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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Discover how to build, scale, and debug native iOS and Android
applications from a single codebase using the Dart programming
language - a hands-on approach Key Features Work through practical
recipes for building mobile applications with Flutter Quickly build
and iterate on your user interface (UI) with hot reload Fix bugs
and prevent them from reappearing using Flutter's developer tools
and test suites Book Description"Anyone interested in developing
Flutter applications for Android or iOS should have a copy of this
book on their desk." - Amazon 5* Review Lauded as the 'Flutter
bible' for new and experienced mobile app developers, this
recipe-based guide will teach you the best practices for robust app
development, as well as how to solve cross-platform development
issues. From setting up and customizing your development
environment to error handling and debugging, The Flutter Cookbook
covers the how-tos as well as the principles behind them. As you
progress, the recipes in this book will get you up to speed with
the main tasks involved in app development, such as user interface
and user experience (UI/UX) design, API design, and creating
animations. Later chapters will focus on routing, retrieving data
from web services, and persisting data locally. A dedicated section
also covers Firebase and its machine learning capabilities. The
last chapter is specifically designed to help you create apps for
the web and desktop (Windows, Mac, and Linux). Throughout the book,
you'll also find recipes that cover the most important features
needed to build a cross-platform application, along with insights
into running a single codebase on different platforms. By the end
of this Flutter book, you'll be writing and delivering fully
functional apps with confidence. What you will learn Use Dart
programming to customize your Flutter applications Discover how to
develop and think like a Dart programmer Leverage Firebase Machine
Learning capabilities to create intelligent apps Create reusable
architecture that can be applied to any type of app Use web
services and persist data locally Debug and solve problems before
users can see them Use asynchronous programming with Future and
Stream Manage the app state with Streams and the BLoC pattern Who
this book is forIf you're familiar with the basic concepts of
programming and have your eyes set on developing mobile apps using
Dart, then this book is for you. As a beginner, you'll benefit from
the clear and concise step-by-step recipes, while a more
experienced programmer will learn best practices and find useful
tips. You'll get the most out of this book if you have experience
coding in either JavaScript, Swift, Kotlin, Java, Objective-C, or
C#.
Get ready to learn Java the fun way by developing games for the
Android platform with this new and updated third edition Key
Features Learn Java, Android, and object-oriented programming from
scratch Find out how to build games including Sub Hunter, Retro
Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and
design your own games by learning all the concepts that a game
developer must know Book DescriptionAndroid is one of the most
popular mobile operating systems today. It uses the most popular
programming language, Java, as one of the primary languages for
building apps of all types. Unlike most other Android books, this
book doesn't assume that you have any prior knowledge of Java
programming, instead helps you get started with building Android
games as a beginner. This new, improved, and updated third edition
of Learning Java by Building Android Games helps you to build
Android games from scratch. Once you've got to grips with the
fundamentals, the difficulty level increases steadily as you
explore key Java topics, such as variables, loops, methods,
object-oriented programming (OOP), and design patterns while
working with up-to-date code and supporting examples. At each
stage, you'll be able to test your understanding by implementing
the concepts that you've learned to develop a game. Toward the end,
you'll build games such as Sub Hunter, Retro Pong, Bullet Hell,
Classic Snake, and Scrolling Shooter. By the end of this Java book,
you'll not only have a solid understanding of Java and Android
basics but will also have developed five cool games for the Android
platform. What you will learn Set up a game development environment
in Android Studio Respond to a player's touch and program
intelligent enemies who can challenge the player in different ways
Explore collision detection, sprite sheets animation, simple
tracking and following, AI, parallax backgrounds, and particle
explosions Animate objects at 60 FPS and manage multiple
independent objects using OOP Work with design patterns such as
OOP, singleton, strategy, and entity-component Work with the
Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and
detect version numbers Who this book is forLearning Java by
Building Android Games is for anyone who is new to Java, Android,
or game programming and wants to develop Android games. The book
will also serve as a refresher for those who already have
experience using Java on Android or any other platform but are new
to game development.
Learn Flutter and the Dart programming language by building
impressive real-world mobile applications for Android and iOS Key
Features Learn cross-platform mobile development with Flutter and
Dart by building 11 real-world apps Create wide array of mobile
projects such as 2D game, productivity timer, movie browsing app,
and more Practical projects demonstrating Flutter development
techniques with tips, tricks, and best practices Book
DescriptionFlutter is a modern reactive mobile framework that
removes a lot of the complexity found in building native mobile
apps for iOS and Android. With Flutter, developers can now build
fast and native mobile apps from a single codebase. This book is
packed with 11 projects that will help you build your own mobile
applications using Flutter. It begins with an introduction to Dart
programming and explains how it can be used with the Flutter SDK to
customize mobile apps. Each chapter contains instructions on how to
build an independent app from scratch, and each project focuses on
important Flutter features.From building Flutter Widgets and
applying animations to using databases (SQLite and sembast) and
Firebase, you'll build on your knowledge through the chapters. As
you progress, you'll learn how to connect to remote services,
integrate maps, and even use Flare to create apps and games in
Flutter. Gradually, you'll be able to create apps and games that
are ready to be published on the Google Play Store and the App
Store. In the concluding chapters, you'll learn how to use the BLoC
pattern and various best practices related to creating enterprise
apps with Flutter. By the end of this book, you will have the
skills you need to write and deliver fully functional mobile apps
using Flutter. What you will learn Design reusable mobile
architectures that can be applied to apps at any scale Get up to
speed with error handling and debugging for mobile application
development Apply the principle of 'composition over inheritance'
to break down complex problems into many simple problems Update
your code and see the results immediately using Flutter's hot
reload Identify and prevent bugs from reappearing with Flutter's
developer tools Manage an app's state with Streams and the BLoC
pattern Build a simple web application using Flutter Web Who this
book is forThis book is for mobile developers and software
developers who want to learn Flutter to build state-of-the-art
mobile apps. Although prior experience with Dart programming or
Flutter is not required, knowledge of object-oriented programming
(OOP), data structures and software design patterns will be
beneficial.
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