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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Galaxy S4 is amazing right out of the box, but if you want to get the most of out your S4 or S4 Mini, start here. With clear instructions and savvy advice from technology expert Preston Gralla, you'll learn how to go online, play games, listen to music, watch movies & TV, monitor your health, and answer calls with a wave of your hand. The important stuff you need to know: Be connected. Browse the Web, manage email, and download apps through WiFi or S4's 3G/4G network. Navigate without touch. Use Air Gestures with your hand, or scroll with your eyes using Smart Screen. Find new ways to link up. Chat, videochat, and add photos, video, or entire slideshows to text messages. Get together with Group Play. Play games or share pictures, documents, and music with others nearby. Create amazing images. Shoot and edit photos and videos - and combine images from the front and back cameras. Keep music in the cloud. Use Google Play Music to store and access tunes. Check your schedule. Sync the S4 with your Google and Outlook calendars.
Build native apps for iOS, Android, and Blackberry from a single JavaScript codebase with Appcelerator Titanium. This guide gets you quickly up to speed on this amazing framework and shows you how to generate cross-platform apps with 100% native controls. You'll also learn the advantages of using Titanium when you want to create an app for just one native platform, rather than struggle with Java or Objective-C. Fast-paced and full of examples, this book helps you build your first project with Titanium Studio, and then takes you through the steps necessary to build complex data-bound apps. Learn how Titanium differs from frameworks such as jQuery Mobile and Sencha Touch Set up and use iOS and Android SDKs and compilers with Titanium Build basic UI and window controls, and create your own composite objects Take a peek at how Titanium objects and methods work behind the scenes Learn how JavaScript makes Titanium easy to extend and customize Develop apps that consume complex data, whether it's stored locally or on remote servers Understand the pros and cons of distributing apps on the App Store and Android Market
With hundreds of thousands of mobile apps available today, your app needs to capture a user's interest within minutes - and sometimes even sooner. This practical guide teaches you the core principles for designing effective mobile user interfaces, and helps you get started by providing more than 40 proven UI patterns for mobile websites and applications. You'll find patterns for using gesture and sound, patterns that apply to touch and scroll-and-select devices, and some patterns that have different implementations to fit different interaction methods. Learn which patterns apply to the situation or problem you're trying to solve. In several cases, you'll discover more than one choice. Rather than attempt to repackage a web UI for a small screen, you need to take a completely different approach. Designing Mobile Interfaces shows you how.
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. "iPhone 3D Programming" provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http: //labs.oreilly.com/ofps.html.
Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you: Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps Work with flows, prototypes, usability practices, and screen-size-independent visual designs Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future Learn how to justify a mobile product by building it on a budget
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. What You'll Learn Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.
Get started with SwiftUI and develop real-world, beautiful, and robust iOS apps faster than ever using the declarative approach with key images printed in color Key Features * Structuring and maintaining a clean app architecture and applying them in proper context. * Integrating SwiftUI with relevant frameworks to create professional and responsive apps. * To understand declarative functional approach and focus on asynchronous programming within the context of SwiftUI. Book Description SwiftUI has become an integral part of app development for Apple Platforms. With SwiftUI, you can develop user interfaces by just defining the UI design using Swift code. SwiftUI uses a declarative based programming approach allowing a developer to design the UI of applications for multiple Apple platforms, ranging from mobile phones, watches to computers by declaring what the app should look like and what it should do, letting the operating system do the heavy lifting. The book provides a hands-on approach to learn this framework and the associated techniques that will teach you more about SwiftUI, improving your skills in mobile development in less time. You will begin by learning basic concepts in SwiftUI by creating views and modifiers using SwiftUI, progressing gradually towards more complex and responsive user interfaces and advanced techniques, allowing you to confidently build complex apps. You will learn how to use SwiftUI completely and learn about asynchronous programming and architecture allowing you to design efficient, modern, and well-structured apps. Finally, you'll gain knowledge on how to integrate UIkit and SwiftUI and how to run tests for a SwiftUI application. By the end of the book, you will be confident to build complex applications using SwiftUI professionally. What you will learn * Learn to code user interfaces using SwiftUI across Apple platforms * Build modern apps beyond UI and dive into complex architecture and asynchronous programming * Explore animations, graphics, and user gestures to build responsive UIs * Respond to asynchronous events, store, and share data the modern way * Add advanced features by integrating SwiftUI and UIkit * Understand how to test and debug SwiftUI applications Who This Book Is For This book is for iOS developers interested in SwiftUI, software developers who have had a few years of iOS experience with UIkit and intend to work with SwiftUI. They will be able to learn this framework in depth with this practical guide. The audience will also include mobile consultants and engineers. It may also be of interest to newcomers considering a career in mobile software development with iOS. They are familiar with Swift, UIkit, XCode, and Asynchronous Programming.
Galaxy S II: The Missing Manual will help you get the most from your phone from the start. Veteran technical author Preston Gralla gives you a guided tour of every feature, with lots of expert tips and tricks along the way. You'll learn how to use all calling and texting features, take and share photos, enjoy streaming music and video, get turn-by-turn directions, and more. Packed with illustrations, this engaging book covers everything from setup to troubleshooting. It's the definitive guide to the Galaxy S II. - Work anywhere. Sync your contacts and files with Google Docs and Microsoft Exchange. - Get online. Make your phone act as a portable hotspot or a modem to get your laptop online. - Play music. Purchase music from Amazon, sync with Windows Media Player and iTunes. - Shoot photos and video. Edit and share your photos, use them as desktop or icon images. Record video and share it with your friends. - Connect to Google Maps. Use geotagging and get turn-by-turn directions. - Explore advanced and amazing tricks. Identify objects with Google Goggles. Snap a photo of a sign and translate it.
Take advantage of this comprehensive reference to solving common problems when developing with Flutter. Along with an introduction to the basic concepts of Flutter development, the recipes in this book cover all important aspects of this emerging technology, including development, testing, debugging, performance tuning, app publishing, and continuous integration. Although Flutter presents a rich, cross-platform mobile development framework, helpful documentation is not easily found. Here you'll review solutions to various scenarios and use creative, tested ways to accomplish everything from simple to complex development tasks. Flutter is developed using Dart and contains a unique technology stack that sets it apart from its competitors. This book takes the mystery out of working with the Dart language and integrating Flutter into your already existing workflows and development projects. With Flutter Recipes, you'll learn how to build and deploy apps freshly started in Flutter, as well as apps already in progress, while side-stepping any potential roadblocks you may face along the way. What You'll Learn Debug with Dart Observatory Program accessibility and localization features Build and release apps for iOS and Android Incorporate reactive programming Who This Book Is For Mobile developers with some experience in other frameworks who would like to work with the growing and popular Flutter.
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android. Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Mobile Security and Privacy: Advances, Challenges and Future Research Directions provides the first truly holistic view of leading edge mobile security research from Dr. Man Ho Au and Dr. Raymond Choo-leading researchers in mobile security. Mobile devices and apps have become part of everyday life in both developed and developing countries. As with most evolving technologies, mobile devices and mobile apps can be used for criminal exploitation. Along with the increased use of mobile devices and apps to access and store sensitive, personally identifiable information (PII) has come an increasing need for the community to have a better understanding of the associated security and privacy risks. Drawing upon the expertise of world-renowned researchers and experts, this volume comprehensively discusses a range of mobile security and privacy topics from research, applied, and international perspectives, while aligning technical security implementations with the most recent developments in government, legal, and international environments. The book does not focus on vendor-specific solutions, instead providing a complete presentation of forward-looking research in all areas of mobile security. The book will enable practitioners to learn about upcoming trends, scientists to share new directions in research, and government and industry decision-makers to prepare for major strategic decisions regarding implementation of mobile technology security and privacy. In addition to the state-of-the-art research advances, this book also discusses prospective future research topics and open challenges.
Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, which use the new WatchFaces API, as well as health-monitoring features and other cool features such as altimeters and compasses. It's time to take your Android 5 Wear application development skills and experience to the next level and get exposure to a whole new world of hardware. As smartwatches continue to grab major IoT headlines, there is a growing interest in building Android apps that run on these wearables, which are now being offered by dozens of major manufacturers. This means more revenue earning opportunity for today's indie app developers. Additionally, this book provides new media design concepts which relate to using media assets, as well as how to optimize Wear applications for low-power, single-core, dual-core or quad-core CPUs, and how to use the IntelliJ Android Studio IDE, and the Android device emulators for popular new wearable devices.
Step-by-step instructions with callouts to Google Chromebook photos that show you exactly what to do Help when you run into Chromebook problems or limitations Tips and Notes to help you get the most from your Chromebook Full-color, step-by-step tasks walk you through doing exactly what you want with your Chromebook. Learn how to Set up and configure your new Chromebook Personalize your Chromebook's desktop and other settings Use your Chromebook with the touchpad, keyboard, or touchscreen Browse and search the Web with the Google Chrome browser Manage your files wherever they're stored: on your Chromebook, on an external drive, or in the cloud Find great new Chrome and Android apps in the Google Play Store Strengthen privacy with Incognito Mode and Google's privacy settings Watch streaming TV shows and movies with Netflix, Hulu, and Amazon Prime Video Listen to streaming music with Pandora, Spotify, and Google Play Music View and fix photos with Google Photos Print from anywhere with Google Cloud Print Send, receive, read, and manage email through Google Gmail Get productive with Google Docs, Sheets, and Slides Use your Google Chromebook for education Optimize Chromebook performance and battery life Troubleshoot and recover from problems
Build an online messaging app using Java Servlets, JSP, Expression Language, JSTL, JPQL, Sessions/Cookies, HTML/CSS/JavaScript, and the Bootstrap framework. This book explains Java EE, along with its associated technologies making it perfect for those with at least basic programming experience in Java or C. Java EE Web Application Primer teaches you how to develop complete web applications using Oracle as the database. By the end of the book you will have developed an online messaging app like Twitter. From there you can create other applications such as an online survey tool. What You'll Learn Build a Twitter-like web application called Bullhorn using Java, Oracle, and more Create web applications using Eclipse Design web pages with HTML forms, tables, and more Use SQL along with Java and Oracle for database accessibility Connect to a database using the Java Persistence APIs Create dynamic web pages with JavaScript, JSP, and the tag libraries Get web pages to stand out with Bootstrap, jQuery, and CSS Who This Book Is For Those with at least basic programming experience in Java or C.
The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.
Practical Android4 Games Development continues your journeyto becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F.DiMarzio, has writteneight books, including Android: A Programmer's Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan.He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable black box for game development Easy-to-follow examples make creating the sample games a hands-on experience What you'll learn How to design and develop compelling 2D and 3D games How to create rich environments and characters How to do collision detection How to add realism to your games with basic game physics How to create a gaming black box that can be reused How to play your games on Android phones and tablets Who this book is for This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. Table of Contents Welcome to Andriod Gaming Star Fighter: A 2-D shooter Press Start: Making a Menu Drawing the Environment Creating Your Character Adding the Enemies Adding BasicEnemy Artifical Intelligence Defend yourself Publishing Your Game BlobHunter: Creating 3-D Games Create an Immersive Environment Navigating the3-D Environment
Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment-in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.
"Wolfenstein 3D"-like and"Doom"-like game appsare some of the classicAndroid games presented in the original edition of this book. Since their release, Android has progressed withthe debut of Android4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game appdevelopmentrepertoire Multi-touch code gives these games andtheir players dynamic input and exchange ability, for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance. With actionable real-world source, Advanced Android4 Gamesshows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage ofthe new UI, UX, multi-touch and multi-tasking features available withAndroid 4.0. Learn other techniques for improving thegame playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-likegame appcase study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy What you'll learn Key advanced Android gaming techniques using the new Android SDK 4to help youearn more money in the app stores How to compile native code (C) in Android using the NDK How to add and integrate multi-touch How touse Bluetooth controllers (Zeemote) More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI How to port and augment a 2D shooter game app similar to "Wolfenstein" for Android How to port and augment another 2D shooter "Doom"-like game app for Android using OpenGL How to build a 3D shooter game like "Quake" How and where to best deploy these game apps Who this book is for This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative. Table of Contents Welcome to Android Gaming Gaming Tricks: More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI Efficient Graphics with OpenGL ES 2.02D Shooters with OpenGL: Doom-like App for Android 3D Shooters Part I: Quake-like App 3D Shooters Part II: Quake II Appendix: Deployment and Compilation Tips
Taking Your iPad to the Max, iOS 5 Edition is written so that anyone can quickly get up to speed on Apple's latest hit. As bloggers at The Unofficial Apple Weblog (TUAW.com), the authors have the happy privilege of working with Apple products every day, and they'll guide you through all of the perks of being an iPad owner with access to all the new and amazing features in iOS 5. This book takes you from selecting and buying an iPad, to connecting it to the Internet, to using the incredible power of the iPad and all its apps to enhance your life. Whether you're using your iPad to surf the Internet, admire or edit family photos, listen to music, watch movies, create or edit movies, or read a book, this book will help guide you. Discover how your iPad can be a virtual shopping mall, opening the door to purchases of music, books, videos, and movies. This book will help you organize your daily life through the use of Calendar, Notes, and Contacts, communicate with friends and colleagues with Mail, and find your way with Maps. You'll also learn how get the most out of your iPad's two cameras, and you'll learn how iCloud keeps all of your documents and photos in sync across all your Apple devices. You'll also learn about great new iOS 5 features like Reminders, Notification Center, iMessage, Newsstand, and PC-Free updates. Taking Your iPad to the Max, iOS 5 Edition introduces the essentials of using your iPad for recreation, travel, and workand includes the basics of Apple's iWork suite for iPad. Learn to create business or personal documents with Pages, make professional presentations with Keynote, and keep data and finances under control with Numbers. You'll also learn how to use iLife's suite of apps, including iPhoto, iMovie, and GarageBand on the iPad. No matter how you use your iPad, Taking Your iPad to the Max, iOS 5 Edition will show you how to make the most of it. What you'll learn Learn the new features of iOS 5 on your iPad Watch, read and listen more with endless movies, books and music at your fingertips Create images and videos and edit them with iMovie Use the iPad as a professional office tool to create rich documents, spreadsheets, and presentations See how iCloud makes syncing seamless Get connected wirelessly, stay connected and set your computing life free Who this book is for iPad owners who want to learn more about the new features in iOS 5 and iCloud. Table of Contents Bringing Your iPad Home Putting Your Data and Media on Your iPad Exploring the iPad Hardware Interacting with Your iPad Connecting to the Internet Browsing the Internet with Safari Touching Your Music and Video Shopping for Apps, Books, Music, and More Using iBooks Leveraging Your Desk Set Setting Up and Using Mail Working with Maps Touching Your Digital Photos On the Go with iWork Using the iPad Cameras with Camera, Photobooth, and FaceTime Other Great Ways to Use Your iPad |
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