Beginning Android 4 is an update to Beginning Android 3,
originally written by Mark Murphy. It is your first step on the
path to creating marketable apps for the burgeoning Android Market,
Amazon's AndroidAppstore, and more. Google's Android
operating-system has taken the industry by storm, going from its
humble beginnings as a smartphone operating system to its current
status as a platform for apps that run across a gamut of devices
from phones to tablets to netbooks to televisions, and the list is
sure to grow. Smart developers are not sitting idly by in the
stands, but are jumping into the game of creating innovative and
salable applications for this fast-growing, mobile- and
consumer-device platform. If you're not in the game yet, now is
your chance Beginning Android 4 is fresh with details on the latest
iteration of the Android platform. Begin at the beginning by
installing the tools and compiling a skeleton app. Move through
creating layouts, employing widgets, taking user input, and giving
back results. Soon you'll be creating innovative applications
involving multi-touch, multi-tasking, location-based feature sets
using GPS. You'll be drawing data live from the Internet using web
services and delighting your customers with life-enhancing apps.
Not since the PC era first began has there been this much
opportunity for the common developer. What are you waiting for?
Grab your copy of Beginning Android 4 and get started What you'll
learn Develop Java-based mobile applications and games for a wide
range of phones and devices. Create user interfaces using WebKit
and the Android widget framework. Build location- and map-based
applications drawing on live feeds over the Internet. Incorporate
activities, services, content providers, and broadcast receivers
into your applications. Support multiple Android versions, multiple
screen sizes, and other device-specific characteristics. Build and
experience the array of new WebM video and other multimedia APIs
for Android and more. Who this book is for
Beginning Android 4 is aimed at programmers new to Android
application development who desire to create marketable
applications for the burgeoning market of smartphone, tablet, and
other Android device users. Table of Contents The Big Picture How
to Get Started Your First Android Project Examining Your First
Project A Bit About Eclipse Enhancing Your First Project Rewriting
Your First Project Using XML-Based Layouts Employing Basic Widgets
Working with Containers The Input Method Framework Using Selection
Widgets Getting Fancy with Lists Still More Widgets and Containers
Embedding the WebKit Browser Applying Menus Showing Pop-up Messages
Handling Activity Lifecycle Events Handling Rotation Dealing with
Threads Creating Intent Filters Launching Activities and
Sub-Activities Working with Resources Defining and Using Styles
Handling Multiple Screen Sizes Introducing the Honeycomb UI Using
the Action Bar Fragments Handling Platform Changes Accessing Files
Using Preferences Managing and Accessing Local Databases Leveraging
Java Libraries Communicating via the Internet Services: The Theory
Basic Service Patterns Alerting Users via Notifications Requesting
and Requiring Permissions Accessing Location-Based Services Mapping
with MapView and MapActivity Handling Telephone Calls Fonts More
Development Tools The Role of Alternative Environments HTML5
PhoneGap Other Alternative Environments Dealing with Devices Where
Do We Go from Here?
General
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