0
Your cart

Your cart is empty

Browse All Departments
Price
  • R100 - R250 (42)
  • R250 - R500 (186)
  • R500+ (845)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

RxJava for Android Developers (Paperback): Timo Tuominen RxJava for Android Developers (Paperback)
Timo Tuominen
R1,105 R481 Discovery Miles 4 810 Save R624 (56%) Ships in 9 - 17 working days

DESCRIPTION In today's world, user interfaces have to be highly dynamic, asynchronous, and reliable. To meet these demands, the programming world is undergoing a radical shift towards something called Functional Reactive Programming (FRP), or just Reactive Programming. FRP offers programmers a new way to construct their applications so that they respond directly to change. And developers spend less time tracing obscure problems and more time focusing on what their code should be doing. Grokking Reactive User Interfaces teaches programmers a new way of thinking about programs and data as well as how to build robust and extensible user interfaces. This well-illustrated book presents lots of concrete, real-world problems and then shows how FRP helps to solve them. It begins by looking at examples that get readers into the mindset of data flows and goes on to introduce the concept of a View Model. Readers also learn how FRP enables them to better manage change and introduce new features. The final part of this book focuses on higherlevel application design concerns and strategies as you look at architectural approaches and frameworks that work well with FRP thinking. KEY FEATURES * Provides lots of illustrations and real-life app examples * Teaches a new way of thinking about programs and data * Using FRP in day-to-day programming * Teaches how to handle increasing complexity in UIs AUDIENCE Readers should have a basic understanding of mobile UI development and be familiar with traditional object-oriented programming paradigms. ABOUT THE TECHNOLOGY FRP offers a new way to construct applications so that they respond directly to change. FRP is not a typical technology B that obviously and immediately replaces an inferior technology A. It's more of a way of thinking rather than a mechanical solution.

iOS for game programmers (Mixed media product): Allen Sherrod iOS for game programmers (Mixed media product)
Allen Sherrod
R1,100 R934 Discovery Miles 9 340 Save R166 (15%) Ships in 10 - 15 working days

This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a ""whack-a-mole"" game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.

Cordova - Entwicklung Plattformneutraler Apps (German, Paperback, 1. Aufl. 2017 ed.): Ralph Steyer Cordova - Entwicklung Plattformneutraler Apps (German, Paperback, 1. Aufl. 2017 ed.)
Ralph Steyer
R1,438 Discovery Miles 14 380 Ships in 10 - 15 working days
Apple Watch Tips & Tricks - Unlocking the Amazing, Time Saving Potentials & Fun Features in WatchOS 6 (Paperback): Dale Brave Apple Watch Tips & Tricks - Unlocking the Amazing, Time Saving Potentials & Fun Features in WatchOS 6 (Paperback)
Dale Brave
R410 R380 Discovery Miles 3 800 Save R30 (7%) Ships in 10 - 15 working days
Build Mobile Websites and Apps for Smart Devices (Paperback): Earle Castledine, Myles Eftos, Max Wheeler Build Mobile Websites and Apps for Smart Devices (Paperback)
Earle Castledine, Myles Eftos, Max Wheeler
R1,089 Discovery Miles 10 890 Ships in 10 - 15 working days

Build Mobile Websites and Apps for Smart Devices is a practical guide for front-end web designers and developers. Youa (TM)ll discover a fun and fresh approach to mobile web design and development, with enormous scope for opportunity.

Mobile web development is changing rapidly, with a greater emphasis on modern touch-screen smartphones. By following the advice in this book, you can be sure youa (TM)re learning the skills you need to make the most of this new technology.

Youa (TM)ll learn how to:

Design effective interfaces for modern devicesUse HTML5 and CSS3 to build fast, responsive layouts that look great on every device Use JavaScript to create a native feel with transitions, touch and swipe events, animations, and moreIntroduces PhoneGap and shows readers how to add native functionally to their web app with easeLeverage APIs to take advantage of built-in device functionalityUse PhoneGap to turn your web app into a native app for iOS, Android, BlackBerry, and other platformsa "and sell it online

And lots more...

Pro Android Wearables - Building Apps for Smartwatches (Paperback, 1st ed.): Wallace Jackson Pro Android Wearables - Building Apps for Smartwatches (Paperback, 1st ed.)
Wallace Jackson
R1,307 R1,114 Discovery Miles 11 140 Save R193 (15%) Ships in 10 - 15 working days

Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, which use the new WatchFaces API, as well as health-monitoring features and other cool features such as altimeters and compasses. It's time to take your Android 5 Wear application development skills and experience to the next level and get exposure to a whole new world of hardware. As smartwatches continue to grab major IoT headlines, there is a growing interest in building Android apps that run on these wearables, which are now being offered by dozens of major manufacturers. This means more revenue earning opportunity for today's indie app developers. Additionally, this book provides new media design concepts which relate to using media assets, as well as how to optimize Wear applications for low-power, single-core, dual-core or quad-core CPUs, and how to use the IntelliJ Android Studio IDE, and the Android device emulators for popular new wearable devices.

Java EE Web Application Primer - Building Bullhorn: A Messaging App with JSP, Servlets, JavaScript, Bootstrap and Oracle... Java EE Web Application Primer - Building Bullhorn: A Messaging App with JSP, Servlets, JavaScript, Bootstrap and Oracle (Paperback, 1st ed.)
Dave Wolf, A.J. Henley
R1,055 R998 Discovery Miles 9 980 Save R57 (5%) Ships in 10 - 15 working days

Build an online messaging app using Java Servlets, JSP, Expression Language, JSTL, JPQL, Sessions/Cookies, HTML/CSS/JavaScript, and the Bootstrap framework. This book explains Java EE, along with its associated technologies making it perfect for those with at least basic programming experience in Java or C. Java EE Web Application Primer teaches you how to develop complete web applications using Oracle as the database. By the end of the book you will have developed an online messaging app like Twitter. From there you can create other applications such as an online survey tool. What You'll Learn Build a Twitter-like web application called Bullhorn using Java, Oracle, and more Create web applications using Eclipse Design web pages with HTML forms, tables, and more Use SQL along with Java and Oracle for database accessibility Connect to a database using the Java Persistence APIs Create dynamic web pages with JavaScript, JSP, and the tag libraries Get web pages to stand out with Bootstrap, jQuery, and CSS Who This Book Is For Those with at least basic programming experience in Java or C.

The Little Typer (Paperback): Daniel P. Friedman, David Thrane Christiansen The Little Typer (Paperback)
Daniel P. Friedman, David Thrane Christiansen; Illustrated by Duane Bibby; Foreword by Robert Harper; Afterword by Conor McBride
R1,546 R1,432 Discovery Miles 14 320 Save R114 (7%) Ships in 9 - 17 working days

An introduction to dependent types, demonstrating the most beautiful aspects, one step at a time. A program's type describes its behavior. Dependent types are a first-class part of a language, and are much more powerful than other kinds of types; using just one language for types and programs allows program descriptions to be as powerful as the programs they describe. The Little Typer explains dependent types, beginning with a very small language that looks very much like Scheme and extending it to cover both programming with dependent types and using dependent types for mathematical reasoning. Readers should be familiar with the basics of a Lisp-like programming language, as presented in the first four chapters of The Little Schemer. The first five chapters of The Little Typer provide the needed tools to understand dependent types; the remaining chapters use these tools to build a bridge between mathematics and programming. Readers will learn that tools they know from programming-pairs, lists, functions, and recursion-can also capture patterns of reasoning. The Little Typer does not attempt to teach either practical programming skills or a fully rigorous approach to types. Instead, it demonstrates the most beautiful aspects as simply as possible, one step at a time.

Learn Cocoa Touch for iOS (Paperback, 1st ed.): Jeff Kelley Learn Cocoa Touch for iOS (Paperback, 1st ed.)
Jeff Kelley
R1,131 R966 Discovery Miles 9 660 Save R165 (15%) Ships in 10 - 15 working days

The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.

Bootstrap 4 Quick Start - A Beginner's Guide to Building Responsive Layouts with Bootstrap 4 (Paperback): Jacob D Lett Bootstrap 4 Quick Start - A Beginner's Guide to Building Responsive Layouts with Bootstrap 4 (Paperback)
Jacob D Lett
R857 R746 Discovery Miles 7 460 Save R111 (13%) Ships in 10 - 15 working days
Beginning iOS Apps with Facebook and Twitter APIs - for iPhone, iPad, and iPod touch (Paperback, 1st ed.): Chris Dannen,... Beginning iOS Apps with Facebook and Twitter APIs - for iPhone, iPad, and iPod touch (Paperback, 1st ed.)
Chris Dannen, Christopher White
R993 R855 Discovery Miles 8 550 Save R138 (14%) Ships in 10 - 15 working days

Beginning iOS Apps with Facebook and Twitter APIs shows you how to add the power of social networking to your mobile apps on iPhone, iPad, and iPod touch. With this book as your guide, you can write apps that connect to Facebook and Twitter quickly, securely, and discreetly. Instead of starting from scratch, you will build on the vast resources, data storage capacity, and familiar features of these platforms which have become part of everyday life for hundreds of millions of users worldwide. Beginning iOS Apps with Facebook and Twitter APIs introduces you to the development tools, techniques, and design practices you will need to work with the APIs. It helps you decide whether to use Facebook, Twitter, or both, and explains the important issues of design, branding, and permissible use guidelines. You will learn how to guarantee privacy and use OAuth for authentication and single sign-on. Create news apps, shopping apps, contact apps, GPS apps, guides, and more, that let users transparently: Sign on once, then freely work with and manage their Facebook and Twitter accounts Publish gamehigh scores, post likes, links, and status updates Send messages, share pictures, and forward Tweets Tweet a link to an event, show themselves as attending, and see who else is there Show Tweets that are relevant to a topic within a news app Show Tweets about a restaurant Organize a group or community

From time to time, new forms of communication come along that make it easier for people to communicate and manage their social lives. Like phone calls and SMS before them, Facebook and Twitter have, in a shorttime, become essential parts of the social fabric of life for an ever-growing number of people throughout the world. The knowledge you'll gain from Beginning iOS Apps with Facebook and Twitter APIs will help you create exciting and popular iOS apps that your users will rely on every day to help make their lives more meaningful and connected. What you'll learn How to integrate these social networks' APIs into your code How to run multitasking apps and run streamlined background processes When and how to use Oauth for authentication How to connect your users to each other Howand where to publish and request data and media from the social graph How to work with JSON, push notifications and other data interchanges How to take advantage of open-source software like Google Wrappers and Google Toolbox How to iterate quickly when using the UIWebView controller How to specify visual & interaction design that is consistent with the design of the platforms (for both iPad and iPhone) Who this book is for

This book is for iPhone and iPad developers whoalready knowthe fundamentals of iOS development and want to add social networking functionality to their apps. Table of Contents What the Social Graph Can Do for Your App Privacy, Privacy, Privacy Choose Your Weapons Getting Set Up Working Securely with OAuth and Accounts Getting Your App Ready for Social Messaging Accessing People, Places, Objects and Relationships POSTing, Data Modeling, and Going Offline Working with Location-Awareness and Streaming Data Using Open-Source Tools and Other Goodies Apps You Can (and Cannot) Build UI Design and Experience Guidelines for Social iOS Apps TwitterUI Design Facebook UI Design

Cracking Windows Phone and BlackBerry Native Development - Cross-Platform Mobile Apps Without the Kludge (Paperback, 1st ed.):... Cracking Windows Phone and BlackBerry Native Development - Cross-Platform Mobile Apps Without the Kludge (Paperback, 1st ed.)
Matthew Baxter-Reynolds
R1,566 Discovery Miles 15 660 Ships in 10 - 15 working days

You've developed a killer app for one mobile devicenow it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. WithCracking Windows Phone and BlackBerry Native Development, you'll learn how to quickly retool your application betweenthe Windows Phone 7, Windows Mobile, and BlackBerry platforms and broaden the interest and audience of your app. Cracking Windows Phone and BlackBerry Native Development takes you through the same mobile software development projecton each platform, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscationby the time you get to the end, you'll be an expert at developing for any of the major smartphone platforms using each vendor's preferred toolset and approach. Cracking Windows Phone and BlackBerry Native Development covers the Windows Phone 7, Windows Mobile, and BlackBerry platforms, as well as the development of a general web application accessible on other devices. If you're interested in takingyour app into the world of iPhone and Android, be sure to check out the companion volume, Cracking iPhone and Android Native Development, at http: //www.apress.com/9781430231981. What you'll learn How to develop, end-to-end, the same application on the Windows Phone 7, Windows Mobile, and BlackBerry platforms How to develop the same mobile application as a hosted web application, mainly for comparison and debugging The different service architectures available on each platform, concentrating on services related to storage, communications and security Key differences in deploying and managing applications on the various platforms How to translate experience at developing onone platformto speed development when attempting a project on a different platform Plus, stay on top of developments in the mobile application space by visiting the author's comprehensive resource site at MultimobileDevelopment.com. Who this book is for

Cracking Windows Phone and BlackBerry Native Development is the essential book for software developers looking to build applications that run natively, without cumbersome compatibility layers and toolkits, on Windows Phone 7, Windows Mobile, and BlackBerry platforms. Table of Contents Introduction TheSix Bookmarks Server Service Application Architecture and Functional Specification Windows Phone 7Installing the Toolset Windows Phone 7Building the Logon Form and Consuming REST Services Windows Phone 7Persisting Bookmarks Locally Windows Phone 7Pushing Changes Back to the Server Six Bookmarks on Windows Mobile BlackberryInstalling the Toolset BlackberryBuilding the Logon Form and Consuming REST Services BlackberryAn ORM Layer on SQLite BlackberryPushing Changes Back to the Server

Advanced Android 4 Games (Paperback, 1st ed.): Vladimir Silva Advanced Android 4 Games (Paperback, 1st ed.)
Vladimir Silva
R1,097 R931 Discovery Miles 9 310 Save R166 (15%) Ships in 10 - 15 working days

"Wolfenstein 3D"-like and"Doom"-like game appsare some of the classicAndroid games presented in the original edition of this book. Since their release, Android has progressed withthe debut of Android4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game appdevelopmentrepertoire Multi-touch code gives these games andtheir players dynamic input and exchange ability, for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance. With actionable real-world source, Advanced Android4 Gamesshows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage ofthe new UI, UX, multi-touch and multi-tasking features available withAndroid 4.0. Learn other techniques for improving thegame playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-likegame appcase study in this book.

You'll definitely have fun, and perhaps you'll even make some money. Enjoy What you'll learn Key advanced Android gaming techniques using the new Android SDK 4to help youearn more money in the app stores How to compile native code (C) in Android using the NDK How to add and integrate multi-touch How touse Bluetooth controllers (Zeemote) More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI How to port and augment a 2D shooter game app similar to "Wolfenstein" for Android How to port and augment another 2D shooter "Doom"-like game app for Android using OpenGL How to build a 3D shooter game like "Quake" How and where to best deploy these game apps Who this book is for

This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative. Table of Contents Welcome to Android Gaming Gaming Tricks: More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI Efficient Graphics with OpenGL ES 2.02D Shooters with OpenGL: Doom-like App for Android 3D Shooters Part I: Quake-like App 3D Shooters Part II: Quake II Appendix: Deployment and Compilation Tips

Taking Your iPad to the Max, iOS 5 Edition - Maximize iCloud, Newsstand, Reminders, FaceTime, and iMessage (Paperback, 3rd... Taking Your iPad to the Max, iOS 5 Edition - Maximize iCloud, Newsstand, Reminders, FaceTime, and iMessage (Paperback, 3rd ed.)
Erica Sadun, Michael Grothaus
R848 R764 Discovery Miles 7 640 Save R84 (10%) Ships in 10 - 15 working days

Taking Your iPad to the Max, iOS 5 Edition is written so that anyone can quickly get up to speed on Apple's latest hit. As bloggers at The Unofficial Apple Weblog (TUAW.com), the authors have the happy privilege of working with Apple products every day, and they'll guide you through all of the perks of being an iPad owner with access to all the new and amazing features in iOS 5. This book takes you from selecting and buying an iPad, to connecting it to the Internet, to using the incredible power of the iPad and all its apps to enhance your life. Whether you're using your iPad to surf the Internet, admire or edit family photos, listen to music, watch movies, create or edit movies, or read a book, this book will help guide you. Discover how your iPad can be a virtual shopping mall, opening the door to purchases of music, books, videos, and movies. This book will help you organize your daily life through the use of Calendar, Notes, and Contacts, communicate with friends and colleagues with Mail, and find your way with Maps. You'll also learn how get the most out of your iPad's two cameras, and you'll learn how iCloud keeps all of your documents and photos in sync across all your Apple devices. You'll also learn about great new iOS 5 features like Reminders, Notification Center, iMessage, Newsstand, and PC-Free updates. Taking Your iPad to the Max, iOS 5 Edition introduces the essentials of using your iPad for recreation, travel, and workand includes the basics of Apple's iWork suite for iPad. Learn to create business or personal documents with Pages, make professional presentations with Keynote, and keep data and finances under control with Numbers. You'll also learn how to use iLife's suite of apps, including iPhoto, iMovie, and GarageBand on the iPad. No matter how you use your iPad, Taking Your iPad to the Max, iOS 5 Edition will show you how to make the most of it. What you'll learn Learn the new features of iOS 5 on your iPad Watch, read and listen more with endless movies, books and music at your fingertips Create images and videos and edit them with iMovie Use the iPad as a professional office tool to create rich documents, spreadsheets, and presentations See how iCloud makes syncing seamless Get connected wirelessly, stay connected and set your computing life free Who this book is for

iPad owners who want to learn more about the new features in iOS 5 and iCloud. Table of Contents Bringing Your iPad Home Putting Your Data and Media on Your iPad Exploring the iPad Hardware Interacting with Your iPad Connecting to the Internet Browsing the Internet with Safari Touching Your Music and Video Shopping for Apps, Books, Music, and More Using iBooks Leveraging Your Desk Set Setting Up and Using Mail Working with Maps Touching Your Digital Photos On the Go with iWork Using the iPad Cameras with Camera, Photobooth, and FaceTime Other Great Ways to Use Your iPad

Practical Android 4 Games Development (Paperback, 1st ed.): Jerome DiMarzio Practical Android 4 Games Development (Paperback, 1st ed.)
Jerome DiMarzio
R995 R856 Discovery Miles 8 560 Save R139 (14%) Ships in 10 - 15 working days

Practical Android4 Games Development continues your journeyto becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F.DiMarzio, has writteneight books, including Android: A Programmer's Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan.He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable black box for game development Easy-to-follow examples make creating the sample games a hands-on experience What you'll learn How to design and develop compelling 2D and 3D games How to create rich environments and characters How to do collision detection How to add realism to your games with basic game physics How to create a gaming black box that can be reused How to play your games on Android phones and tablets Who this book is for

This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. Table of Contents Welcome to Andriod Gaming Star Fighter: A 2-D shooter Press Start: Making a Menu Drawing the Environment Creating Your Character Adding the Enemies Adding BasicEnemy Artifical Intelligence Defend yourself Publishing Your Game BlobHunter: Creating 3-D Games Create an Immersive Environment Navigating the3-D Environment

Beginning Android Tablet Games Programming (Paperback, 1st ed.): Jeremy Kerfs Beginning Android Tablet Games Programming (Paperback, 1st ed.)
Jeremy Kerfs
R950 R812 Discovery Miles 8 120 Save R138 (15%) Ships in 10 - 15 working days

Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment-in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.

Enterprise iPhone and iPad Administrator's Guide (Paperback, 1st ed.): Charles Edge Enterprise iPhone and iPad Administrator's Guide (Paperback, 1st ed.)
Charles Edge
R1,577 Discovery Miles 15 770 Ships in 10 - 15 working days

Are you an IT professional involved in deploying the iPhone and or iPad in your company or organization? Do you have fellow employees who are eager to use their iPhones and iPads for work? Then this is the book for you. Enterprise iPhone and iPad Administrator's Guide provides step-by-step instructions on how to deploy and integrate the iPhone within a range of professional environmentsi' from large businesses and educational institutions to medium-sized offices. This book ensures that the process is achieved in a streamlined, efficient, and cost-effective manner. The guide begins with an introduction to basic deployment concerns, then moves into actual methods and tools that you can use to streamline the deployment process. Next, an in-depth discussion of configuration and provisional profiles helps you deliver solid device setup, security, and adherence to organization policies. Finally, you'll learn how to use existing help desk teams to provide effective user support.Also included is coverage of the latest iPhone- and iPad-specific enterprise technologies (such as push notification and calendaring tools) as well as internal iPhone and iPad applications and web-based solutions for businesses. What you'll learn* Activate and deploy the iPhone and iPad (and iTunes if it will serve as a sync conduit for users).* Use the iPhone and iPad built-in client management capabilities.* Support iPhone- and iPad-specific services both inside and outside of a private network, provisioning security profiles and applications to users. * Provide effective user support, both in the office and in the field.Who this book is for This book is intended for IT staff members that will be charged with planning an iPhone and ipad implementation or pilot program, as well as those that will be charged with ultimately deploying and provisioning the devices and delivering support to iPhone and iPad users. Readers should have an existing background in IT management, systems administration, and end user support working in a medium to large business or enterprise environment.

Android Studio Chipmunk Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2021.2.1 and Kotlin... Android Studio Chipmunk Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2021.2.1 and Kotlin (Paperback)
Neil Smyth
R1,447 Discovery Miles 14 470 Ships in 10 - 15 working days
Saving Data on Android (Second Edition) - Learn Jetpack DataStore, Room, Firebase & SQLite with Kotlin (Paperback): Jennifer... Saving Data on Android (Second Edition) - Learn Jetpack DataStore, Room, Firebase & SQLite with Kotlin (Paperback)
Jennifer Bailey, Dean Djermanovic, Aldo Olivares Dominguez
R1,425 Discovery Miles 14 250 Ships in 10 - 15 working days
Practical Palm Pre webOS Projects (Paperback, 1st ed.): Frank Zammetti Practical Palm Pre webOS Projects (Paperback, 1st ed.)
Frank Zammetti
R1,032 R894 Discovery Miles 8 940 Save R138 (13%) Ships in 10 - 15 working days

The Palm Pre is the hottest new device on the block. It's the cell phonenay, personal digital everythingthat all the cool kids want to get their hands on...but no one wants to use it more than developers

The Palm Pre is more than just a way-cool device, though: it is built on Palm's webOS, an operating system that changes the game for developers. Building on standards-based web technologies, webOS allows us to create applications more quickly and easily than any other platform out there using the same technologies we know and love already. It turns out to be quite fun, too

In this book, you'll learn all about the Palm Pre and webOS, their capabilities, and how to develop for them. You'll learn to write applications that function entirely on the Pre itself, and you'll also learn to write applications that live in the cloud (i.e., keep you connected to the digital world around you). You'll spend most of your time looking at Mojo, the framework API through which your code interfaces with the operating system. All of this will be presented within the context of six fully functional real-world applications that you can use on your own Pre

Once you're done, you'll be ready to write your own webOS applications for the Pre, get them into the app catalog (the online store where Pre applications are made available to Pre owners), and make tons of cash. Learn to program the Palm Pre by sticking to JavaScript. Write useful apps as well as games. Become productive using Mojo and upload new applications within a day. What you'll learn All about the Palm Pre, its capabilities, webOS architecture, application structure, and development model (including tooling) The Mojo framework/API, what it offers, how it's organized, and more How to interact with cloud-based services to provide a connected experience for Pre applications How to write on-device applications that store all their data locally (some will then sync to a server-side store when later connected) How to write games as well as useful apps Who this book is for

This book is for fairly experienced web developers looking to take their skills mobile and get a leg up on Palm Pre, webOS, and Mojo development. Table of Contents The New Kid(s) on the Block The Four, er, Three Horsemen of the Apocalypse A Place for Your Stuff: Code Cabinet A Gateway to Industry: Local Business Search Time for a Break: Engineer, a webOS Game Keeping an Eye on Friends: Twitter Monitor Project Management for All: Time Tracker

iPad Application Sketch Book (Paperback, 1st ed.): Dean Kaplan iPad Application Sketch Book (Paperback, 1st ed.)
Dean Kaplan
R453 Discovery Miles 4 530 Ships in 10 - 15 working days

Think you have the next great iPad app idea? The iPad Application Sketch Book is an essential tool for any aspiring iPad developer. This sketch book makes it easy to centralize and organize your ideas, featuring full-sized iPad templates to write on. Professionally printed on high-quality paper, it has a total of 150 gridded templates for you to draft ideas and doodle designs while providing ample room to make notes, and document the app name and screen name. Its lay flat binding and perforated pages make it ideally flexible for any use you might think of. This book is a must-have and an invaluable tool for bringing your next great iPad app idea to life! What you'll learnWho this book is for

Any aspiring iPad developer.

Beginning Android (Paperback, 1st ed.): Mark Murphy Beginning Android (Paperback, 1st ed.)
Mark Murphy
R1,118 R952 Discovery Miles 9 520 Save R166 (15%) Ships in 10 - 15 working days

Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the software development kit. Author and Android columnist, writer, developer, and community advocate Mark L. Murphy shows you what you need to know to get started on programming Android applicationseverything from crafting graphical user interfaces to using GPS, accessing web services, and more

The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Some Android books race through the material, trying to cover as much ground as possible in as few pages as possible. Experienced writer and community advocate Mark Murphy shows you how to develop Android applications simply and with care.

The book includes dozens of sample projects, ready to run with your copy of the SDKnot just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs online at Apress.com. What you'll learn Discover what Android is and how to use Android to build Java-based mobile applications for Google Phones G1 and more phones as they hit the market Work with the new Android 1.x SDK Create user interfaces using both the Android Widget framework and the built-in WebKit-powered web browser components Use scripting with BeanShell Work with menu inflation, fonts, SDK tools, rotation events, and more Work with TabActivity, MyLocationOverlay, DDMS, and more Utilize the distinctive capabilities of the Android engine including maps, Internet access, integrated search, media playback, and more Use and create similar sample Android applications for services, content providers, mapping, and location-based services/events. Who this book is for

This book is aimed at people new to mobile development, perhaps even to Java itself. Table of Contents The Big Picture Project Structure Inside the Manifest Creating a Skeleton Application Using XML-Based Layouts Employing Basic Widgets Working with Containers Using Selection Widgets Getting Fancy with Lists Employing Fancy Widgets and Containers Applying Menus Fonts Embedding the WebKit Browser Showing Pop-Up Messages Dealing with Threads Handling Activity Lifecycle Events Using Preferences Accessing Files Working with Resources Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Creating Intent Filters Launching Activities and Sub-Activities Finding Available Actions via Introspection Handling Rotation Using a Content Provider Building a Content Provider Requesting and Requiring Permissions Creating a Service Invoking a Service Alerting Users Via Notifications Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Searching with SearchManager Development Tools Where Do We Go From Here?

Android Studio Bumble Bee Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2021.1 and Kotlin... Android Studio Bumble Bee Essentials - Kotlin Edition - Developing Android Apps Using Android Studio 2021.1 and Kotlin (Paperback)
Neil Smyth
R1,375 Discovery Miles 13 750 Ships in 10 - 15 working days
.NET MAUI Projects - Third Edition - Build multi-platform desktop and mobile apps from scratch using C# and Visual Studio 2022... .NET MAUI Projects - Third Edition - Build multi-platform desktop and mobile apps from scratch using C# and Visual Studio 2022 (Paperback, 3rd Revised edition)
Michael Cummings, Daniel Hindrikes, Johan Karlsson
R1,469 Discovery Miles 14 690 Ships in 10 - 15 working days

Build multi-platform apps using features in .NET MAUI with the help of several projects using Location services, Weather API, Augmented Reality, Machine Learning, and much more Key Features Develop multi-platform apps and games with AR and services of varying complexity with the help of real-world examples Explore the essential features of .NET MAUI such as Shell, CollectionView, and CarouselView Learn advanced concepts such as VR, machine learning, and cloud services for mobile development Book Description.NET MAUI is a lightweight multi-platform development toolkit for building apps with a rich user interface. This third edition covers the latest features of .NET MAUI, including CollectionView and Shell, along with interesting concepts such as augmented reality (AR), machine learning, and cloud services. Starting with an introduction to .NET Core and how it works, this book shares tips for choosing the type of development environment you should strive for when planning multi-platform apps. You'll build your first .NET MAUI app and learn how to use Shell to implement the app architecture. The level of complexity of the projects in the book gradually increases, guiding you through creating apps ranging from a location tracker and weather map to an AR game and a multiplayer game. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core, ARKit, and ARCore. You'll be able to customize your apps for Windows, macOS, Android, and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theories. By the end of this book, you'll be ready to develop your own native apps with .NET MAUI and its associated technologies, such as .NET Core, Visual Studio 2022, and C#. What you will learn Set up .NET MAUI to build native apps for multiple platforms using single project capabilities Understand the core aspects of developing a mobile app, such as layout, UX, and rendering Use custom renderers to gain platform-specific access Discover how to create custom layouts for your apps with .NET MAUI Shell Use Azure SignalR to implement serverless services in your .NET MAUI apps Create an AR game for Android and iOS using ARCore and ARKit, respectively Build and train machine learning models using CoreML, TensorFlow, and Azure Cognitive Services Who This Book Is ForThis book is for C# and .NET developers who want to learn .NET MAUI and get started with native .NET Core mobile application development from the ground up. Working knowledge of Visual Studio and C# will help you to get the most out of this book.

Hello, Android 4e (Paperback, 4th Revised edition): Ed Burnette Hello, Android 4e (Paperback, 4th Revised edition)
Ed Burnette
R1,005 Discovery Miles 10 050 Ships in 10 - 15 working days

Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 (Jelly Bean) through Android 5.0. Freshly added material covers new Android features such as Fragments, Google Play Services, and Loaders, in addition to the latest Android Wear and Android TV platforms. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0. Every page and example was reviewed and updated for compatibility with the latest versions and streamlined based on reader feedback.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Skye Through an Artist's Eye
Diana Mackie Paperback R266 Discovery Miles 2 660
Rhythm and Transforms
William Arthur Sethares Hardcover R4,150 Discovery Miles 41 500
Introduction to Digital Music with…
Michael S. Horn, Melanie West, … Paperback R1,295 Discovery Miles 12 950
Designing Audio Effect Plugins in C…
Will Pirkle Paperback R2,065 Discovery Miles 20 650
Introduction to Digital Music with…
Michael S. Horn, Melanie West, … Hardcover R4,636 Discovery Miles 46 360
Competing for Excellence in Architecture…
Jean-Pierre Chupin Hardcover R1,938 Discovery Miles 19 380
Mort Kunstler - The Godfather of Pulp…
Mort Kunstler Hardcover R1,098 Discovery Miles 10 980
60 Unknown Black Achievers - The Stories…
Douglas Wavamunno Hardcover R591 Discovery Miles 5 910
A2z&123 - Painting: :
Norval Watson Hardcover R1,047 R892 Discovery Miles 8 920
Character Development and Storytelling…
Lee Sheldon Paperback R1,524 Discovery Miles 15 240

 

Partners