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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Mastering Samsung Galaxy Z FOLD 2 For the Elderly - Tips and Tricks to Master your New Samsung Galaxy Z Fold 2 with... Mastering Samsung Galaxy Z FOLD 2 For the Elderly - Tips and Tricks to Master your New Samsung Galaxy Z Fold 2 with illustrations for Seniors (Paperback)
Derrick Grisham
R359 Discovery Miles 3 590 Ships in 10 - 15 working days
SwiftUI Essentials - iOS 15 Edition - Learn to Develop IOS Apps Using SwiftUI, Swift 5.5 and Xcode 13 (Paperback): Smyth SwiftUI Essentials - iOS 15 Edition - Learn to Develop IOS Apps Using SwiftUI, Swift 5.5 and Xcode 13 (Paperback)
Smyth
R1,082 Discovery Miles 10 820 Ships in 10 - 15 working days
iPhone 11 Manual (Paperback): Sheng Weng iPhone 11 Manual (Paperback)
Sheng Weng
R410 Discovery Miles 4 100 Ships in 10 - 15 working days
Instant Potty Training - Child-friendly Key Strategies to Help You Toilet Train Your Preschooler Quickly and Successfully.... Instant Potty Training - Child-friendly Key Strategies to Help You Toilet Train Your Preschooler Quickly and Successfully. (Paperback)
Melinda Perry
R403 Discovery Miles 4 030 Ships in 10 - 15 working days
A Seniors Guide To iPhone SE (Second Generation) For iOS 14 - A Beginners Guide To iPhone SE (Paperback): Scott La Counte A Seniors Guide To iPhone SE (Second Generation) For iOS 14 - A Beginners Guide To iPhone SE (Paperback)
Scott La Counte
R693 Discovery Miles 6 930 Ships in 10 - 15 working days
iPad For Parents and Children - A Parent's Guide to Using and Childproofing the iPad (Paperback): Scott La Counte iPad For Parents and Children - A Parent's Guide to Using and Childproofing the iPad (Paperback)
Scott La Counte
R637 Discovery Miles 6 370 Ships in 10 - 15 working days
iOS 15 Programming for Beginners - Kickstart your mobile app development journey by building iOS apps with Swift 5.5 and Xcode... iOS 15 Programming for Beginners - Kickstart your mobile app development journey by building iOS apps with Swift 5.5 and Xcode 13, 6th Edition (Paperback, 6th Revised edition)
Ahmad Sahar, Craig Clayton
R1,692 Discovery Miles 16 920 Ships in 10 - 15 working days

Learn iOS app development and work with Xcode 13 and Apple's iOS 15 simulators Key Features Explore the latest features of Xcode 13 and the Swift 5.5 programming language in this updated sixth edition Start your iOS programming career and have fun building your own iOS apps Discover the new features of iOS 15 such as Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlay Book DescriptionWith almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey. What you will learn Get to grips with the fundamentals of Xcode 13 and Swift 5.5, the building blocks of iOS development Understand how to prototype an app using storyboards Discover the Model-View-Controller design pattern and how to implement the desired functionality within an app Implement the latest iOS features such as Swift Concurrency and SharePlay Convert an existing iPad app into a Mac app with Mac Catalyst Design, deploy, and test your iOS applications with design patterns and best practices Who this book is forThis book is for anyone who has programming experience but is new to Swift and iOS app development. Basics knowledge of programming, including loops, boolean, and so on, is necessary.

SwiftUI Essentials - iOS Edition - Learn to Develop iOS Apps Using SwiftUI, Swift 5 and Xcode 11 (Paperback): Neil Smyth SwiftUI Essentials - iOS Edition - Learn to Develop iOS Apps Using SwiftUI, Swift 5 and Xcode 11 (Paperback)
Neil Smyth
R1,031 Discovery Miles 10 310 Ships in 10 - 15 working days
iPhone 11 - The Latest User Manual for Beginners, Kids, Teens, and Seniors (Paperback): Blikz Phaggi iPhone 11 - The Latest User Manual for Beginners, Kids, Teens, and Seniors (Paperback)
Blikz Phaggi
R441 Discovery Miles 4 410 Ships in 10 - 15 working days
iPad - The User Manual like No Other (Paperback): Phila Perry iPad - The User Manual like No Other (Paperback)
Phila Perry
R447 Discovery Miles 4 470 Ships in 10 - 15 working days
Jetpack Compose Essentials - Developing Android Apps with Jetpack Compose, Android Studio, and Kotlin (Paperback): Neil Smyth Jetpack Compose Essentials - Developing Android Apps with Jetpack Compose, Android Studio, and Kotlin (Paperback)
Neil Smyth
R1,031 Discovery Miles 10 310 Ships in 10 - 15 working days
iPhone 11 Pro Max Guide - Learn Step-By-Step How To Use Your iPhone Pro Max Step-By-Step (Paperback): Albrecht Meyer iPhone 11 Pro Max Guide - Learn Step-By-Step How To Use Your iPhone Pro Max Step-By-Step (Paperback)
Albrecht Meyer
R478 R403 Discovery Miles 4 030 Save R75 (16%) Ships in 10 - 15 working days
iOS 14 Programming for Beginners - Get started with building iOS apps with Swift 5.3 and Xcode 12, 5th Edition (Paperback, 5th... iOS 14 Programming for Beginners - Get started with building iOS apps with Swift 5.3 and Xcode 12, 5th Edition (Paperback, 5th Revised edition)
Ahmad Sahar
R1,575 Discovery Miles 15 750 Ships in 10 - 15 working days

Learn iOS app development and work with the latest Apple development tools Key Features Explore the latest features of Xcode 12 and the Swift 5.3 programming language in this updated fifth edition Kick-start your iOS programming career and have fun building your own iOS apps Discover the new features of iOS 14 such as Mac Catalyst, SwiftUI, widgets and App Clips Book DescriptionIf you're looking to work and experiment with powerful iOS 14 features such as widgets and App Clips to create your own apps, this iOS programming guide is for you. The book offers a comprehensive introduction for experienced programmers who are new to iOS, taking you through the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. Fully updated to cover the new iOS 14 features, along with Xcode 12 and Swift 5.3, this fifth edition of iOS 14 Programming for Beginners starts with an introduction to the Swift programming language and shows you how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app using the storyboards feature in the latest version of Xcode and implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will also help you apply iOS 14 features to existing apps and introduce you to SwiftUI, a new way to build apps for all Apple devices. Finally, you'll set up testers for your app and understand what you need to do to publish your app on the App Store. By the end of this book, you'll not only be well versed in writing and publishing applications, but you'll also be able to apply your iOS development skills to enhance existing apps. What you will learn Get to grips with the fundamentals of Xcode 12 and Swift 5.3, the building blocks of iOS development Understand how to prototype an app using storyboards Discover the Model-View-Controller design pattern and how to implement the desired functionality within an app Implement the latest iOS features, such as widgets and App Clips Convert an existing iPad app into an Apple Silicon Mac app Design, deploy, and test your iOS applications with design patterns and best practices Who this book is forThis book is for anyone who has programming experience but is new to Swift and iOS app development. Experienced programmers looking to explore the latest iOS 14 features will also find this book useful.

Interactive Dashboards and Data Apps with Plotly and Dash - Harness the power of a fully fledged frontend web framework in... Interactive Dashboards and Data Apps with Plotly and Dash - Harness the power of a fully fledged frontend web framework in Python - no JavaScript required (Paperback)
Elias Dabbas
R1,362 Discovery Miles 13 620 Ships in 10 - 15 working days

Build web-based, mobile-friendly analytic apps and interactive dashboards with Python Key Features Develop data apps and dashboards without any knowledge of JavaScript Map different types of data such as integers, floats, and dates to bar charts, scatter plots, and more Create controls and visual elements with multiple inputs and outputs and add functionality to the app as per your requirements Book DescriptionPlotly's Dash framework is a life-saver for Python developers who want to develop complete data apps and interactive dashboards without JavaScript, but you'll need to have the right guide to make sure you're getting the most of it. With the help of this book, you'll be able to explore the functionalities of Dash for visualizing data in different ways. Interactive Dashboards and Data Apps with Plotly and Dash will first give you an overview of the Dash ecosystem, its main packages, and the third-party packages crucial for structuring and building different parts of your apps. You'll learn how to create a basic Dash app and add different features to it. Next, you'll integrate controls such as dropdowns, checkboxes, sliders, date pickers, and more in the app and then link them to charts and other outputs. Depending on the data you are visualizing, you'll also add several types of charts, including scatter plots, line plots, bar charts, histograms, and maps, as well as explore the options available for customizing them. By the end of this book, you'll have developed the skills you need to create and deploy an interactive dashboard, handle complexities and code refactoring, and understand the process of improving your application. What you will learn Find out how to run a fully interactive and easy-to-use app Convert your charts to various formats including images and HTML files Use Plotly Express and the grammar of graphics for easily mapping data to various visual attributes Create different chart types, such as bar charts, scatter plots, histograms, maps, and more Expand your app by creating dynamic pages that generate content based on URLs Implement new callbacks to manage charts based on URLs and vice versa Who this book is forThis Plotly Dash book is for data professionals and data analysts who want to gain a better understanding of their data with the help of different visualizations and dashboards - and without having to use JS. Basic knowledge of the Python programming language and HTML will help you to grasp the concepts covered in this book more effectively, but it's not a prerequisite.

The Ridiculously Simple Guide to Apple Watch Series 5 - A Practical Guide To Getting Started With the Next Generation of Apple... The Ridiculously Simple Guide to Apple Watch Series 5 - A Practical Guide To Getting Started With the Next Generation of Apple Watch and WatchOS 6 (Paperback)
Scott La Counte
R454 Discovery Miles 4 540 Ships in 10 - 15 working days
100+ Frequently Asked Interview Q & A in Swift Programming - IOS Development (Paperback): Bandana Ojha 100+ Frequently Asked Interview Q & A in Swift Programming - IOS Development (Paperback)
Bandana Ojha
R177 Discovery Miles 1 770 Ships in 10 - 15 working days
A Senior's Guide to Apple Watch Series 7 and Apple Watch SE - An Easy To Understand Guide To the 2021 Apple Watch With... A Senior's Guide to Apple Watch Series 7 and Apple Watch SE - An Easy To Understand Guide To the 2021 Apple Watch With watchOS 8 (Paperback)
Scott La Counte
R629 R537 Discovery Miles 5 370 Save R92 (15%) Ships in 10 - 15 working days
iOS for game programmers (Mixed media product): Allen Sherrod iOS for game programmers (Mixed media product)
Allen Sherrod
R1,129 R937 Discovery Miles 9 370 Save R192 (17%) Ships in 10 - 15 working days

This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a ""whack-a-mole"" game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.

iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R653 R564 Discovery Miles 5 640 Save R89 (14%) Ships in 10 - 15 working days
Flutter for Beginners - An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart, 2nd... Flutter for Beginners - An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart, 2nd Edition (Paperback, 2nd Revised edition)
Thomas Bailey, Alessandro Biessek; Foreword by Trevor Wills
R1,544 Discovery Miles 15 440 Ships in 10 - 15 working days

Develop the real-world experience you need to build and launch your own Flutter apps with this full-color guide Key Features Get up to speed with the basics of Dart programming and delve into Flutter development Learn about Flutter widgets, plugins, and animations to create a high-quality app user experience Package and deploy your Flutter apps to achieve native-like performance Book DescriptionThere have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own. What you will learn Explore the core concepts of the Flutter framework and how it is used for cross-platform development Understand the fundamentals of the Dart programming language Work with Flutter widgets and learn the concepts of stateful and stateless widgets Add animation to your app using animated widgets and advanced animations techniques Master the complete development lifecycle, including testing and debugging Investigate the app release process to both mobile stores and the web Who this book is forThis book is for developers looking to learn Google's revolutionary framework Flutter from scratch. No prior knowledge of Flutter or Dart is required.

Android Studio 4.1 Development Essentials - Java Edition - Developing Android 11 Apps Using Android Studio 4.1, Java and... Android Studio 4.1 Development Essentials - Java Edition - Developing Android 11 Apps Using Android Studio 4.1, Java and Android Jetpack (Paperback)
Neil Smyth
R1,391 Discovery Miles 13 910 Ships in 10 - 15 working days
Your First iPad For Seniors - The Ridiculously Simple Guide to iPad 10.2 and Other iPads Running iPadOS 13 (Paperback): Scott... Your First iPad For Seniors - The Ridiculously Simple Guide to iPad 10.2 and Other iPads Running iPadOS 13 (Paperback)
Scott La Counte
R504 R431 Discovery Miles 4 310 Save R73 (14%) Ships in 10 - 15 working days
Beginning iOS 14 & Swift App Development - Develop iOS Apps with Xcode 12, Swift 5, SwiftUI, MLKit, ARKit and more (Paperback):... Beginning iOS 14 & Swift App Development - Develop iOS Apps with Xcode 12, Swift 5, SwiftUI, MLKit, ARKit and more (Paperback)
Greg Lim
R516 R451 Discovery Miles 4 510 Save R65 (13%) Ships in 10 - 15 working days
Augmented Reality with Unity AR Foundation - A practical guide to cross-platform AR development with Unity 2020 and later... Augmented Reality with Unity AR Foundation - A practical guide to cross-platform AR development with Unity 2020 and later versions (Paperback)
Jonathan Linowes
R1,071 Discovery Miles 10 710 Ships in 10 - 15 working days

Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key Features Build functional and interactive augmented reality applications using the Unity 3D game engine Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features Implement common AR application user experiences needed to build engaging applications Book DescriptionAugmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learn Discover Unity engine features for building AR applications and games Get up to speed with Unity AR Foundation components and the Unity API Build a variety of AR projects using best practices and important AR user experiences Understand the core concepts of augmented reality technology and development for real-world projects Set up your system for AR development and learn to improve your development workflow Create an AR user framework with interaction modes and UI, saved as a template for new projects Who this book is forThis augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Exploring Galaxy Tab S4 - The Illustrated, Practical Guide to using Samsung Galaxy Tab s4 (Paperback): Kevin Wilson Exploring Galaxy Tab S4 - The Illustrated, Practical Guide to using Samsung Galaxy Tab s4 (Paperback)
Kevin Wilson
R570 Discovery Miles 5 700 Ships in 10 - 15 working days
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