch What you'll learn Discover Android architecture and various Android-specific APIs How to develop a unit conversion app in the context of command-line/Android SDK and Eclipse/Android SDK environments How to accomplish various tasks related to the user interface and more How to use external libraries to save time and effort How to quickly develop an app using the Scripting Layerfor Android (SL4A) tool How to boost app performance by using the Android NDK Guidelines for designing filtered apps, performant apps, responsive apps, and seamless apps Who this book is for Newcomers to Android, as well as more accomplished Android developers. Table of Contents Getting Started with Android User Interface Recipes Communications and Networking Interacting with Device Hardware and Media Persisting Data Interacting with the System Working with Libraries Scripting Layer for Android Android NDK App Design Guidelines
The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a gold rush for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creatorsperfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Analyze your ideas and competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Transform your iOS app into a powerful marketing tool. Build synergy with in-app cross-promotion and social media, and Apple's Game Center. Utilize revenue-generating business models such as in-app advertising and In-App Purchase. Includes extensive coverage of the iAd framework and the Store Kit API. Improve usability and implement effective testing. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated website. Successfully navigate the App Store submission process. Execute a post-release marketing strategy with press releases, app reviews, promotional sales and giveaways. Who this book is for This book is for any developer looking to build a successful business selling iPhone, iPod touch, and iPad apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromhttp: //iphonebusinessbook.com/. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iOS App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iOS App Is Your Most Powerful Marketing Tool Social Inception: Promoting Your Apps Within Apps Money for Nothing: When It Pays to Be Free Monetizing Free Apps with iAd and Other In-App Advertising Opportunities Exploring the Freemium Model with In-App Purchase Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App Store Submission Process Increasing Awareness for Your iOS App Online Resources for App Research and Marketing
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Easy-to-follow coverage of portable Macs, including the MacBook, MacBook Pro, and MacBook AirHow to Do Everything: MacBook strongly emphasizes the portability and other unique features of the laptop versions of the Mac, examining ports and jacks, discussing user accounts and privacy, managing multiple network connections, using MobileMe to stay synched, etc. It also explores the activities laptop users most often perform, such as productivity, entertainment, and communication. Tasks and activities are broken down into simple-to-follow directions and highlighted with clear graphics to make everything easy to understand. Tips and tricks for getting the most out of the latest versions of the built-in software, including the new versions of iLife and iWork are also included. As a travel writer, the author understands the needs of mobile computer users. She covers battery management and power, connectivity, working online, using VoIP, and maintaining and troubleshooting the MacBook. How to Do Everything: MacBook Draws on author's personal experience as a writer who travels, providing tips and tricks for getting the best out of the MacBook on the road Contains accurate and up-to-date product information on latest versions of Mac OS X and iWork/iLife applications Explains the differences between the MacBook, MacBook Pro and MacBook Air Complete MacBook coverage: The Wonderful World of MacBook; Taming the MacBook: Trackpad, Keyboard, Mouse and More; Power Struggle: Battery and Power Management; Ports and Jacks: Where They Are and What They Do; Trading Spaces: Getting your Desktop Organized; Hide and Seek: Navigating your MacBook; A Home of One's Own: User Accounts; Personal Style: Customizing your MacBook; Surf's Up: Connecting to the Web; Staying in Touch: eMail, Chatting, Video and More; Discovering MobileMe; Anything Windows Can Do, Mac Can Do Better: Running Windows Programs; But Wait! There's More: MacBook Application Basics; Your Virtual Office: iWork for Productivity and Office Software; Creative Spaces: iLife for Photos, Movies, Music and Websites; Leisure Time: Games, Music and Movies; Under the Hood: Tune Ups and Basic Maintenance; Troubleshooting Your MacBook
Pro Android 3 shows you how to build real-world and fun mobile applications using the new Android 3.0 SDK. It covers everything from the fundamentals of building apps for embedded devices, phones, and tablets to advanced concepts such as custom 3D components and multi-tasking. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 3.0, including the improved UI across all Android platforms, integration with WebM, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future.What you'll learn * How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard * How to design and implement irresistible user interfaces for touchscreens with Views and layouts * How to populate your application with data from data sources, using Content Providers * How to create 3D graphics with OpenGL and custom components * How to build multimedia and game apps using Android's Media APIs and OpenGL * How to use Android's location-based services, network-based services, and security * How to use new Android 3.0 features, such as Fragments and the ActionBar Who this book is for This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures.
It's time to capitalize on your mastery of Cocoa withPro Objective-C Design Patterns for iOS.You've developed apps that impressed and performed, and now you're ready to jump into development practices that will leave you with more effective, efficient, and professional level apps.This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized.Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You'll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You'll also discover less well-known but useful patterns like memento, composite, command, and mediator. What you'll learn The basic concepts ofvarious design patterns How to apply designpatterns to your code based on different scenarios How design patterns canstrengthen your apps Who this book is for Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered byPro Objective-C Design Patterns for iOS. Table of Contents Hello, Design Patterns A Case Study: Designing an App Prototype Factory Method Abstract Factory Builder Singleton Adapter Bridge Facade Mediator Observer Composite Iterator Visitor Decorator Chain of Responsibility Template Method Strategy Command Flyweight Proxy Memento
Anybody can start building simple apps for the Android platform, and this book will show you how Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started.Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible What you'll learn Get yourself and your computer set up for Android apps development Use the Eclipse programming environment to make your Android development efficient and straightforward Follow steps in plain English to build simple apps and get them working immediately Style your application so that it appeals to potential users Make use of the Android's touch screen Use shortcuts and cheat sheets to create apps the easy way Use the basics of Java and XML tomove onto more advanced apps Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits Table of Contents Preliminary Information: Before We Get Started What's Next? Our Road Ahead Setting Up an Open Source Android Development Environment An Introduction to Java, XML and How Android Works An Overview of the Android Application Framework Screen Layout Design: Views, ViewGroups and Layout Types User Interface Design: Buttons, Menus, Dialogs and Alerts Designing Graphics for Android: 2D Images & Animation Adding Interactivity: Handling UI Events Understanding Content Providers Understanding Intents and Intent Filters The Future: 3D, Widgets, Bluetooth, Maps, Search, and More
Developing applications for Android and other mobile devices using web technologies is now well within reach. When the capabilities of HTML5 are combined with CSS3 and JavaScript, web application developers have an opportunity to develop compelling mobile applications using familiar tools. Not only is it possible to build mobile web apps that feel as good as native apps, but to also write an application once and have it run a variety of different devices. While the HTML5 specification is still evolving, there is a lot that can be used right now to build mobile web apps. Mobile web apps are now starting to provide many of the features that were once only available to native-language-based apps in Java, Objective-C, etc. Pro Android Web Apps teaches developers already familiar with web application development, how to code and structure a web app for use on the Android mobile platform. Understand both the why and how of mobile web app development, focusing on the Android platform. Learn how to structure mobile web apps through a number of practical, real-world application examples. Discover what cloud platforms such as Google AppEngine have to offer Android web apps, for both hosting web apps and providing device to cloud data synchronization solutions. Get a real picture of the status of HTML5 on Android and other mobile devices, including some things to watch out for when building your own applications. Understand the capabilities of the web application stack, and how to complement those with native bridging frameworks such as PhoneGap to access native features of the device. Gain an understanding of the different UI frameworks that are available for building mobile web apps. Learn how to include mapping and leverage location-based services in mobile web apps to create engaging mobile experiences. Enable social integration with your Android web app and gain access to millions of potential users. After reading this book, you will not only have a greater understanding of the world of web apps on Android, but also how to leverage additional tools and frameworks to increase the reach of your mobile web apps. Additionally, through the practical samples in the book you will have been given solid exposure of where both the opportunities and challenges lie when building mobile apps the web way. What you'll learn What Android web apps can do, and when to use web development rather than native development to create an application. How to use existing JavaScript and CSS frameworks to create rich mobile user interfaces. When to use HTML5 and when to use a native bridging framework to access native Android functionality. Connext with cloud services and APIs to build engaging location based services and games. Enable social integration with your Android web app and gain access to millions of potential users. Who this book is for This bookis targeted at web developers looking to transfer their skills over to mobile application development.Readers will understand that Android is continuing to gain momentum in the marketplace and will want to build an application specifically for that platform.They will have a strong desire to use web technologies rather than the native tools to build applications, either due to personal taste or to gain cross-platform mobile portability for the majority of their application code. Table of Contents Getting Started Building a Mobile HTML Entry Form HTML5 Storage APIs Constructing a Multipage App Synchronizing with the Cloud Competing with Native Apps Exploring Interactivity Location Based Services and Mobile Mapping Native Bridging with PhoneGap Integrating with Social APIs Mobile UI Frameworks Compared Polishing andPackaging an App for Release The Future of Mobile Computing Appendix: Debugging Android Web Apps
The power of Core Data allows iOS developers to efficiently
store and retrieve application data using familiar object-oriented
paradigms.Pro Core Data for iOS explains both how and why to use
Core Data for data storage, from simple to advanced techniques.
Covering common and advanced persistence patterns, this book
prepares any iOS developer to store and retrieve data accurately
and proficiently. All iPhone, iPad, and iPod touch developers whose applications manage any amount of data. Table of Contents Getting Started Understanding Core Data Storing Data: SQLite and Other Options Creating a Data Model Working with Data Objects Refining Result Sets Tuning Performance and Memory Usage Versioning and Migrating Data Using Core Data in Advanced Applications
Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android SDK and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android, and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.What you ll learn In Practical Android Projects you ll work on real-world projects such as: * Hosting an Android BASIC interpreter * Extending your Java-based Android applications with embedded LUA * Scripting your Android device with SL4A * Adding Twitter and Facebook to your applications * Using 2D graphics and animations for casual games * Creating cross-platform apps with Javascript/HTML and Flex with AIR Who this book is for Practical Android Projects is for any developer new to the Android platform who wants to learn to build mobile applications. Knowledge of the fundamentals of Java programming is assumed. |
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