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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Augmented Reality for Android Application Development (Paperback): Jens Grubert, Dr Raphael Grasset Augmented Reality for Android Application Development (Paperback)
Jens Grubert, Dr Raphael Grasset
R826 Discovery Miles 8 260 Ships in 9 - 17 working days

A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android. Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.

iPad for Seniors in easy steps - Covers iOS 10 (Paperback, 6th edition): Nick Vandome iPad for Seniors in easy steps - Covers iOS 10 (Paperback, 6th edition)
Nick Vandome 1
R329 R243 Discovery Miles 2 430 Save R86 (26%) Ships in 9 - 17 working days
Elektronik Fur Informatiker - Von Den Grundlagen Bis Zur Mikrocontroller-Applikation (German, Paperback, 2nd ed.): Manfred... Elektronik Fur Informatiker - Von Den Grundlagen Bis Zur Mikrocontroller-Applikation (German, Paperback, 2nd ed.)
Manfred Rost, Sandro Wefel
R1,966 R1,598 Discovery Miles 15 980 Save R368 (19%) Ships in 18 - 22 working days
Learn BlackBerry 10 App Development - A Cascades-Driven Approach (Paperback, 1st ed.): Anwar Ludin Learn BlackBerry 10 App Development - A Cascades-Driven Approach (Paperback, 1st ed.)
Anwar Ludin
R2,188 Discovery Miles 21 880 Ships in 18 - 22 working days

Learn how to leverage the BlackBerry 10 Cascades framework to create rich native applications. Learn BlackBerry 10 App Development gives you a solid foundation for creating BlackBerry 10 apps efficiently. Along the way, you will learn how to use QML and JavaScript for designing your app's UI, and C++/Qt for the application logic. No prior knowledge of C++ is assumed and the book covers the fundamental aspects of the language for writing BlackBerry 10 apps. Also a particular emphasis is put on how to create a visually enticing user experience with the Cascades framework, which is based on Qt and QML. Starting with the native SDK configuration and an overview of the Momentics IDE, the book is fast-paced and you will rapidly learn many of the best practices and techniques required for developing beautiful BlackBerry 10 apps. Learn BlackBerry 10 App Development is written for developers wishing to learn how to write apps for the new BlackBerry 10 OS and those interested in porting existing iOS and Android apps to BlackBerry 10 as native applications.

Flutter Recipes - Mobile Development Solutions for iOS and Android (Paperback, 1st ed.): Fu Cheng Flutter Recipes - Mobile Development Solutions for iOS and Android (Paperback, 1st ed.)
Fu Cheng
R1,064 R917 Discovery Miles 9 170 Save R147 (14%) Ships in 18 - 22 working days

Take advantage of this comprehensive reference to solving common problems when developing with Flutter. Along with an introduction to the basic concepts of Flutter development, the recipes in this book cover all important aspects of this emerging technology, including development, testing, debugging, performance tuning, app publishing, and continuous integration. Although Flutter presents a rich, cross-platform mobile development framework, helpful documentation is not easily found. Here you'll review solutions to various scenarios and use creative, tested ways to accomplish everything from simple to complex development tasks. Flutter is developed using Dart and contains a unique technology stack that sets it apart from its competitors. This book takes the mystery out of working with the Dart language and integrating Flutter into your already existing workflows and development projects. With Flutter Recipes, you'll learn how to build and deploy apps freshly started in Flutter, as well as apps already in progress, while side-stepping any potential roadblocks you may face along the way. What You'll Learn Debug with Dart Observatory Program accessibility and localization features Build and release apps for iOS and Android Incorporate reactive programming Who This Book Is For Mobile developers with some experience in other frameworks who would like to work with the growing and popular Flutter.

Learn HTML5 and JavaScript for iOS - Web Standards-based Apps for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Scott... Learn HTML5 and JavaScript for iOS - Web Standards-based Apps for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Scott Preston
R906 R785 Discovery Miles 7 850 Save R121 (13%) Ships in 18 - 22 working days

You have a great idea for a simple mobile web app. Or, you have a great idea for a complicated mobile web app. Either way, Learn HTML5 and JavaScript for iOS will help you build, fine-tune, and publish your app for iPhone, iPad, or iPod touch. Scott Preston will walk you through building a mobile web app from scratch using real-world examples. You'll learn about design considerations, mobile web frameworks, and HTML5 features like animation and graphics using Canvas. You'll also learn how to customize your app for a variety of platforms, and you'll explore testing and performance tips for your app. * Get an overview of HTML5, JavaScript, and mobile web frameworks * Discover tips for iOS usability as well as performance * Dig into features like images, animation, and even geolocation What you'll learn * HTML5 features * JavaScript and JavaScript frameworks overview * How to design for usability * How to work with Canvas * How to customize your iOS app depending on device and operating system * How to integrate with services like voice and messaging * How to test and optimize your app Who this book is for Web developers who want to move into mobile app development on iOS devices as well as mobile users and developers who want to develop cross-platform web apps. Table of Contents 1. Getting Started 2. HTML5 In Short 3. CSS3 & Styling 4. JavaScript for Mobile 5. Mobile Frameworks 6. Site Navigation & Usability & Touch Interactions 7. Geolocation & Google Maps 8. Animation & Effects 9. Canvas & Graphics 10. Video & Audio 11. Integrating with Native Services 12. Taking Apps Offline & Local Storage 13. Mobile Testing 14. Advanced Topics - Performance & Analytics & More 15. Going Native with PhoneGap

Professional Android, Fourth Edition (Paperback, 4th Edition): R. Meier Professional Android, Fourth Edition (Paperback, 4th Edition)
R. Meier
R1,297 R1,125 Discovery Miles 11 250 Save R172 (13%) Ships in 18 - 22 working days

The comprehensive developer guide to the latest Android features and capabilities Professional Android, 4th Edition shows developers how to leverage the latest features of Android to create robust and compelling mobile apps. This hands-on approach provides in-depth coverage through a series of projects, each introducing a new Android platform feature and highlighting the techniques and best practices that exploit its utmost functionality. The exercises begin simply, and gradually build into advanced Android development. Clear, concise examples show you how to quickly construct real-world mobile applications. This book is your guide to smart, efficient, effective Android development. * Learn the best practices that get more out of Android * Understand the anatomy, lifecycle, and UI metaphor of Android apps * Design for all mobile platforms, including tablets * Utilize both the Android framework and Google Play services

Migrating to Windows Phone (Paperback, 1st ed.): Jesse Liberty, Jeff Blankenburg Migrating to Windows Phone (Paperback, 1st ed.)
Jesse Liberty, Jeff Blankenburg
R1,099 R927 Discovery Miles 9 270 Save R172 (16%) Ships in 18 - 22 working days

This book offers everything you'll need to upgrade your existing programming knowledge and begin to develop applications for the Windows Phone. It focuses on the 75 percent of the material that you will need 95 percent of the time. We're not going to teach you object-oriented programming (OOP) all over again, but we are going to take the time to point out how .NET and C# differ in their execution of the standard OOP concepts from other languages' implementations in order to make your migration as smooth and stress-free as possible. Migrating to Windows Phone will lead you through a tour of the key features of developing for Microsoft's devices. We'll consider everything from data handling to accelerometers, from mapping to WCF. We'll also walk you through monetizing your application through Microsoft's online Windows Phone store.What you'll learn * To get your phone, IDE and other tools set up in an efficient manner * The controls that are available to you in Windows Phone programming and how they can be applied * To apply concepts of a non-trivial demo application to your own application context * To point out the key elements of both the phone and the Visual Studio IDE * The principles of push and pull data and data-binding * To work with the features that make the Windows Phone unique (Bing Maps, WCF, Silverlight) * To monetize your applications through advertising, the Windows Phone Marketplace, and other channels Who this book is for This book is for anyone seeking to develop applications for the Windows Phone. No prior Silverlight or C# knowledge is required, although an understanding of programming in general, and object-oriented programming in particular, is assumed. Notes are used liberally to highlight features and concepts that might be confusing to programmers unfamiliar with .NET and C#.Table of Contents * Get Set Up: Getting all the tools * Get to Work: Building a non-trivial application * Get Control: Exploring the Windows Phone 7 controls * Get the Data: Working with data-bound applications * Get a Life: The Windows Phone 7 life cycle * Get Moving: Enhancing your applications with Animation * Get a Job: Interacting with the Phone, camera, GPS, etc. * Get Pushy: Push notifications * Get Online: Connecting to and browsing the web * Get Lost: GPS, location services and maps * Get Money: The Marketplace and monetizing your application

Windows Phone 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Fabio Claudio Ferracchiati, Emanuele Garofalo Windows Phone 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Fabio Claudio Ferracchiati, Emanuele Garofalo
R932 R811 Discovery Miles 8 110 Save R121 (13%) Ships in 18 - 22 working days

Developers are racing to discover how to develop for Windows Phone 7and there is no quicker resource to help you get up to speed thanWindows Phone 7 Recipes. This book covers all aspects of development, configuration, testing, and distribution, with detailed code samples and rapid walkthroughs to support you every step of the way. What you'll learn How to design, develop, test and distribute your Windows Phone applications.To create compellinguser interfacesusing Silverlight and Expression Blend Understand how to work with device data using isolated storage, LINQ, and XML serialization How your application can be extended into the cloud using push notifications and web-based services.To distribute your application for sale using the Windows Phone Marketplace Who this book is for

Existing .NET and Windows Mobile developers will discover that this is just the book for them. Developers moving to Windows Phone 7 programming from other areas, such as iOS development, will also find its quick-reference format especially valuable Put a professional polish onyour Windows Phone 7 development with Windows Phone 7 Recipes Table of Contents Introduction to Developing Windows Phone 7 Applications Windows Phone 7 Execution Model The User Interface The User Interface With Expression Blend Gestures Sensors Media Management Isolated Storage In the Cloud Testing Windows Phone 7 Applications

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications... Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.)
Steffen Itterheim
R947 R826 Discovery Miles 8 260 Save R121 (13%) Ships in 18 - 22 working days

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary

Pro Android 2 (Paperback, 1st ed.): Sayed Hashimi, Satya Komatineni, Dave MacLean Pro Android 2 (Paperback, 1st ed.)
Sayed Hashimi, Satya Komatineni, Dave MacLean
R1,193 R1,021 Discovery Miles 10 210 Save R172 (14%) Ships in 18 - 22 working days

Pro Android 2 shows how to build real-world and fun mobile applications using Google's latest Android software development kit. This new edition is updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work. Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK. Explore and use the Android APIs, including those for media and Wi-Fi. Learn about Android 2's integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features.

Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You'll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices. What you'll learn How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard (thanks to Cupcake's inclusion as of Android 1.5) How to design and architect using Google's latest Android SDK How to use the Android SDK to write mobile applications for embedded devices How to create 3D graphics with OpenGL and custom components How to build multimedia and game apps using Android's Media APIs and OpenGL How to use Android's location-based services, networking (Wi-Fi APIs), and security How to create and allow for more integrated local and web searches How to build handwriting gesture UIs How to incorporate Google Translate into your Android applications Who this book is for

This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes that readers have a passable understanding of Java, including being able to write classes and handle basic inheritance structures. This book also targets hobbyists. Table of Contents Introducing the Android Computing Platform Getting Your Feet Wet Using Resources, Content Providers, and Intents Building User Interfaces and Using Controls Working with Menus and Dialogs Unveiling 2D Animation Exploring Security and Location-Based Services Building and Consuming Services Using the Media Framework and Telephony APIs Programming 3D Graphics with OpenGL Managing and Organizing Preferences Exploring Live Folders Home Screen Widgets Android Search Exploring Text to Speech and Translate APIs Touchscreens Titanium Mobile: A WebKit-Based Approach to AndroidDevelopment Working with Android Market Outlook and Resources

Building Apps for the Universal Windows Platform - Explore Windows 10 Native, IoT, HoloLens, and Xamarin (Paperback, 1st ed.):... Building Apps for the Universal Windows Platform - Explore Windows 10 Native, IoT, HoloLens, and Xamarin (Paperback, 1st ed.)
Ayan Chatterjee
R908 Discovery Miles 9 080 Ships in 18 - 22 working days

Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps. What You Will Learn Design and develop apps using Visual Studio and Blend Create Cortana-enabled apps for a hands-free experience Build IoT apps and apps for wearables such as the Microsoft HoloLens Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure Who This Book Is For Professional developers working independently or in a team on Windows 10 applications, and students coming into the world of software development

Build Mobile Websites and Apps for Smart Devices (Paperback): Earle Castledine, Myles Eftos, Max Wheeler Build Mobile Websites and Apps for Smart Devices (Paperback)
Earle Castledine, Myles Eftos, Max Wheeler
R1,160 Discovery Miles 11 600 Ships in 18 - 22 working days

Build Mobile Websites and Apps for Smart Devices is a practical guide for front-end web designers and developers. Youa (TM)ll discover a fun and fresh approach to mobile web design and development, with enormous scope for opportunity.

Mobile web development is changing rapidly, with a greater emphasis on modern touch-screen smartphones. By following the advice in this book, you can be sure youa (TM)re learning the skills you need to make the most of this new technology.

Youa (TM)ll learn how to:

Design effective interfaces for modern devicesUse HTML5 and CSS3 to build fast, responsive layouts that look great on every device Use JavaScript to create a native feel with transitions, touch and swipe events, animations, and moreIntroduces PhoneGap and shows readers how to add native functionally to their web app with easeLeverage APIs to take advantage of built-in device functionalityUse PhoneGap to turn your web app into a native app for iOS, Android, BlackBerry, and other platformsa "and sell it online

And lots more...

Beginning Android (Paperback, 5th ed.): Grant Allen Beginning Android (Paperback, 5th ed.)
Grant Allen
R2,392 R2,246 Discovery Miles 22 460 Save R146 (6%) Ships in 18 - 22 working days

Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance! Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, and more! You'll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!

More iPhone Development with Swift - Exploring the iOS SDK (Paperback, 8th ed.): Alex Horovitz, Kevin Kim, David Mark, Jeff... More iPhone Development with Swift - Exploring the iOS SDK (Paperback, 8th ed.)
Alex Horovitz, Kevin Kim, David Mark, Jeff Lamarche, Jayant Varma
R2,576 R2,430 Discovery Miles 24 300 Save R146 (6%) Ships in 18 - 22 working days

Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you've come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning, Face recognition and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You'll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.

Learn Cocoa Touch for iOS (Paperback, 1st ed.): Jeff Kelley Learn Cocoa Touch for iOS (Paperback, 1st ed.)
Jeff Kelley
R1,042 R896 Discovery Miles 8 960 Save R146 (14%) Ships in 18 - 22 working days

The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.

Learn Unity for Android Game Development - A Guide to Game Design, Development, and Marketing (Paperback, 1st ed.): Adam Sinicki Learn Unity for Android Game Development - A Guide to Game Design, Development, and Marketing (Paperback, 1st ed.)
Adam Sinicki
R1,297 R1,076 Discovery Miles 10 760 Save R221 (17%) Ships in 18 - 22 working days

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.

Cracking Windows Phone and BlackBerry Native Development - Cross-Platform Mobile Apps Without the Kludge (Paperback, 1st ed.):... Cracking Windows Phone and BlackBerry Native Development - Cross-Platform Mobile Apps Without the Kludge (Paperback, 1st ed.)
Matthew Baxter-Reynolds
R1,448 Discovery Miles 14 480 Ships in 18 - 22 working days

You've developed a killer app for one mobile devicenow it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. WithCracking Windows Phone and BlackBerry Native Development, you'll learn how to quickly retool your application betweenthe Windows Phone 7, Windows Mobile, and BlackBerry platforms and broaden the interest and audience of your app. Cracking Windows Phone and BlackBerry Native Development takes you through the same mobile software development projecton each platform, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscationby the time you get to the end, you'll be an expert at developing for any of the major smartphone platforms using each vendor's preferred toolset and approach. Cracking Windows Phone and BlackBerry Native Development covers the Windows Phone 7, Windows Mobile, and BlackBerry platforms, as well as the development of a general web application accessible on other devices. If you're interested in takingyour app into the world of iPhone and Android, be sure to check out the companion volume, Cracking iPhone and Android Native Development, at http: //www.apress.com/9781430231981. What you'll learn How to develop, end-to-end, the same application on the Windows Phone 7, Windows Mobile, and BlackBerry platforms How to develop the same mobile application as a hosted web application, mainly for comparison and debugging The different service architectures available on each platform, concentrating on services related to storage, communications and security Key differences in deploying and managing applications on the various platforms How to translate experience at developing onone platformto speed development when attempting a project on a different platform Plus, stay on top of developments in the mobile application space by visiting the author's comprehensive resource site at MultimobileDevelopment.com. Who this book is for

Cracking Windows Phone and BlackBerry Native Development is the essential book for software developers looking to build applications that run natively, without cumbersome compatibility layers and toolkits, on Windows Phone 7, Windows Mobile, and BlackBerry platforms. Table of Contents Introduction TheSix Bookmarks Server Service Application Architecture and Functional Specification Windows Phone 7Installing the Toolset Windows Phone 7Building the Logon Form and Consuming REST Services Windows Phone 7Persisting Bookmarks Locally Windows Phone 7Pushing Changes Back to the Server Six Bookmarks on Windows Mobile BlackberryInstalling the Toolset BlackberryBuilding the Logon Form and Consuming REST Services BlackberryAn ORM Layer on SQLite BlackberryPushing Changes Back to the Server

Beginning Android (Paperback, 1st ed.): Mark Murphy Beginning Android (Paperback, 1st ed.)
Mark Murphy
R1,029 R883 Discovery Miles 8 830 Save R146 (14%) Ships in 18 - 22 working days

Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the software development kit. Author and Android columnist, writer, developer, and community advocate Mark L. Murphy shows you what you need to know to get started on programming Android applicationseverything from crafting graphical user interfaces to using GPS, accessing web services, and more

The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Some Android books race through the material, trying to cover as much ground as possible in as few pages as possible. Experienced writer and community advocate Mark Murphy shows you how to develop Android applications simply and with care.

The book includes dozens of sample projects, ready to run with your copy of the SDKnot just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs online at Apress.com. What you'll learn Discover what Android is and how to use Android to build Java-based mobile applications for Google Phones G1 and more phones as they hit the market Work with the new Android 1.x SDK Create user interfaces using both the Android Widget framework and the built-in WebKit-powered web browser components Use scripting with BeanShell Work with menu inflation, fonts, SDK tools, rotation events, and more Work with TabActivity, MyLocationOverlay, DDMS, and more Utilize the distinctive capabilities of the Android engine including maps, Internet access, integrated search, media playback, and more Use and create similar sample Android applications for services, content providers, mapping, and location-based services/events. Who this book is for

This book is aimed at people new to mobile development, perhaps even to Java itself. Table of Contents The Big Picture Project Structure Inside the Manifest Creating a Skeleton Application Using XML-Based Layouts Employing Basic Widgets Working with Containers Using Selection Widgets Getting Fancy with Lists Employing Fancy Widgets and Containers Applying Menus Fonts Embedding the WebKit Browser Showing Pop-Up Messages Dealing with Threads Handling Activity Lifecycle Events Using Preferences Accessing Files Working with Resources Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Creating Intent Filters Launching Activities and Sub-Activities Finding Available Actions via Introspection Handling Rotation Using a Content Provider Building a Content Provider Requesting and Requiring Permissions Creating a Service Invoking a Service Alerting Users Via Notifications Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Searching with SearchManager Development Tools Where Do We Go From Here?

Advanced BlackBerry Development (Paperback, 1st ed.): Chris King Advanced BlackBerry Development (Paperback, 1st ed.)
Chris King
R923 R802 Discovery Miles 8 020 Save R121 (13%) Ships in 18 - 22 working days

BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible.

With Advanced BlackBerry Development, you'll learn you how to take advantage of BlackBerry media capabilities, including the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user's personal and business contacts and calendar.

Not only will you be learning how to use these application programming interfaces, but you'll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter's lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, yo'll learn how to differentiate your product from other downloads by fully integrating with the operating system. Your app will run in the browser and within device menus, just like software that comes with the phone.

Once you are comfortable with writing apps, this book will show you how to take them to the next level. You'll learn how to move from running on one phone to running on all phones, and from one country to all countries. You'll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform. What you'll learn How to write sophisticated BlackBerry applications All about integrating with the device so your program behaves like a native app When to leverage advanced Java specification requests (JSRs)for cryptography, media capture, messaging, and more How to tie into the device contact list, calendar, and tasks Understanding theResearch In Motion (RIM)security model and complex security processes How to quickly and easily port to many device types How to work with multiple devices across multiple countries Who this book is for

The ideal reader will approach this book after completingBeginning BlackBerry Development, but intermediate-level programmers may start directly with this book. Readers are expected to have some previous experience with programming for mobile phones, optimally the BlackBerry, but they need not be experts. Readers will include both hobbyists and professional developers; they may be motivated by curiosity, a desire to solve a particular problem, or the enhancement their skill sets and careers. Table of Contents Getting Started Media Capture Media Playback Wireless Messaging Cryptography Personal Information Browser Digging in Deep RIM Security Porting Your App Advanced Build Techniques Conclusion

Mikrorechner-Technik - Ubungen Und Losungen (German, Paperback, 2005 ed.): Helmut Bahring Mikrorechner-Technik - Ubungen Und Losungen (German, Paperback, 2005 ed.)
Helmut Bahring
R1,020 Discovery Miles 10 200 Ships in 18 - 22 working days

Das diesem Ubungsbuch zugrunde liegende zweibandige Lehrbuch zur Mikrorechner-Technik bietet eine leichtverstandliche Einfuhrung in den Aufbau und die Funktionsweise von Mikrorechnern, d.h. von universell einsetzbaren und programmierbaren Digitalrechnern, die als Kern einen oder mehrere Mikroprozessoren enthalten.

Im vorliegenden Ubungsband werden uber 100 Aufgaben (mit ausfuhrlichen Losungen) unterschiedlichen Schwierigkeitsgrades, vielfaltige Multiple-Choice-Tests und Erganzungsfragen zu allen Bereichen der Architektur und der hardwarenahen Programmierung von universellen Mikroprozessoren und Digitalen Signalprozessoren sowie den zentralen Komponenten von Mikrorechnern und Mikrocontrollern geboten. "

Autonome Mobile Systeme 2005 - 19. Fachgesprach Stuttgart, 8./9. Dezember 2005 (German, Paperback, 2006 ed.): Paul Levi,... Autonome Mobile Systeme 2005 - 19. Fachgesprach Stuttgart, 8./9. Dezember 2005 (German, Paperback, 2006 ed.)
Paul Levi, Michael Schanz, Reinhard Lafrenz, Viktor Avrutin
R2,884 Discovery Miles 28 840 Ships in 18 - 22 working days

Das 19. Fachgespr ch Autonome Mobile Systeme (AMS 2005) ist ein Forum, das Wissenschaftlerinnen und Wissenschaftlern aus Forschung und Industrie, die auf dem Gebiet der autonomen mobilen Systeme arbeiten, eine Basis f r den Gedakenaustausch bietet und wissenschfltiche Diskussionen sowie Kooperationen auf diesem Forschungsgebiet f rdert bzw. initiiert. Ausgew hlte Beitr ge zu den Themen Kooperative Systeme, Bildverarbeitung, Lokalisierung und Kartographierung, Outdoor-Systeme, Fahrerassistenzsysteme, Kognitive Sensordatenverarbeitung, Architekturen und Anwendungen sowie Steuerung und Navigation bilden den Inhalt dieses Bandes.

App Inventor 2, 2e (Paperback, 2 Revised Edition): David Wolber, Hal Abelson, Ellen Spertus, Liz Looney App Inventor 2, 2e (Paperback, 2 Revised Edition)
David Wolber, Hal Abelson, Ellen Spertus, Liz Looney
R911 R706 Discovery Miles 7 060 Save R205 (23%) Ships in 10 - 15 working days

Yes, you can create your own apps for Android devices - and it's easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor's Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps - like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO(R) MINDSTORMS(R) NXT robot with your phone Build location-aware apps by working with your phone's sensors Explore apps that incorporate information from the Web

Autonome Mobile Systeme 2003 - 18. Fachgesprach Karlsruhe, 4./5. Dezember 2003 (German, Hardcover, 2003 ed.): Rudiger Dillmann,... Autonome Mobile Systeme 2003 - 18. Fachgesprach Karlsruhe, 4./5. Dezember 2003 (German, Hardcover, 2003 ed.)
Rudiger Dillmann, Heinz Woern, Tilo Gockel
R2,210 Discovery Miles 22 100 Ships in 18 - 22 working days

Das 18. Fachgesprach "Autonome Mobile Systeme (AMS 2003)" ist ein Forum, in dem die neuesten Entwicklungen auf dem Gebiet wissenschaftlicher und industrieller autonomer Robotersysteme vorgestellt werden. Die Beitrage zu den Schwerpunkten Autonome Systeme im Strassenverkehr, Autonome und kooperative Systeme, Industrielle Systeme, Flug- und Unterwassersysteme, Bildverarbeitung, Planungsverfahren, Anwendungen und ihr Einsatz in Fertigung, Service, Reinigung, Entertainment, Infotainment und Edutainment, sowie Verhaltensbasierte KI u.a. bilden den Inhalt dieses Bandes. "

iPhone Guide - Maximizing the Future of Cell Phone Technology (Paperback): Brooke Jade iPhone Guide - Maximizing the Future of Cell Phone Technology (Paperback)
Brooke Jade
R478 Discovery Miles 4 780 Ships in 18 - 22 working days
Free Delivery
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