"Wolfenstein 3D"-like and"Doom"-like game appsare some of the
classicAndroid games presented in the original edition of this
book. Since their release, Android has progressed withthe debut of
Android4.0, adding better fonts, new User Interface and Experience
(UI/UX) APIs, tablet considerations, multi-touch capabilities,
multi-tasking, faster performance, and much more to the Android
game appdevelopmentrepertoire Multi-touch code gives these games
andtheir players dynamic input and exchange ability, for a more
realistic arcade game experience.Faster and better performance
offers game players a more seamless, fun arcade experience like
never before on Android. There is also improved native C/C++
integration with Android's NDK as well, which makes coding,
compiling, and converting bothproductive and efficient with gains
in app performance. With actionable real-world source, Advanced
Android4 Gamesshows you how to build more sophisticated and
addictive Android games, harnessing the power of these recent
advancements. Coverage ofthe new UI, UX, multi-touch and
multi-tasking features available withAndroid 4.0. Learn other
techniques for improving thegame playing experience including Wi-Fi
tethering, better multi-tasking, new and better streaming Web video
using WebM, and more. By combining the elegant object-oriented
features of Java and the raw power of C, there is no limit to the
types of games that you can build for the platform, such as the
"Quake 3D"-likegame appcase study in this book.
You'll definitely have fun, and perhaps you'll even make some
money. Enjoy What you'll learn Key advanced Android gaming
techniques using the new Android SDK 4to help youearn more money in
the app stores How to compile native code (C) in Android using the
NDK How to add and integrate multi-touch How touse Bluetooth
controllers (Zeemote) More gaming tricks and tips, such as hybrid
3D graphics with OpenGL and JNI How to port and augment a 2D
shooter game app similar to "Wolfenstein" for Android How to port
and augment another 2D shooter "Doom"-like game app for Android
using OpenGL How to build a 3D shooter game like "Quake" How and
where to best deploy these game apps Who this book is for
This book is for savvy Android app developers who are looking
for professional or advanced techniques for porting, augmenting and
building 2D and 3D game apps that are complex, fun and lucrative.
Table of Contents Welcome to Android Gaming Gaming Tricks: More
Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI Efficient
Graphics with OpenGL ES 2.02D Shooters with OpenGL: Doom-like App
for Android 3D Shooters Part I: Quake-like App 3D Shooters Part II:
Quake II Appendix: Deployment and Compilation Tips
General
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