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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Android Programming - Pushing the Limits (Paperback): E. Hellman Android Programming - Pushing the Limits (Paperback)
E. Hellman
R920 R743 Discovery Miles 7 430 Save R177 (19%) Ships in 12 - 19 working days

Unleash the power of the Android OS and build the kinds of brilliant, innovative apps users love to use If you already know your way around the Android OS and can build a simple Android app in under an hour, this book is for you. If you re itching to see just how far you can push it and discover what Android is really capable of, it s for you. And if you re ready to learn how to build advanced, intuitive, innovative apps that are a blast to use, this book is definitely for you. From custom views and advanced multi-touch gestures, to integrating online web services and exploiting the latest geofencing and activity recognition features, ace Android developer, Erik Hellman, delivers expert tips, tricks and little-known techniques for pushing the Android envelope so you can: * Optimize your components for the smoothest user experience possible * Create your own custom Views * Push the boundaries of the Android SDK * Master Android Studio and Gradle * Make optimal use of the Android audio, video and graphics APIs * Program in Text-To-Speech and Speech Recognition * Make the most of the new Android maps and location API * Use Android connectivity technologies to communicate with remote devices * Perform background processing * Use Android cryptography APIs * Find and safely use hidden Android APIs * Cloud-enable your applications with Google Play Services * Distribute and sell your applications on Google Play Store Learn how to unleash the power of Android and transform your apps from good to great in Android Programming: Pushing the Limits.

Beginning Windows 8 Data Development - Using C# and JavaScript (Paperback, 1st ed.): Vinodh Kumar Beginning Windows 8 Data Development - Using C# and JavaScript (Paperback, 1st ed.)
Vinodh Kumar
R2,000 Discovery Miles 20 000 Ships in 10 - 15 working days

This book introduces novice developers to a range of data access strategies for storing and retreiving data both locally and remotely. It provides you with a range of fully working data access solutions and the insight you need to know when, and how, to apply each of the techniques to best advantage. Focussing specifically on how the Windows 8 app developer can work with the Windows Runtime (often called Windows RT) framework this book provides careful analysis of the many options you have open to you, along with a comparision of their strengths and weaknesses under different conditions. With the days of a single database being the right choice for almost all development projects long gone. You will lean that the right choice for your app now depends on a variety of factors and getting it right will be critical to your customer's end user experience. We cover a range of data access strategies ranging from storing and retrieving data locally using the JET API, to using the most popular open and closed source database products like SQLite and SQL Server. We look at how lightweight HTML and JavaScript apps work well with equally feather-weight data stores like IndexedDB.We'll also introduce you to more advanced data access techniques like REST (JSON), WCF RIA Services, ASP.NET MVC 4 Web API and Windows Azure that can hugely expand the horizons of what it is possible for your app to do as storage - and even processing - are taken beyond the confines of your user's device. By the time you have read this book you will be familiar with the key data access considerations you will need to evaluate as you build you apps and you will be able to confidently select the data access architecture that is most appropriate to the app you want to build. What you'll learn * Understand the data access capability of WinRT * Explore the various data access strategies * Understand local storage in Windows 8 Apps * Discover how to use HTML5 indexedDB as an offline database * Use SQLite and SQL Server with Windows 8 Apps * Develop ASP.NET MVC 4 Web API data stores * Learn how to consume data through a WCF Service * Integrate your app with Public Web Services using REST * See how SQL Azure can extend your Windows 8 Apps Who this book is for This book is for all the .NET, iOS, Android and Windows Phone app developers looking to develop data driven Windows 8 style apps.You should be comfortable with basic programming concepts and have worked with simple data stores previously. Table of Contents * Introducing Windows 8 development from a data perspective * Windows 8 Modern app data access strategies * Selecting the right strategy for your app * Local Data Access I: JET API * Local Data Access: II: IndexedDB * Dealing with Application Data * WCF RIA Services * ASP.NET Web API * SQL Databases * Windows Phone 8 Data Access

iPhone and iPad Apps for Absolute Beginners (Paperback, 4th ed.): Rory Lewis, Laurence Moroney iPhone and iPad Apps for Absolute Beginners (Paperback, 4th ed.)
Rory Lewis, Laurence Moroney
R1,985 R1,874 Discovery Miles 18 740 Save R111 (6%) Ships in 10 - 15 working days

This update of an Apress bestseller walks you through creating your first app, with plain English and practical examples using the latest iOS 7 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 7 Offers bonus videos from the author that enable you to follow along-it's like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app-that's why you're reading this now! And with the popularity of the iPad, this demand will just continue to grow.

Pro Windows Phone App Development (Paperback, 3rd ed.): Falafel Software Pro Windows Phone App Development (Paperback, 3rd ed.)
Falafel Software
R1,258 Discovery Miles 12 580 Ships in 10 - 15 working days

The Windows Phone 8 platform, new for 2012, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone App Development, Third Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace--including using new features that the Windows 8 kernel provides and a treatise on developing Metro style apps. For developers new to the Windows Phone platform--whether .NET, iPhone, or Android developers--this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like WinRT, Metro, .NET, Visual Studio 2012, and Expression Blend effectively, how to take advantage of the device's sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more.Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace and Windows 8 App Store. And in this third edition, learn quickly and easily how to take advantage of new API capabilities, cross-device support, and HTML5 compliance right in your browser. What you'll learn *The specifications and capabilities of the Windows Phone series and how to harness that power in your applications *To understand its relationship to .NET, Visual Studio, and Expression Blend and how to use those tools most effectively to develop Windows Phone apps *How to develop applications that take advantage of the available sensors, such as location service, accelerometer, and touch gestures *How to develop rich media applications that harness the graphics capabilities of Windows Phone models *The correct way to design and develop Windows Phone applications utilizing the Model-View-ViewModel architecture *The process of publishing your application to the Windows Phone Marketplace and Windows App Store Who this book is for If you're a Microsoft developer, this book is primarily for you--you're eager to learn how to use your existing skills to develop for the new Windows Phone platform. If you're an iOS or Android developer, this is an ideal guide for you to learn how to expand the market for your existing applications. This does assume some knowledge of C#, managed code in general, and a basic level of familiarity with Visual Studio. And if you're a proficient Windows Phone developer, get up to speed quickly with the new API endpoints and HTML5 browser support in the Tango update.Software developers proficient in other languages will also find this book helpful to get up to speed with developing Windows Phone applications.

Windows Phone 8 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Lori LaLonde, David R Totzke Windows Phone 8 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Lori LaLonde, David R Totzke
R1,467 Discovery Miles 14 670 Ships in 10 - 15 working days

Windows Phone 8 Recipes is a problem-solution based guide to the Windows Phone 8 platform. Recipes are grouped according to features of the platform and ways of interacting with the device. Solutions are given in C# and XAML, so you can take your existing .NET skills and apply them to this exciting new venture. * Not sure how to get started? No need to worry, there's a recipe for that * Always wondered what it takes to add cool features like gesture support, maps integration, or speech recognition into your app? We've got it covered * Already have a portfolio of Windows Phone 7 apps that needs to be upgraded? We have a recipe for that too The book starts by guiding you through the setup of your development environment, including links to useful tools and resources. Core chapters range from coding live tiles and notifications to interacting with the camera and location sensor. Later chapters cover external services including Windows Azure Mobile Services, the Live SDK, and the Microsoft Advertising SDK, so you can take your app to a professional level. Finally, you'll find out how to publish and maintain your app in the Windows Phone Store.Whether you're migrating from Windows Phone 7 or starting from scratch, Windows Phone 8 Recipes has the code you need to bring your app idea to life. What you'll learn * Set up your development environment with the Windows Phone 8 SDK. * Upgrade your existing Windows Phone 7 apps to Windows Phone 8. * Meet and try out the new features provided in the Windows Phone 8 SDK. * Bring your apps to life with live tiles, notifications, and cloud services. * Discover the easy steps to setting up your own Windows Phone Store account. * Learn how to submit your apps for publication to the Windows Phone Store. Who this book is for Windows Phone 8 Recipes is for the developer who has a .NET background, is familiar with C# and either WPF or Silverlight, and is ready to tap into a new and exciting market in mobile app development.

Mobile Computing, Applications, and Services - Fourth International Conference, MobiCASE 2012, Seattle, WA, USA, October 2012.... Mobile Computing, Applications, and Services - Fourth International Conference, MobiCASE 2012, Seattle, WA, USA, October 2012. Revised Selected Papers (Paperback, 2013 ed.)
David Uhler, Khanjan Mehta
R2,733 Discovery Miles 27 330 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the Fourth International Conference on Mobile Computing, Applications, and Services (MobiCASE 2012) held in Seattle, Washington, USA, in October 2012. The 18 revised full papers presented together with 9 revised poster papers were carefully reviewed and selected from 51 submissions. The conference papers are organized in five topical sections, covering mobile application development, multi-dimensional interactions, system support and architecture, mobile applications, and mobile services.

TouchDevelop - Programming on the Go (Paperback, 3rd ed.): Nigel Horspool, Nikolai Tillmann, Judith Bishop TouchDevelop - Programming on the Go (Paperback, 3rd ed.)
Nigel Horspool, Nikolai Tillmann, Judith Bishop
R1,471 Discovery Miles 14 710 Ships in 10 - 15 working days

"The book is great It's clear and easy to read, with loads of examples that showed my students what to do." -- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book. -- Jennifer Marsman, Microsoft Principal Developer Evangelist Mobiledevices such as smartphones and tablets are set to become the main computersthat virtually all people will own and carry with them at all times. And yet, mobile devices are not yet used for all computing tasks. A project at MicrosoftResearch was created to answer a simple question: It is possible to createinteresting apps directly on a smartphone or tablet, without using a separatePC or a keyboard? The result is TouchDevelop, a programming environment thatruns on all modern mobile devices such as Windows Phone, iPhone, iPad, Androidphones and tablets, and also on PCs and Macs. This book walks you through all of the screens of the TouchDevelop app, and itpoints out similarities and differences of the TouchDevelop language comparedto other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programminglanguage constructs, starting from the very basic constructs such as variablesand loops. The book also explores many of the phone sensors and data sourceswhich makecreating apps for mobile devices so rewarding. If you are new to programming with TouchDevelop, or if you have not yet workedon touchscreen devices, we suggest that you read the book starting from Chapter1. If you are already familiar with the basic paradigm of the TouchDevelopprogramming environment, then feel free to jump ahead to the later chaptersthat address particular topic areas. This book is written from theperspective of a person developing their code using a web browser. TheTouchDevelop Web App runs in many modern browsers on many different devicesincluding smartphones and tablets, Macs, PC. All screenshots and navigationinstructions refer to the TouchDevelop Web App running in a browser. ForWindows Phone, there is a dedicated TouchDevelop app in the Windows Phone Storewhich gives access to many more sensors and data sources. Starting with theTouchDevelop app v3.0 for Windows Phone 8, the phone app will share the samelook and navigation structure and all features of the Web App. What you'll learn The little tricks to programming on your mobile devices and for a mobile device The scripting language and cloud-based ecosystem Using cameras, video and audio, and other sensors such as a microphone, accelerometer, compass, and gyroscope Access to the web, authorized access to web services How to write simple games using a built-in physics engine Who this book is for

This programming language was written for people who wish tobe able to create apps from their phone. This scenario is particularlyappealing to enthusiastic end-users who own mobile devices and students, whoare the target audience of this book. Table of Contents Chapter 1Introduction to TouchDevelopChapter 2The Scripting LanguageChapter 3The Wall using the screenChapter 4The WebChapter 5AudioChapter 6Camera, Graphics and VideoChapter 7SensorsChapter 8InteractionsChapter 9Game BoardChapter 10UI with Boxes and PagesChapter 11Authenticating Web ServicesAppendix AEditing TouchDevelop ScriptsAppendix BTouchDevelop ServicesAppendix CTouchDevelop DatatypesAppendix DPlatform CapabilitiesAppendix ETouchDevelop Editor on a Windows Phone

Android Recipes - A Problem-Solution Approach (Paperback, 3rd ed.): Dave Smith, Jeff Friesen Android Recipes - A Problem-Solution Approach (Paperback, 3rd ed.)
Dave Smith, Jeff Friesen
R1,478 R1,257 Discovery Miles 12 570 Save R221 (15%) Ships in 10 - 15 working days

Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Third Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the KitKat Android 4.4 SDK as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project you can consider copying and pasting the code and configuration files from this book and then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this third edition of Android Recipes is your guide to writing apps for one of today's hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!

iPhone and iPad Apps for Absolute Beginners (Paperback, 3rd ed.): Rory Lewis, Chad Mello iPhone and iPad Apps for Absolute Beginners (Paperback, 3rd ed.)
Rory Lewis, Chad Mello
R2,004 Discovery Miles 20 040 Ships in 10 - 15 working days

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. * Teaches iPhone and iPad apps development in language anyone can understand * Provides simple, step-by-step examples that make learning easy, using iOS 6 * Offers bonus videos from the author that enable you to follow along--it's like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps.Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app--that's why you're reading this now And with the popularity of the iPad, this demand will just continue to grow. What you'll learn * Get both yourself and your computer set up for iPhone and iPad application development * Start by making small changes to existing applications to build your knowledge and experience before creating your own applications * Follow steps in plain English to build simple apps and get them working immediately * Style your application so that it looks good and users can easily navigate through it * Make use of the iPhone's touch screen and accelerometer * Use shortcuts and cheat sheets to create apps the easy way Who this book is for If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine.

Android Arcade Game App - A Real World Project - Case Study Approach (Paperback, 1st ed.): Jerome DiMarzio Android Arcade Game App - A Real World Project - Case Study Approach (Paperback, 1st ed.)
Jerome DiMarzio
R636 Discovery Miles 6 360 Ships in 10 - 15 working days

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app--top to bottom--for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding. What you'll learn * How to use Android and OpenGL ES to create a fully functional Arcade game called Prison Break.* How to render graphics to the screen on all Android Ice Cream Sandwich devices including tablets * How to incorporate music into your game using OpenGL * How to upload and distribute your game using the Android Marketplace Who this book is for This book is for Android app developers with at least some experience, preferably with Android game apps.

Learn Java for Android Development (Paperback, 2nd ed.): Jeff Friesen Learn Java for Android Development (Paperback, 2nd ed.)
Jeff Friesen
R1,468 R1,248 Discovery Miles 12 480 Save R220 (15%) Ships in 10 - 15 working days

Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer's chances of succeeding as an Android app developer. Each of the book's 14 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's material. Answers to the book's more than 500 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android. What you'll learn The Java language: This book provides complete coverage of nearly every pre-Java version 7 language feature (native methods are briefly mentioned but not formally covered). Starting with basic language features (e.g., comments, types, expressions, and statements), you progress to those features related to classes and objects, followed by object-oriented features related to inheritance, polymorphism, and interfaces. You then explore the advanced language features for nested types, packages, static imports, exceptions, assertions, annotations, generics, and enums. Continuing, you investigate strictfp, synchronized, volatile, the enhanced for loop statement, autoboxing/unboxing, and transient fields. Java APIs: In addition to Object and APIs related to exceptions, you explore Math, StrictMath, BigDecimal, BigInteger, String, StringBuffer/StringBuilder, Boolean, Character, Byte, Short, Integer, Long, Float, Double, Number, the Threads API, System, Runtime, Process, the Collections Framework, the Concurrency Utilities, Date, Formatter, Random, Scanner, the ZIP and JAR APIs, File, RandomAccessFile, stream classes, and writer/reader classes, InetAddress, SocketOptions, Socket, ServerSocket, DatagramSocket, MulticastSocket, URL, URLConnection, URLEncoder, URLDecoder, NetWorkInterface, InterfaceAddress, CookieHandler, CookieManager, CookieStore, CookiePolicy, Buffer, ByteBuffer, CharBuffer, DoubleBuffer, FloatBuffer, IntBuffer, LongBuffer, ShortBuffer, MappedByteBuffer, Channel, WritableByteChannel, ReadableByteChannel, ScatteringByteChannel, GatheringByteChannel, FileChannel, the Regular Expressions API, JDBC, and more. Applying these: You will learn how to use the JDK's javac (compiler), java (application launcher), javadoc (Java documentation generator), and jar (Java archive creator, updater, and extractor) tools. You will also receive an introduction to the Eclipse integrated development environment, which is the official standard for developing Android apps. Who this book is for

This book is for any programmer - including existing Java programmers and Objective-C-based iPhone and iPad programmers - of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development. Table of Contents 1. Getting Started with Java 2. Learning Language Fundamentals 3. Discovering Classes and Objects 4. Discovering Inheritance, Polymorphism, and Interfaces 5. Mastering Advanced Language Features Part 1 6. Mastering Advanced Language Features Part 2 7. Exploring the Basic APIs Part 1 8. Exploring the Basic APIs Part 2 9. Exploring the Collections Framework 10. Exploring Additional Utility APIs 11. Performing Classic I/O 12. Accessing Networks 13. Migrating to New I/O 14. Accessing Databases A. Appendix A: Solutions to Exercises B. Appendix B: Four of a Kind C. Appendix C: Odds and Ends***

Beginning iOS Cloud and Database Development - Build Data-Driven Cloud Apps for iOS (Paperback, 1st ed.): Nathan Ooley, Nick... Beginning iOS Cloud and Database Development - Build Data-Driven Cloud Apps for iOS (Paperback, 1st ed.)
Nathan Ooley, Nick Tichawa, Brian Miller
R1,703 Discovery Miles 17 030 Ships in 10 - 15 working days

Beginning iOS Cloud and Database Development gets you started with building apps for or that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOSapps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents.


There's more You'll learn how to integrate iCloudwith Core Data based applications. Besides technical advice, you'll find suggestions and best practices to design the interaction of iCloud-driven applications.


What you'll learn How to use, design, and develop for iCloud, including iOS data-driven apps, media apps and more How to work with documents in iCloud How to create custom documents in iCloud How to to deal with data escrow, file versionings, backups and conflict resolution and policies to deal with resolution How to work with Core Data and iCloud Who this book is for

This book is for iOS developers who want to build apps for or that use the new iCloud platform.

Pro iOS Geo - Building Apps with Location Based Services (Paperback, 1st ed.): Giacomo Andreucci Pro iOS Geo - Building Apps with Location Based Services (Paperback, 1st ed.)
Giacomo Andreucci
R2,298 Discovery Miles 22 980 Ships in 10 - 15 working days

Pro iOS Geo: Developing Apps with Location Based Services is a one of kind book for your iOS app development needs. This book lets you learn, use and integrate various geo-location based tools and APIs. Google Maps, Microsoft Bing, OpenStreetMap and Map Kit APIs and libraries are explored for usage in iOS Safari Web browser or full use/integration as part of your apps development. After reading this book, you'll be able to give your apps life. Your apps will be location aware. Your apps will guide your readers to all the hot spots or to where you or your clients need them to go. Your apps will give your users travel advice and much more. What you'll learn * How to learn, use and integrate various geo-location based tools and APIs.* How to build geo mobile apps * How to use Google Maps JavaScript APIs * How to use OpenStreetMap for mobile geo web apps * How to use Bing Maps JS API for mobile geo web apps * Where are and how to use the Location services * How to use Map Kit * How to integrate OpenStreetMap in your native iOS Apps * How to integrate MS Bing Maps in your native iOS apps * What are the legal issues and restrictions Who this book is for This book is for experienced iOS app developers looking to learn, use and integrate various geo-location based tools and APIs. Table of Contents Part 1: Introduction Chapter 1: Getting Started Part 2: Web Apps Chapter 2: Map-based Web App Basics: Hello World Chapter 3: Map Controls and Styles Chapter 4: Creating a GUI for the App with jQuery Mobile Chapter 5: Overlays Chapter 6: Implementiong Geolocation Part 3: Hybrid Apps Chapter 7: Creating Hybrid Apps Part 4: Native Apps with Apple Map Kit Chapter 8: Introduction to the Core Location Framework Chapter 9: Introduction to Apple Maps and the Map Kit Framework Chapter 10: Displaying Ojects on a Map Appendix A: Understanding the Terms of Service

Mobile ASP.NET MVC 5 (Paperback, 1st ed.): Eric Sowell Mobile ASP.NET MVC 5 (Paperback, 1st ed.)
Eric Sowell
R2,208 Discovery Miles 22 080 Ships in 10 - 15 working days

Mobile ASP.NET MVC 5 will take you step-by-step through the process of developing fluid content that adapts its layout to the client device using HTML, JavaScript and CSS, and responsive web design. This book introduces server-side techniques that allow you to show different content to different devices and make the most of their strengths and capabilities. Mobile ASP.NET MVC 5 includes a wide range of techniques, tips, and guidelines for dealing with some of the challenges of mobile web development, such as browser incompatibilities, varying device performance, and targeting older devices. You'll learn to: Use responsive principles to build apps that display and perform well on a range of mobile devices. Leverage your server-side code to customize what you serve to the client, depending on its capabilities. Build an ASP.NET MVC custom view engine, use display modes effectively, and create reusable mobile components with custom HTML helpers. Make the most of new capabilities offered on some devices by interacting with native APIs. By the end of Mobile ASP.NET MVC 5, you should feel confident building web apps that successfully target anything from an iOS or Android device to a feature phone or an older mobile browser. Along the way, you'll learn about the modern mobile web landscape and how to choose the approaches that are right for you, depending on your target audience. This book is for the ASP.NET developer who knows how ASP.NET MVC works and is eager to learn how to use it for building mobile websites.

CSS for Windows 8 App Development (Paperback, 1st ed.): Jeremy Foster CSS for Windows 8 App Development (Paperback, 1st ed.)
Jeremy Foster
R2,350 Discovery Miles 23 500 Ships in 10 - 15 working days

CSS for Windows 8 App Development is your learning guide for CSS -- the language of great Windows 8-style apps. Learn the built-in styles that make the built-in controls shine, how to define them, and how to use CSS to give your custom app assets that beautiful Modern UI style. CSS (Cascading Style Sheets) is the clear standard for styling web applications, and with HTML, CSS, and JavaScript now powering apps on Windows 8, it's the clear standard there as well. CSS is a powerful styling and layout language that greatly simplifies the selection of page elements and their visual display, layout, and animation. Additionally, Windows 8 apps appear on a large variety of screen formats, and CSS is the primary means for uniquely defining these layouts.* Learn the language of great Windows 8-style apps *Raise your knowledge of the CSS3 standard *Use the styles built-in to Windows 8 style apps *Apply CSS styles to your app What you'll learn * Master the use of powerful CSS selectors *Learn new CSS3 functionality such as flex boxes, grids, animation, and transforms *Control your styles from JavaScript for really powerful interactions * See the styles implemented by built-in controls like ListView and override them * Learn style rules that will help you implement good Windows 8 style *See how to use LESS in your Windows 8-style app Who this book is for CSS for Windows 8 App Development is for software developers of all skill levels working with web applications. If you're new, the foundational CSS examples will bring you up to speed quickly. If you're more familiar with CSS, you'll gain critical insight into its application in Windows 8 for creating a great Modern UI.

Pro Android Web Game Apps - Using HTML5, CSS3 and JavaScript (Paperback, 1st ed.): Juriy Bura, Paul Coates Pro Android Web Game Apps - Using HTML5, CSS3 and JavaScript (Paperback, 1st ed.)
Juriy Bura, Paul Coates
R1,228 R1,062 Discovery Miles 10 620 Save R166 (14%) Ships in 10 - 15 working days

Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more-even if you have no previous games development or server-side experience.

Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.): Steffen Itterheim, Andreas Lw Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.)
Steffen Itterheim, Andreas Lw
R1,074 R935 Discovery Miles 9 350 Save R139 (13%) Ships in 10 - 15 working days

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Smartphone Video Storytelling (Paperback): Robb Montgomery Smartphone Video Storytelling (Paperback)
Robb Montgomery
R1,282 Discovery Miles 12 820 Ships in 9 - 17 working days

Smartphone Video Storytelling helps readers master the techniques for making compelling short-form video content with a smartphone. With mobile journalism on the rise, it's becoming increasingly important to understand the entire process and potential for conveying stories across multiple platforms. This richly illustrated text provides students with the essential smartphone video reporting skills: From choosing the right editing app to working with interview subjects on camera. The ethics of non-fiction video storytelling are highlighted to reinforce core journalistic principles. The chapters feature mini-tutorials and exercises that introduce the key principles of filmmaking. The student exercises and library of online video lessons introduce the building blocks of visual storytelling using real-world reporting examples. A story-based approach allows instructors to use the experiences of making each project in order to teach the fundamentals of video storytelling in a natural way. Each story lesson introduces the necessary stages, including planning, filming, and editing . . . and all with a smartphone. Online example videos can be found at http://smartfilmbook.com/

Mobile Data Management and Applications (Paperback, Softcover reprint of the original 1st ed. 1999): Jin Jing, Anupam Joshi Mobile Data Management and Applications (Paperback, Softcover reprint of the original 1st ed. 1999)
Jin Jing, Anupam Joshi
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

Mobile Data Management and Applications brings together in one place important contributions and up-to-date research results in this fast moving area. Mobile Data Management and Applications serves as an excellent reference, providing insight into some of the most challenging research issues in the field.

Pro Android Augmented Reality (Paperback, 1st ed.): Raghav Sood Pro Android Augmented Reality (Paperback, 1st ed.)
Raghav Sood
R1,113 R947 Discovery Miles 9 470 Save R166 (15%) Ships in 10 - 15 working days

Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.What you'll learn * How to use most Android cameras * How to find the user's location with GPS data * How to detect movement and orientation of the device * How to program against the accelerometer and compass * How to use the AndAR library in marker recognition * How to create an artificial horizon for your app * How to integrate the Google Maps API into AR apps * How to build enterprise augmented reality apps using the case studies in this book Who this book is for This book is for Android developers familiar with Android programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general. Table of Contents * Applications of Augmented Reality * Basics of Augmented Reality on the Android Platform * Adding Overlays * Artificial Horizons * Other Features of Augmented Reality * A Simple App Using AR * A More Complex Project Using More AR Features * A Project Using All AR Features * An AR Game

Learn Android App Development (Paperback, 1st ed.): Wallace Jackson Learn Android App Development (Paperback, 1st ed.)
Wallace Jackson
R1,291 R1,098 Discovery Miles 10 980 Save R193 (15%) Ships in 10 - 15 working days

Learn Android App Development isa hands-ontutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps. You will fid that Learn Android App Development is an all-in-one getting started guide to building your first Android smartphone or tablet apps The Android SDK offers powerful features, and this book is the fastest path to mastering themand the rest of the Andorid SDK for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally and soundly. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs. You'll also learn best practices that ensure your code will be efficient and perform well. An app that performs well and is well designed is likely to get you the best reviews on Google Play or Amazon Appstore, which in turn helps drive higher or better search results and perhaps more revenue. Why spend months or years discovering the best ways to design and code Android apps when this book will show you how to do things the right way from the start? Get an accelerated but complete enough treatment of the core fundamentals of Java necessary to get you started. Design your first app using prototyping and other design methods as others in the industry now do. Build your first Android app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Google Play or other Android app store. After reading this book, you'll have your first app ready and on the app store making you the prestige and the money you hopefully seek. What you'll learn How to get a quick start to learning Android to build your first Android app How the Android development process works and what is the usual workflow How to design an Android app User Interface (UI) How to add interactivity and functionality to your Android apps How to deliver new media instead your Android apps and more Who this book is for This book is for those who have some programming experience but who are new to the Android mobile platform. This book is ideal for those who may be coming from iOS programming/development to learn about this other most popular mobile platform, Android.

Supercomputing - 28th International Supercomputing Conference, ISC 2013, Leipzig, Germany, June 16-20, 2013. Proceedings... Supercomputing - 28th International Supercomputing Conference, ISC 2013, Leipzig, Germany, June 16-20, 2013. Proceedings (Paperback, 2013 ed.)
Julian M. Kunkel, Thomas Ludwig, Hans Meuer
R1,579 Discovery Miles 15 790 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 28th International Supercomputing Conference, ISC 2013, held in Leipzig, Germany, in June 2013. The 35 revised full papers presented together were carefully reviewed and selected from 89 submissions. The papers cover the following topics: scalable applications with 50K+ cores; performance improvements in algorithms; accelerators; performance analysis and optimization; library development; administration and management of supercomputers; energy efficiency; parallel I/O; grid and cloud.

Android Apps with Eclipse (Paperback, 1st ed.): Onur Cinar Android Apps with Eclipse (Paperback, 1st ed.)
Onur Cinar
R1,324 Discovery Miles 13 240 Ships in 10 - 15 working days

Eclipse is the most adopted integrated development environment (IDE) for Java programmers. And, now, Eclipse seems to be the preferred IDE for Android apps developers. Android Apps with Eclipse provides a detailed overview of Eclipse, including steps and the screenshots to help Android developers to quickly get up to speed on Eclipse and to streamline their day-to-day software development. This book includes the following: * Overview of Eclipse fundamentals for both Java and C/C++ Development. * Using Eclipse Android Development Toolkit (ADT) to develop, debug, and troubleshoot Android applications. * Using Eclipse C/C++ Development Toolkit (CDT) in conjunction with Android Native Development Kit (NDK) to integrate, develop and troubleshoot native Android components through Eclipse.What you'll learn * How to use the most popular Java IDE for Android apps development * How to install and configure Eclipse for Android development * How to build an Android media player app using the Eclipse IDE * How to leverage Eclipse with the Android Native Development Kit for C/C++ needs * How to leverage Eclipse for scripting using Android's SL4A (Scripting Layer for Android) * How to do continuous integration in Eclipse, including source code controls, scripting builds with Ant and more Who this book is for This book is for both beginner and intermediate developers who would like to quickly come up to speed on Android development using the Eclipse IDE.

Android Apps for Absolute Beginners (Paperback, 2nd ed.): Wallace Jackson Android Apps for Absolute Beginners (Paperback, 2nd ed.)
Wallace Jackson
R1,024 R885 Discovery Miles 8 850 Save R139 (14%) Ships in 10 - 15 working days

Anybody can start building simple apps for the Android platform, and this book will show you how Recently updated to include Android Jelly Bean, Android Apps for Absolute Beginners, Second Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. * Teaches Android application development in language anyone can understand, giving you the best possible start in Android development * Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss * Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book is Android Jelly Bean compliant, but is backwards compatible to most of the previous Android releases.What you'll learn * Get yourself and your computer set up for Android apps development * Use the Eclipse programming environment to make your Android development efficient and straightforward * Follow steps in plain English to build simple apps and get them working immediately * Style your application so that it appeals to potential users * Make use of the Android's touch screen * Use shortcuts and cheat sheets to create apps the easy way * Use the basics of Java and XML to move onto more advanced apps Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits

Beginning Android Games (Paperback, 2nd ed.): Robert Green, Mario Zechner Beginning Android Games (Paperback, 2nd ed.)
Robert Green, Mario Zechner
R1,344 R1,151 Discovery Miles 11 510 Save R193 (14%) Ships in 10 - 15 working days

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: * The fundamentals of game development and design suitable for Android smartphones and tablets * The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management * The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you'll learn * How to set up/use the development tools for creating your first Android game app * The fundamentals of game programming in the context of the Android platform * How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals * How to develop two 2D games from scratch, based on Canvas API and OpenGL ES * How to create a full-featured 3D game * How to publish your games, get crash reports, and support your users * How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

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