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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Mobile Radio Communications and 5G Networks - Proceedings of MRCN 2020 (Paperback, 1st ed. 2021): Nikhil Marriwala, C C... Mobile Radio Communications and 5G Networks - Proceedings of MRCN 2020 (Paperback, 1st ed. 2021)
Nikhil Marriwala, C C Tripathi, Dinesh Kumar, Shruti Jain
R5,285 Discovery Miles 52 850 Ships in 18 - 22 working days

The book features original papers by active researchers presented at the International Conference on Mobile Radio Communications and 5G Networks. It includes recent advances and upcoming technologies in the field of cellular systems, 2G/2.5G/3G/4G/5G and beyond, LTE, WiMAX, WMAN, and other emerging broadband wireless networks, WLAN, WPAN, and various home/personal networking technologies, pervasive and wearable computing and networking, small cells and femtocell networks, wireless mesh networks, vehicular wireless networks, cognitive radio networks and their applications, wireless multimedia networks, green wireless networks, standardization of emerging wireless technologies, power management and energy conservation techniques.

Practical TensorFlow.js - Deep Learning in Web App Development (Paperback, 1st ed.): Juan De Dios Santos Rivera Practical TensorFlow.js - Deep Learning in Web App Development (Paperback, 1st ed.)
Juan De Dios Santos Rivera
R1,500 R1,228 Discovery Miles 12 280 Save R272 (18%) Ships in 18 - 22 working days

Develop and deploy deep learning web apps using the TensorFlow.js library. TensorFlow. js is part of a bigger framework named TensorFlow, which has many tools that supplement it, such as TensorBoard , ml5js , tfjs-vis. This book will cover all these technologies and show they integrate with TensorFlow. js to create intelligent web apps. The most common and accessible platform users interact with everyday is their web browser, making it an ideal environment to deploy AI systems. TensorFlow.js is a well-known and battle-tested library for creating browser solutions. Working in JavaScript, the so-called language of the web, directly on a browser, you can develop and serve deep learning applications.You'll work with deep learning algorithms such as feedforward neural networks, convolutional neural networks (CNN), recurrent neural networks (RNN), and generative adversarial network (GAN). Through hands-on examples, apply these networks in use cases related to image classification, natural language processing, object detection, dimensionality reduction, image translation, transfer learning, and time series analysis. Also, these topics are very varied in terms of the kind of data they use, their output, and the training phase. Not everything in machine learning is deep networks, there is also what some call shallow or traditional machine learning. While TensorFlow.js is not the most common place to implement these, you'll be introduce them and review the basics of machine learning through TensorFlow.js. What You'll Learn Build deep learning products suitable for web browsers Work with deep learning algorithms such as feedforward neural networks, convolutional neural networks (CNN), recurrent neural networks (RNN), and generative adversarial network (GAN) Develop apps using image classification, natural language processing, object detection, dimensionality reduction, image translation, transfer learning, and time series analysis Who This Book Is For Programmers developing deep learning solutions for the web and those who want to learn TensorFlow.js with at least minimal programming and software development knowledge. No prior JavaScript knowledge is required, but familiarity with it is helpful.

Serverless Swift - Apache OpenWhisk for iOS developers (Paperback, 1st ed.): Marek Sadowski, Lennart Frantzell Serverless Swift - Apache OpenWhisk for iOS developers (Paperback, 1st ed.)
Marek Sadowski, Lennart Frantzell
R888 R766 Discovery Miles 7 660 Save R122 (14%) Ships in 18 - 22 working days

Decrease development time to market with Serverless Swift-the event-based modern architecture for full stack developers. This book reviews how to use the Apache OpenWhisk framework to enrich your standalone applications with cloud-based functionalities from data sources up to Artificial Intelligence. You'll leverage serverless in your mobile apps with use case scenarios and gain the skills that will allow you to create robust, performant, secure yet economically viable systems in a cloud native environment. Finally, you'll see how to participate in the creation and further development of this open source project with Apache Foundation, which is supported by IBM, Google, and others Serverless has become a new style of coding, and it can be used to offload your mobile apps without incurring unnecessary costs. Get a solid, hands-on introduction into serverless, function-as-a-service, and cloud function technologies and learn why startups and enterprises are so excited about using them. What You'll Learn Employ Apache OpenWhisk in your apps Expand your iOS skills with Cloud Native Serverless programming Use a Docker container as a Polyglot action Who This Book Is For Developers, development leaders in the enterprise, and startup CTOs who want to learn a leading technology for the cloud in order to enrich applications with SaaS, Social Networks, and cloud based AI and APIs.

When Compressive Sensing Meets Mobile Crowdsensing (Paperback, 1st ed. 2019): Linghe Kong, Bowen Wang, Guihai Chen When Compressive Sensing Meets Mobile Crowdsensing (Paperback, 1st ed. 2019)
Linghe Kong, Bowen Wang, Guihai Chen
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book provides a comprehensive introduction to applying compressive sensing to improve data quality in the context of mobile crowdsensing. It addresses the following main topics: recovering missing data, efficiently collecting data, preserving user privacy, and detecting false data. Mobile crowdsensing, as an emerging sensing paradigm, enables the masses to take part in data collection tasks with the aid of powerful mobile devices. However, mobile crowdsensing platforms have yet to be widely adopted in practice, the major concern being the quality of the data collected. There are numerous causes: some locations may generate redundant data, while others may not be covered at all, since the participants are rarely systematically coordinated; privacy is a concern for some people, who don't wish to share their real-time locations, and therefore some key information may be missing; further, some participants may upload fake data in order to fraudulently gain rewards. To address these problematic aspects, compressive sensing, which works by accurately recovering a sparse signal using very few samples, has proven to offer an effective solution.

Smart Network Inspired Paradigm and Approaches in IoT Applications (Paperback, 1st ed. 2019): Mohamed Elhoseny, Amit Kumar Singh Smart Network Inspired Paradigm and Approaches in IoT Applications (Paperback, 1st ed. 2019)
Mohamed Elhoseny, Amit Kumar Singh
R2,630 Discovery Miles 26 300 Ships in 18 - 22 working days

This book gathers high-quality research articles and reviews that reflect the latest advances in the smart network-inspired paradigm and address current issues in IoT applications as well as other emerging areas. Featuring work from both academic and industry researchers, the book provides a concise overview of the current state of the art and highlights some of the most promising and exciting new ideas and techniques. Accordingly, it offers a valuable resource for senior undergraduate and graduate students, researchers, policymakers, and IT professionals and providers working in areas that call for state-of-the-art networks and IoT applications.

Build Location Apps on iOS with Swift - Use Apple Maps, Google Maps, and Mapbox to Code Location Aware Mobile Apps (Paperback,... Build Location Apps on iOS with Swift - Use Apple Maps, Google Maps, and Mapbox to Code Location Aware Mobile Apps (Paperback, 1st ed.)
Jeffrey Linwood
R1,491 R1,219 Discovery Miles 12 190 Save R272 (18%) Ships in 18 - 22 working days

Work with Apple Maps, Google Maps, and Mapbox in iOS with Swift programming. Guided by practical examples, this book covers all three map frameworks to ensure you properly select which one best suits your iOS app's needs in working with iOS location. You'll see how Apple's privacy settings apply to a user's location, and how to access that user's location from an application. Once you have access to the user's location, allow your app to display points of interest from Apple's database on the map inside the app, as well as to provide a search through that database by name. You can also incorporate turn by turn directions inside your own app to provide routes. Or trigger different functionality or notifications based on locational queues. With Build Location Apps on iOS with Swift, you'll even find out how to provide offline map support for hiking, camping, or other outdoors applications where cell phone service is weak. What You'll Learn Display points of interest within your own app Work with Apple's privacy settings so pertinent information comes through Trigger functionality based on geographic prompts Create your own custom map styles with Mapbox Studio and display them in the app Who This Book Is For Intermediate to advanced Swift programmers who would like to add location based services to their apps.

Beginning iPhone Games Development (Paperback, 1st ed.): P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, Scott... Beginning iPhone Games Development (Paperback, 1st ed.)
P.J. Cabrera, Peter Bakhirev, Ian. Marsh, Ben Smith, Eric Wing, …
R1,050 R929 Discovery Miles 9 290 Save R121 (12%) Ships in 18 - 22 working days

iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for

All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

Learn Android Studio 4 - Efficient Java-Based Android Apps Development (Paperback, 2nd ed.): Ted Hagos Learn Android Studio 4 - Efficient Java-Based Android Apps Development (Paperback, 2nd ed.)
Ted Hagos
R1,427 R1,180 Discovery Miles 11 800 Save R247 (17%) Ships in 18 - 22 working days

Build and deploy your Java-based Android apps using the popular and efficient Android Studio 4 suite of tools, an integrated development environment (IDE) for today's Android developers. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Among these tools, you'll use the new Android Studio 4 features, including an upgraded CPU profiler UI, a new build speed window, the multi-preview feature, and the live layout inspector. After reading and using this book, you'll be able to efficiently build complete Java-based Android apps that run on any Android smartphone, tablet, smart watch and more. You'll also be able to publish those apps and sell them online and in the Google Play store. What You Will Learn Use Android Studio 4 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus, and the action bar Work with new tools in Android Studio 4: Jetpack compose support, a smart editor for ProGuard rules, a new motion layout editor, a new Android Gradle plugin, and a fragment wizard with new fragment templates Integrate data with data persistence Access the cloud Who This Book Is For Those who may be new to Android Studio 4 or Android Studio in general. You may or may not be new to Android development. Some prior experience with Java is recommended.

The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.): Dave Wooldridge, Michael... The Business of iPhone App Development - Making and Marketing Apps that Succeed (Paperback, 1st ed.)
Dave Wooldridge, Michael Schneider
R943 R821 Discovery Miles 8 210 Save R122 (13%) Ships in 18 - 22 working days

The phenomenal success of the iPhone and the iPod touch has ushered in a gold rush for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.

The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creatorsperfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer's perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Transform your iPhone app into a powerful marketing tool with easy-to-use concepts and code examples. Analyze your ideas, research the competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Utilize several revenue-generating business models such as in-app advertising, affiliate programs, and In-App Purchase. Includes an extensive chapter on tapping into the Store Kit API. Build synergy with in-app cross-promotion and social networking. Improve usability and implement effective testing, plus a comprehensive walkthrough of provisioning and ad hoc distribution. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated web site promoting your iPhone app. Successfully navigate the App Store submission process. Execute a post-release marketing strategy by crafting effective press releases, soliciting app reviews, and leveraging the power of promotional sales and giveaways. Who this book is for

This book is for any developer looking to build a successful business selling iPhone and iPod touch apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromiPhoneBusinessBook.com. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iPhone App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iPhone App Is Your Most Powerful Marketing Tool Money for Nothing: When It Pays to Be Free Exploring New Business Models with In-App Purchaseand Affiliate Programs Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App StoreSubmission Process Increasing Awareness for Your iPhone App

Beginning Android Games Development - From Beginner to Pro (Paperback, 4th ed.): Ted Hagos, Mario Zechner, J. F Dimarzio,... Beginning Android Games Development - From Beginner to Pro (Paperback, 4th ed.)
Ted Hagos, Mario Zechner, J. F Dimarzio, Robert Green
R1,415 R1,168 Discovery Miles 11 680 Save R247 (17%) Ships in 18 - 22 working days

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform

More iPhone 3 Development - Tackling iPhone SDK  3 (Paperback, 1st ed.): David Mark, Jeff Lamarche More iPhone 3 Development - Tackling iPhone SDK 3 (Paperback, 1st ed.)
David Mark, Jeff Lamarche
R957 R835 Discovery Miles 8 350 Save R122 (13%) Ships in 18 - 22 working days

Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applicationsoffering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs. What you'll learn All about Core Data: key concepts and techniques for writing larger application How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit Details on the addition of Bonjour discovery and network streams How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into applications Essentials of concurrent programming and advanced debugging techniques Tips on working with data from the web Who this book is for

All iPhone and iPod touch developers, especially developers already familiar with early iPhone SDKs. Table of Contents Here We Go Round Again The Anatomy of Core Data A Super Start: Adding, Displaying, and Deleting Data The Devil in the Detail View Preparing for Change: Migrations and Versioning Custom Managed Objects Relationships, Fetched Properties, and Expressions Peer-to-Peer Over Bluetooth Using GameKit Online Play: Bonjour and Network Streams Working with Data from the Web MapKit Sending Mail iPod Library Access Keeping Your Interface Responsive Debugging The Road Goes Ever On...

Learn Java for Android Development - Migrating Java SE Programming Skills to Mobile Development (Paperback, 4th ed.): Peter... Learn Java for Android Development - Migrating Java SE Programming Skills to Mobile Development (Paperback, 4th ed.)
Peter Spath, Jeff Friesen
R2,309 R1,886 Discovery Miles 18 860 Save R423 (18%) Ships in 18 - 22 working days

Gain the essential Java language skills necessary for using the Android SDK platform to build Java-based Android apps. This book includes the latest Java SE releases that Android supports, and is geared towards the Android SDK version 10. It includes new content including JSON documents, functional programming, and lambdas as well as other language features important for migrating Java skills to Android development. Android is still the world's most popular mobile platform and because this technology is still mostly based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android apps developer. Learn Java for Android Development, 4th Edition helps you do that. Each of the book's chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's material. Answers to the book's more than 500 exercises are provided in an appendix. Once you finish, you will be ready to begin your Android app development journey using Java. What You Will Learn Discover the latest Java programming language features relevant to Android SDK development Apply inheritance, polymorphism, and interfaces to Android development Use Java collections, concurrency, I/O, networks, persistence, functional programming, and data access in Android apps Parse, create, and transform XML and JSON documents Migrate your Java skills for mobile development using the Android platform Who This Book Is For Programmers with at least some prior Java programming experience looking to get into mobile Java development with the Android platform.

iPad 2 For Seniors For Dummies(r), 3rd Edition (Paperback, 3rd Edition): NC Muir iPad 2 For Seniors For Dummies(r), 3rd Edition (Paperback, 3rd Edition)
NC Muir
R831 R750 Discovery Miles 7 500 Save R81 (10%) Ships in 18 - 22 working days

Oh, all the amazing things your iPad and iPad 2 can do

Lightweight, powerful, and perfect for reading and staying in touch, iPads are fun and practical for today's seniors, as long as you know how to use all the bells and whistles. That's where this helpful guide comes in. Written in the friendly "For Dummies" style and sporting senior-friendly larger type and full-color illustrations, this book can help you get the most out of your iPad or iPad 2, even if you don't ordinarily use a computer.

This new edition includes pages of updated content, including the latest features in iOS 5 and iCloud. You'll first learn to set up your iPad, get familiar with the touchscreen interface, and explore accessibility features. Then you'll learn to browse the Internet with mobile Safari, use maps, set up and manage your e-mail, buy and read e-books, download and play music and movies, work with photos, make FaceTime video calls, and discover how to extend the iPad's capability even more with apps. Covers the iPad and iPad 2Includes senior-friendly larger fonts and full-color illustrations Explains how to use the iPad in the clear, friendly, easy-to-follow language that has defined the Dummies series for two decadesCovers using maps and the calendar, video chatting with FaceTime, browsing the web, using your iPad for e-mail and Facebook, buying apps and games, reading iBooks, playing music, watching videos, viewing photos, user security and safety, and moreNew edition is updated with new content on iOS 5 and iCloud features, including iMessage, Newsstand, Reminders, Reader and Reading List tools, and more

The iPad combines the best of your favorite gadgets into one amazing device--whatever you want your iPad to do, the fun starts with "iPad 2 For Seniors For Dummies."

Intelligent Notification Systems (Paperback): Abhinav Mehrotra, Mirco Musolesi Intelligent Notification Systems (Paperback)
Abhinav Mehrotra, Mirco Musolesi
R789 Discovery Miles 7 890 Ships in 18 - 22 working days

Notifications provide a unique mechanism for increasing the effectiveness of real-time information delivery systems. However, notifications that demand users' attention at inopportune moments are more likely to have adverse effects and might become a cause of potential disruption rather than proving beneficial to users. In order to address these challenges a variety of intelligent notification mechanisms based on monitoring and learning users' behavior have been proposed. The goal of such mechanisms is maximizing users' receptivity to the delivered information by automatically inferring the right time and the right context for sending a certain type of information. This book presents an overview of the current state of the art in the area of intelligent notification mechanisms that rely on the awareness of users' context and preferences. We first present a survey of studies focusing on understanding and modeling users' interruptibility and receptivity to notifications from desktops and mobile devices. Then, we discuss the existing challenges and opportunities in developing mechanisms for intelligent notification systems in a variety of application scenarios.

Quick Start Guide to Dart Programming - Create High-Performance Applications for the Web and Mobile (Paperback, 1st ed.):... Quick Start Guide to Dart Programming - Create High-Performance Applications for the Web and Mobile (Paperback, 1st ed.)
Sanjib Sinha
R1,189 R993 Discovery Miles 9 930 Save R196 (16%) Ships in 18 - 22 working days

Get started with Dart and learn to program with this language suitable for high-performing, modern applications. You'll gain the basics and be ready to move to the next level: web and mobile apps. While you won't learn the specifics of programming web and mobile apps, you will have the foundation to take your Dart skills in that direction. This book starts with an introduction to the Dart IDE, after which you will take a look at the various components of the Dart programming language. You will look at types and variables, and get to know the significance of collections and arrays in Dart. Once you've familiarized yourself with the initial components of Dart, you will see how flow of control and looping can be achieved by using if, else, and conditional expressions. Moving on to functions and objects, you will dig deeper into the concepts of object oriented programming to gauge the importance of constructors in Dart. You will then discover more about inheritance and mixins, seeing how they contain methods for use by other classes. After gauging the importance of abstract classes and methods, you will learn more about anonymous functions such as lambdas and closures. You will then take a look at key data structures including lists and maps to aid you in organizing your information for storage and retrieval. After all this you'll move on to managing exceptions arising from executing your program. Finally, Dart programming relies heavily on libraries to perform a variety of functions. You will cover some of these packages and libraries, including dart:core and dart:math, and also build a backend server with the help of the Dart core libraries. What You Will Learn Use variables and conditionals in Dart Work with arrays and collections Apply flow control and looping Explore data structures and their use Handle exceptions Use Dart packages and libraries to build a backend server Who This Book Is For Those new to Dart programming who aim to get a quick introduction to its concepts and programming principles. Readers with no coding experience can also take advantage of this book.

Android Tablets in Easy Steps (Paperback): Nick Vandome Android Tablets in Easy Steps (Paperback)
Nick Vandome
R335 Discovery Miles 3 350 Ships in 9 - 17 working days

'Android Tablets in Easy Steps' looks at the range of devices available and their specifications and functionality. It also gives a full rundown of the latest version of Android and how to use it on your tablet in terms of navigating around, performing all of your favourite tasks, getting online and turning your tablet into your own mobile entertainment centre.

Swift Development with Cocoa (Paperback): Jonathon Manning, Paris Buttfield-Addison, Tim Nugent Swift Development with Cocoa (Paperback)
Jonathon Manning, Paris Buttfield-Addison, Tim Nugent
R924 R719 Discovery Miles 7 190 Save R205 (22%) Ships in 10 - 15 working days

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Android Studio IDE Quick Reference - A Pocket Guide to Android Studio Development (Paperback, 1st ed.): Ted Hagos Android Studio IDE Quick Reference - A Pocket Guide to Android Studio Development (Paperback, 1st ed.)
Ted Hagos
R847 R736 Discovery Miles 7 360 Save R111 (13%) Ships in 18 - 22 working days

This concise reference book for Android Studio 3 presents the essential Android Studio functions in a well-organized format that can be used as a handy reference. It will quickly demonstrate the usage of the Android Studio IDE to build an Android mobile app step by step. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a reference that is concise, to the point and highly accessible. The Android Studio IDE Quick Reference is packed with useful information and is a must-have for any mobile or Android app developer or programmer. What You Will Learn Discover the workflow basics in Android Studio 3 Make tasks efficient with keyboard shortcuts Carry out unit testing in Android Studio 3 Use time-saving techniques such as templates Master debugging basics Configure your project using Gradle Use the profiler to monitor app performance Who This Book Is For Those who already know how to build applications in Android using Java. This book will serve as a handy and quick reference on how to get things done in Android Studio 3.

Android Espresso Revealed - Writing Automated UI Tests (Paperback, 1st ed.): Denys Zelenchuk Android Espresso Revealed - Writing Automated UI Tests (Paperback, 1st ed.)
Denys Zelenchuk
R1,422 R1,175 Discovery Miles 11 750 Save R247 (17%) Ships in 18 - 22 working days

Write Android user interface (UI) tests using Google Espresso for Android. You'll cover all the major topics of writing functional UI automated tests using the Espresso testing framework, including different ways of running automated tests, architecting test projects in an easy and maintainable way, and using tools which help to implement automated tests with less effort. Android Espresso Revealed explains the basics of using Espresso to write automated UI tests, and how to customize the framework for advanced functionality. The author provides examples in both Java and Kotlin, and includes dealing with network operations in UI tests, testing application accessibility, implementing supervised monkey tests, and more. What You Will Learn Write Espresso tests with both Kotlin and Java including test project migration from Java to Kotlin Test web views inside the application under test Use Espresso to set up test devices or emulators to minimize test flakiness and run tests in Firebase Test Lab Verify and stub intents with Espresso-Intents Move test projects to AndroidX Test notifications or operate on third-party apps during Espresso test execution Apply different test architecture approaches to the test project to reduce maintenance effort Implement supervised monkey tests using Espresso and UIAutomator Who This Book Is ForEngineers with experience of Android test automation will benefit from this book

Beginning NFC (Paperback): Tom Igoe Beginning NFC (Paperback)
Tom Igoe; Contributions by Don Coleman, Brian Jepson
R682 R548 Discovery Miles 5 480 Save R134 (20%) Ships in 10 - 15 working days

Jump into the world of Near Field Communications (NFC), the fast-growing technology that lets devices in close proximity exchange data, using radio signals. With lots of examples, sample code, exercises, and step-by-step projects, this hands-on guide shows you how to build NFC applications for Android, the Arduino microcontroller, and embedded Linux devices. You'll learn how to write apps using the NFC Data Exchange Format (NDEF) in PhoneGap, Arduino, and node.js that help devices read messages from passive NFC tags and exchange data with other NFC-enabled devices. If you know HTML and JavaScript, you're ready to start with NFC. Dig into NFC's architecture, and learn how it's related to RFID Write sample apps for Android with PhoneGap and its NFC plugin Dive into NDEF: examine existing tag-writer apps and build your own Listen for and filter NDEF messages, using PhoneGap event listeners Build a full Android app to control lights and music in your home Create a hotel registration app with Arduino, from check-in to door lock Write peer-to-peer NFC messages between two Android devices Explore embedded Linux applications, using examples on Raspberry Pi and BeagleBone

Learning Android (Paperback, 2nd ed.): Marko Gargenta Learning Android (Paperback, 2nd ed.)
Marko Gargenta; Contributions by Masumi Nakamura
R795 R625 Discovery Miles 6 250 Save R170 (21%) Ships in 10 - 15 working days

Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you'll build a Twitter-like application, adding new features with each chapter. You'll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android's building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application

Mobile Agent-Based Anomaly Detection and Verification System for Smart Home Sensor Networks (Paperback, Softcover reprint of... Mobile Agent-Based Anomaly Detection and Verification System for Smart Home Sensor Networks (Paperback, Softcover reprint of the original 1st ed. 2018)
Muhammad Usman, Vallipuram Muthukkumarasamy, Xin-Wen Wu, Surraya Khanum
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book presents the latest developments regarding a detailed mobile agent-enabled anomaly detection and verification system for resource constrained sensor networks; a number of algorithms on multi-aspect anomaly detection in sensor networks; several algorithms on mobile agent transmission optimization in resource constrained sensor networks; an algorithm on mobile agent-enabled in situ verification of anomalous sensor nodes; a detailed Petri Net-based formal modeling and analysis of the proposed system, and an algorithm on fuzzy logic-based cross-layer anomaly detection and mobile agent transmission optimization. As such, it offers a comprehensive text for interested readers from academia and industry alike.

Unreal for Mobile and Standalone VR - Create Professional VR Apps Without Coding (Paperback, 1st ed.): Cornel Hillmann Unreal for Mobile and Standalone VR - Create Professional VR Apps Without Coding (Paperback, 1st ed.)
Cornel Hillmann
R1,305 R1,084 Discovery Miles 10 840 Save R221 (17%) Ships in 18 - 22 working days

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll Learn Explore the VR ecosystem, including history, recent trends and future outlook Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others) Examine graphics optimization techniques Set up a project and the target platform Design interaction with Unreal blueprints Deployments, testing, further optimization Who This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.

Learn Microsoft Visual Studio App Center - With Xamarin Forms (Paperback, 1st ed.): Sunny Mukherjee Learn Microsoft Visual Studio App Center - With Xamarin Forms (Paperback, 1st ed.)
Sunny Mukherjee
R1,328 R1,106 Discovery Miles 11 060 Save R222 (17%) Ships in 18 - 22 working days

Use Visual Studio App Center with Xamarin Forms to set up a DevOps CI/CD pipeline, set up your mobile builds on either iOS or Android, set up Android and Apple certificates and provisioning profiles, distribute your app to your developers and testers, capture analytics and crashes from your users, communicate to your users with push notifications, and run UI tests on the Microsoft cloud. You will see how to automate and manage the life cycle of your apps through Microsoft's Cloud Service, with a focus on integrating App Center into your Xamarin Forms apps with clear, practical examples. As you follow along with the sample app, you will see how easy it is to configure your builds, to test the sample app on various iOS and Android devices on the App Center cloud, and to distribute your app to real devices. Whether you are a developer on a small team or a startup or an architect in a large organization curious about the benefits of Visual Studio App Center, after finishing this book, you will be confident in setting up App Center on your next mobile project. Come join me on this journey through Visual Studio App Center with Xamarin Forms. What You Will Learn Create a DevOps CI/CD pipeline for your mobile app on both iOS and Android devices Save money without buying multiple iOS and Android devices and instead run cloud UI tests Stay informed about build successes and failures by integrating App Center with Slack Set up groups and add team members to your groups on App Center Distribute your app to your team on either iOS or Android devices Capture important user events in your code and report to App Center Give a friendly user experience by handling crashes gracefully and reporting to App Center Keep and analyze your user's data on Azure by setting up automatic data export to Azure Communicate with your users using iOS and Android notification services from App Center Give your users a better experience by sending silent push notifications Include custom data in your push notifications Who This Book Is For Xamarin Forms mobile developers with previous experience using the Xamarin framework.

Emerging Wireless Communication and Network Technologies - Principle, Paradigm and Performance (Paperback, Softcover reprint of... Emerging Wireless Communication and Network Technologies - Principle, Paradigm and Performance (Paperback, Softcover reprint of the original 1st ed. 2018)
Karm Veer Arya, Robin Singh Bhadoria, Narendra S. Chaudhari
R3,127 Discovery Miles 31 270 Ships in 18 - 22 working days

The book covers a wide range of wireless communication and network technologies, and will help readers understand the role of wireless technologies in applications touching on various spheres of human life, e.g. healthcare, agriculture, building smart cities, forecasting and the manufacturing industry. The book begins by discussing advances in wireless communication, including emerging trends and research directions for network technologies. It also highlights the importance of and need to actively develop these technologies. In turn, the book addresses different algorithms and methodologies which could be beneficial in implementing 5G Mobile Communication, Vehicular Ad-hoc Networks (VANET), Reliable Cooperative Networks, Delay Tolerant Networks (DTN) and many more contexts related to advanced communications. It then addresses the prominence of wireless communication in connection with the Internet of Things (IoT), Mobile Opportunistic Networks and Cognitive Radio Networks (CRN). Lastly, it presents the new horizons in architecture and building protocols for Li-Fi (Light-Fidelity) and Wearable Sensor Technology.

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