Learn how to develop applications for Android mobile devices
using simple examples, ready to run with your copy of the software
development kit. Author and Android columnist, writer, developer,
and community advocate Mark L. Murphy shows you what you need to
know to get started on programming Android applicationseverything
from crafting graphical user interfaces to using GPS, accessing web
services, and more
The Android development platform, created by Google and the Open
Handset Alliance, is a platform in its truest sense, encompassing
hundreds of classes beyond the traditional Java classes and open
source components that ship with the SDK. Some Android books race
through the material, trying to cover as much ground as possible in
as few pages as possible. Experienced writer and community advocate
Mark Murphy shows you how to develop Android applications simply
and with care.
The book includes dozens of sample projects, ready to run with
your copy of the SDKnot just one huge project where you have
difficulty finding the specific examples of the technique you are
looking for. You can even get these sample programs online at
Apress.com. What you'll learn Discover what Android is and how to
use Android to build Java-based mobile applications for Google
Phones G1 and more phones as they hit the market Work with the new
Android 1.x SDK Create user interfaces using both the Android
Widget framework and the built-in WebKit-powered web browser
components Use scripting with BeanShell Work with menu inflation,
fonts, SDK tools, rotation events, and more Work with TabActivity,
MyLocationOverlay, DDMS, and more Utilize the distinctive
capabilities of the Android engine including maps, Internet access,
integrated search, media playback, and more Use and create similar
sample Android applications for services, content providers,
mapping, and location-based services/events. Who this book is
for
This book is aimed at people new to mobile development, perhaps
even to Java itself. Table of Contents The Big Picture Project
Structure Inside the Manifest Creating a Skeleton Application Using
XML-Based Layouts Employing Basic Widgets Working with Containers
Using Selection Widgets Getting Fancy with Lists Employing Fancy
Widgets and Containers Applying Menus Fonts Embedding the WebKit
Browser Showing Pop-Up Messages Dealing with Threads Handling
Activity Lifecycle Events Using Preferences Accessing Files Working
with Resources Managing and Accessing Local Databases Leveraging
Java Libraries Communicating via the Internet Creating Intent
Filters Launching Activities and Sub-Activities Finding Available
Actions via Introspection Handling Rotation Using a Content
Provider Building a Content Provider Requesting and Requiring
Permissions Creating a Service Invoking a Service Alerting Users
Via Notifications Accessing Location-Based Services Mapping with
MapView and MapActivity Handling Telephone Calls Searching with
SearchManager Development Tools Where Do We Go From Here?
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