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Learn cocos2d Game Development with iOS 5 (Paperback, 1st ed.)
Loot Price: R896
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Learn cocos2d Game Development with iOS 5 (Paperback, 1st ed.)
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Total price: R906
Discovery Miles: 9 060
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Create compelling 2D games with Learn cocos2d Game Development with
iOS 5. This book shows you how to use the powerful cocos2d game
engine to develop games for iPhone and iPad with tilemaps, virtual
joypads, Game Center, and more. It teaches you: * The process and
best practices of mobile game development, including sprite
batching, texture atlases, parallax scrolling, touch and
accelerometer input. * How to enhance your games using the Box2D
and Chipmunk physics engines and other cocos2d-related tools and
libraries. * How to add UIKit views to cocos2d and how to add
cocos2d to UIKit apps. * The ins and outs of the Kobold2D
development environment for cocos2d and its preconfigured
libraries, including cocos3d and Lua. Best of all, Learn cocos2d
Game Development with iOS 5 will have you making games right from
the very start. It guides you step-by-step through the creation of
sample games.These fun examples are modeled after popular App Store
games and teach you key concepts of the cocos2d game engine and
relevant tools like TexturePacker (texture atlas), PhysicsEditor
(physics collision shapes), Particle Designer (particle effects),
Glyph Designer (bitmap fonts), and others. This book offers a
rock-solid introduction to creating games made entirely with
cocos2d and little or no iOS 5 SDK and OpenGL code. It also details
alternative implementations, identifies the best free and
commercial tools for cocos2d game development, features coverage of
the author's improved cocos2d game engine (Kobold2D), and even
helps you enhance your game's marketability on the App Store. What
you'll learn * The process and best practices of mobile game
development, including sprite batching, texture atlases, parallax
scrolling, touch and accelerometer input. * How to enhance your
games using the Box2D and Chipmunk physics engines and other
cocos2d-related tools and libraries. * How to add UIKit views to
cocos2d and how to add cocos2d to UIKit apps.* The ins and outs of
the Kobold2D development environment for cocos2d and its
preconfigured libraries, including cocos3d and Lua. Who this book
is for The book is aimed at beginning game developers looking for
an easier and even more powerful way to create compelling 2D
graphics using OpenGL and Objective-C. It is assumed that the
reader will have some knowledge of object-oriented programming and
the Apple and iPhone/iPad developer environment. Table of Contents
* Introduction * Getting Started * Essentials * Your First Game *
Game Building Blocks * Sprites In-Depth * Scrolling with Joy *
Shoot em Up * Particle Effects * Working with Tilemaps * Isometric
Tilemaps * Physics Engines * Pinball Game * Game Center * Best
Tools for cocos2D Development * Kobold2D Fundamentals * Out of the
Ordinary
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