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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
With the MacApp Store launch in early 2011, a new age in Mac development began. Look for many of the cool apps for iPhone and iPadcoming to an iMac orMacBookPronear you Beginning OS X Lion Apps Development explains how to develop OS X Lion-based apps and publish them in the Mac App Store. It begins with the basics of Objective-C and Cocoa, and then moves through all the topics necessary to build and publish your first successful Mac apps Get started with Objective-C and Xcode Build your first complete apps that integrate well with Mac OS X Publish your apps on the Mac App Store If you're new to Mac ornew to iPhone or iPad apps development, and looking to develop apps for the Macbook Pro or Mac desktop, this book is for you What you'll learn How to use Apple's development tools How to build user interfaces and create user experiences (UX) How to respond to user input How to integrate your apps into the Mac ecosystem How to store and retrieve data How to publish your apps to the new Mac App Store Who this book is for This book is for those new to Mac or for iPhone or iPad apps developers who want todevelop apps for the MacBook Pro or Mac desktop. Table of Contents Building a Graphiing Calculator Laying Out the User Interface Handling User Input Pimp My UI Storing and Retrieving Data Using Core Data Integrating Graphique into the Mac OS X Desktop Creating Help Printing
Today, millions people use mobile devices like smartphones and tablet computers on a daily basis to communicate and obtain information. Further, due to recent technical advances in mobile technology, consumers can use these devices to carry out a broad range of activities that previously required a desktop or laptop computer including shopping, banking, and accessing government services. Given these trends, providing government information and services "anytime, anywhere, and on any device" has become increasingly important, particularly as some mobile users may not have any other means of online access. This book describes the demographics of mobile users and the factors that might be associated with the increased use of mobile devices; the devices individuals are using to access government services and the challenges people face; and the actions the federal government has taken to enhance access to government services via mobile devices. This book also examines a report on Congress Member adoption and use of two social networking services: Twitter and Facebook. The book analyses data on Member use of Twitter and Facebook collected by an academic institution in collaboration with the Congressional Research Service during a two-month period between August and October 2011 and the adoption of both platforms as of January 2012.
Today's iPhone and iPad apps developers are often running into the need to refine, improve and optimize their apps performances. As more complex apps can be created, it is even more important for developers to deal with this critical issue. Pro iOS Apps Performance Tuning and Optimizationcovers many common but difficult problems when tuning and optimizing performance for iPhoneand iPad appsand how to resolve these problems efficiently. This book gives you the following: Basic knowledge on common problems in iPhone apps Advanced knowledge over data structure, algorithms, multithreading, and network data in iPhone apps Comparisonwith problems and solutions for Android and Windows Phone apps After reading this must-have book, you'll be ready to make the most of the processing power of the iPhone with your apps performance optimization know-how. What you'll learn Benchmark your apps using emulators and real device tests Increase and optimize UITableView performance in your iOS apps Increase your app performance using image and data caching techniques Tune your apps using algorithms and data structures Improve your parallel data access using multithreading techniques Optimize memory usage for increased battery life and better apps performance Use native C code to address memory leaks or EXEC_BAD_ACCESS Who this book is for iOS app developers who have basic knowledge of how to write apps and want to extend their knowledge and skills to write better or optimally-performing apps. Table of Contents Introduction to iOS App Performance Benchmark Your Apps: Using Simulators, Emulators and Real Device Tests Increase and Optimize UITableView Performance Increase App Performance Using Image and Data Caching Techniques Tune Your Apps Using Algorithms and Data Structures Improve Parallel Data Access using Multithreading Techniques Optimize Memory Usage for Increased Battery Life and Better Performance Integrate Multithreading and Efficient Memory Usage for Multitasking Apps Performance Use Native C Code to Address Memory Leaks or EXEC_BAD_ACCESS Comparisons with Android and WinPhone Performance Problems
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-requiredgame creation tool. Learn GameSalad for iOSshows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide What you'll learn How to set up your game design environment How to design a complete game from idea to publication with GameSalad The basics, but also some of the more advanced functions of GameSalad How to submit your game on the App Store How to start promoting your game Who this book is for If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help ofLearn GameSalad for iOS. Table of Contents PreparingYour Design EnvironmentYour First Game from Scratch: The Pong GameFinishing Pong: Scoring and Game Interaction Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause Making a Shoot 'Em Up Game: Carrot Invader LearningGravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II Graphics and Sound Effects: Labyrinth Bonuses, Game Center, and iAd: Break a Wall Device Internal Clock and Cyclic Movement: Non-Game Apps Submitting Your Game to the App Store Introduction to Game Promotion
Are you interested in creating BlackBerry apps using the latest BlackBerry 7 and BlackBerry Java Plug-in for Eclipse? Then this is the book for you. Beginning BlackBerry 7 Development offers a hands-on approach to learning how to build and deploy sophisticated BlackBerry apps using the latest tools and techniques available. Assuming only some programming background in Java or a similar language, this book starts with the basics, offering step-by-step tutorials that take you through downloading and installing the BlackBerry development environment, creating your first apps, and exploring the BlackBerry APIs. You'll be introduced to the latest features available in the latest BlackBerry 7 using BlackBerry Java Plug-in for Eclipse, including BlackBerry Application Platform Services, techniques for using multimedia with the BlackBerry, and tools for increasing app performance. To round out the complete development process, you'll also discover the different ways you can package and distribute your apps, from deploying apps on your own website to listing your apps for sale in the BlackBerry App World.What you'll learn * How to obtain and set up the tools you'll need to develop BlackBerry applications * How to develop Java-based BlackBerry applications * How to integrate BlackBerry Application Platform Services into your app * Advanced techniques for user interface design * Information on the latest APIs available to BlackBerry developers * How to use networking, location-based services, and many other features of the BlackBerry platform in your application Who this book is for This book is for those interested in developing native apps for the BlackBerry family of devices and smartphones. BlackBerry development experience is not required, but readers should have some experience with Java and Web programming. Table of Contents * Setting the Stage * Hello World * What Makes a BlackBerry Application? * User Interface Basics * Beyond the Basics of User Interfaces * Storing Data * Hello Out There Making a Network-Enabled Application * Where Am I? Using Location-Based Services * Getting Your App Out There: Packaging and Publishing * Next Steps
Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them. Apple's App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one of the most appealing environments available for mobile technology. Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective-C and the iOS software development kit. You'll build your skills and enhance your apps with visually appealing, dynamic user interfaces and pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features - for example, by using third-party libraries. Once you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on how to market your apps to new customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape What you'll learn * How to efficiently and quickly migrate your skills from .NET to Apple iOS for iPhone, iPad and iPod touch * How to set up and start coding with the iOS software development kit, Xcode and other Apple iOS and Mac tools * How to enhance your app with a dynamic user interface * How to store and retrieve data and configure your apps * How to de-bug and test your apps in the iOS environment * How to publish your first app on Apple's App Store Who this book is for If you're a Windows or .NET programmer who wants to get into iPhone or iPad apps development for the very first time, this book is for you Table of Contents * Get Set Up: Development on Apple's Tools and Platforms * Jump In: A Crash Course on Development Using the iOS SDK * Understand Your Options: Using Third-Party Solutions and MonoTouch * Going Deeper: .NET, Objective-C and the iOS SDK * Get to Work: Creating Your First Application * Build Your Skills: Enhancing Your Application with a Dynamic User Interface * Get the Data: Storing and Retrieving Data & Configuring Your Applications * Extend Your Apps: Extending Your iOS Application with Third Party Libraries * Get Published: Testing, Deploying and Distributing Your Applications * Extend Your Skills: Advanced Features A. Completing the Lunar Lander Application
BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible. With Advanced BlackBerry 6 Development, you ll get a comprehensive look at the new features included with SDK 6, including the new web and widgets SDK, the new web browser, and more. You ll also learn how to take advantage of new BlackBerry media capabilities such as the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user s personal and business contacts and calendar. Not only will you be learning how to use these APIs, but you ll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter s lessons will be applied by enhancing the app from a prototype to a fully polished program.Along the way, you'll learn how to differentiate your product from other downloads by fully integrating with the new BlackBerry 6 operating system. Your app will run in the browser and within device menus, just like software that comes with the phone. You will even learn BlackBerry's new Web browser features, Web standards-based App SDK, and more. Once you are comfortable with writing apps, this book will show you how to take them to the next level. You ll learn how to move from running on one phone to running on all phones, and from one country to all countries. You ll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform.What you ll learn * How to write sophisticated BlackBerry applications * All about integrating with the device so your program behaves like a native app * When to leverage advanced JSRs for cryptography, media capture, messaging, and more * How to tie into the device contact list, calendar, and tasks * Understanding the RIM security model and complex security processes * How to quickly and easily port to many device types * How to work with multiple devices across multiple countries * How to work with the new Web and Widgets SDK and potentially new Web browser (possible future webOS) and more. Who this book is for The ideal reader will approach this book after completing Beginning BlackBerry 6 Development, but intermediate-level programmers may start directly with this book. Readers are expected to have some previous experience with programming for mobile phones, optimally the BlackBerry, but they need not be experts.Readers will include both hobbyists and professional developers; they may be motivated by curiosity, a desire to solve a particular problem, or the enhancement their skill sets and careers.
The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growthincludes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. What you'll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Create Flash game and other apps on Android. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for This book is aimed at people new to mobile development. Table of Contents The Big Picture How to Get Started Your First Android Project Examining Your First Project A Bit About Eclipse Enhancing Your First Project Rewriting Your First Project Using XML-Based Layouts Employing Basic Widgets Working with Containers The Input Method Framework Using Selection Widgets Getting Fancy with Lists Still More Widgets and Containers Embedding The WebKit Browser Applying Menus Showing Pop-up Messages Handling Activity Lifecycle Events Handling Rotation Dealing with Threads Creating Intent Filters Launching Activities and Sub-Activities Working with Resources Defining and Using Styles Handling Multiple Screen Sizes Introducing the Honeycomb UI Using the Action Bar Fragments Handling Platform Changes Accessing Files Using Preferences Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Services: The Theory Basic Service Patterns Alerting Users via Notifications Requesting and Requiring Permissions Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Fonts More Development Tools The Role of Alternative Environments HTML5 PhoneGap Other Alternative Environments Dealing with Devices Where Do We Go from Here?
Fast, fun, and full of facts, Take Your iPad to the Max gives you the tips and techniques you need to get the most out of your new iPad. Apple's latest device is much more than a big iPhone, and this book will help you master the new category of touch-driven productivity apps developed specifically for the iPad, including the iWork App Suite. You'll also learn all about the built-in apps, including Mail, Calendar, and iTunes, as well as the brand-new iBooks. And, of course, you'll get all of the advanced shortcuts and techniques that will leave fellow iPad users in the dust. Author and gadget hacker Erica Sadun's enthusiasm for Apple devices and tools is infectiously catching. At the same time, her expertise and ability to uncover undocumented features and share them with her readers has made her something of a legend. Fortunately, Erica likes to share everything she knows with you, her loyal reader, and she knows just how to explain everything in clear, enjoyable-to-read prose.What you'll learn* How to handle multitouch interface fundamentals* How to use all the built-in apps, including Mail, Calendar, Safari, and the new iWork Suite * How to use iTunes and iBooks to open a world of expansion and personalization* How to use your iPad over WiFi and take advantage of free services like VoIP telephony * How to integrate your iPad with your network and other mobile and tethered devicesWho this book is for For every iPad owner who wants the fastest introduction, crammed with most useful information, presented in an extremely enjoyable style. Table of Contents* Bringing home the iPad: Purchase decisions, model choices * Connecting to iTunes: How to set up your system using iTune' configuration tools.* Exploring the iPad hardware: Powering the device on and off, exploring its sensors* Interacting with your iPad: Learning the touch-based vocabulary of the iPad, Manipulating the home screen, Spotlight, Accessibility* Connecting to the Internet: An introduction to using WiFi and/or 3Gs* Browsing with Mobile Safari. A complete how-to for using Safari.* Touching your Music and Video.Including iPod features, Video, & YouTube* Shopping at the App Store, Music Store, and Book Store* Using iBooks* Leveraging your Desk Set: Notes, Contacts and Calculator, Clock, Calendar* Setting up and using Email* Working with Maps* Taking your Photos With You* On the go with iWork: Creating and viewing documents, spreadsheets, etc.*5 other great ways to use your iPad
DESCRIPTION Wanting mobile apps to run on iOS, Android, and Windows Phone doesn't mean having to write them in three different languages. Apache Cordova provides a common set of APIs to access native device functionality such as the file system, camera, and contacts from apps written in HTML, CSS and Javascript, along with a command line tool to produce the binaries required for multiple mobile platforms. Apache Cordova in Action simplifies the entire process of creating and launching hybrid mobile apps using Cordova or Phonegap. By following carefully selected examples, step by step tutorials, and crystal-clear explanations, readers will learn to build apps from the Cordova CLI and make use of device features like the camera and accelerometer. For those just learning to design mobile apps, the book discusses ways to build mobile friendly, professional-quality UI and UX. Finally, the book covers testing techniques and explains the PhoneGap Build service, along with how to submit applications to Google Play and the Apple App Store. KEY SELLING POINTS Step by step tutorials Crystal clear explanations Simplifies the entire process of app development AUDIENCE Readers need to be familiar with HTML, CSS, and JavaScript. No prior experience with mobile app development is required. ABOUT THE TECHNOLOGY Cordova boasts a vibrant open source plugin ecosystem providing hooks into multiple device features and adding support for multiple different types of applications. Better still, when using Cordova with UI frameworks like jQuery Mobile, Ionic, or Sencha Touch, users can deploy their HTML based apps as native applications on any mobile device.
The BlackBerry is cool, and the BlackBerry is fun, but the BlackBerry also means serious business. For those of you who bought your BlackBerry to help get your life organized and free yourself from the ball-and-chain of desktop computing, BlackBerryfor Work: Productivity for Professionals is the book to show you how. There are plenty of general-purpose BlackBerry guides, but this book shows you how to complete all the traditional smartphone tasks, like to-dos, calendars, and email, and become even more efficient and productive. You'll learn mechanisms for developing effective workflows specific to the features of the BlackBerry and also efficient strategies for dealing with the specialized aspects of business and professional lifestyles. After giving a professionally targeted introduction to the built-in applications and configuration options, this book details the BlackBerry's enterprise features. This book also delves into App World, the BlackBerry's source for third-party software. It discusses some of the best business and vertical applications, and shows you how to take advantage of this wealth of add-ons and professional functionality.The only business-specific guide to the BlackBerry. Improve your productivity with innovative mobile workflows that free you from the desktop. Make the BlackBerry work for you so you can work better. The authors of BlackBerry for Work have decided to direct their share of the proceeds from the book to a charity in India. The Mitr Foundation is a trust founded in the city of Hyderabad, with the objective of contributing its might towards the empowerment of the girl child through education. Somewhere between the elite and the underprivileged lies the core essence of our endeavor. Shikha Gupta has pledged to undertake the responsibility of educatingthree children. What you'll learn How to purchase a BlackBerry and configure it specifically for business How to integrate built-in BlackBerry platform features into an everyday professional workflow How to access enterprise-wide data and computing features Specific organizational tips and sample workflows for different types of professions How to deploy the BlackBerry platform across groups both large and small The secrets of BlackBerry platform customization and personalization Who this book is for You have already purchased or are considering purchasing a BlackBerry. You know it's the most reliable smartphone around, but you actually want to use it to make your professional life more efficient, productive, and lest we forget, fun The BlackBerry has inherent uses for a broad range of professions, including management, sales, medical/dental, legal, real estate, training and education, human resources, and information technology, so there are many of you (or should I say us?). Some of us are novice mobile device users, and others are highly experienced mobile pros. No matter, because every professional BlackBerry user across this continuum of experience wants to learn to work smarter, better, and more efficiently. This book shows you how to use your BlackBerry to do this. Table of Contents BlackBerry Models and Purchasing Setting Up Your BlackBerry BlackBerry as a Phone BlackBerry for E-mail BlackBerry for Text and Multimedia Messaging Calendaring on Your BlackBerry Contact Management on Your BlackBerry Web Browsing Exploring Other Built-in BlackBerry Functions BlackBerry as a Modem Google Apps on Your BlackBerry Maps BlackBerry as an iPod Understanding App World General Business Apps
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you'll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services. What you'll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Who this book is for This book is aimed at people new to mobile development, but with some knowledge of Java. Table of Contents The Big Picture Projects & Targets Creating a Skeleton Application Using XML-Based Layouts Employing Basic Widgets Working with Containers Using Selection Widgets Getting Fancy With Lists Employing Fancy Widgets and Containers The Input Method Framework Applying Menus Fonts Embedding the WebKit Browser Showing Pop-Up Messages Dealing with Threads Handling Activity Lifecycle Events Creating Intent Filters Launching Activities and Sub-Activities Handling Rotation Working with Resources Using Preferences Managing and Accessing Local Databases Accessing Files Leveraging Java Libraries Communicating via the Internet Using a Content Provider Building a Content Provider Requesting and Requiring Permissions Creating a Service Invoking a Service Alerting Users Via Notifications Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Development Tools Handling Multiple Screen Sizes Dealing with Devices Handling Platform Changes Where Do We Go From Here?
Need help with your iPad Air? The Guide to the iPad Air organizes the wealth of knowledge about the Fifth Generation iPad into one place, where it can be easily accessed and navigated for quick reference. This guide comes with countless screenshots, which complement the step-by-step instructions and help you to realize the iPad's full potential. The Guide to the iPad Air provides useful information, such as tips and tricks, hidden features, and troubleshooting advice. You will also learn how to download FREE eBooks and how to make video calls using FaceTime. This guide discusses recent known issues and solutions that may be currently available. This information is constantly revised for a complete, up-to-date manual. Help is here
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book have been learned by the author, Bruce Sutherland, over a seven-year career which has involved programming on several AAA titles. Versions of these techniques have been used towards shipping game titles on hardware sold by all of the major console manufacturers: Sony, Microsoft and Nintendo.What you'll learn * How to build your first real-world quality game app for Android smartphones and tablets using the power of the Android C++ APIs as found in the NDK * How to do professional level, quality game design, starting the Droid Runner case study that's used throughout this book to illustrate the key concepts * How to build a game engine * How to write a renderer * How to build the Droid Runner game app with entities, game levels and collisions * How to insert perspectives using cameras and more *How to create or integrate audio into your game app * How to submit to the Android app stores like Google Play and Amazon Appstore Who this book is for This book is for game developers looking to get into Android development for the first time, as well as Android game developers who have never used the Native Development Kit (NDK).
Yes, you can create your own apps for Android devices - and it's easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor's Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps - like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO(R) MINDSTORMS(R) NXT robot with your phone Build location-aware apps by working with your phone's sensors Explore apps that incorporate information from the Web
The updated edition of the bestselling guide to Android app development If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dummies, you'll find easy-to-follow access to the latest programming techniques that take advantage of the new features of the Android operating system. Plus, two programs are provided: a simple program to get you started and an intermediate program that uses more advanced aspects of the Android platform. Android mobile devices currently account for nearly 80% of mobile phone market share worldwide, making it the best platform to reach the widest possible audience. With the help of this friendly guide, developers of all stripes will quickly find out how to install the tools they need, design a good user interface, grasp the design differences between phone and tablet applications, handle user input, avoid common pitfalls, and turn a "meh" app into one that garners applause. * Create seriously cool apps for the latest Android smartphones and tablets * Adapt your existing apps for use on an Android device * Start working with programs and tools to create Android apps * Publish your apps to the Google Play Store Whether you're a new or veteran programmer, Android App Development For Dummies will have you up and running with the ins and outs of the Android platform in no time.
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: * The fundamentals of game development * The Android platform basics to apply those fundamentals in the context of making a game * The design of 2D and 3D games and their successful implementation on the Android platform What you'll learn * How to set up and use the development tools for developing your first Android application * The fundamentals of game programming in the context of the Android platform * How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals * How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. * How to create a full-featured 3D game * How to publish your games, get crash reports, and support your users * How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Build production-grade web apps from scratch - without using frameworks - with Kotlin on the Java platform. You'll learn how to use and compose libraries, how to choose between different libraries, and the benefits of explicit and straight-forward code, vs. the implicit magic, conventions, and inversion of control you often see in frameworks. The book teaches the Kotlin language by building production-ready Kotlin code. You'll gain a deep understanding of the idiomatic use of the Kotlin language along with knowledge of how to apply Kotlin in production-grade web apps. The book also bridges the gap between building from scratch and using existing frameworks. For example, you'll learn how to integrate Spring Security-based authentication in web apps written from scratch, so you can leverage existing tooling in your organization without having to take on the entire Spring framework. The first section of the book sets up the base structure of your web app, such as routing, configuration files, and database migrations. The remaining chapters are broken into individual aspects of building production-ready web apps. Appendices at the end of the book explain how to use different libraries than the ones chosen in the main chapters, so you'll learn how to decouple your code from specific libraries, and choose between many different libraries to get the job done in your own web apps. What You Will Learn Compose libraries and manage boilerplate code using idiomatic and powerful Kotlin Manage and query SQL databases without ORMs and mapping layers Write resilient and change-proof tests in support of test-driven development practices Create traditional, HTML-based web apps, APIs for JavaScript-based single-page web apps and native mobile apps Manage parallelism and external service calls using Kotlin co-routines Deploy to production using embedded servers, WAR files, and serverless approaches Bridge the gap between custom-built apps and enterprise, using Spring Context and Spring Security Who This Book Is For The expert developer who is ready to take full control of the tech stack, and use the Kotlin language, type system, and standard library, to ship production-ready web apps. Readers should have prior programming experience. Experience with Java or another JVM language is helpful.
You and your trusty TI-84+ can ace math, together Graphing calculators are an essential tool in many high school and college math courses. TI-84 Plus CE Graphing Calculator For Dummies teaches you how to use these handy little machines with confidence, for basic math and far, far beyond. Packed with insider tips, common mistakes to avoid, and updates on the newest products available, this is the must-have reference to get the most out of your graphing calculator. You'll learn how to navigate the home screen, menus, and mode settings. And we'll teach you how to use your calculator to, uh, do math--starting with basic arithmetic functions and stepping up through matrices, complex numbers, and beyond. You can even learn about probability and how to conduct statistical data analysis with your TI-84+. Get graphing! Grasp the basics of using your TI-84+ graphing calculator Learn how to use shortcut menus to enter fractions, matrices and logarithms (with a change of base!) Figure out how to make charts, scatter plots, and more Get started programming in Python on the new TI-84 Plus CE Python Edition If you have the older TI-84+, look for tips that point out keystroke and functionality differences This edition of TI-84 Plus CE Graphing Calculator For Dummies lets you do everything there is to do with the very latest TI-84+ models. Whatever kind of math you're doing, you'll get some quality screen time in, thanks to Dummies.
This popular cookbook, thoroughly updated in response to reader requests and new developments in iOS 5, helps you solve the vexing, real-life issues you're likely to face when creating apps for the iPhone, iPad, or iPod Touch. This edition contains more than 100 new recipes, each providing a clear solution and sample code that you can use right away. The focus of this book is to teach you how to write iOS apps, whether they're as simple as a music player or as complex as an app that mixes animations, graphics, multimedia, database, and cloud storage. You'll learn about iCloud, Automatic Reference Counting, storyboarding, Interface Builder, creating ad-hoc and simulator builds, provision profiles, graphics, animations, Grand Central Dispatch, Operations and Operation Queues, threads, timers, audio and video and many other iOS 5 tools and techniques. Topics include: * Automatic Reference Counting to drastically cut down the time required to write your iOS apps * iCloud to synchronize users' data to the cloud * Storyboarding to simplify creating your User Interface * UI components, including picker views, data pickers, web views, popovers, activity indicators, progress views, sliders, alerts, switches, and many more * Grand Central Dispatch to write blazingly fast iOS apps without having to worry about creating threads * The all-new asynchronous and synchronous network APIs * Using block-based animations and integrating graphical assets into your apps
This book gathers selected high-quality research papers presented at International Conference on Mobile Computing and Sustainable Informatics (ICMCSI 2022) organized by Pulchowk Campus, Institute of Engineering, Tribhuvan University, Nepal, during 27-28 January 2022. The book discusses recent developments in mobile communication technologies ranging from mobile edge computing devices, to personalized, embedded and sustainable applications. The book covers vital topics like mobile networks, computing models, algorithms, sustainable models and advanced informatics that supports the symbiosis of mobile computing and sustainable informatics.
This textbook assumes very little knowledge of programming so whether you have dabbled with a little JavaScript, played with a bit of Python, written Java or have virtually no programming experience at all you will find that it is for you. The first part of the book introduces Kotlin program structures as well as conditional flow of control features such as if and when expressions as well as iteration loops such as for, while and do-while. Subsequent chapters explain how functions are implemented in Kotlin and introduce concepts from functional programming such as higher order functions and curried functions. The second part focusses on object oriented programming techniques, these include classes, inheritance, abstraction and interfaces. The third part presents container data types such as Arrays, and collections including Lists, Sets and Maps and the fourth part considers concurrency and parallelism using Kotlin coroutines. The book concludes with an introduction to Android mobile application development using Kotlin. Clear steps are provided explaining how to set up your environment and get started writing your own Kotlin programs. An important aspect of the book is teaching by example and there are many examples presented throughout the chapters. These examples are supported by a public GitHub repository that provides complete working code as well as sample solutions to the chapter exercises. This helps illustrate how to write well structured, clear, idiomatic Kotlin to build real applications.
The second generation of cloud computing systems, known as domain-specific clouds, are emerging based on application-specific processors and serverless computing paradigm. As multimedia streaming services are increasingly growing in popularity and diversity, this book is authored to introduce "multimedia clouds" as a domain-specific cloud that operates in the intersection of cloud computing technologies and digital media streaming. The book concentrates on the architectural aspects of multimedia clouds and describes development of high-level abstractions that will mitigate the burden of programmers, cloud architects, and system administrators. Multimedia clouds not only democratize multimedia streaming and add flexibility to the streaming services, they also help stream providers to offer robust and reliable streaming services in a cost- and energy-efficient manner.
Ocean covers 70.8% of the Earth's surface, and it plays an important role in supporting all life on Earth. Nonetheless, more than 80% of the ocean's volume remains unmapped, unobserved and unexplored. In this regard, Underwater Sensor Networks (USNs), which offer ubiquitous computation, efficient communication and reliable control, are emerging as a promising solution to understand and explore the ocean. In order to support the application of USNs, accurate position information from sensor nodes is required to correctly analyze and interpret the data sampled. However, the openness and weak communication characteristics of USNs make underwater localization much more challenging in comparison to terrestrial sensor networks. In this book, we focus on the localization problem in USNs, taking into account the unique characteristics of the underwater environment. This problem is of considerable importance, since fundamental guidance on the design and analysis of USN localization is very limited at present. To this end, we first introduce the network architecture of USNs and briefly review previous approaches to the localization of USNs. Then, the asynchronous clock, node mobility, stratification effect, privacy preserving and attack detection are considered respectively and corresponding localization schemes are developed. Lastly, the book's rich implications provide guidance on the design of future USN localization schemes. The results in this book reveal from a system perspective that underwater localization accuracy is closely related to the communication protocol and optimization estimator. Researchers, scientists and engineers in the field of USNs can benefit greatly from this book, which provides a wealth of information, useful methods and practical algorithms to help understand and explore the ocean. |
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